Barnes need buffing summon 1/1 minion from your deck and 50/50 minion from your opponents deck also making only one at random immortal rest of game obvously makeing both immortal is slightly to op sometimes we have to waste a coin to get Barnes out so a reduce in mana cost isn't outta the question aswel.
Barnes should have his cost straight up bumped to 6 mana. Big priest would remain a menace in wild but it would give more time before they get out of control, allowing to either kill them or play that new minion that fills up their board with 1/1s to pollute their resurrection pool.
At 4 mana its just a disgusting high roll I actually don't understand blizzard's reluctance to nerfing him
U think that work? Imho not Barnes the problem. If Barnes 6 mana u have decent minions still in the deck and can cheat out the minion easily after this. Yeah it maybe a good way for aggro decks to rush down but imo the problem is the res spells. The spells mana cost or the mechanism dunno but Barnes is ok for me. The res spells are not lel. At turn 6 u can res 2 ragnas thats the op thing not that Barnes summons a minion in turn 4
In a sense, Barnes isn't really the ultimate problem. Blizzard has been pushing graveyard decks for a few years now, but the graveyard isn't even a zone in HS - there simply isn't any genuine counter-play to graveyard decks, and we can't directly interrupt an opponent from utilizing their graveyard as a resource. In the long term, there seems to be a predictable trajectory to this - while nerfing Barnes seems necessary in the short term, if we don't receive tools for interacting with the opponent's graveyard, it seems likely in the long run that decks exploiting a non-counterable resource for their win-condition will ultimately be highly favoured over decks relying upon counterable resources.
Barnes should have his cost straight up bumped to 6 mana. Big priest would remain a menace in wild but it would give more time before they get out of control, allowing to either kill them or play that new minion that fills up their board with 1/1s to pollute their resurrection pool.
At 4 mana its just a disgusting high roll I actually don't understand blizzard's reluctance to nerfing him
U think that work? Imho not Barnes the problem. If Barnes 6 mana u have decent minions still in the deck and can cheat out the minion easily after this. Yeah it maybe a good way for aggro decks to rush down but imo the problem is the res spells. The spells mana cost or the mechanism dunno but Barnes is ok for me. The res spells are not lel. At turn 6 u can res 2 ragnas thats the op thing not that Barnes summons a minion in turn 4
That's exactly why your control deck needs this new card: Mad Summoner. It's admittedly pretty terrible against any other deck but it wins you the game against big priest on the spot.
And if you get 2 more turns before Barnes is dropped (or Shadow Essence), then that gives you 2 more turns to apply some pressure or to draw the mad summoner.
We need a card that wipes out graveyards and/or entire played history to stop stupid resurrection and replay mechanics.
barnes is a complete RNG card that gives a massive tempo increase. Big Priest is a gimmick deck that is fun to play. I have been told by all the cool hearthstone kids (aka lames) that wild is a non-competitive joke format. I play at legend rank in wild all the time and I beat Big Rng all the time. Instead of nerfing barnes why dont you all just play Big RNG and ill keep beating you and then you can cry to nerf my deck too. SERIOUSLY IS IT THAT FUCKING HARD TO FIGURE OUT THAT IF THE DECK RESURRECTS MINIONS DONT FUCKING KILL ANY YOU DONT WANT BACK ON THE BOARD THE NEXT TURN. Sap and done Big Rng clowns.... Everyone highrolls sometimes but you need to get the fuck over it. Play cards that spawn bullshit minions for the oponnent and kill those minions....play a class with bounce cards or figure out how to negate the resurrect effect or god forbid the Big RNG player doesnt draw barnes and does nothing for 6 fucking turns hes DEAD ANYWAY oh how i laugh ! nerf barnes.........ok cool hearthstone kids....
i would nerf eternal servitude to not have the word friendly, not barnes, even your example pinpoints eternal servitude as the culprit instead of barnes.....
We need a card that wipes out graveyards and/or entire played history to stop stupid resurrection and replay mechanics.
barnes is a complete RNG card that gives a massive tempo increase. Big Priest is a gimmick deck that is fun to play. I have been told by all the cool hearthstone kids (aka lames) that wild is a non-competitive joke format. I play at legend rank in wild all the time and I beat Big Rng all the time. Instead of nerfing barnes why dont you all just play Big RNG and ill keep beating you and then you can cry to nerf my deck too. SERIOUSLY IS IT THAT FUCKING HARD TO FIGURE OUT THAT IF THE DECK RESURRECTS MINIONS DONT FUCKING KILL ANY YOU DONT WANT BACK ON THE BOARD THE NEXT TURN. Sap and done Big Rng clowns.... Everyone highrolls sometimes but you need to get the fuck over it. Play cards that spawn bullshit minions for the oponnent and kill those minions....play a class with bounce cards or figure out how to negate the resurrect effect or god forbid the Big RNG player doesnt draw barnes and does nothing for 6 fucking turns hes DEAD ANYWAY oh how i laugh ! nerf barnes.........ok cool hearthstone kids....
The problem in Wild is that it is completely non-interactive and fun at all, you know there are a bunch of big priests, mill rouge, OTK mage etc. Of course I can counter these decks as well but the result is determined once you entered the board.
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Tinkmaster Overspark
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Barnes need buffing summon 1/1 minion from your deck and 50/50 minion from your opponents deck also making only one at random immortal rest of game obvously makeing both immortal is slightly to op sometimes we have to waste a coin to get Barnes out so a reduce in mana cost isn't outta the question aswel.
"unimportant game mode" is subjective . this is what authoritarians threw history are made of kids
U think that work? Imho not Barnes the problem. If Barnes 6 mana u have decent minions still in the deck and can cheat out the minion easily after this. Yeah it maybe a good way for aggro decks to rush down but imo the problem is the res spells. The spells mana cost or the mechanism dunno but Barnes is ok for me. The res spells are not lel. At turn 6 u can res 2 ragnas thats the op thing not that Barnes summons a minion in turn 4
In a sense, Barnes isn't really the ultimate problem. Blizzard has been pushing graveyard decks for a few years now, but the graveyard isn't even a zone in HS - there simply isn't any genuine counter-play to graveyard decks, and we can't directly interrupt an opponent from utilizing their graveyard as a resource. In the long term, there seems to be a predictable trajectory to this - while nerfing Barnes seems necessary in the short term, if we don't receive tools for interacting with the opponent's graveyard, it seems likely in the long run that decks exploiting a non-counterable resource for their win-condition will ultimately be highly favoured over decks relying upon counterable resources.
That's exactly why your control deck needs this new card: Mad Summoner. It's admittedly pretty terrible against any other deck but it wins you the game against big priest on the spot.
And if you get 2 more turns before Barnes is dropped (or Shadow Essence), then that gives you 2 more turns to apply some pressure or to draw the mad summoner.
barnes is a complete RNG card that gives a massive tempo increase. Big Priest is a gimmick deck that is fun to play. I have been told by all the cool hearthstone kids (aka lames) that wild is a non-competitive joke format. I play at legend rank in wild all the time and I beat Big Rng all the time. Instead of nerfing barnes why dont you all just play Big RNG and ill keep beating you and then you can cry to nerf my deck too. SERIOUSLY IS IT THAT FUCKING HARD TO FIGURE OUT THAT IF THE DECK RESURRECTS MINIONS DONT FUCKING KILL ANY YOU DONT WANT BACK ON THE BOARD THE NEXT TURN. Sap and done Big Rng clowns.... Everyone highrolls sometimes but you need to get the fuck over it. Play cards that spawn bullshit minions for the oponnent and kill those minions....play a class with bounce cards or figure out how to negate the resurrect effect or god forbid the Big RNG player doesnt draw barnes and does nothing for 6 fucking turns hes DEAD ANYWAY oh how i laugh ! nerf barnes.........ok cool hearthstone kids....
i would nerf eternal servitude to not have the word friendly, not barnes, even your example pinpoints eternal servitude as the culprit instead of barnes.....
Same thought too. It should be nerfed to 6 mana.
Makes priest more prone to aggro.
The problem in Wild is that it is completely non-interactive and fun at all, you know there are a bunch of big priests, mill rouge, OTK mage etc.
Of course I can counter these decks as well but the result is determined once you entered the board.