I'm not even convinced that the class is overpowered. The problem is they can play totally terrible the whole game and just RNG some omega devastators, or a few Zilliax, or just roll 7 armor gain every other turn and win. Don't get me wrong, every class has an RNG aspect. The fact that hearthstone is a card game means at the very core we're all at the mercy of the RNG of card draw. Warriors have been pushed too far now though and they pretty much rely on it and to me, that's not acceptable. Between Dr Boom, Mad Genius, Deliver drone, and Omega Assembly their entire gameplan revovles around random chance now and that shouldn't be meta. As an opponent its beyond frustrating to be playing a good game and just get crapped on by some dude generating 6 Omega Devastators against all odds. It makes the game feel rigged. Even when you win, it's not even fun because they've sat there and wasted 15 minutes of your time trying to steal a win when they've played terrible. But how are the devs going to fix this? Dr Boom's whole identity as a hero card revolves around chaos. How are they going to alter the card without making it totally useless?
There is no easy fix, and there surely isn't a singular correct one. We really have no idea what kind of nerfs are in the pipe, only that with the recent track record, and the amount of impatience from the playerbase, makes it a certainty there will be multiple nerfs to Warrior, Rogue, and other classes since they don't levy the nerfs to few classes, they spread the manure around.
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
What's wrong with Devastator being a mech? He's a yeti who doesn't even have the removal effect until turn TEN.
Cheesing out extra removal + a body with the one mana spell & the hero power.
It takes more skill to use a deck, as well as to play around it, when you know how much removal you have/your opponent has. Proccing multiple devastators due spell discovers on top of hero power discovers.
What's wrong with Devastator being a mech? He's a yeti who doesn't even have the removal effect until turn TEN.
Well the turn 10 argument is not very valid, since Warrior is not an aggro class that wants to close the game in the first 5 turns. We can say that, with Warrior, the real game starts at turn 10. Moreover, it's a double removal in a single minion: Pyroblast something and then Eviscerate something else, with a decent change of still having a presence on the board for just 4 mana and a reasonable condition to meet; and I'm not even counting the possibilities of magnetizing another mech on top of it.
I mean, it's ok for this card to be a tempo swing, but maybe it's a bit too much right now, given that you may play more than 2 in a single game. In my opinion there are two reasonable solutions: as Lyra suggested, you turn Omega Devastator in a non-Mech card in order to keep it out from the discover pools of Omega Assembly and Delivery Drone; the other solution is to change (but not destroy) Boom: maybe if his battlecry is "the first mech you play every turn has Rush" instead of all of them it will be less oppressive.
To be honest I don't really know what is the best solution cause I'm not a game developer, but it's just that it feels unfair to play against Warrior: in Omega Devastator's case, if you manage to get ahead on board after dodging all the removals, a single 4 mana minion is able to turn the situation in your opponent's favor.
Warrior is not the only problem on Standard ladder right now (Rogue has a bit too much burst for example), but it certainly is one of them.
The real problem with warrior is honestly Dr. Boom, Mad Genius, the card is just too powerful, you can notice a huge difference on the games you get it on curve and then on games where is on the bottom 10-5 cards , the card has the same issue with the old DKs, turns out infinite value is good, who would've thought.
Blizz only needs to nerf Boom and the class is gonna be fair, there are games as a minion-based deck which you are winning and on a pretty solid spot and down comes Boom and you just get pushed out of the game on the spot, it's just too powerful for the current meta.
And then wait until people have yet another problem with Warrior. That's not solving a problem, that's plugging a leak. I have zero problems with Warrior, it's just not as Oppressive as Shaman used to be, or Rogue or Warlock even.
Don't get me wrong, removing the Mech Tag would be fine, but it's not a magic plaster. Sadly people are always going to find issues with Classes and Cards that they don't like.
After seeing they could come up with a ridiculous card like Darkest Hour and Catrina Muerte, i have little to no faith in their nerfing policies.
They do not design nor nerf for real balance. Make some players j1zz, while the the others tilt, and then reverse that (so that those who were tilted are now happy simply because they are relieved, not because they were actually given something), and so on and so forth, just to shake things up continuously, no matter how...
If you reach turn 10 against a warrior you have bigger problems than the omega devastator, my friend.
Agreed. If your deck isn't prepared to wade through Mech'thuns, 3+ Devastators, 2+ Zilliax and Archivist, it has no business aiming to play past turn 10. That's Control territory, and Hagatha and Mad Genius are currently king there.
and again a cry topic from a player XD (probbarly i only can go face player) But i have also solution
1.Get some skill instead making topic when you lose to a deck 2.go ti the blizzard app and deinstall the game
That Awkward moment when you can't read and you comment anyway.
1.) I've mainly played Oblivitron Hunter. I have something like an 80% winrate against the class. But being objective I see why the class is a problem 2.) "Skill" when we're talking about a deck who's strategy is RNG removal until you oppoent's deck is gone. Away from me with all of your bullshittery
If you reach turn 10 against a warrior you have bigger problems than the omega devastator, my friend.
Agreed. If your deck isn't prepared to wade through Mech'thuns, 3+ Devastators, 2+ Zilliax and Archivist, it has no business aiming to play past turn 10. That's Control territory, and Hagatha and Mad Genius are currently king there.
Oblivitron Hunter says hi. Running the warrior and shaman out of removal is hilarious
It's not about RNG. It's about infinite value and OP cards.
If Boom couldn't discover infinite Mechs, and if some of those mechs were not Yeti + Assassinate in a single 4-mana card, the RNG component of it wouldn't matter at all.
RNG only becomes a problem when the things it generates -- or the method of generation -- were already problematic.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
It's not about RNG. It's about infinite value and OP cards.
If Boom couldn't discover infinite Mechs, and if some of those mechs were not Yeti + Assassinate in a single 4-mana card, the RNG component of it wouldn't matter at all.
RNG only becomes a problem when the things it generates -- or the method of generation -- were already problematic.
Well That's kinda what I was getting at just more TL:DR lol
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/Title.
I'm not even convinced that the class is overpowered. The problem is they can play totally terrible the whole game and just RNG some omega devastators, or a few Zilliax, or just roll 7 armor gain every other turn and win. Don't get me wrong, every class has an RNG aspect. The fact that hearthstone is a card game means at the very core we're all at the mercy of the RNG of card draw. Warriors have been pushed too far now though and they pretty much rely on it and to me, that's not acceptable. Between Dr Boom, Mad Genius, Deliver drone, and Omega Assembly their entire gameplan revovles around random chance now and that shouldn't be meta. As an opponent its beyond frustrating to be playing a good game and just get crapped on by some dude generating 6 Omega Devastators against all odds. It makes the game feel rigged. Even when you win, it's not even fun because they've sat there and wasted 15 minutes of your time trying to steal a win when they've played terrible. But how are the devs going to fix this? Dr Boom's whole identity as a hero card revolves around chaos. How are they going to alter the card without making it totally useless?
It's not just rng.. Its narrowed rng..
Turn Omega Devastator into a non-mech.
Problem solved.
There is no easy fix, and there surely isn't a singular correct one. We really have no idea what kind of nerfs are in the pipe, only that with the recent track record, and the amount of impatience from the playerbase, makes it a certainty there will be multiple nerfs to Warrior, Rogue, and other classes since they don't levy the nerfs to few classes, they spread the manure around.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
What's wrong with Devastator being a mech? He's a yeti who doesn't even have the removal effect until turn TEN.
Cheesing out extra removal + a body with the one mana spell & the hero power.
It takes more skill to use a deck, as well as to play around it, when you know how much removal you have/your opponent has. Proccing multiple devastators due spell discovers on top of hero power discovers.
It gets rush from Boom... it's effectively a 14 damage swing on turn 10 which is just back-breaking for a LOT of decks.
Well the turn 10 argument is not very valid, since Warrior is not an aggro class that wants to close the game in the first 5 turns. We can say that, with Warrior, the real game starts at turn 10. Moreover, it's a double removal in a single minion: Pyroblast something and then Eviscerate something else, with a decent change of still having a presence on the board for just 4 mana and a reasonable condition to meet; and I'm not even counting the possibilities of magnetizing another mech on top of it.
I mean, it's ok for this card to be a tempo swing, but maybe it's a bit too much right now, given that you may play more than 2 in a single game. In my opinion there are two reasonable solutions: as Lyra suggested, you turn Omega Devastator in a non-Mech card in order to keep it out from the discover pools of Omega Assembly and Delivery Drone; the other solution is to change (but not destroy) Boom: maybe if his battlecry is "the first mech you play every turn has Rush" instead of all of them it will be less oppressive.
To be honest I don't really know what is the best solution cause I'm not a game developer, but it's just that it feels unfair to play against Warrior: in Omega Devastator's case, if you manage to get ahead on board after dodging all the removals, a single 4 mana minion is able to turn the situation in your opponent's favor.
Warrior is not the only problem on Standard ladder right now (Rogue has a bit too much burst for example), but it certainly is one of them.
The real problem with warrior is honestly Dr. Boom, Mad Genius, the card is just too powerful, you can notice a huge difference on the games you get it on curve and then on games where is on the bottom 10-5 cards , the card has the same issue with the old DKs, turns out infinite value is good, who would've thought.
Blizz only needs to nerf Boom and the class is gonna be fair, there are games as a minion-based deck which you are winning and on a pretty solid spot and down comes Boom and you just get pushed out of the game on the spot, it's just too powerful for the current meta.
And then wait until people have yet another problem with Warrior. That's not solving a problem, that's plugging a leak. I have zero problems with Warrior, it's just not as Oppressive as Shaman used to be, or Rogue or Warlock even.
Don't get me wrong, removing the Mech Tag would be fine, but it's not a magic plaster. Sadly people are always going to find issues with Classes and Cards that they don't like.
4/3/19 RIP Keith Flint. 😔
kill it with fire
and again a cry topic from a player XD (probbarly i only can go face player)
But i have also solution
1.Get some skill instead making topic when you lose to a deck
2.go ti the blizzard app and deinstall the game
The issue with "excess RNG" happens only because the deck can easily survive for several turns to enable and profit from it.
The problem is obviously with the new cards, but they'd rather nerf the Classic ones, because the others will Rotate eventually...
If i had to bet, we're gonna see a nerf on Shield Slam and Preparation past the HCT.
After seeing they could come up with a ridiculous card like Darkest Hour and Catrina Muerte, i have little to no faith in their nerfing policies.
They do not design nor nerf for real balance. Make some players j1zz, while the the others tilt, and then reverse that (so that those who were tilted are now happy simply because they are relieved, not because they were actually given something), and so on and so forth, just to shake things up continuously, no matter how...
/pessimism
@op: easy. Stop paying for anything in this game. Eventually they will be forced to do something if enough people stop wasting their money.
If you reach turn 10 against a warrior you have bigger problems than the omega devastator, my friend.
Agreed. If your deck isn't prepared to wade through Mech'thuns, 3+ Devastators, 2+ Zilliax and Archivist, it has no business aiming to play past turn 10. That's Control territory, and Hagatha and Mad Genius are currently king there.
That Awkward moment when you can't read and you comment anyway.
1.) I've mainly played Oblivitron Hunter. I have something like an 80% winrate against the class. But being objective I see why the class is a problem
2.) "Skill" when we're talking about a deck who's strategy is RNG removal until you oppoent's deck is gone. Away from me with all of your bullshittery
Oblivitron Hunter says hi. Running the warrior and shaman out of removal is hilarious
It's not about RNG. It's about infinite value and OP cards.
If Boom couldn't discover infinite Mechs, and if some of those mechs were not Yeti + Assassinate in a single 4-mana card, the RNG component of it wouldn't matter at all.
RNG only becomes a problem when the things it generates -- or the method of generation -- were already problematic.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Well That's kinda what I was getting at just more TL:DR lol