It goes positive win rate vs hunter, mage, paladin, priest, rogue, shaman, and warrior, all winrates are below 65% and average out to roughly 53%.
In a meta that averages no higher than 54% for top meta decks, that's really good.
Our meta right now is extremely dependent on RNG, be it draw, discover, or pure (like lackey random spells). We could use some tempering for rogue, druid, hunter, warrior, and the RNG accessible to everyone right now. I'm personally tired of rogue pulling druid spells like Bite for gigantic swings at my face.
It does well at low ranks and correct me if I'm wrong you're using the blanket stats from HSreplay and not filtered stats at high ranks, so the low rank win rates are muddying the water
It goes positive win rate vs hunter, mage, paladin, priest, rogue, shaman, and warrior, all winrates are below 65% and average out to roughly 53%.
In a meta that averages no higher than 54% for top meta decks, that's really good.
Our meta right now is extremely dependent on RNG, be it draw, discover, or pure (like lackey random spells). We could use some tempering for rogue, druid, hunter, warrior, and the RNG accessible to everyone right now. I'm personally tired of rogue pulling druid spells like Bite for gigantic swings at my face.
It does well at low ranks and correct me if I'm wrong you're using the blanket stats from HSreplay and not filtered stats at high ranks, so the low rank win rates are muddying the water
Correct! If we use Vicious Syndicate's latest Data Reaper, it shows that druid is actually losing popularity, so I have a shifting opinion of it, but I still think it needs to be watched and considered for proactive nerfs to slow it a bit. I don't own any premium access to any data collecting sites like HSReplay or Vicious, so I can only go off my experience and these sites' free info, but it seems that as far as druid is concerned, the meta has no major fear of them.
Our problem now is actually rogue, which is 22% of the whole meta over all ranks (and it only increases when you examine rank 4-1 and legend, where it is currently consisting 28% of the meta). Warrior is not far behind in power and need for tempering, and hunter needs serious consideration for proactive nerfs or it will dominate like midrange hunter did last expansion, which is un-fun.
From experience as a hunter main, I believe the class best serves a healthy meta in tier 2, where it's fast and strong without being a blowout every match. Tier 1 hunter is super toxic, I'd prefer zoolock so long as it had less sticky minions.
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Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
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Jugó una versión de handlock con gigantes con buenos resultados en el rango 4-3
https://www.hearthpwn.com/decks/1274544-token-handlock
Druid is still tier 1 and has very few bad matchups, nerf savage roar to 4!
It does well at low ranks and correct me if I'm wrong you're using the blanket stats from HSreplay and not filtered stats at high ranks, so the low rank win rates are muddying the water
Correct! If we use Vicious Syndicate's latest Data Reaper, it shows that druid is actually losing popularity, so I have a shifting opinion of it, but I still think it needs to be watched and considered for proactive nerfs to slow it a bit. I don't own any premium access to any data collecting sites like HSReplay or Vicious, so I can only go off my experience and these sites' free info, but it seems that as far as druid is concerned, the meta has no major fear of them.
Our problem now is actually rogue, which is 22% of the whole meta over all ranks (and it only increases when you examine rank 4-1 and legend, where it is currently consisting 28% of the meta). Warrior is not far behind in power and need for tempering, and hunter needs serious consideration for proactive nerfs or it will dominate like midrange hunter did last expansion, which is un-fun.
From experience as a hunter main, I believe the class best serves a healthy meta in tier 2, where it's fast and strong without being a blowout every match. Tier 1 hunter is super toxic, I'd prefer zoolock so long as it had less sticky minions.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.