I'm concerned that following the meta annihilation by the DK cards, we're not going to see anymore, but these were some of my favourite cards in the game, mainly for flavour reasons, but also the way the new hero power could really change the flow and strategy of a game.
Thrall, Uther, Garrosh...these were fair cards. I don't want to see Blizzard throw a good idea in the trash just because Blizzard can't help but think about selling packs over game balance/nerfs.
While I liked the DKs for a period of time, I am glad they are gone.
Now, what I don't understand is how some classes currently have a hero and others don't?! Just seems like bad game design. Either give each class a new hero or get rid of them.
While I think the Death Knights were overall incredibly unbalanced, only having some classes have hero cards are incredibly unbalancing for the game. Hagatha and Dr. Boom are two incredibly strong late game tools and while Zul'jin isn't used in the same way, instead being used as a finisher. While it may be too early to say that non-shaman non-warrior control decks aren't viable this expansion, those are the two classes that have excelled as control decks so far.
I feel that each class should have at least one hero card for a late-game alternative. They have learned since the death knights and I feel that if they were to make hero cards for all the classes again, the game would be in a better state.
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I don't have something witty about this deck, I just like it because Malygos is fun.
I think the hero cards belong to the past and should remain there! They were fun cards but also too strong, almost distuptive - remeber Deathstalker Rexxar ?
I can't wait for the current hero cards to leave the game already lol.
They are cool and all but they invalidate entire archetypes (for example, why play control paladin when warrior and shaman can do the same but generating infinite value)
Hero cards should definitely exist in standard. Without them the games always go to fatigue in control matchups which is really silly. Going to fatigue should rarely happen.
The problem with some of the DKs were that they suddenly fixed some of the biggest weaknesses of the class. Mage got the best sustained healing, hunter got insane card advantage, priest got huge sustain damage potential. The other DKs were ok, some just had too much value to pass up in any kind of deck (druid, warlock).
They're all still very much alive and well. You can use all of them in Wild. What's the problem?
Big Priest, Darkest Hour Warlock and other wild mana cheating shenanigans. WIld is fun...sub rank 10.
So you want to play broken cards, but you don't want to play against broken cards (in wild). Make up your mind, will you?
I spoke about flavour in the OP and listed 3 DK cards that are not even close to OP when compared with what Big Priest does in wild. I like how everyone upvoted how they "were bad for the game" but not one person has yet to adress my point - that they were full of flavour for the game that was good and NOT ALL of them were OP. Just becasue some were and blizzard didn't balance or nerf them after, you throw the whole idea in the trash? K.
Hero cards should definitely exist in standard. Without them the games always go to fatigue in control matchups which is really silly. Going to fatigue should rarely happen.
Or just be dead on turn 6
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One day this game will stop existing. I can't wait.
2. The fact that DK Heroes had an expiration date is also great.
3. The fact that a few remain is odd for balance between classes.
3.a. Warrior and Shaman can create infinite value in a way which... maybe they shouldn't? But they're also massively RNG based, unlike many of the strongest DKs from before. Boom might never get the Hero Power he needs. Hagatha might only get bad spells and never what she needs. But this level of RNG is getting kind of extreme.
3.a.i. I know RNG has to be a large part of HS in order for the game to be interesting, since there's no randomness in resource generation, but with the thief cards in Rogue becoming mainstream, as well as stuff like Lackeys and Archivist Elysiana , it seems like it's a bit higher than desirable.
3.b. The persistent effect of Zul'jin allowing a targeted hero power is a nice perk, but nothing which causes a problem. The battlecry, however, is huge. Reminds me of Tess Greymane, Shudderwock, or Priest Mass Resurection type effects. That's massive board presence to get instantly, and due to Unleash the Beast you'll have a lot of 5/5 rush minions. In some ways, ZJ is more disruptive than last rotation, since there's a lot more you can do to immediately interact with the board, rather than just hope your spells RNG against the right minions. I'm more inclined to think ZJ is acceptable for now, like any massive endgame spell or battlecry. But it'll be good when he rotates eventually.
3.c. Lord Jaraxxus is fine. The 15 HP limitation matters, and there's a lot of weapon destruction out there these days. I'd call him boring, since he's classic set, but we haven't seen him in like two years due to Gul'dan. It's nice when a Classic card goes away for 2 years, then finds a way back, at least for a little while. But by next year, I'm sure I'd love it if Jaraxxus also had an expiration date.
4. I can see how this would be frustrating for some classes. It's always frustrating when a class/playstyle combination goes out of fashion and becomes unplayable. But that's also been happening for the entire history of HS.
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I'm concerned that following the meta annihilation by the DK cards, we're not going to see anymore, but these were some of my favourite cards in the game, mainly for flavour reasons, but also the way the new hero power could really change the flow and strategy of a game.
Thrall, Uther, Garrosh...these were fair cards. I don't want to see Blizzard throw a good idea in the trash just because Blizzard can't help but think about selling packs over game balance/nerfs.
I am sorry you are sad, but they were very bad for the game.
Rejoice, for even in death, you have become children of Thanos.
Were the three I listed really that bad for the game? Some were yes, I accept that...
Um...we still have 4
While I liked the DKs for a period of time, I am glad they are gone.
Now, what I don't understand is how some classes currently have a hero and others don't?! Just seems like bad game design. Either give each class a new hero or get rid of them.
I would like to get rid of Dr Boom, so still, there is at least one hero card to much in the game.
They're all still very much alive and well. You can use all of them in Wild. What's the problem?
While I think the Death Knights were overall incredibly unbalanced, only having some classes have hero cards are incredibly unbalancing for the game. Hagatha and Dr. Boom are two incredibly strong late game tools and while Zul'jin isn't used in the same way, instead being used as a finisher. While it may be too early to say that non-shaman non-warrior control decks aren't viable this expansion, those are the two classes that have excelled as control decks so far.
I feel that each class should have at least one hero card for a late-game alternative. They have learned since the death knights and I feel that if they were to make hero cards for all the classes again, the game would be in a better state.
I don't have something witty about this deck, I just like it because Malygos is fun.
I think the hero cards belong to the past and should remain there! They were fun cards but also too strong, almost distuptive - remeber Deathstalker Rexxar ?
Big Priest, Darkest Hour Warlock and other wild mana cheating shenanigans. WIld is fun...sub rank 10.
I can't wait for the current hero cards to leave the game already lol.
They are cool and all but they invalidate entire archetypes (for example, why play control paladin when warrior and shaman can do the same but generating infinite value)
So you want to play broken cards, but you don't want to play against broken cards (in wild). Make up your mind, will you?
Hero cards should definitely exist in standard. Without them the games always go to fatigue in control matchups which is really silly. Going to fatigue should rarely happen.
The problem with some of the DKs were that they suddenly fixed some of the biggest weaknesses of the class. Mage got the best sustained healing, hunter got insane card advantage, priest got huge sustain damage potential. The other DKs were ok, some just had too much value to pass up in any kind of deck (druid, warlock).
I hate hero cards not only coz of bad for balance, but bad for aesthetic, i bought Medivh for playing as Medivh, not Frost Lich Jaina.
I spoke about flavour in the OP and listed 3 DK cards that are not even close to OP when compared with what Big Priest does in wild. I like how everyone upvoted how they "were bad for the game" but not one person has yet to adress my point - that they were full of flavour for the game that was good and NOT ALL of them were OP. Just becasue some were and blizzard didn't balance or nerf them after, you throw the whole idea in the trash? K.
4? Hagatha the Witch, Dr. Boom, Mad Genius and Zul'jin. 1+1+1=3 < 4...
I think Hero cards should be explored more, but Blizzard should never give them infinite value tools like Frost Lich Jaina, Deathstalker Rexxar, and Dr. Boom, Mad Genius.
Or just be dead on turn 6
One day this game will stop existing. I can't wait.
1. Death Knight Hero Cards were great.
2. The fact that DK Heroes had an expiration date is also great.
3. The fact that a few remain is odd for balance between classes.
3.a. Warrior and Shaman can create infinite value in a way which... maybe they shouldn't? But they're also massively RNG based, unlike many of the strongest DKs from before. Boom might never get the Hero Power he needs. Hagatha might only get bad spells and never what she needs. But this level of RNG is getting kind of extreme.
3.a.i. I know RNG has to be a large part of HS in order for the game to be interesting, since there's no randomness in resource generation, but with the thief cards in Rogue becoming mainstream, as well as stuff like Lackeys and Archivist Elysiana , it seems like it's a bit higher than desirable.
3.b. The persistent effect of Zul'jin allowing a targeted hero power is a nice perk, but nothing which causes a problem. The battlecry, however, is huge. Reminds me of Tess Greymane, Shudderwock, or Priest Mass Resurection type effects. That's massive board presence to get instantly, and due to Unleash the Beast you'll have a lot of 5/5 rush minions. In some ways, ZJ is more disruptive than last rotation, since there's a lot more you can do to immediately interact with the board, rather than just hope your spells RNG against the right minions. I'm more inclined to think ZJ is acceptable for now, like any massive endgame spell or battlecry. But it'll be good when he rotates eventually.
3.c. Lord Jaraxxus is fine. The 15 HP limitation matters, and there's a lot of weapon destruction out there these days. I'd call him boring, since he's classic set, but we haven't seen him in like two years due to Gul'dan. It's nice when a Classic card goes away for 2 years, then finds a way back, at least for a little while. But by next year, I'm sure I'd love it if Jaraxxus also had an expiration date.
4. I can see how this would be frustrating for some classes. It's always frustrating when a class/playstyle combination goes out of fashion and becomes unplayable. But that's also been happening for the entire history of HS.