"A midrange deck is a type of deck somewhere between an aggro deck and a control deck in pace, seeking to attain victory during the midgame. Midrange decks generally try to control the board during the early game, before moving into a more aggressive role mid-game with medium-costing minions and spells, with the goal of winning before the late game. Midrange decks focus on cards with good overall value, for efficient trading, top decking and card advantage."
Personally, I see Tempo and Mid-range as much the same (with minor real differences) In those terms, there are plenty of decks that you could wrap under the umbrella of this term, such as Tempo Shaman, (or the older Elemental version at least), Book Mage (which is a heavy Tempo deck), most (if not all) dragon decks and the most prominent one currently, Tempo Rogue, which is a heavy value/midrange based deck.
True Token Decks- Plays a lot of tokens in the midgame and buffs them when they stick
Token Druid. Token Shaman.
Midgame Shenanigans Decks- Does something to cheat out a big minion in the midgame.
Conjuer Mage, Silence Priest
Is token druid a midrange deck? I feel like it plays like a combo / aggro deck.
There is an inferior version of token druid that just uses all the aggro cards. But it is barely a "token deck" as the token part it's a back up plan. It runs Leeroy.
Aggro Druid is more a Hybrid deck. Hybrid decks are "aggro decks with a back up plan".
"A midrange deck is a type of deck somewhere between an aggro deck and a control deck in pace, seeking to attain victory during the midgame. Midrange decks generally try to control the board during the early game, before moving into a more aggressive role mid-game with medium-costing minions and spells, with the goal of winning before the late game. Midrange decks focus on cards with good overall value, for efficient trading, top decking and card advantage."
I've heard a lot of arguments between aggro druid and control warrior in ROS. How about midrange archetypes?
If it helps 'midrange' in hearthstone isn't 'midrange' in MTG. The closest thing to MTG midrange, I think, would be how Tempo decks work. It grabs the board early, then uses consistent pressure to keep control of the game until the opponent isn't able to hold on, then aims for the kill. Due to how the mechanics of hearthstone work, such decks are more quicker and aggressive than I bet you'd expect from MTG. Tempo is more tha nwilling to kill you early or midgame since there's attacker's advantage and so forth, but it's more than willing to keep the game going to late game.
Tempo Druid, in that case, would fit that definition, especially since it's literally using an 8 mana spell that fills the board and lets you play another 8 mana spell that fills the board. I'll be blunt, virtual slap anyone who can honestly call any deck with a double 8-drop play that doesn't end the game on play 'aggro' :P.
Sidenote 'Midrange' in hearthstone terms is different deck: an anti-control deck that focuses on not dying in the early game then pushing for a midgame push that goes off just as Control switches between defense and offense. Deathrattle Hunter of last rotation was a perfect example.
In wild, the Even Lock and Shaman, cubelock, spiteful summoner decks and dragon priest are also midrange.
Odd paladin and pirate/kingsbane rogue are more in the tempo department for me, as the definig plays happen earlier and are more dependant on a victory in the earlygame.
I find it very hard to define token decks, they often don't fin squarely in neither the combo, aggro, tempo or midrange category. At least they are not control!
In wild, the Even Lock and Shaman, cubelock, spiteful summoner decks and dragon priest are also midrange.
Odd paladin and pirate/kingsbane rogue are more in the tempo department for me, as the definig plays happen earlier and are more dependant on a victory in the earlygame.
I find it very hard to define token decks, they often don't fin squarely in neither the combo, aggro, tempo or midrange category. At least they are not control!
I'd say that token is midrange because the most common strategy is to build a threatening board in the midgame and smash face. Instead of curving out one tempo minion at turn, you play 2-3 minions.
It's not very popular but straight up rush warrior is versatile enough to be either midrange or tempo...was really hoping straight up rush warrior would be a thing in the new rotation, doesn't seem promising but if they nerf control warrior it might see a resurgance.
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
In wild, the Even Lock and Shaman, cubelock, spiteful summoner decks and dragon priest are also midrange.
Odd paladin and pirate/kingsbane rogue are more in the tempo department for me, as the definig plays happen earlier and are more dependant on a victory in the earlygame.
I find it very hard to define token decks, they often don't fin squarely in neither the combo, aggro, tempo or midrange category. At least they are not control!
If we define in this way:
Aggro: try to overwhelm through the board from turn-1
Burn: generate increasing power to kill face asap (basically Face on steroids).
Tempo: continuous board swings to reach either dominance or sudden lethal.
Midrange: contest early, build big shenanigans later.
Control: react to each of your opponents threats. May include a finisher package, but if very strong, it should be defined under next label
Combo/OTK: fish cards until you find what you need to kill the face.
We have any of the currents decks in Standard and Wild under a specific label.
It's not very popular but straight up rush warrior is versatile enough to be either midrange or tempo...was really hoping straight up rush warrior would be a thing in the new rotation, doesn't seem promising but if they nerf control warrior it might see a resurgance.
I consider Rush Warrior an evolution of Tempo Warrior and thus a tempo deck. Rush warrior destroys opposing board and builds their own at the same time. That is the pinnacle of Tempo decks by definition. I just can't see Rush Warrior ever again getting past the middle of Tier 2 in Standard or Wild as it seems Warrior wom't get too many aggressive cards anymore.
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Definition of midrange deck from Gamepedia:
"A midrange deck is a type of deck somewhere between an aggro deck and a control deck in pace, seeking to attain victory during the midgame. Midrange decks generally try to control the board during the early game, before moving into a more aggressive role mid-game with medium-costing minions and spells, with the goal of winning before the late game. Midrange decks focus on cards with good overall value, for efficient trading, top decking and card advantage."
https://hearthstone.gamepedia.com/Midrange_deck
I've heard a lot of arguments between aggro druid and control warrior in ROS. How about midrange archetypes?
Conjurer mage, Mech Paladin, Silence priest
This.
Summoner Mage can put out some early game threats but really gets rolling around Turns 6-8 depending on the draw.
Mech Paladin and Silence Priest play the same way. Make smart trades, keep the Board under your control and roll out the big guns mid game.
4/3/19 RIP Keith Flint. 😔
A midrange deck makes it's big plays and big tempo minions in the midgame.. This is Turns 4-9. Usually before each player as all 10 mana.
The subtypes of midrange decks are
Mech hunter, Bomb Hunter, Beast Hunter. Mech Paladin.
Token Druid. Token Shaman.
Conjuer Mage, Silence Priest
Thank you for this added info!
There's a nice little thread from waaaaaay back (2104 - don't resurrect it please) which discusses what a midrange or Tempo deck is / can be:
https://www.hearthpwn.com/forums/hearthstone-general/general-deck-building/27828-midrange-or-tempo-what-is-it
Personally, I see Tempo and Mid-range as much the same (with minor real differences)
In those terms, there are plenty of decks that you could wrap under the umbrella of this term, such as Tempo Shaman, (or the older Elemental version at least), Book Mage (which is a heavy Tempo deck), most (if not all) dragon decks and the most prominent one currently, Tempo Rogue, which is a heavy value/midrange based deck.
Is token druid a midrange deck? I feel like it plays like a combo / aggro deck.
I kinda feel deathrattle decks (like mech paladin) are more shenanigany. But it's such a fine line I guess.
There is an inferior version of token druid that just uses all the aggro cards. But it is barely a "token deck" as the token part it's a back up plan. It runs Leeroy.
Aggro Druid is more a Hybrid deck. Hybrid decks are "aggro decks with a back up plan".
If it helps 'midrange' in hearthstone isn't 'midrange' in MTG. The closest thing to MTG midrange, I think, would be how Tempo decks work. It grabs the board early, then uses consistent pressure to keep control of the game until the opponent isn't able to hold on, then aims for the kill. Due to how the mechanics of hearthstone work, such decks are more quicker and aggressive than I bet you'd expect from MTG. Tempo is more tha nwilling to kill you early or midgame since there's attacker's advantage and so forth, but it's more than willing to keep the game going to late game.
Tempo Druid, in that case, would fit that definition, especially since it's literally using an 8 mana spell that fills the board and lets you play another 8 mana spell that fills the board. I'll be blunt, virtual slap anyone who can honestly call any deck with a double 8-drop play that doesn't end the game on play 'aggro' :P.
Sidenote 'Midrange' in hearthstone terms is different deck: an anti-control deck that focuses on not dying in the early game then pushing for a midgame push that goes off just as Control switches between defense and offense. Deathrattle Hunter of last rotation was a perfect example.
One does not simply walk into Mordor,
unless they want to be the best they can be.
In wild, the Even Lock and Shaman, cubelock, spiteful summoner decks and dragon priest are also midrange.
Odd paladin and pirate/kingsbane rogue are more in the tempo department for me, as the definig plays happen earlier and are more dependant on a victory in the earlygame.
I find it very hard to define token decks, they often don't fin squarely in neither the combo, aggro, tempo or midrange category. At least they are not control!
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
I'd say that token is midrange because the most common strategy is to build a threatening board in the midgame and smash face. Instead of curving out one tempo minion at turn, you play 2-3 minions.
Tall Midrange vs Wide Midrange
It's not very popular but straight up rush warrior is versatile enough to be either midrange or tempo...was really hoping straight up rush warrior would be a thing in the new rotation, doesn't seem promising but if they nerf control warrior it might see a resurgance.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Token Druid and Kangor Paladin are midrangey but the first has also combos to rely on like Wisp into Soul.
If we define in this way:
Aggro: try to overwhelm through the board from turn-1
Burn: generate increasing power to kill face asap (basically Face on steroids).
Tempo: continuous board swings to reach either dominance or sudden lethal.
Midrange: contest early, build big shenanigans later.
Control: react to each of your opponents threats. May include a finisher package, but if very strong, it should be defined under next label
Combo/OTK: fish cards until you find what you need to kill the face.
We have any of the currents decks in Standard and Wild under a specific label.
I consider Rush Warrior an evolution of Tempo Warrior and thus a tempo deck. Rush warrior destroys opposing board and builds their own at the same time. That is the pinnacle of Tempo decks by definition. I just can't see Rush Warrior ever again getting past the middle of Tier 2 in Standard or Wild as it seems Warrior wom't get too many aggressive cards anymore.