Warrior deserve nerfs..i pray for them... look at HCT list ..pretty sure bomb and control are t1 decks..they deleted Mill at all and IT was t3 deck most of time..and loosing to Mill is same as bomb Warrior "interactative"....
Seeing newer players asking for nerfs for an extremely mediocre and honest deck like CW in this meta is absolutely hilarious. You people don't know what a broken deck looks like.
Scrubs crying. Nothing new here.
Know nothing about the game, know nothing about particular decks, but their tongue is the longest. The funniest thing, most of the anti-Warrior complainers are Rouge (a good deck) players who can't stand that there is one slightly unfavorable deck against them in the meta. No free win: what a tragedy - what an injustice - I require compassion - play shit decks against me in order for justice to prevail - otherwise I will cry for nerfs just for Blizzard to nerf Angry Chicken or some other basic!
Note here: I'm not complaining about Rouge. Playing it myself, and love it. Just wanted to make an example of hypocrisy.
"I hate Warriors, they win over me by having more cards in the hand :cry:." Yes, they win that way, that's their win condition, you stupid. Because you experience that kind of defeat differently from hitting in the head, that's YOUR problem, your personal experience, opinion. You can't accept losing a game, the same way you don't want to realize Warrior is losing 50% of times, as well (even more then some others, and even if they run Dr. Boom, discover Omegas...) !
If all those crybabies are honest even a bit, they would ask to buff Warriors, for example, Control variant. This deck is barely alive, and lives only because of Rouge (against which they barely win). It's not that they have too much removals, but too little! We need more tools for Control Warrior to survive onslaughts from Paladins, Hunters and Mages!!! Listen, here and now, I propose to buff Omega Devastator to give 12 dmg instead of 10. :)
On a serious note: The only problem is double Elysiana. A beautiful card, but one would be enough. Currently I don't see how they can solve the problem (Shudderwock). On the other hand, why so much cry against the card. It's a punishment only for Control Warrior players. One plays Control Warrior mirrors, one plays it 30+ minutes. That's it. Others don't have any business here.
The strawman is strong with this post. Rogue is more broken than warrior, but warrior is still unbalanced. Rogue needs either the pick or raiding party nerfed. It's a lot easier to nerf Rogue too. Rogue is a tempo class so you just lower the tempo a notch and get results.
Warrior's winrate is much higher than 50%, and this is after it helped shape the entire meta. Most classes can only play one deck because it's their one deck that beats warrior.
All right...
Can you promise me people will stop complaining after the nerfs, when a new "meta shaping" deck arises and each class will struggle again finding a single deck to counter it?
My point is, and I can't believe nobody see it after so many years - when people call for certain nerfs, Blizzard nerfs something else, unrelated, counterproductive. Their reasons are different. People just lose dust and we go again.
People will complain again and again, because they hate losing. Losing a single game in HS feels disastrous, that's a fact, and masses cannot control their passions. Here we have complaining about a mediocre deck like Control Warrior, which is miles weaker than prenerf Cubelock, Quest Rouge, Jade.... I bet, after the nerfs people would start complaining about whatever is now average or bellow average (Resurrect, Silent Priest...) and would believe a single action would solve all the problems forever.
Seeing newer players asking for nerfs for an extremely mediocre and honest deck like CW in this meta is absolutely hilarious. You people don't know what a broken deck looks like.
Scrubs crying. Nothing new here.
Know nothing about the game, know nothing about particular decks, but their tongue is the longest. The funniest thing, most of the anti-Warrior complainers are Rouge (a good deck) players who can't stand that there is one slightly unfavorable deck against them in the meta. No free win: what a tragedy - what an injustice - I require compassion - play shit decks against me in order for justice to prevail - otherwise I will cry for nerfs just for Blizzard to nerf Angry Chicken or some other basic!
Note here: I'm not complaining about Rouge. Playing it myself, and love it. Just wanted to make an example of hypocrisy.
"I hate Warriors, they win over me by having more cards in the hand :cry:." Yes, they win that way, that's their win condition, you stupid. Because you experience that kind of defeat differently from hitting in the head, that's YOUR problem, your personal experience, opinion. You can't accept losing a game, the same way you don't want to realize Warrior is losing 50% of times, as well (even more then some others, and even if they run Dr. Boom, discover Omegas...) !
If all those crybabies are honest even a bit, they would ask to buff Warriors, for example, Control variant. This deck is barely alive, and lives only because of Rouge (against which they barely win). It's not that they have too much removals, but too little! We need more tools for Control Warrior to survive onslaughts from Paladins, Hunters and Mages!!! Listen, here and now, I propose to buff Omega Devastator to give 12 dmg instead of 10. :)
On a serious note: The only problem is double Elysiana. A beautiful card, but one would be enough. Currently I don't see how they can solve the problem (Shudderwock). On the other hand, why so much cry against the card. It's a punishment only for Control Warrior players. One plays Control Warrior mirrors, one plays it 30+ minutes. That's it. Others don't have any business here.
The strawman is strong with this post. Rogue is more broken than warrior, but warrior is still unbalanced. Rogue needs either the pick or raiding party nerfed. It's a lot easier to nerf Rogue too. Rogue is a tempo class so you just lower the tempo a notch and get results.
Warrior's winrate is much higher than 50%, and this is after it helped shape the entire meta. Most classes can only play one deck because it's their one deck that beats warrior.
All right...
Can you promise me people will stop complaining after the nerfs, when a new "meta shaping" deck arises and each class will struggle again finding a single deck to counter it?
My point is, and I can't believe nobody see it after so many years - when people call for certain nerfs, Blizzard nerfs something else, unrelated, counterproductive. Their reasons are different. People just lose dust and we go again.
People will complain again and again, because they hate losing. Losing a single game in HS feels disastrous, that's a fact, and masses cannot control their passions. Here we have complaining about a mediocre deck like Control Warrior, which is miles weaker than prenerf Cubelock, Quest Rouge, Jade.... I bet, after the nerfs people would start complaining about whatever is now average or bellow average (Resurrect, Silent Priest...) and would believe a single action would solve all the problems forever.
There will most likely be nerfs probably somewhere in May, now I doubt only Warrior will be hit even if it is a likely candidate.
I think considering Team 5 recent balance change approaches (concerning that cards from the Basic and Classic set are currently too strong) the next batch of nerfs might look something like this:
Sap -> 3 Mana: Essentially 2 mana remove a minion a don't trigger it's deathrattle. I think this card got mostly outshined the past year and a half by Keleseth and Vilespine Slayer existing, which means it could use another fantastic tempo hard removal card while not having to play 2 mana cards. It is without a doubt one of the most effective single target removals in the game, and it is quite cheap.
Pick -> 3 Attack 4 Attack weapons have always been strong, and I think that is what makes this so busted, the perfect synergy with the 3/3 Pirate that has taunt and that you are able to deal atleast 8 damage with this for 4 mana.
Brawl -> 6 Mana or even 7: I like to compare this card to Psychic scream, which was considered the best AoE spell in the game which costed 7 mana, and Twisting Nether, a card that does almost the same but without leaving up 1 minion and costing 3(!!!!) mana more than Brawl. Just simply looking at that makes me wonder if Brawl at 5 isn't way to cheap.
Devastator -> 5 mana or what I would like more remove the mech tag: this card is crazy poweful, premium stats and almost always kills your opponents minion if you are at 10 mana crystals. Also it is a Mech so great synergy with the Dr.
Savage Roar -> 4 or even 5 mana. This is almost a better bloodlust. The fact that this is only 3 mana is beyond me and has always been a strong piece of the token druid puzzle.
Can you promise me people will stop complaining after the nerfs, when a new "meta shaping" deck arises and each class will struggle again finding a single deck to counter it?
My point is, and I can't believe nobody see it after so many years - when people call for certain nerfs, Blizzard nerfs something else, unrelated, counterproductive. Their reasons are different. People just lose dust and we go again.
People will complain again and again, because they hate losing. Losing a single game in HS feels disastrous, that's a fact, and masses cannot control their passions. Here we have complaining about a mediocre deck like Control Warrior, which is miles weaker than prenerf Cubelock, Quest Rouge, Jade.... I bet, after the nerfs people would start complaining about whatever is now average or bellow average (Resurrect, Silent Priest...) and would believe a single action would solve all the problems forever.
Nah, I wouldn't promise that at all. People always complain but sometimes complaints are justifiable. I do think Warrior is overtuned right now. Not by ton and you definitely don't want to nerf only warrior as that could make the meta worse. It might also be a bit short sighted in the long term because once other classes get some hero cards it might not be as much of an issue.
Is control warrior miles weaker than those decks? If you compare them head to head then yea but against their field not so much. I looked up the vS meta reports on cubelock and jade druid before their nerfs and it's winrate is basically the same, and like warrior they aren't the highest winrates at the time either. Decks don't always get nerfed on raw power but often for warping the meta strongly. You can only play mech paladin right now because warriors. You can only play conjurer mage right now because warriors. You can't really play any control deck right now because you can't out value warriors and only warriors can control Rogue. Etc, etc.
Balancing the game probably isn't easy, rogue/warrior/token are shaping the meta and if you touch one then everything changes. I personally think you slap rogue, warrior, and token with a decent nerf, but not deck killing, and just see what happens. Kind of like at the beginning of WW meta when all the top decks got nerfed and they were all still good but the meta was a lot more open to other classes/strategies.
Savage Roar -> 4 or even 5 mana. This is almost a better bloodlust. The fact that this is only 3 mana is beyond me and has always been a strong piece of the token druid puzzle.
Then again I can be completely off aswell!
I like your list, I would add Bloodlust to 6 mana and shield slam to 2 mana. Maybe Barnes will also get nerfed to 5 mana.
The best deck in the game right now is tempo rogue. That is a fact. If you nerf warrior, which is the only good matchup to tempo rogue, you are therefore buffing the best deck in the game. If warrior is to be nerfed, then rogue must also be nerfed, and I believe either both of these classes will see nerfs, or neither. There is no one or the other.
Yeah, I think the thread starter has no idea about Blizzard's nerf policies
Rollback Post to RevisionRollBack
Cross-server challenge-a-friend quest trading:
If you play primarily on NA, but also on EU, then maybe you are interested in cross-server trading? Whenever I get the 80g quest on NA I would love to give it away and get it on EU in return. If you'd like a long-lasting trade routine, drop me a message here on hearthpwn!
Yogg-Saron challenge: Whenever you encounter a Yogg Saron player - concede in honor and send a friend request. It takes balls to play a card that usually results in your own death. :D
Can you promise me people will stop complaining after the nerfs, when a new "meta shaping" deck arises and each class will struggle again finding a single deck to counter it?
My point is, and I can't believe nobody see it after so many years - when people call for certain nerfs, Blizzard nerfs something else, unrelated, counterproductive. Their reasons are different. People just lose dust and we go again.
People will complain again and again, because they hate losing. Losing a single game in HS feels disastrous, that's a fact, and masses cannot control their passions. Here we have complaining about a mediocre deck like Control Warrior, which is miles weaker than prenerf Cubelock, Quest Rouge, Jade.... I bet, after the nerfs people would start complaining about whatever is now average or bellow average (Resurrect, Silent Priest...) and would believe a single action would solve all the problems forever.
Nah, I wouldn't promise that at all. People always complain but sometimes complaints are justifiable. I do think Warrior is overtuned right now. Not by ton and you definitely don't want to nerf only warrior as that could make the meta worse. It might also be a bit short sighted in the long term because once other classes get some hero cards it might not be as much of an issue.
Is control warrior miles weaker than those decks? If you compare them head to head then yea but against their field not so much. I looked up the vS meta reports on cubelock and jade druid before their nerfs and it's winrate is basically the same, and like warrior they aren't the highest winrates at the time either. Decks don't always get nerfed on raw power but often for warping the meta strongly. You can only play mech paladin right now because warriors. You can only play conjurer mage right now because warriors. You can't really play any control deck right now because you can't out value warriors and only warriors can control Rogue. Etc, etc.
Balancing the game probably isn't easy, rogue/warrior/token are shaping the meta and if you touch one then everything changes. I personally think you slap rogue, warrior, and token with a decent nerf, but not deck killing, and just see what happens. Kind of like at the beginning of WW meta when all the top decks got nerfed and they were all still good but the meta was a lot more open to other classes/strategies.
I've been trying a lot of decks these days. Lackey, Conjurer, Control Warrior, Mech Hunter & Paladin... Still haven't: Shaman, Zoo and Bomb Warrior... Of all those, Control is the most troublesome to play (although, challenge makes it fun to play). Unlike Odd Warrior, this one doesn't guarantee a win against anything, even against favorable matchup. Even stupid goblin bombs can wreck Warrior. My last two games vs. Zoo, which I won, were exceptionally dramatic: was on 5-10 hp and praying to not get Leeroyed. A lot of decisions you must get right. Always missing a proper removal. I'll not even talk about Paladin, Hunter or Mage matchups.
Then I go play vs. Warrior: Results: 10 wins in tavern brawl, 6 Warriors farmed; lost 2 (two!) games vs. Bomb Warrior so far playing with whatever deck; have a positive winrate with Lackey Rouge (counter deck)...
And then I come to this forum where everybody is crying how Warrior is busted, the worst deck, broken... I start rubbing my eyes, can I read anymore, because I can't believe what I read. Ok, nerfs talk, but is Warrior really that broken?! On which merits people are basing their assumptions? Are those people who wouldn't coin Thug on 2? Those who don't run Sap? Go all in? Play shitty decks? Such and many other questions start dropping on my mind. Maybe the biggest sin of Control Warrior is that it's a "good, strong" deck (among others)? A lot of people find strong decks as much offensive as broken decks. I don't know...
What kind of merit a person who critiques something must have, before we can start suspecting he or she is just a salty person or know nothing about the case? I think the first condition needs to be that he or she played that freaking deck first! That would be a good start! I firmly believe a lot of people attacking Ctrl. Warrior didn't play the deck. I want to hear (gladly) nerf propositions from people who played the deck, then from people who left the name in the community, etc... Let THEM say what is Ctrl. Warrior's place in the meta and is he a problem in a manner of Quest Rouge and such... Not random people with highest decibels in their voices.
Random ravings lead only to disastrous nerfs and never ending circle with economical consequences, as we've experienced.
I exactly know what you're talking, you're not that concerned with certain decks, but you would like to open more space for other stuff. Fine. My post is all about the need to recognize and react every time when unfounded piffle starts spreading like plague.
Anyone who thinks warrior needs a nerf should just uninstall the game. People have been waiting for warrior to be good forever, and now that control warrior is t1 everyone is crying. Idiots.
People are just mad because vS report told then that rogue is the best deck and then they face a warrior, get destroyed, and cry.
I'd like to see Elysiana nerfed 10 mana add 5 cards for the sake of not making games ridiculously long though. Would still allow decks to win the fatigue game without being out of reason
Its not the Bomb Package that makes Bomb Warrior a great deck. People need to realize its the control warroir in it which is doing its worth
Bomb warrior isn't even a good deck. Above rank 5 no one plays it. It's a fun deck, but it's like how druid used to be when maly, token , and togwaggle were good with a great control shell and different final 6-8 cards
Its not the Bomb Package that makes Bomb Warrior a great deck. People need to realize its the control warroir in it which is doing its worth
Bomb warrior isn't even a good deck. Above rank 5 no one plays it. It's a fun deck, but it's like how druid used to be when maly, token , and togwaggle were good with a great control shell and different final 6-8 cards
I don't agree that Bomb Warrior is not a good deck...it's tier 2 at best, and I've had a 60% win rate with it albeit in ranks 7-10.
I do agree that it's the control shell that gives opponents fits, not the bomb package. I mainly use the bombs in fatigue matchups, waiting until my opponent has cycled through most of his deck then shuffling loads of bombs to potentially finish them off. It's extremely fun seeing 3-4 bombs go off in sequence :P
The best deck in the game right now is tempo rogue. That is a fact. If you nerf warrior, which is the only good matchup to tempo rogue, you are therefore buffing the best deck in the game. If warrior is to be nerfed, then rogue must also be nerfed, and I believe either both of these classes will see nerfs, or neither. There is no one or the other.
Exactly right.
Warrior won't be touched unless Blizzard also targets Rogue, and vice versa. Rogue is out of control, and Warrior is the only class seriously holding it back.
why would they nerf it? warrior is playing exactly like previous sets, slow control. anti aggro. that bomb bs is just fireworks cause it still loses to decks that target other slow decks, so its same as before. win vs aggro lose vs value oriented slow decks
Some small tweaks to Boom's hero powers might be valid.
Something like 5 armour, not 7. 2 microbots, not 3. 2 zap damage, not 3. Add a random mech to your hand instead of discover.
I'd prefer just to remove the Blast shield entirely. Once you play Boom it's go time and between the rush and zap options you'd better be able to win before you die.
As it stands it feels like he might be just a touch too strong...not a lot, but a little. The meta does need to settle a bit more, but I trust Blizzard is aware that it's potentially an issue. The Worlds will be important in their decision no doubt.
Warrior deserve nerfs..i pray for them... look at HCT list ..pretty sure bomb and control are t1 decks..they deleted Mill at all and IT was t3 deck most of time..and loosing to Mill is same as bomb Warrior "interactative"....
The only card that really seems too powerful is Omega Devastator. Remove the Mech tag. Rogue is the problem class. It's Classic cards are the issue.
All right...
Can you promise me people will stop complaining after the nerfs, when a new "meta shaping" deck arises and each class will struggle again finding a single deck to counter it?
My point is, and I can't believe nobody see it after so many years - when people call for certain nerfs, Blizzard nerfs something else, unrelated, counterproductive. Their reasons are different. People just lose dust and we go again.
People will complain again and again, because they hate losing. Losing a single game in HS feels disastrous, that's a fact, and masses cannot control their passions. Here we have complaining about a mediocre deck like Control Warrior, which is miles weaker than prenerf Cubelock, Quest Rouge, Jade.... I bet, after the nerfs people would start complaining about whatever is now average or bellow average (Resurrect, Silent Priest...) and would believe a single action would solve all the problems forever.
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
Chapeau bas.
job's done.
There will most likely be nerfs probably somewhere in May, now I doubt only Warrior will be hit even if it is a likely candidate.
I think considering Team 5 recent balance change approaches (concerning that cards from the Basic and Classic set are currently too strong) the next batch of nerfs might look something like this:
Sap -> 3 Mana: Essentially 2 mana remove a minion a don't trigger it's deathrattle. I think this card got mostly outshined the past year and a half by Keleseth and Vilespine Slayer existing, which means it could use another fantastic tempo hard removal card while not having to play 2 mana cards. It is without a doubt one of the most effective single target removals in the game, and it is quite cheap.
Pick -> 3 Attack 4 Attack weapons have always been strong, and I think that is what makes this so busted, the perfect synergy with the 3/3 Pirate that has taunt and that you are able to deal atleast 8 damage with this for 4 mana.
Brawl -> 6 Mana or even 7: I like to compare this card to Psychic scream, which was considered the best AoE spell in the game which costed 7 mana, and Twisting Nether, a card that does almost the same but without leaving up 1 minion and costing 3(!!!!) mana more than Brawl. Just simply looking at that makes me wonder if Brawl at 5 isn't way to cheap.
Devastator -> 5 mana or what I would like more remove the mech tag: this card is crazy poweful, premium stats and almost always kills your opponents minion if you are at 10 mana crystals. Also it is a Mech so great synergy with the Dr.
Savage Roar -> 4 or even 5 mana. This is almost a better bloodlust. The fact that this is only 3 mana is beyond me and has always been a strong piece of the token druid puzzle.
Then again I can be completely off aswell!
Nah, I wouldn't promise that at all. People always complain but sometimes complaints are justifiable. I do think Warrior is overtuned right now. Not by ton and you definitely don't want to nerf only warrior as that could make the meta worse. It might also be a bit short sighted in the long term because once other classes get some hero cards it might not be as much of an issue.
Is control warrior miles weaker than those decks? If you compare them head to head then yea but against their field not so much. I looked up the vS meta reports on cubelock and jade druid before their nerfs and it's winrate is basically the same, and like warrior they aren't the highest winrates at the time either. Decks don't always get nerfed on raw power but often for warping the meta strongly. You can only play mech paladin right now because warriors. You can only play conjurer mage right now because warriors. You can't really play any control deck right now because you can't out value warriors and only warriors can control Rogue. Etc, etc.
Balancing the game probably isn't easy, rogue/warrior/token are shaping the meta and if you touch one then everything changes. I personally think you slap rogue, warrior, and token with a decent nerf, but not deck killing, and just see what happens. Kind of like at the beginning of WW meta when all the top decks got nerfed and they were all still good but the meta was a lot more open to other classes/strategies.
I like your list, I would add Bloodlust to 6 mana and shield slam to 2 mana. Maybe Barnes will also get nerfed to 5 mana.
The best deck in the game right now is tempo rogue. That is a fact. If you nerf warrior, which is the only good matchup to tempo rogue, you are therefore buffing the best deck in the game. If warrior is to be nerfed, then rogue must also be nerfed, and I believe either both of these classes will see nerfs, or neither. There is no one or the other.
Yeah, I think the thread starter has no idea about Blizzard's nerf policies
Cross-server challenge-a-friend quest trading:
If you play primarily on NA, but also on EU, then maybe you are interested in cross-server trading? Whenever I get the 80g quest on NA I would love to give it away and get it on EU in return. If you'd like a long-lasting trade routine, drop me a message here on hearthpwn!
Yogg-Saron challenge:
Whenever you encounter a Yogg Saron player - concede in honor and send a friend request. It takes balls to play a card that usually results in your own death. :D
Its not the Bomb Package that makes Bomb Warrior a great deck. People need to realize its the control warroir in it which is doing its worth
I've been trying a lot of decks these days. Lackey, Conjurer, Control Warrior, Mech Hunter & Paladin... Still haven't: Shaman, Zoo and Bomb Warrior... Of all those, Control is the most troublesome to play (although, challenge makes it fun to play). Unlike Odd Warrior, this one doesn't guarantee a win against anything, even against favorable matchup. Even stupid goblin bombs can wreck Warrior. My last two games vs. Zoo, which I won, were exceptionally dramatic: was on 5-10 hp and praying to not get Leeroyed. A lot of decisions you must get right. Always missing a proper removal. I'll not even talk about Paladin, Hunter or Mage matchups.
Then I go play vs. Warrior: Results: 10 wins in tavern brawl, 6 Warriors farmed; lost 2 (two!) games vs. Bomb Warrior so far playing with whatever deck; have a positive winrate with Lackey Rouge (counter deck)...
And then I come to this forum where everybody is crying how Warrior is busted, the worst deck, broken... I start rubbing my eyes, can I read anymore, because I can't believe what I read. Ok, nerfs talk, but is Warrior really that broken?! On which merits people are basing their assumptions? Are those people who wouldn't coin Thug on 2? Those who don't run Sap? Go all in? Play shitty decks? Such and many other questions start dropping on my mind. Maybe the biggest sin of Control Warrior is that it's a "good, strong" deck (among others)? A lot of people find strong decks as much offensive as broken decks. I don't know...
What kind of merit a person who critiques something must have, before we can start suspecting he or she is just a salty person or know nothing about the case? I think the first condition needs to be that he or she played that freaking deck first! That would be a good start! I firmly believe a lot of people attacking Ctrl. Warrior didn't play the deck. I want to hear (gladly) nerf propositions from people who played the deck, then from people who left the name in the community, etc... Let THEM say what is Ctrl. Warrior's place in the meta and is he a problem in a manner of Quest Rouge and such... Not random people with highest decibels in their voices.
Random ravings lead only to disastrous nerfs and never ending circle with economical consequences, as we've experienced.
I exactly know what you're talking, you're not that concerned with certain decks, but you would like to open more space for other stuff. Fine. My post is all about the need to recognize and react every time when unfounded piffle starts spreading like plague.
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
Anyone who thinks warrior needs a nerf should just uninstall the game. People have been waiting for warrior to be good forever, and now that control warrior is t1 everyone is crying. Idiots.
People are just mad because vS report told then that rogue is the best deck and then they face a warrior, get destroyed, and cry.
I'd like to see Elysiana nerfed 10 mana add 5 cards for the sake of not making games ridiculously long though. Would still allow decks to win the fatigue game without being out of reason
how to nerf warrior?
Play Value Druid and Mech Hunter.
Bomb warrior isn't even a good deck. Above rank 5 no one plays it. It's a fun deck, but it's like how druid used to be when maly, token , and togwaggle were good with a great control shell and different final 6-8 cards
I don't agree that Bomb Warrior is not a good deck...it's tier 2 at best, and I've had a 60% win rate with it albeit in ranks 7-10.
I do agree that it's the control shell that gives opponents fits, not the bomb package. I mainly use the bombs in fatigue matchups, waiting until my opponent has cycled through most of his deck then shuffling loads of bombs to potentially finish them off. It's extremely fun seeing 3-4 bombs go off in sequence :P
Exactly right.
Warrior won't be touched unless Blizzard also targets Rogue, and vice versa. Rogue is out of control, and Warrior is the only class seriously holding it back.
why would they nerf it? warrior is playing exactly like previous sets, slow control. anti aggro. that bomb bs is just fireworks cause it still loses to decks that target other slow decks, so its same as before. win vs aggro lose vs value oriented slow decks
Some small tweaks to Boom's hero powers might be valid.
Something like 5 armour, not 7. 2 microbots, not 3. 2 zap damage, not 3. Add a random mech to your hand instead of discover.
I'd prefer just to remove the Blast shield entirely. Once you play Boom it's go time and between the rush and zap options you'd better be able to win before you die.
As it stands it feels like he might be just a touch too strong...not a lot, but a little. The meta does need to settle a bit more, but I trust Blizzard is aware that it's potentially an issue. The Worlds will be important in their decision no doubt.
Im out if they nerf warrior. Bomb war is so much fun.
Or how blizzard will buff your skill above 0 so you can play the game and not being salty about every deck you lose to