My buddy is a control acolyte and we talk a lot about how control is rarely given space to shine because it's easier to serve the aggro player base.
RNG is at a pretty high level right now, which is the bane of control decks; aggro/midrange with unpredictable cards - yes, especially discover - is impossible to react to, which is the whole thing about control.
when rotation game it started to look balanced, but given what I've seen, we have another fast meta. Thankfully, no combo decks that define the meta, so control is viable, but it's much harder to play when druid can flood the board twice as often and rogue can discover any spell from any class (just as two examples).
im still in the "too early to declare the meta" camp, but I think within a week or two from today we can start to see whether the development of the game will allow balance or if the cards for aggro are simply too good to allow that........ or, if the player base simply sucks at control because it's hard so the numbers go down while aggro increases and the good players eat up us face racers.
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Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Yeah I know what you gonna say "Quit if you hate the game". Just let me say some words about it please, as a 4-year player.
This game is gone way too far from a skilled card game. The only thing left is "card", you don't need brain or skill to play now. Expansion came out few weeks now, let's have a look of the top tier decks: Trent Druid, Control/Bomb Warrior, Discover Mage, BrokeBack Rouge (I mean Lackey), Big Priest. All these decks have some similarity: you have no way to interact with them. They just play their cards, you either clear it or you dead. Okay you clear it, and then he play another ONE card that put multiple threads on board at the same time. Here's some examples: Priest Mass Resurrection with Catrina Murete, Druid Forest's Aid, Crystalsong Portal Warrior Two Doctor sevens Mage Khadgar Power of Creation/ Khadgar-Giant-Calling Rouge infinite Lackeyssssss
I have a solution of all these: play aggro, hit their face hard to zero before turn 6. But what if I don't like aggro decks?
Maybe it's the life of a game, 5 years is too much for a card game?
Last word, "Discover" actually kills HearthStone. I wish Discover was never been released, maybe HS will still be a good card game.
wow, I could not disagree more with literally everything you said. so I wont even try.
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Rejoice, for even in death, you have become children of Thanos.
I played some MtG also. As a game HS is better, simplier, more attractive, better gameplay. But as a "card game", MtG is 100% better than HS.
The top winrates for pro MTG players are the same as the ones for pro HS players, you can look it up. Idk why people think there's less rng in magic or that's it's more skill based when the stats says otherwise
I played some MtG also. As a game HS is better, simplier, more attractive, better gameplay. But as a "card game", MtG is 100% better than HS.
The top winrates for pro MTG players are the same as the ones for pro HS players, you can look it up. Idk why people think there's less rng in magic or that's it's more skill based when the stats says otherwise
Percentage wins don't mean anything, that's why. A percentage is a "void" number, i.e. It matters only in its own context. And yes, MTG has less randomness than HS. Why? Because you have more ways to react to the plays. It's actually simple. Tell me, how do you react to discover, omega assembly, zylliax, barnes, playing the dr boom hero, to bomb warrior putting 1000 bombs in your deck, to token druid being too aggro, etc?!
Sure, IF and ONLY IF you get the right draws WHEN you need them, and/or only if you play secret mage. So again, tell me, how do you CONSISTENTLY prevent something in HS?! You can't.
Your health pool is just a stupid buffer that forces you to hope that your deck's general strategy is better and quicker against the opponent deck's general strategy. You can't have more randomness than this.
HS really needs to rethink the amount of hit points a hero starts with. 30 is becoming not enough. But, obviously, then everyone will complain about having longer games. Well, MTG achieved that without increasing the health pool.
HS won't be able to. Remember, it's too confusing for new players to have more deck slots.
For your reference, I have a good job, have a girlfriend, playing some other games, going out for soccer and basketball. Just saying some words to a game I loved before, doesn't mean that I spend my whole life onto it.
Just a point on the Discover mechanic. I've only really felt it was broken when it was on an already good minion (Drakonid Operative) or pulled from a limited pool containing very good cards (Stonehill Defender in Paladin). Look at all the Discover cards that "failed". Anyone moaning about the power level of Blazing Invocation?
If Omega Assembly and Crystalsong Portal didn't have the added ability to add all three to your hand, they would have been forgotten already. I expect to see a soft nerf to Omega Assembly by adding some more bad, or niche mechs in the next expansion or two, and I feel Crystalsong, as long as Druid doesn't get some ridiculous class minions in the coming 2 years, is in a good place already.
RNG is at a pretty high level right now, which is the bane of control decks; aggro/midrange with unpredictable cards - yes, especially discover - is impossible to react to, which is the whole thing about control. You say what I think, thanks. It's not something about win rate, win or lose, but if I play a control deck that can't predict my opponent, that's not fun at all.
Yeah I know what you gonna say "Quit if you hate the game". Just let me say some words about it please, as a 4-year player.
This game is gone way too far from a skilled card game. The only thing left is "card", you don't need brain or skill to play now. Expansion came out few weeks now, let's have a look of the top tier decks: Trent Druid, Control/Bomb Warrior, Discover Mage, BrokeBack Rouge (I mean Lackey), Big Priest. All these decks have some similarity: you have no way to interact with them. They just play their cards, you either clear it or you dead. Okay you clear it, and then he play another ONE card that put multiple threads on board at the same time. Here's some examples: Priest Mass Resurrection with Catrina Murete, Druid Forest's Aid, Crystalsong Portal Warrior Two Doctor sevens Mage Khadgar Power of Creation/ Khadgar-Giant-Calling Rouge infinite Lackeyssssss
I have a solution of all these: play aggro, hit their face hard to zero before turn 6. But what if I don't like aggro decks?
Maybe it's the life of a game, 5 years is too much for a card game?
Last word, "Discover" actually kills HearthStone. I wish Discover was never been released, maybe HS will still be a good card game.
You litterlay make a account today just to make another cry topic about hs is bad please just stop playing instead of making a whole new account here just for flaming -_-
I think wide board vs. wide board was the design choice for this meta. If you don't like this, probably better to step aside until the next expansion.
Personally I'm looking forward to the single player release. I think I'll enjoy that a lot more than the ladder.
You are right about this, and they expect some of us to complain too. In fact they are relying on it, because come the next expansion come the new AEs. I'm hoping content distribution in hearthstone doesn't become so formulaic and predictable.
I won't be losing my mind over the new defile and volcanic potion just becasue I'm tired of token druid/shaman/zoo, if I can see the scheme behind it all to set me up as a player. I'll just be pissed off that Blizzard made me wade through 3 months of tokenised shit for no reason.
Why do you call Lackey Rogue Brokeback rogue? I can't tell if it's a reference to it breaking backs or it is an extremely esoteric Brokeback Mountain reference?
Obviously a lot of people don't agree but it think this is the most fresh and healthiest meta we have in a while! There's a lot of rogue decks, toke or heal druid, mage has made a comeback, warrior has the control and a bomb archetype, zoolock is competitive also, priest is also viable, shaman has a powerfull control deck, paladin and hunter have mech potencial decks...
I am enjoiying HS as it is! Do i have to remember that 3 weeks ago everyone played Odd Paladin? :|
Yeah I know what you gonna say "Quit if you hate the game". Just let me say some words about it please, as a 4-year player.
This game is gone way too far from a skilled card game. The only thing left is "card", you don't need brain or skill to play now. Expansion came out few weeks now, let's have a look of the top tier decks: Trent Druid, Control/Bomb Warrior, Discover Mage, BrokeBack Rouge (I mean Lackey), Big Priest. All these decks have some similarity: you have no way to interact with them. They just play their cards, you either clear it or you dead. Okay you clear it, and then he play another ONE card that put multiple threads on board at the same time. Here's some examples: Priest Mass Resurrection with Catrina Murete, Druid Forest's Aid, Crystalsong Portal Warrior Two Doctor sevens Mage Khadgar Power of Creation/ Khadgar-Giant-Calling Rouge infinite Lackeyssssss
I have a solution of all these: play aggro, hit their face hard to zero before turn 6. But what if I don't like aggro decks?
Maybe it's the life of a game, 5 years is too much for a card game?
Last word, "Discover" actually kills HearthStone. I wish Discover was never been released, maybe HS will still be a good card game.
Right no skill needed...That's why a large percent of the population playing the game never achieved single digit rank- let alone legend.
This graphic is HORRIBLY outdated, but I'm going to safely assume ranks 25-10 still have an overwhelmingly large amount of players. Yeah more people are probably making it to rank 5 or greater nowadays. It's almost like they've been playing for years and one way or another are finally learning? I still think at LEAST 75% of the player base is not rank 5 or greater. The best part of anyone who makes a thread about the game in this manner are the following usual points:
1. The game isn't fun anymore- subjective. You don't like it and that's fine. Leave? I know you're saying that's the response you expect, but come on...why make a post? Do you want attention? Someone to talk you down from the ledge you want to jump from? If you prefer another game go ahead. No one cares if you leave. They care when you waste space on this forum doomsaying.
2. Old Hearthstone was better- jesus what an elitist way of thinking... Not only do you have to bad-talk a game on it's forum dedicated site, but you want to go the extra mile to make people think your opinion matters more because you've been there longer. As if when your favorite diner that you've frequented for years makes a change and you think standing up and walking is going to make them care the least bit.
3. Here's a change- Bravo. You've used that big brain you say you need to play this game to offer a change to the carefully developed, brain tank of hundreds of employees who came together to weigh the options of mechanics in their game. Yeah I'm gonna slightly agree that RnG can definitely be a bit overwhelming pretty often. I've complained about it often. NEVER have I said remove a mechanic from the game just because it bothers me. You wanna know what takes away from fun games? The internet. Either people complain and fight, or they borrow ideas from one-another and ideas get stale fast (netdecking). It is simply a factor of life. Learn to accept that in the day of the internet you are a click away from seeing the cheat, what works, the best of something, the path to take, the order, the correct synergy.
Get with the times or get out. You're flooding the frontpage Forum preview with your negativity...
Played it regularly for 2 weeks after expansion launch and then i just stop since the new kinda falls off. I do log in from time to time to do some quests or a tavern brawl but i'm past the point where i need a game to play every day all day untill an expansion.
Well i do not agree with op claiming that hs became an unskilled game. As it has been a super casual game for years. Hs being braindead, is its selling point for the mobile market.
However i agree that that the meta is shit...again...3 out 4 decks are decks we already had for ages (token druid,tempo rogue, midface hunter) and they play exactly the same. Plus all other decks are garbage in comparisson to these 4 tier 1 decks.
My advice to you is to leave hs...I did...again...I play since vanilla hs and i dropped the game for the 1st on the second month of boomsday. Then i came back for rumble but that time i dropped the game again on the 1st month of rumble. I came super optimistic for ros and to my shame i almost preordered for this 1st time because i wanted to give the game a chance but boy...i got burned in the second week...At least i did not give them any money...it's something...
RNG is at a pretty high level right now, which is the bane of control decks; aggro/midrange with unpredictable cards - yes, especially discover - is impossible to react to, which is the whole thing about control. You say what I think, thanks. It's not something about win rate, win or lose, but if I play a control deck that can't predict my opponent, that's not fun at all.
To be fair, Hearthstone is about including that RNG to let anyone possibly win any match at any time, given the right circumstances. If the RNG were less powerful/expansive, we'd have an excellent meta on our hands. Right now it's like Un'goro when it should be more like Old Gods.. ah, the glory days.
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Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
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My buddy is a control acolyte and we talk a lot about how control is rarely given space to shine because it's easier to serve the aggro player base.
RNG is at a pretty high level right now, which is the bane of control decks; aggro/midrange with unpredictable cards - yes, especially discover - is impossible to react to, which is the whole thing about control.
when rotation game it started to look balanced, but given what I've seen, we have another fast meta. Thankfully, no combo decks that define the meta, so control is viable, but it's much harder to play when druid can flood the board twice as often and rogue can discover any spell from any class (just as two examples).
im still in the "too early to declare the meta" camp, but I think within a week or two from today we can start to see whether the development of the game will allow balance or if the cards for aggro are simply too good to allow that........ or, if the player base simply sucks at control because it's hard so the numbers go down while aggro increases and the good players eat up us face racers.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
wow, I could not disagree more with literally everything you said. so I wont even try.
Rejoice, for even in death, you have become children of Thanos.
The top winrates for pro MTG players are the same as the ones for pro HS players, you can look it up. Idk why people think there's less rng in magic or that's it's more skill based when the stats says otherwise
Percentage wins don't mean anything, that's why. A percentage is a "void" number, i.e. It matters only in its own context. And yes, MTG has less randomness than HS. Why? Because you have more ways to react to the plays. It's actually simple. Tell me, how do you react to discover, omega assembly, zylliax, barnes, playing the dr boom hero, to bomb warrior putting 1000 bombs in your deck, to token druid being too aggro, etc?!
Sure, IF and ONLY IF you get the right draws WHEN you need them, and/or only if you play secret mage. So again, tell me, how do you CONSISTENTLY prevent something in HS?! You can't.
Your health pool is just a stupid buffer that forces you to hope that your deck's general strategy is better and quicker against the opponent deck's general strategy. You can't have more randomness than this.
HS really needs to rethink the amount of hit points a hero starts with. 30 is becoming not enough. But, obviously, then everyone will complain about having longer games. Well, MTG achieved that without increasing the health pool.
HS won't be able to. Remember, it's too confusing for new players to have more deck slots.
I think wide board vs. wide board was the design choice for this meta. If you don't like this, probably better to step aside until the next expansion.
Personally I'm looking forward to the single player release. I think I'll enjoy that a lot more than the ladder.
Galavant Animation
For your reference, I have a good job, have a girlfriend, playing some other games, going out for soccer and basketball. Just saying some words to a game I loved before, doesn't mean that I spend my whole life onto it.
Just a point on the Discover mechanic. I've only really felt it was broken when it was on an already good minion (Drakonid Operative) or pulled from a limited pool containing very good cards (Stonehill Defender in Paladin). Look at all the Discover cards that "failed". Anyone moaning about the power level of Blazing Invocation?
If Omega Assembly and Crystalsong Portal didn't have the added ability to add all three to your hand, they would have been forgotten already. I expect to see a soft nerf to Omega Assembly by adding some more bad, or niche mechs in the next expansion or two, and I feel Crystalsong, as long as Druid doesn't get some ridiculous class minions in the coming 2 years, is in a good place already.
Check out my entrant for the WCDC 9.12: Bilgewater Highroller
RNG is at a pretty high level right now, which is the bane of control decks; aggro/midrange with unpredictable cards - yes, especially discover - is impossible to react to, which is the whole thing about control.
You say what I think, thanks. It's not something about win rate, win or lose, but if I play a control deck that can't predict my opponent, that's not fun at all.
You litterlay make a account today just to make another cry topic about hs is bad please just stop playing instead of making a whole new account here just for flaming -_-
also big priest is not even tier 3 xd you realy dont know what your talking about OP
You are right about this, and they expect some of us to complain too. In fact they are relying on it, because come the next expansion come the new AEs. I'm hoping content distribution in hearthstone doesn't become so formulaic and predictable.
I won't be losing my mind over the new defile and volcanic potion just becasue I'm tired of token druid/shaman/zoo, if I can see the scheme behind it all to set me up as a player. I'll just be pissed off that Blizzard made me wade through 3 months of tokenised shit for no reason.
Cause I just came to here today LOL
..
Why do you call Lackey Rogue Brokeback rogue? I can't tell if it's a reference to it breaking backs or it is an extremely esoteric Brokeback Mountain reference?
Obviously a lot of people don't agree but it think this is the most fresh and healthiest meta we have in a while!
There's a lot of rogue decks, toke or heal druid, mage has made a comeback, warrior has the control and a bomb archetype, zoolock is competitive also, priest is also viable, shaman has a powerfull control deck, paladin and hunter have mech potencial decks...
I am enjoiying HS as it is!
Do i have to remember that 3 weeks ago everyone played Odd Paladin? :|
Right no skill needed...That's why a large percent of the population playing the game never achieved single digit rank- let alone legend.
This graphic is HORRIBLY outdated, but I'm going to safely assume ranks 25-10 still have an overwhelmingly large amount of players. Yeah more people are probably making it to rank 5 or greater nowadays. It's almost like they've been playing for years and one way or another are finally learning? I still think at LEAST 75% of the player base is not rank 5 or greater. The best part of anyone who makes a thread about the game in this manner are the following usual points:
1. The game isn't fun anymore- subjective. You don't like it and that's fine. Leave? I know you're saying that's the response you expect, but come on...why make a post? Do you want attention? Someone to talk you down from the ledge you want to jump from? If you prefer another game go ahead. No one cares if you leave. They care when you waste space on this forum doomsaying.
2. Old Hearthstone was better- jesus what an elitist way of thinking... Not only do you have to bad-talk a game on it's forum dedicated site, but you want to go the extra mile to make people think your opinion matters more because you've been there longer. As if when your favorite diner that you've frequented for years makes a change and you think standing up and walking is going to make them care the least bit.
3. Here's a change- Bravo. You've used that big brain you say you need to play this game to offer a change to the carefully developed, brain tank of hundreds of employees who came together to weigh the options of mechanics in their game. Yeah I'm gonna slightly agree that RnG can definitely be a bit overwhelming pretty often. I've complained about it often. NEVER have I said remove a mechanic from the game just because it bothers me. You wanna know what takes away from fun games? The internet. Either people complain and fight, or they borrow ideas from one-another and ideas get stale fast (netdecking). It is simply a factor of life. Learn to accept that in the day of the internet you are a click away from seeing the cheat, what works, the best of something, the path to take, the order, the correct synergy.
Get with the times or get out. You're flooding the frontpage Forum preview with your negativity...
Played it regularly for 2 weeks after expansion launch and then i just stop since the new kinda falls off. I do log in from time to time to do some quests or a tavern brawl but i'm past the point where i need a game to play every day all day untill an expansion.
ff
Well i do not agree with op claiming that hs became an unskilled game. As it has been a super casual game for years. Hs being braindead, is its selling point for the mobile market.
However i agree that that the meta is shit...again...3 out 4 decks are decks we already had for ages (token druid,tempo rogue, midface hunter) and they play exactly the same. Plus all other decks are garbage in comparisson to these 4 tier 1 decks.
My advice to you is to leave hs...I did...again...I play since vanilla hs and i dropped the game for the 1st on the second month of boomsday. Then i came back for rumble but that time i dropped the game again on the 1st month of rumble. I came super optimistic for ros and to my shame i almost preordered for this 1st time because i wanted to give the game a chance but boy...i got burned in the second week...At least i did not give them any money...it's something...
To be fair, Hearthstone is about including that RNG to let anyone possibly win any match at any time, given the right circumstances. If the RNG were less powerful/expansive, we'd have an excellent meta on our hands. Right now it's like Un'goro when it should be more like Old Gods.. ah, the glory days.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.