Yes and why mirror matches between Control Warriors usually end up in a draw by going the full turn count allowed. The armor. Minions having Rush. Endless acquisition of new mech cards.
It isn't RNG. It is infinite value having Dr Boom as your hero. Without him it is a totally different warrior. Still control and a good one but one that isn't as strong as it is now. Now; Control warrior can usually find an answer to what their opponent plays one way or another or have that buffer of 40+ armor to handle their opponent till the answer inevitably comes.
A lot of problem in the last few year come from the same effect : Rexxar build a beast ,Shadow vision,Primodial glyph etc
The real problem is Dr.boom that can draw card from hero power+1 mana spell in the pool of standard mech that why you can find omega Devastators easily right? and the Rush aura make mech powerful but i guess they will not nerf these card just pollute the pool by print more mech in next expansion and wait till the card rotate out to wild.
Yes and why mirror matches between Control Warriors usually end up in a draw by going the full turn count allowed. The armor. Minions having Rush. Endless acquisition of new mech cards.
It isn't RNG. It is infinite value having Dr Boom as your hero. Without him it is a totally different warrior. Still control and a good one but one that isn't as strong as it is now. Now; Control warrior can usually find an answer to what their opponent plays one way or another or have that buffer of 40+ armor to handle their opponent till the answer inevitably comes.
Its not not even close to endless value comoare to dk rexxar or dk jaina. Not even close
I agree, the amount of card generation that didnt start in a warrior's original deck is absurd. 2 dragon roar that usual give you at least 1 8+ mana dragon each time, 2 omega assembly for 6 cards (usually with rush if u already played dr boom, the discover a mech from a hero power and the elysiana.. that's just too much to deal with.. 10+ cards that didnt start from your deck originally easy.
Yes and why mirror matches between Control Warriors usually end up in a draw by going the full turn count allowed. The armor. Minions having Rush. Endless acquisition of new mech cards.
It isn't RNG. It is infinite value having Dr Boom as your hero. Without him it is a totally different warrior. Still control and a good one but one that isn't as strong as it is now. Now; Control warrior can usually find an answer to what their opponent plays one way or another or have that buffer of 40+ armor to handle their opponent till the answer inevitably comes.
I don't know why we're trying to differentiate between the RNG and value aspect when it's the same thing -.-
Yes and why mirror matches between Control Warriors usually end up in a draw by going the full turn count allowed. The armor. Minions having Rush. Endless acquisition of new mech cards.
It isn't RNG. It is infinite value having Dr Boom as your hero. Without him it is a totally different warrior. Still control and a good one but one that isn't as strong as it is now. Now; Control warrior can usually find an answer to what their opponent plays one way or another or have that buffer of 40+ armor to handle their opponent till the answer inevitably comes.
I don't know why we're trying to differentiate between the RNG and value aspect when it's the same thing -.-
RNG and value aren't the same thing. RNG can have value but that doesn't mean value is RNG. The Dr Boom hero card isn't even RNG.. you know what you are getting. Only thing random is when you get it. 1 out of 4 chance even calls into question if it can even be called random.
Yes and why mirror matches between Control Warriors usually end up in a draw by going the full turn count allowed. The armor. Minions having Rush. Endless acquisition of new mech cards.
It isn't RNG. It is infinite value having Dr Boom as your hero. Without him it is a totally different warrior. Still control and a good one but one that isn't as strong as it is now. Now; Control warrior can usually find an answer to what their opponent plays one way or another or have that buffer of 40+ armor to handle their opponent till the answer inevitably comes.
I don't know why we're trying to differentiate between the RNG and value aspect when it's the same thing -.-
RNG and value aren't the same thing. RNG can have value but that doesn't mean value is RNG. The Dr Boom hero card isn't even RNG.. you know what you are getting. Only thing random is when you get it. 1 out of 4 chance even calls into question if it can even be called random.
In this case within context they are indeed the same thing. There's the RNG of Omega Assembly, the RNG of Boom's hero power rotation, and the RNG of which mechs you discover with the hero power. As I originally stated the class currently lives and dies by this RNG, the value part is implied by the context of the discussion.
I'm not even convinced that the class is overpowered. The problem is they can play totally terrible the whole game and just RNG some omega devastators, or a few Zilliax, or just roll 7 armor gain every other turn and win. Don't get me wrong, every class has an RNG aspect. The fact that hearthstone is a card game means at the very core we're all at the mercy of the RNG of card draw. Warriors have been pushed too far now though and they pretty much rely on it and to me, that's not acceptable. Between Dr Boom, Mad Genius, Deliver drone, and Omega Assembly their entire gameplan revovles around random chance now and that shouldn't be meta. As an opponent its beyond frustrating to be playing a good game and just get crapped on by some dude generating 6 Omega Devastators against all odds. It makes the game feel rigged. Even when you win, it's not even fun because they've sat there and wasted 15 minutes of your time trying to steal a win when they've played terrible. But how are the devs going to fix this? Dr Boom's whole identity as a hero card revolves around chaos. How are they going to alter the card without making it totally useless?
You're fighting a losing battle there, since Blizzard have made it fairly abundantly clear that the whole RnG thing in Hearthstone is their favourite baby. Basically they want the game to be as RnG as possible, since it veers it away from other card games (most of which can't / don't emply the same levels). It's crap and it sucks, but short of a huge U-turn, I don't see Blizzard pulling back from the RnG Bandwagon...
The problem with Warrior is that it's weakness is Sticky Midrange decks. And Sticky Midrange decks are weak to Aggro.
And Aggro is weak to... Warrior.
Warrior needs another weakness. As is, it is a point of a RPS triangle and is as strong as the other points. This is because it's weakness is not aspect of the game but an archetype of deck.
Yes and why mirror matches between Control Warriors usually end up in a draw by going the full turn count allowed. The armor. Minions having Rush. Endless acquisition of new mech cards.
It isn't RNG. It is infinite value having Dr Boom as your hero. Without him it is a totally different warrior. Still control and a good one but one that isn't as strong as it is now. Now; Control warrior can usually find an answer to what their opponent plays one way or another or have that buffer of 40+ armor to handle their opponent till the answer inevitably comes.
A lot of problem in the last few year come from the same effect : Rexxar build a beast ,Shadow vision,Primodial glyph etc
The real problem is Dr.boom that can draw card from hero power+1 mana spell in the pool of standard mech that why you can find omega Devastators easily right? and the Rush aura make mech powerful but i guess they will not nerf these card just pollute the pool by print more mech in next expansion and wait till the card rotate out to wild.
Its not not even close to endless value comoare to dk rexxar or dk jaina. Not even close
I agree, the amount of card generation that didnt start in a warrior's original deck is absurd. 2 dragon roar that usual give you at least 1 8+ mana dragon each time, 2 omega assembly for 6 cards (usually with rush if u already played dr boom, the discover a mech from a hero power and the elysiana.. that's just too much to deal with.. 10+ cards that didnt start from your deck originally easy.
He gets rush from Boom hero
--Alfi--
Why did you completely change the topic's title?
I don't know why we're trying to differentiate between the RNG and value aspect when it's the same thing -.-
RNG and value aren't the same thing. RNG can have value but that doesn't mean value is RNG. The Dr Boom hero card isn't even RNG.. you know what you are getting. Only thing random is when you get it. 1 out of 4 chance even calls into question if it can even be called random.
In this case within context they are indeed the same thing. There's the RNG of Omega Assembly, the RNG of Boom's hero power rotation, and the RNG of which mechs you discover with the hero power. As I originally stated the class currently lives and dies by this RNG, the value part is implied by the context of the discussion.
Right? Pretty stupid.
Fun > Meta
You're fighting a losing battle there, since Blizzard have made it fairly abundantly clear that the whole RnG thing in Hearthstone is their favourite baby. Basically they want the game to be as RnG as possible, since it veers it away from other card games (most of which can't / don't emply the same levels).
It's crap and it sucks, but short of a huge U-turn, I don't see Blizzard pulling back from the RnG Bandwagon...
Nah.
The problem with Warrior is that it's weakness is Sticky Midrange decks. And Sticky Midrange decks are weak to Aggro.
And Aggro is weak to... Warrior.
Warrior needs another weakness. As is, it is a point of a RPS triangle and is as strong as the other points. This is because it's weakness is not aspect of the game but an archetype of deck.