Unless you will pay more money than others into this game you will always lose. And when you always lose of course you ill feel tired and fucking sick of it.
I am a 4 year player. If I started 1 year ago completely free to play I would have quit that shit in 3 days.
Some streamers have made new accounts and gone F2P to Legend with them. But they do have the advantage of existing knowledge of the cards, mechanics, etc that a new player wouldn’t. But my point is there are players who play without spending money and get enough cards/dust to craft a few meta decks and make the grind.
Spending money in Hearthstone isn’t about winning, but rather about having a larger variety of cards to play a broader range of decks. But if you’re okay with just one good deck, or a few, you could win and climb as F2P.
I used to be a die hard F2P player from Beta until TGT. At that point, I got burnt out from continually playing the same game time and time again (mainly because I was salty from Secret Paladin). I took breaks and focused on other single player games, and when a new expansion came out, I was excited and went back to HS for several weeks. Over time, I've been playing less and less outside of each expansion's release because a lot of the stuff is the same and the game at its core never changes. For me, the single player modes are where I have always had the most fun, and that is what has kept me interested in HS this past year. If it weren't for the Dungeon Run-esque modes, I would have left a while ago.
I have to say though, HS has rarely ever been a skill-intensive card game. Even back before Naxxramas, games were typically decided by whether you got lucky with Mad Bomber, stuck a Chillwind Yeti on turn 4, and could deal with a Boulderfist Ogre on turn 6. Either that, or you spent a ton of money to get the Legendaries, shoved them all in a Warrior deck, and then just won simply due to card quality. Times really haven't changed too much because decks now are about either getting lucky with Discovering what you need or being able to blow out your opponent with a combo or aggro.
When you add luck to a card game outside of what card you draw from your deck, it can be interesting and fun in a moderate amount, but oppressive and frustrating in a large amount. That's basically what HS is, a highly random game that now has very little interaction between players.
If this is what is bothering you, then try out MTG Arena. It is a more complex game that might have what you are looking for. Otherwise, take a break and go play a single player game. At the very least, it will refresh you and will make coming back to HS seem like a different experience after a while. That's what has always worked for me, so hopefully it helps you as well.
You cannot play to beat every single deck in this game. That is why they make it balanced.
There is no 1 deck you play that beats all other decks. If there was, then it wouldn't be balanced and yes, everyone would play the same deck.
So what happens, is every week or so someone finds a deck that is doing well with a few card replacements or strategy. Then the meta changes a little and a few new decks arise. The old decks are still there and can be played, but again you may not have the same success you had with whatever deck you choose to play.
That is when people get salty, like OP. I spent money/dust on whatever deck I thought was going to be my ticket to Rank 5 then continue on to Legend in a glorious win streak. And it didn't happen, so here I am posting my salty thread about how I'm quitting.
And it's true, without resources you can't just craft another deck, or buy a bunch of packs to build a different deck because your deck is not performing well. But ask yourself, why are you playing? You just want to win a bunch and bask in the glory of your genuine ability to build a deck and pilot it like a God?
How much effort do you put in to figure out why you are losing? Do you study your games and figure out your misplays?
I'm guessing not. Because if you're losing so much and you have a deck that performs well, something is wrong. Either you're not mulligan hard enough, or you're not studying how to make good plays against certain decks.
In short, spend some time getting good, instead of complaining about how you are quitting. You don't need to have all of the cards to play well. Anyone can pilot 1 deck to legend, if they know how to play it well. And they know their match ups and they play to their win conditions.
If you are quitting, and you came to announce it to everyone else, you made a bad decision. And it's obvious you don't have the endurance to learn how to play the game well.
That game suffers worse than Hearthstone in balance and mechanics.
Sure there are fun cards to play and mechanics that do wonderful things. But wait until you get milled, or lose to a Goblin rush, or watch some Pride whatever grow to 10/10 in 5 turns. Or someone slams a 12/12 Dinosaur on turn 5.
Or someone plays an artifact that says they can't lose the game. And guess what? You have a card in your deck that counters it but it's 30 cards deep and you'll probably draw about 20 lands before you get even close to it.
Good Luck! I enjoy playing MTGA but I know plenty about how terrible it can be playing against someone who spends way too much money on the game.
Maybe 1 in 10 games is not way imbalanced.
edit- they need to make it so you don't draw land, but you get to choose whether you want a land card or not land card this turn. Sure you can scry, or explore, or draw, but for beginners it's way too much of a handicap to either get land locked, or land overloaded. And the game suffers because of it. And if you want to avoid this, you have to spend a bunch of money. Way more than you'd pay to enjoy Hearthstone.
Take a break. It’s what I did. I left after Grand Tournament and came back right after Rumble. It was like a new game. And I’ll probably do it again once I get tired of playing.
Rollback Post to RevisionRollBack
Grammar is the difference between knowing your crap, and knowing you’re crap.
I think a lot of people feel the same as the OP. HS is a fun, light CG with very high variance. MTGA is a much better CG overall, though, and its F2P offering is vastly superior. For what it is, the price of HS is insane.
Imo there's still a lot of skill in HS. I really enjoy trying to counter the meta with different tech cards and archetypes, and it makes the game pretty fresh for me.
I hear you. I started playing MTG arena when it got out. I havent spend any money on it and I intend to be a F2P. its a much better card game, vast of strategies, cool mechanics. you might like it, or not...
But yet you are here on hearthstone forums. Go praise on mtg not here
Let's agree to disagree. If you really believe a game with a competitive mode doesn't require skill in the game as a primary catalyst to growth there is probably little ground we are going to cover discussing it. Knowledge is skill, counter-queue logic is skill, deck navigation is skill. Pretty new looking account... strong opinion for being relatively new to the forums to this game...
You confuse experience with skill. Even a monkey if it plays countless games and has access to the internet will know the meta, what to counter and how to do it. Skill in a card game is the ability to create decks and pilot them to perfection. That's why hs is super casual. The competive decks you can create are limited and the best known available decks are auto pilot (low skill floor, very forgiving). Hs will always be like this as you cannot interfere during opponent's turn and the game farms the casual mobile market.
Not even a bit do I confuse the two. You're assuming by your explanation that skill has to be exploratory or inventive. In a card game skill is measured by your ability to do a variety of things. I'll go deeper than I did in my initial explanation, as I suppose keeping it short made it a bit vague. Skill can be as simple as correct piloting, not just piloting what you created. You don't need experience to be good at this game, but you need skill. You can have experience and have zero skill. I will use two individuals in real life I know closely as an example. My girlfriend has only played this game since right before the Rastakhan expansion; yet she is already rank 9. She has little experience, but through watching me, learning from me, and quite a bit of steady grinding, she can reasonably get herself as close as 6 without my help depending on her time investment. You can say her experience was accelerated by a veteran's help, but that doesn't retract from the fact that intelligence derived skill in her ability to pick up the game after being taught it across 3 months. However, I have another friend who has played the game on and off for 2-3 years. She was hard-stuck rank 20-15 and only recently overcame that barrier and made it to or under 10. I gave her, albeit less, training, coaching, and deck building guidance. She still managed to do little with that because she had the experience in the game, but lacked the skill to properly pilot and/or play around her opponents. Mind you my gf is going into medicine and my friend is a statistics grad student. You would expect experience and backed intelligence would come together to make a truly nasty HS player, but she isn't that good. Just because you know the circle fits into the circle hole, does not mean you understand why it fits there. So no I don't mistake experience and skill. I perfectly understand what you need to succeed in ANY competitive format in ANY medium...and that is skill.
Yeah I know what you gonna say "Quit if you hate the game". Just let me say some words about it please, as a 4-year player.
This game is gone way too far from a skilled card game. The only thing left is "card", you don't need brain or skill to play now. Expansion came out few weeks now, let's have a look of the top tier decks: Trent Druid, Control/Bomb Warrior, Discover Mage, BrokeBack Rouge (I mean Lackey), Big Priest. All these decks have some similarity: you have no way to interact with them. They just play their cards, you either clear it or you dead. Okay you clear it, and then he play another ONE card that put multiple threads on board at the same time. Here's some examples: Priest Mass Resurrection with Catrina Murete, Druid Forest's Aid, Crystalsong Portal Warrior Two Doctor sevens Mage Khadgar Power of Creation/ Khadgar-Giant-Calling Rouge infinite Lackeyssssss
I have a solution of all these: play aggro, hit their face hard to zero before turn 6. But what if I don't like aggro decks?
Maybe it's the life of a game, 5 years is too much for a card game?
Last word, "Discover" actually kills HearthStone. I wish Discover was never been released, maybe HS will still be a good card game.
Right no skill needed...That's why a large percent of the population playing the game never achieved single digit rank- let alone legend.
This graphic is HORRIBLY outdated, but I'm going to safely assume ranks 25-10 still have an overwhelmingly large amount of players. Yeah more people are probably making it to rank 5 or greater nowadays. It's almost like they've been playing for years and one way or another are finally learning? I still think at LEAST 75% of the player base is not rank 5 or greater. The best part of anyone who makes a thread about the game in this manner are the following usual points:
1. The game isn't fun anymore- subjective. You don't like it and that's fine. Leave? I know you're saying that's the response you expect, but come on...why make a post? Do you want attention? Someone to talk you down from the ledge you want to jump from? If you prefer another game go ahead. No one cares if you leave. They care when you waste space on this forum doomsaying.
2. Old Hearthstone was better- jesus what an elitist way of thinking... Not only do you have to bad-talk a game on it's forum dedicated site, but you want to go the extra mile to make people think your opinion matters more because you've been there longer. As if when your favorite diner that you've frequented for years makes a change and you think standing up and walking is going to make them care the least bit.
3. Here's a change- Bravo. You've used that big brain you say you need to play this game to offer a change to the carefully developed, brain tank of hundreds of employees who came together to weigh the options of mechanics in their game. Yeah I'm gonna slightly agree that RnG can definitely be a bit overwhelming pretty often. I've complained about it often. NEVER have I said remove a mechanic from the game just because it bothers me. You wanna know what takes away from fun games? The internet. Either people complain and fight, or they borrow ideas from one-another and ideas get stale fast (netdecking). It is simply a factor of life. Learn to accept that in the day of the internet you are a click away from seeing the cheat, what works, the best of something, the path to take, the order, the correct synergy.
Get with the times or get out. You're flooding the frontpage Forum preview with your negativity...
Most of the HS players are just casuals that dont try to climb. Reaching legend is about farming using the right deck (to minimize the number of games needed) skill does not play a significant role on It
Let's agree to disagree. If you really believe a game with a competitive mode doesn't require skill in the game as a primary catalyst to growth there is probably little ground we are going to cover discussing it. Knowledge is skill, counter-queue logic is skill, deck navigation is skill. Pretty new looking account... strong opinion for being relatively new to the forums to this game...
I think you definitely have a different definition of what skill is compared to most humans on earth. You're basically saying wearing running shoes instead of sandals to run long distance is "skill".
I hope you mean the previous reply not me, because your analogy works so much better for that response than mine. Omicron is basically saying have the equipment, have the wins. I'm saying it goes deeper than the equipment. So if you meant that for me then you are hilariously close to having a good point, just one bump off.
That game suffers worse than Hearthstone in balance and mechanics.
Wait, what?It has its issues it's true. But the viable decks and strategies are at least thrice of those that hs can offer. You can always experiment as the core colour system allows you to do it.
Sure there are fun cards to play and mechanics that do wonderful things. But wait until you get milled, or lose to a Goblin rush, or watch some Pride whatever grow to 10/10 in 5 turns. Or someone slams a 12/12 Dinosaur on turn 5.
You can counter the mill and put the entire graveyard back to your deck, you can wipe out the entire goblin rush with the plethora of aoes and that mighty 12/12 dino dines to any 3 mana instant (can be played during opponents turn) removal. You can counter ANY deck or strategy to oblivion. That's why no deck in mtg sees more than 10 % play.
Or someone plays an artifact that says they can't lose the game. And guess what? You have a card in your deck that counters it but it's 30 cards deep and you'll probably draw about 20 lands before you get even close to it.
Which force him to sacrifice a permanent for every point of damage. As for the card being at the bottom of the deck, well it's the same with hs and any other card game.
Good Luck! I enjoy playing MTGA but I know plenty about how terrible it can be playing against someone who spends way too much money on the game.
I have spent only 7 $ and played for 5 months. Now i have all meta decks available to me. The card acquision rate is insane in that game. Especially if you are good in either draft or constructed modes. It took me 3 months in hs to build my demon handlock deck back in goblings vs gnomes when i had 5.8 wins on average in arena.
Maybe 1 in 10 games is not way imbalanced.
edit- they need to make it so you don't draw land, but you get to choose whether you want a land card or not land card this turn. Sure you can scry, or explore, or draw, but for beginners it's way too much of a handicap to either get land locked, or land overloaded. And the game suffers because of it. And if you want to avoid this, you have to spend a bunch of money. Way more than you'd pay to enjoy Hearthstone.
Sorry, but you seem like someone who played a couple of games (if any) and started spreading missinformation. Mtga is by no means a perfect game. The mana system brings frustration, the gems to money thingy is douchy as they are not trasparent with the prices and esper control (aka control warrior priest of magic, resident sleeper zzz ) is way to strong on mythic ranks (legend of mtga).But what you claimed is objectively false and the game is more skill demanding/rewarding and complex than hs.
True, true...I've been playing HS since open beta, every expansion. First year I probably sunk a good 200 dollars into HS/building a collection. Next year probably 200 more. The past couple years though? Probably like 40 dollars total. I still play, I basically just re-roll and do quests to build up gold reserve, and some arena (usually on F2P accounts tho). Honestly, paying for Hearthstone is not worth it anymore (hasn't been for a long time) and actually believing it's a game with any sort of skill anymore, is just deluding yourself. What used to be 75% skill game 25% "ragnaros RNG" game has become...well, an abomination. Going into every match now you may as well flip a coin, if it lands on tails, just concede, if it lands on heads, play the game out and get the win. Skill has been reduced to like...less than 25% of the game. This is bad. For a lot of us (like OP), it makes the game boring. Not really worth playing. More like gambling/playing slots/lottery at that point. Which is fine, sometimes. Like I said, I still enjoy spinning the wheel and getting my quests done and stuff. But Hearthstone as most original players knew and loved it, is long gone. RIP old friend. Don't worry, I'll still visit you in Hell
Wut, I definitely agree that skill went out the window expansions ago but hating on discover? That's probably the only skillful type of card left in Hearthstone where you have to weigh and pick the best options and something that sets Hearthstone apart from physical card games.
honestly if you dont have a majority of the cards standard and wild your not gonna enjoy the game. I have a pretty complete collection and its fun knowing i can create whatever deck i want whenever.
Everyone who plays the game long enough feels like the same way. HS is way too simple game for its own good. It was designed as a casual game (competitive HS is my a**). Starting with only three card is a joke. It means that you have to be lucky to win. The simplicity of this game (destroy your opponent's health) seriously limiting design space. Game was basically designed as RnGstone. Most of the games are won or lost based on your mulligan, first four draws and your opponent class (rock-paper-scissors). This meta is too polarised almost every game is a flipping a coin. No matter what Blizz fan boys claim, HS is in very bad shape.
take a break and play other games, i once take 3 months break and comeback again.
also, i start to play eternal since november last year and hit master couple times. for me hearthstone always my first priority games, but i always look for other games that i can enjoy to play, do not require too much times, and balance as free to play player (HS is not(?))
I like what they've done over the years. The expansions could've been better but also a lot worse so I think the game is in a great state now. I never got the competitive aspect of it though. It was always supposed to be a not too complicated fun & casual game with lots of rng (not necessarily for children). If you want a more serious card game, there are alternatives.
Everyone who plays the game long enough feels like the same way. HS is way too simple game for its own good. It was designed as a casual game (competitive HS is my a**). Starting with only three card is a joke. It means that you have to be lucky to win. The simplicity of this game (destroy your opponent's health) seriously limiting design space. Game was basically designed as RnGstone. Most of the games are won or lost based on your mulligan, first four draws and your opponent class (rock-paper-scissors). This meta is too polarised almost every game is a flipping a coin. No matter what Blizz fan boys claim, HS is in very bad shape.
Not my way of stating things, but fully agree. In the end, if you got an audience, it doesn't matter how good or bad the game is. After all is said and done, Hearthstone is not a skill driven - but a marketing succes. And that succes says more about those who made it a succes: the mindless gameplay loving fanboy, lacking selfrespect.
As Hearthstone dominates the world of CGC's I compair them with fastfood dominating the worlds food production. Those who long for healthfood are stuck in that world. If you keep selling burgers with the occasional 'salad' you'll attract nutricious mindless fantypes. It's not game design, it's a card design problem.
Every year some top streamer takes a brand new FTP account to legend, usually midrange. The only thing holding you back is skill level, not hearthstone, not net decks, not rng. The sooner you admit it, the better you will get.
That game suffers worse than Hearthstone in balance and mechanics.
Wait, what?It has its issues it's true. But the viable decks and strategies are at least thrice of those that hs can offer. You can always experiment as the core colour system allows you to do it.
Sure there are fun cards to play and mechanics that do wonderful things. But wait until you get milled, or lose to a Goblin rush, or watch some Pride whatever grow to 10/10 in 5 turns. Or someone slams a 12/12 Dinosaur on turn 5.
You can counter the mill and put the entire graveyard back to your deck, you can wipe out the entire goblin rush with the plethora of aoes and that mighty 12/12 dino dines to any 3 mana instant (can be played during opponents turn) removal. You can counter ANY deck or strategy to oblivion. That's why no deck in mtg sees more than 10 % play.
Or someone plays an artifact that says they can't lose the game. And guess what? You have a card in your deck that counters it but it's 30 cards deep and you'll probably draw about 20 lands before you get even close to it.
Which force him to sacrifice a permanent for every point of damage. As for the card being at the bottom of the deck, well it's the same with hs and any other card game.
Good Luck! I enjoy playing MTGA but I know plenty about how terrible it can be playing against someone who spends way too much money on the game.
I have spent only 7 $ and played for 5 months. Now i have all meta decks available to me. The card acquision rate is insane in that game. Especially if you are good in either draft or constructed modes. It took me 3 months in hs to build my demon handlock deck back in goblings vs gnomes when i had 5.8 wins on average in arena.
Maybe 1 in 10 games is not way imbalanced.
edit- they need to make it so you don't draw land, but you get to choose whether you want a land card or not land card this turn. Sure you can scry, or explore, or draw, but for beginners it's way too much of a handicap to either get land locked, or land overloaded. And the game suffers because of it. And if you want to avoid this, you have to spend a bunch of money. Way more than you'd pay to enjoy Hearthstone.
Sorry, but you seem like someone who played a couple of games (if any) and started spreading missinformation. Mtga is by no means a perfect game. The mana system brings frustration, the gems to money thingy is douchy as they are not trasparent with the prices and esper control (aka control warrior priest of magic, resident sleeper zzz ) is way to strong on mythic ranks (legend of mtga).But what you claimed is objectively false and the game is more skill demanding/rewarding and complex than hs.
I have yet to play a game where skill was involved more than what was drawn or put in the deck. And there is no skill in that. There is nothing on the board that has ever needed any thought on what to do with it, and each game plays out like solitaire no matter what.
Some streamers have made new accounts and gone F2P to Legend with them. But they do have the advantage of existing knowledge of the cards, mechanics, etc that a new player wouldn’t. But my point is there are players who play without spending money and get enough cards/dust to craft a few meta decks and make the grind.
Spending money in Hearthstone isn’t about winning, but rather about having a larger variety of cards to play a broader range of decks. But if you’re okay with just one good deck, or a few, you could win and climb as F2P.
I used to be a die hard F2P player from Beta until TGT. At that point, I got burnt out from continually playing the same game time and time again (mainly because I was salty from Secret Paladin). I took breaks and focused on other single player games, and when a new expansion came out, I was excited and went back to HS for several weeks. Over time, I've been playing less and less outside of each expansion's release because a lot of the stuff is the same and the game at its core never changes. For me, the single player modes are where I have always had the most fun, and that is what has kept me interested in HS this past year. If it weren't for the Dungeon Run-esque modes, I would have left a while ago.
I have to say though, HS has rarely ever been a skill-intensive card game. Even back before Naxxramas, games were typically decided by whether you got lucky with Mad Bomber, stuck a Chillwind Yeti on turn 4, and could deal with a Boulderfist Ogre on turn 6. Either that, or you spent a ton of money to get the Legendaries, shoved them all in a Warrior deck, and then just won simply due to card quality. Times really haven't changed too much because decks now are about either getting lucky with Discovering what you need or being able to blow out your opponent with a combo or aggro.
When you add luck to a card game outside of what card you draw from your deck, it can be interesting and fun in a moderate amount, but oppressive and frustrating in a large amount. That's basically what HS is, a highly random game that now has very little interaction between players.
If this is what is bothering you, then try out MTG Arena. It is a more complex game that might have what you are looking for. Otherwise, take a break and go play a single player game. At the very least, it will refresh you and will make coming back to HS seem like a different experience after a while. That's what has always worked for me, so hopefully it helps you as well.
You cannot play to beat every single deck in this game. That is why they make it balanced.
There is no 1 deck you play that beats all other decks. If there was, then it wouldn't be balanced and yes, everyone would play the same deck.
So what happens, is every week or so someone finds a deck that is doing well with a few card replacements or strategy. Then the meta changes a little and a few new decks arise. The old decks are still there and can be played, but again you may not have the same success you had with whatever deck you choose to play.
That is when people get salty, like OP. I spent money/dust on whatever deck I thought was going to be my ticket to Rank 5 then continue on to Legend in a glorious win streak. And it didn't happen, so here I am posting my salty thread about how I'm quitting.
And it's true, without resources you can't just craft another deck, or buy a bunch of packs to build a different deck because your deck is not performing well. But ask yourself, why are you playing? You just want to win a bunch and bask in the glory of your genuine ability to build a deck and pilot it like a God?
How much effort do you put in to figure out why you are losing? Do you study your games and figure out your misplays?
I'm guessing not. Because if you're losing so much and you have a deck that performs well, something is wrong. Either you're not mulligan hard enough, or you're not studying how to make good plays against certain decks.
In short, spend some time getting good, instead of complaining about how you are quitting. You don't need to have all of the cards to play well. Anyone can pilot 1 deck to legend, if they know how to play it well. And they know their match ups and they play to their win conditions.
If you are quitting, and you came to announce it to everyone else, you made a bad decision. And it's obvious you don't have the endurance to learn how to play the game well.
Quitters never win. And winners never quit.
to those that talk about MTGA.
That game suffers worse than Hearthstone in balance and mechanics.
Sure there are fun cards to play and mechanics that do wonderful things. But wait until you get milled, or lose to a Goblin rush, or watch some Pride whatever grow to 10/10 in 5 turns. Or someone slams a 12/12 Dinosaur on turn 5.
Or someone plays an artifact that says they can't lose the game. And guess what? You have a card in your deck that counters it but it's 30 cards deep and you'll probably draw about 20 lands before you get even close to it.
Good Luck! I enjoy playing MTGA but I know plenty about how terrible it can be playing against someone who spends way too much money on the game.
Maybe 1 in 10 games is not way imbalanced.
edit- they need to make it so you don't draw land, but you get to choose whether you want a land card or not land card this turn. Sure you can scry, or explore, or draw, but for beginners it's way too much of a handicap to either get land locked, or land overloaded. And the game suffers because of it. And if you want to avoid this, you have to spend a bunch of money. Way more than you'd pay to enjoy Hearthstone.
"This game is gone way too far from a skilled card game. The only thing left is "card", you don't need brain or skill to play now."
Stopped reading there. Farewell, friend.
Here to punish the bad posts, so you don't have to.
Take a break. It’s what I did. I left after Grand Tournament and came back right after Rumble. It was like a new game. And I’ll probably do it again once I get tired of playing.
Grammar is the difference between knowing your crap, and knowing you’re crap.
A .gif is worth a thousand words.
I think a lot of people feel the same as the OP. HS is a fun, light CG with very high variance. MTGA is a much better CG overall, though, and its F2P offering is vastly superior. For what it is, the price of HS is insane.
Imo there's still a lot of skill in HS. I really enjoy trying to counter the meta with different tech cards and archetypes, and it makes the game pretty fresh for me.
Unpopular opinion: Rogue is OP
Not even a bit do I confuse the two. You're assuming by your explanation that skill has to be exploratory or inventive. In a card game skill is measured by your ability to do a variety of things. I'll go deeper than I did in my initial explanation, as I suppose keeping it short made it a bit vague. Skill can be as simple as correct piloting, not just piloting what you created. You don't need experience to be good at this game, but you need skill. You can have experience and have zero skill. I will use two individuals in real life I know closely as an example. My girlfriend has only played this game since right before the Rastakhan expansion; yet she is already rank 9. She has little experience, but through watching me, learning from me, and quite a bit of steady grinding, she can reasonably get herself as close as 6 without my help depending on her time investment. You can say her experience was accelerated by a veteran's help, but that doesn't retract from the fact that intelligence derived skill in her ability to pick up the game after being taught it across 3 months. However, I have another friend who has played the game on and off for 2-3 years. She was hard-stuck rank 20-15 and only recently overcame that barrier and made it to or under 10. I gave her, albeit less, training, coaching, and deck building guidance. She still managed to do little with that because she had the experience in the game, but lacked the skill to properly pilot and/or play around her opponents. Mind you my gf is going into medicine and my friend is a statistics grad student. You would expect experience and backed intelligence would come together to make a truly nasty HS player, but she isn't that good. Just because you know the circle fits into the circle hole, does not mean you understand why it fits there. So no I don't mistake experience and skill. I perfectly understand what you need to succeed in ANY competitive format in ANY medium...and that is skill.
I hope you mean the previous reply not me, because your analogy works so much better for that response than mine. Omicron is basically saying have the equipment, have the wins. I'm saying it goes deeper than the equipment. So if you meant that for me then you are hilariously close to having a good point, just one bump off.
Wait, what?It has its issues it's true. But the viable decks and strategies are at least thrice of those that hs can offer. You can always experiment as the core colour system allows you to do it.
You can counter the mill and put the entire graveyard back to your deck, you can wipe out the entire goblin rush with the plethora of aoes and that mighty 12/12 dino dines to any 3 mana instant (can be played during opponents turn) removal. You can counter ANY deck or strategy to oblivion. That's why no deck in mtg sees more than 10 % play.
Which force him to sacrifice a permanent for every point of damage. As for the card being at the bottom of the deck, well it's the same with hs and any other card game.
I have spent only 7 $ and played for 5 months. Now i have all meta decks available to me. The card acquision rate is insane in that game. Especially if you are good in either draft or constructed modes. It took me 3 months in hs to build my demon handlock deck back in goblings vs gnomes when i had 5.8 wins on average in arena.
Sorry, but you seem like someone who played a couple of games (if any) and started spreading missinformation. Mtga is by no means a perfect game. The mana system brings frustration, the gems to money thingy is douchy as they are not trasparent with the prices and esper control (aka control warrior priest of magic, resident sleeper zzz ) is way to strong on mythic ranks (legend of mtga).But what you claimed is objectively false and the game is more skill demanding/rewarding and complex than hs.
True, true...I've been playing HS since open beta, every expansion. First year I probably sunk a good 200 dollars into HS/building a collection. Next year probably 200 more. The past couple years though? Probably like 40 dollars total. I still play, I basically just re-roll and do quests to build up gold reserve, and some arena (usually on F2P accounts tho). Honestly, paying for Hearthstone is not worth it anymore (hasn't been for a long time) and actually believing it's a game with any sort of skill anymore, is just deluding yourself. What used to be 75% skill game 25% "ragnaros RNG" game has become...well, an abomination. Going into every match now you may as well flip a coin, if it lands on tails, just concede, if it lands on heads, play the game out and get the win. Skill has been reduced to like...less than 25% of the game. This is bad. For a lot of us (like OP), it makes the game boring. Not really worth playing. More like gambling/playing slots/lottery at that point. Which is fine, sometimes. Like I said, I still enjoy spinning the wheel and getting my quests done and stuff. But Hearthstone as most original players knew and loved it, is long gone. RIP old friend. Don't worry, I'll still visit you in Hell
Wut, I definitely agree that skill went out the window expansions ago but hating on discover? That's probably the only skillful type of card left in Hearthstone where you have to weigh and pick the best options and something that sets Hearthstone apart from physical card games.
honestly if you dont have a majority of the cards standard and wild your not gonna enjoy the game. I have a pretty complete collection and its fun knowing i can create whatever deck i want whenever.
Everyone who plays the game long enough feels like the same way. HS is way too simple game for its own good. It was designed as a casual game (competitive HS is my a**). Starting with only three card is a joke. It means that you have to be lucky to win. The simplicity of this game (destroy your opponent's health) seriously limiting design space. Game was basically designed as RnGstone. Most of the games are won or lost based on your mulligan, first four draws and your opponent class (rock-paper-scissors). This meta is too polarised almost every game is a flipping a coin. No matter what Blizz fan boys claim, HS is in very bad shape.
Dead but dreaming
take a break and play other games, i once take 3 months break and comeback again.
also, i start to play eternal since november last year and hit master couple times. for me hearthstone always my first priority games, but i always look for other games that i can enjoy to play, do not require too much times, and balance as free to play player (HS is not(?))
I was in charge!! - Patches the Pirate
I like what they've done over the years. The expansions could've been better but also a lot worse so I think the game is in a great state now. I never got the competitive aspect of it though. It was always supposed to be a not too complicated fun & casual game with lots of rng (not necessarily for children). If you want a more serious card game, there are alternatives.
Not my way of stating things, but fully agree. In the end, if you got an audience, it doesn't matter how good or bad the game is. After all is said and done, Hearthstone is not a skill driven - but a marketing succes. And that succes says more about those who made it a succes: the mindless gameplay loving fanboy, lacking selfrespect.
As Hearthstone dominates the world of CGC's I compair them with fastfood dominating the worlds food production. Those who long for healthfood are stuck in that world. If you keep selling burgers with the occasional 'salad' you'll attract nutricious mindless fantypes. It's not game design, it's a card design problem.
We make our world significant through the courage of our questions and the depth of our answers.
Every year some top streamer takes a brand new FTP account to legend, usually midrange. The only thing holding you back is skill level, not hearthstone, not net decks, not rng. The sooner you admit it, the better you will get.
I have yet to play a game where skill was involved more than what was drawn or put in the deck. And there is no skill in that. There is nothing on the board that has ever needed any thought on what to do with it, and each game plays out like solitaire no matter what.