@op: good luck! As long as blizzard doesn't give a shit to balance it, nothing will change. And they will care only when very few people play it, i.e. Never.
They don't care to limit deck power in casual. What makes you think they care about wild? It brings them enough money to not change it.
In every single thread discussing the balance of the Wild format, there is always one or two comments about how Wild is meant to be broken, or that Wild is a dumpster format where old sets rot for eternity. Wild is just as much a part of Hearthstone as Standard, and its balance is important. People who play Wild want to have fun just as much as people who play Standard, but they are treated as second class citizens. Blizzard's attitude towards Wild is expected. Standard has a much larger player base and is much more expensive in the long term, so Blizzard dismisses problems with the Wild format.
My problem is with people who treat Wild players as idiots for playing a garbage format with unbalanced cards because they hate how much fun Standard is. Even popular streamers like Toast hold this belief, and I think that this attitude contributes to the toxicity in the Hearthstone community. Wild is a fun format and people who play it shouldn't be judged for doing so.
Dude, every time there is a thread about rotation and people talk about something they're going to miss, a wild player pops up and starts saying "it's not rotating... Just play wild!". Or some dude starts going on about lack of diversity in standard, and how people are fools for playing it. There's the inevitable "wild is cheaper and you're a moron for playing standard, wild is skill based since you can counter everything". Or the "I only need 200 dust every new expansion since I'm only going to craft two cards to go into my wild deck I've been playing for 3 years, so long suckers". There are normal people who like wild and haven't got an attitude, but there are plenty on this forum that conduct themselves like arrogant jerks. So don't think it's all coming from standard players.
I would like to see every card unnerfed and send to hall of fame instead.
There is enough balance in standard. Some people like unbalanced things.
Like for example the infamous Big Priest. For every game that one player felt bad about losing to it, the other player had a really great time. So overall the feelings balance out.
IF ONLY the devs STOPPED printing obviously broken cards.
Let's just look at the latest example of stupid card design: Darkest Hour. In Standard it is worse than a meme, so it is useless, but in Wild it is already a cancer.
Also, the day it will be consistently viable in Standard, it will be deemed broken OP for Standard too, so what's the point?!?
The card has no usefeulness if it can only be either a meme, or broken OP, in either mode, so why printing these cards anyway?!?
The card is INHERENTLY BROKEN and only CONTEXTUALLY BALANCED. So, it's not really balanced, it is just IN CHECK AT BEST. And no, not all cards are potentially broken. Not in the same way at least.
A card is INHERENTLY BROKEN when its highest *possible* outcome breaks the CURVE or HAND restrictions.
> How is it even possible, in a CARD GAME, to be allowed to bypass both MANA and CARD DRAW?!?
So yes, "Wild is wild" is stupid, and the syllogism "i want wombo combo stuff" => "i need broken cards" is plain out wrong.
You could still have the SAME WOMBOCOMBO STUFF, if the devs unconditionally restricted them to the proper phase of each game: LATEGAME.
_____
TL;DR: the current status of Wild, other than stupidly and pointlessly broken, is offensive to the Wild community.
Including those who think they can thrive in this madness.
I’ve only played hearthstone for 18 months so I can’t have a take on wild as it’s completely inaccessible for a competitive deck it’s just too expensive. However it does look fun I’ll just never be willing to dig that deep in my pocket
"Wild is a fun format and people who play it shouldn't be judged for doing so. " "Wild is just as much a part of Hearthstone as Standard, and its balance is important. People who play Wild want to have fun just as much as people who play Standard, but they are treated as second class citizens."
Sorry, but logic? If wild is just for fun format, then why change anything if people playing it just want to have fun? They shouldn't care about balance. It's not a set meant to be competitive. The wild set is basically impossible to be balanced. If you chose to play wild, YOU HAVE TO ACCEPT that. Noone is judging any1 for playing older sets but the fact that people DEMAND NERFS for old cards is just absurd.
Hear me out. Whenever blizzard would have nerfed a card in wild there is no doubt that another just as much broken card will take it place. The amount of synergies between cards and overall the number of cards available in wild is just too big to be balanced.
Another thing is that some people playing wild actually enjoy the full BrokeBack fiesta. Some people tend to play standard on a daily basis but sometimes they want to play their old broken combos. This is what wild is meant for, to be able to pull out some craziest things ever.
If any1 cares about balance, then sorry to say that, but wild is not a place for them. Wild is a place for everything can happen meta.
I completely agree. People see what they want to see when they talk about this format.
It sounds like most games end when a player pulls off their stupid turn 4 highroll. As a player who has enjoyed the format for a long time, I promise that is NOT the case! Sure, it happens from time to time, but just forget about it when it does and cue up to the next game.
Most of the top metadecks, Even Shaman, Evenlock, Renolock, Cubelock, Pirate warrior, Odd Paladin and Secret Mage should be well within what you should expect from a game like hearthstone. They have powerful plays, but do not rely on winning the game early with a highroll combo.
If you give it a chance, I promise you can have great fun playing (and winning against) "hated" decks like Kingsbane Rogue, Thekal/Molten Paladins, DH warlocks, Exodia Mage and Big Priest too!
"Wild is a fun format and people who play it shouldn't be judged for doing so. " "Wild is just as much a part of Hearthstone as Standard, and its balance is important. People who play Wild want to have fun just as much as people who play Standard, but they are treated as second class citizens."
Sorry, but logic? If wild is just for fun format, then why change anything if people playing it just want to have fun? They shouldn't care about balance. It's not a set meant to be competitive. Noone is judging any1 for playing older sets but the fact that people DEMAND NERFS for old cards is just absurd.
If this is the case, then the devs should just delete the ranked mode...
What OP meant with the quoted sentences, was that wild players want to have fun with the decks there and the wild environment is equally important as the standard one (especially when the ladder is involved). The poster didn't mean, that the wild is just for casual (fun) experience, so they didn't contradict themselves, if this is what you are saying. Some players enjoy themselves when playing competitive lists such as Bomb Warrior or Token druid, so the word "fun" can be interpret subjectively.
[edit] I don't know what right I have to talk about wild. I was a standard player since MSoG up until the first week of RR and when RoS started, I switched to standard again. But since it's getting kinda boring, I might as well give wild a second chance and see how annoying the hated decks are in reality. I agree with Slyde that the meta there is more than Big Priest, DH warlock and Kingsbane rogue.
I have no problem with people playing wild, but I do have a negative outlook towards the format.
I remember back in the day everyone wanting the devs to adress cards like Piloted Shredder and Dr. Boom because they went into every deck (because they were better than anything in their slot) and were very rng dependant.
Instead of adressing them properly, they just let the rotation happen, which to me seemed like them basically saying: "yep, not my problem anymore". That's when I started looking at wild like a dumpster.
Aside from that, it seems to me like they don't have wild in mind too much when printing new cards.
"Wild is a fun format and people who play it shouldn't be judged for doing so. " "Wild is just as much a part of Hearthstone as Standard, and its balance is important. People who play Wild want to have fun just as much as people who play Standard, but they are treated as second class citizens."
Sorry, but logic? If wild is just for fun format, then why change anything if people playing it just want to have fun? They shouldn't care about balance. It's not a set meant to be competitive. Noone is judging any1 for playing older sets but the fact that people DEMAND NERFS for old cards is just absurd.
If this is the case, then the devs should just delete the ranked mode...
What OP meant with the quoted sentences, is that wild players are having fun with the decks there and the wild environment is equally important as the standard one (especially when the ladder is involved). The poster didn't mean that the wild is just for casual (fun) experience, so they didn't contradict themselves if this is what you are saying. Some players enjoy themselves when playing competitive lists such as Bomb Warrior or Token druid, so the word "fun" can be subjective.
Yee sure, but just as i said. A part of having fun in wild, can not come from having things balanced. This is not a set meant to be balanced and nothing will change.
There is nothing left to be said than whats most obvious - dont do things that bother you, not unless youre powerless to change them so that they fit you or unless youre ready to accept things as they are.
Hey guys, here are two cents from someone who spends more than 90% of his time playing Wild, pretty much since the inception of the format. I hope I am able to address some key issues.
Ever since its creation there have been players that shunned the format by using the rhetoric of "why would I want to play a format where Dr. Boom and Mysterious Challenger constantly appear". Since then, the notion of a broken and repetitive format has constantly been pushed, willingly or unwillingly by players and developers alike.
While in Wild there are plenty of obscene combos, most of them require a highroll element making them inconsistent but one has always remained a cut above the rest, Big-Priest. However, even this deck has natural predators. In large part, they were combo decks of the druid variety which are now only played by combo purists since the devs butchered both Wild Growth and Nourish. You can can still deal with these combo decks thanks to aggro and variants of mage like Burn.
Further to the misconception about the format being broken, there is also that of the format being expensive. It truly isn't if you're looking for a decent competitive deck with which to climb. Cost of cards are only a factor when you want to start experimenting with a multitude of different decks to check their viability on ladder. Essentially, playing and winning is not what costs a bunch but doing so with a myriad of different decks.
Bleeding out from the experimentation point above, we make a reference to achieving Legend. Every month we have reports of people getting to the golden ranks by using Tier 4 decks like renomage. They are able to achieve this thanks to repeated dedication to the archetype and teching to the meta. It's not impossible to do so, it just requires a time investment which falls inline with grinding to Legend anyway.
Now, Wild as a dumping ground. While it may be funny to some to memeon Blizzard in this way, there is always a cernel of truth within such statements. However, it is only natural for Devs to make mistakes when a) they know close to nothing about the format and b) their new company policy is to save costs. As a result, they'll do the bare minimum to keep the format running. While few people want to see all cards unnerfed, the majority don't because even though wild is a place for crazy combos, it's nice when they are kept in relative check thus allowing for a diverse competitive meta to exist.
In terms of people complaining about highroll decks, the primary reason they do so is because it ruins the game dynamic and allows for excessive mana-cheating. Imagine back when cubelock was standard, consider how annoying that was and multiply it 100-fold. Furthermore, imagine how much more annoyed you would be when Blizzard stealth nerfs or buffs cards without letting you know like Naga Sea Witch. It was never asked for and complained about since day 1, resulting in a huge 1 year campaign to have the card nerfed.
tl;dr At the end of the day, the two formats are now completely different. It doesn't matter what the devs do or some random streamer believes. The community functions well overall and even in an oppressive metagame like AK47 Druid and GiantsLock we found ways to continue to have fun with new decks. Wild is for everyone and while it may not be widely regarded as a positive experience mostly due to propaganda, everyone is welcome to try and see how they feel about it through their own experience.
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I think most of Wild players trying to invoke justice for their main mode don't care of a perfectly balanced mode.
All they want, myself included, is a sane mode, without humongous interactions happening way too early in the game (=broken).
Wild players like powergaming, but there has to be some sort of scalability to it.
The problem of Wild is not WHAT happens there, but WHEN it does (during a match).
Surely, top tier decks can live even despite some broken stuff being in the meta (and ironically, most of the top tier decks are very powerful, but not really broken), but there are tons of other decks, currently off-meta, that could be viable (without tryharding), if the mode received more attention (through an overall more thoughtful card design process).
The result would be a greater variety of old decks being played together in the meta. Tradeoff being a somewhat stale meta, with mostly old archetypes, barely updated with some powercreep here and there, and sometimes some new Combo decks, due to entirely new designs, but still relegated to the classic OTK clock, or slow Midrange at most, when the Combo is not OTK.
This would also take nothing away from Standard, because Standard would keep the freshness for which it was designed, with new decks continuously popping up in the meta, through new releases.
Instead, notice that having Wild increasingly broken with new stuff like Archmage Vargoth or Darkest Hour actually takes away a number of players from Standard, attracted by the insanity of those cards in Wild!
So, I really don't understand why they keep going with the current policy. The alternative (stricter design rules about curve and summoning from deck) seems to me win-win for every mode and requires no further effort during game design...
Yee sure, but just as i said. A part of having fun in wild, can not come from having things balanced. This is not a set meant to be balanced and nothing will change.
If "balance" means balance between the classes, it has been much better in Wild than in standard on several occations. Even right now, one could argue that all classes have legend viable decks in Wild, and that the strongest decks are more dominant in Standard.
Also, let us not forget that a lot of very strong anti-aggro tools just left standard, so face-is-the-place decks will most probably be pretty dominant there (fast rogues and token druid already are...)
I'm on the verge of dusting my entire 5 years old Wild collection. I've read all the wild enthusiasts in this thread and honestly, I see bullshit and lies everywhere.
Wild = highroll early or draw Reno to highroll later or lose the game. The entire wild meta is built his way and there is no room for the hundreds of fair cards and decks that we are supposed to enjoy in this format.
T1 wild decks are so powerful that I genuinely feel DIRTY when I play them. Playing jade druid you feel like a heroic PVE boss but it's alright hearthpwn said it's only T2 and you can tech against it. Because it's very well known, tech against one deck does not make your deck worse against everything, riiiiight. Feel so good playing Skulking Geist on curve, when the already have played 10+ jades.
I'm on the verge of dusting my entire 5 years old Wild collection. I've read all the wild enthusiasts in this thread and honestly, I see bullshit and lies everywhere.
Wild = highroll early or draw Reno to highroll later or lose the game. The entire wild meta is built his way and there is no room for the hundreds of fair cards and decks that we are supposed to enjoy in this format.
T1 wild decks are so powerful that I genuinely feel DIRTY when I play them. Playing jade druid you feel like a heroic PVE boss but it's alright hearthpwn said it's only T2 and you can tech against it. Because it's very well known, tech against one deck does not make your deck worse against everything, riiiiight. Feel so good playing Skulking Geist on curve, when the already have played 10+ jades.
I'm sorry to say that this is a clear exageration.
The wild meta hasn't had any legitimate reno decks for a while. It's not to say that they aren't viable but Renlock gets outclassed by Cubelock, Reno Combo Priest is harder to play without the zero cost hero power so most just play Big Priest and RenoMage is not a thing unless you're a die hardfan. It's mostly burnmage now.
Furthermore, Jade druid cannot summon 10+ jades by turn 6 unless by some miracle he gets fandral staghelm and it sticks. The majority of Jade Druids nowadays only run Mamoth, Aya and 2 idols as far as jade generators go. So their early spam is limited especially without brann bronzebeard.
The reno and jade reference just leads me to believe that your knowledge on the mode is severely outdated or you're just trying to stir up drama.
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I have no problem with people playing wild, but I do have a negative outlook towards the format.
I remember back in the day everyone wanting the devs to adress cards like Piloted Shredder and Dr. Boom because they went into every deck (because they were better than anything in their slot) and were very rng dependant.
Instead of adressing them properly, they just let the rotation happen, which to me seemed like them basically saying: "yep, not my problem anymore". That's when I started looking at wild like a dumpster.
Aside from that, it seems to me like they don't have wild in mind too much when printing new cards.
Despite the fact, that neither Shredder or Boom are considered a problem in wild. Ever.
Others like Barnes, the newly added Darkest Hour/Bloodbloom are.
I'm on the verge of dusting my entire 5 years old Wild collection. I've read all the wild enthusiasts in this thread and honestly, I see bullshit and lies everywhere.
Wild = highroll early or draw Reno to highroll later or lose the game. The entire wild meta is built his way and there is no room for the hundreds of fair cards and decks that we are supposed to enjoy in this format.
T1 wild decks are so powerful that I genuinely feel DIRTY when I play them. Playing jade druid you feel like a heroic PVE boss but it's alright hearthpwn said it's only T2 and you can tech against it. Because it's very well known, tech against one deck does not make your deck worse against everything, riiiiight. Feel so good playing Skulking Geist on curve, when the already have played 10+ jades.
I'm sorry to say that this is a clear exageration.
The wild meta hasn't had any legitimate reno decks for a while. It's not to say that they aren't viable but Renlock gets outclassed by Cubelock, Reno Combo Priest is harder to play without the zero cost hero power so most just play Big Priest and RenoMage is not a thing unless you're a die hardfan. It's mostly burnmage now.
Furthermore, Jade druid cannot summon 10+ jades by turn 6 unless by some miracle he gets fandral staghelm and it . The majority of Jade Druids nowadays only run Mamoth, Aya and 2 idols as far as jade generators go. So their early spam is limited especially without brann bronzebeard.
The reno and jade reference just leads me to believe that your knowledge on the mode is severely outdated or you're just trying to stir up drama.
"Furthermore, Jade druid cannot summon 10+ jades by turn 6 unless by some miracle he gets fandral staghelm and it"
Because keeper stalladris does not exist. Says the guy my knowledge is outdated, dude is stuck in 2018. Leave HSreplay alone and see things for yourself.
Not going to comment your bullshit about Reno, like I said, it's just another lie and bullshit from Wildfags. I see jades and Reno every day. I think reno is fine by the way. It's the other 29 cards in the deck that aren't fine.
if wild supposed to be a broken mode, then un nerf EVERY SINGLE CARD. including blade flurry and warsong.
If not, then regulate it.
There are some tier 1 decks that are manageble like even shaman. and then there are some decks like big priest.
@op: good luck! As long as blizzard doesn't give a shit to balance it, nothing will change. And they will care only when very few people play it, i.e. Never.
They don't care to limit deck power in casual. What makes you think they care about wild? It brings them enough money to not change it.
I agree with you. The problem is that Blizzard is not interested at all in wild. This is very very disappointment in fact.
Dude, every time there is a thread about rotation and people talk about something they're going to miss, a wild player pops up and starts saying "it's not rotating... Just play wild!". Or some dude starts going on about lack of diversity in standard, and how people are fools for playing it. There's the inevitable "wild is cheaper and you're a moron for playing standard, wild is skill based since you can counter everything". Or the "I only need 200 dust every new expansion since I'm only going to craft two cards to go into my wild deck I've been playing for 3 years, so long suckers". There are normal people who like wild and haven't got an attitude, but there are plenty on this forum that conduct themselves like arrogant jerks. So don't think it's all coming from standard players.
I am one those people.
I truly believe wild is supposed to be broken.
I would like to see every card unnerfed and send to hall of fame instead.
There is enough balance in standard. Some people like unbalanced things.
Like for example the infamous Big Priest. For every game that one player felt bad about losing to it, the other player had a really great time. So overall the feelings balance out.
Wild would not even need nerfs...
IF ONLY the devs STOPPED printing obviously broken cards.
Let's just look at the latest example of stupid card design: Darkest Hour. In Standard it is worse than a meme, so it is useless, but in Wild it is already a cancer.
Also, the day it will be consistently viable in Standard, it will be deemed broken OP for Standard too, so what's the point?!?
The card has no usefeulness if it can only be either a meme, or broken OP, in either mode, so why printing these cards anyway?!?
The card is INHERENTLY BROKEN and only CONTEXTUALLY BALANCED. So, it's not really balanced, it is just IN CHECK AT BEST. And no, not all cards are potentially broken. Not in the same way at least.
A card is INHERENTLY BROKEN when its highest *possible* outcome breaks the CURVE or HAND restrictions.
> How is it even possible, in a CARD GAME, to be allowed to bypass both MANA and CARD DRAW?!?
So yes, "Wild is wild" is stupid, and the syllogism "i want wombo combo stuff" => "i need broken cards" is plain out wrong.
You could still have the SAME WOMBOCOMBO STUFF, if the devs unconditionally restricted them to the proper phase of each game: LATEGAME.
_____
TL;DR: the current status of Wild, other than stupidly and pointlessly broken, is offensive to the Wild community.
Including those who think they can thrive in this madness.
@ OP
Amen.
I’ve only played hearthstone for 18 months so I can’t have a take on wild as it’s completely inaccessible for a competitive deck it’s just too expensive. However it does look fun I’ll just never be willing to dig that deep in my pocket
"Wild is a fun format and people who play it shouldn't be judged for doing so. "
"Wild is just as much a part of Hearthstone as Standard, and its balance is important. People who play Wild want to have fun just as much as people who play Standard, but they are treated as second class citizens."
Sorry, but logic? If wild is just for fun format, then why change anything if people playing it just want to have fun? They shouldn't care about balance. It's not a set meant to be competitive. The wild set is basically impossible to be balanced. If you chose to play wild, YOU HAVE TO ACCEPT that. Noone is judging any1 for playing older sets but the fact that people DEMAND NERFS for old cards is just absurd.
Hear me out. Whenever blizzard would have nerfed a card in wild there is no doubt that another just as much broken card will take it place. The amount of synergies between cards and overall the number of cards available in wild is just too big to be balanced.
Another thing is that some people playing wild actually enjoy the full BrokeBack fiesta. Some people tend to play standard on a daily basis but sometimes they want to play their old broken combos. This is what wild is meant for, to be able to pull out some craziest things ever.
If any1 cares about balance, then sorry to say that, but wild is not a place for them. Wild is a place for everything can happen meta.
I completely agree. People see what they want to see when they talk about this format.
It sounds like most games end when a player pulls off their stupid turn 4 highroll. As a player who has enjoyed the format for a long time, I promise that is NOT the case! Sure, it happens from time to time, but just forget about it when it does and cue up to the next game.
Most of the top metadecks, Even Shaman, Evenlock, Renolock, Cubelock, Pirate warrior, Odd Paladin and Secret Mage should be well within what you should expect from a game like hearthstone. They have powerful plays, but do not rely on winning the game early with a highroll combo.
If you give it a chance, I promise you can have great fun playing (and winning against) "hated" decks like Kingsbane Rogue, Thekal/Molten Paladins, DH warlocks, Exodia Mage and Big Priest too!
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
If this is the case, then the devs should just delete the ranked mode...
What OP meant with the quoted sentences, was that wild players want to have fun with the decks there and the wild environment is equally important as the standard one (especially when the ladder is involved). The poster didn't mean, that the wild is just for casual (fun) experience, so they didn't contradict themselves, if this is what you are saying. Some players enjoy themselves when playing competitive lists such as Bomb Warrior or Token druid, so the word "fun" can be interpret subjectively.
[edit] I don't know what right I have to talk about wild. I was a standard player since MSoG up until the first week of RR and when RoS started, I switched to standard again. But since it's getting kinda boring, I might as well give wild a second chance and see how annoying the hated decks are in reality. I agree with Slyde that the meta there is more than Big Priest, DH warlock and Kingsbane rogue.
I have no problem with people playing wild, but I do have a negative outlook towards the format.
I remember back in the day everyone wanting the devs to adress cards like Piloted Shredder and Dr. Boom because they went into every deck (because they were better than anything in their slot) and were very rng dependant.
Instead of adressing them properly, they just let the rotation happen, which to me seemed like them basically saying: "yep, not my problem anymore". That's when I started looking at wild like a dumpster.
Aside from that, it seems to me like they don't have wild in mind too much when printing new cards.
Yee sure, but just as i said. A part of having fun in wild, can not come from having things balanced. This is not a set meant to be balanced and nothing will change.
There is nothing left to be said than whats most obvious - dont do things that bother you, not unless youre powerless to change them so that they fit you or unless youre ready to accept things as they are.
Hey guys, here are two cents from someone who spends more than 90% of his time playing Wild, pretty much since the inception of the format. I hope I am able to address some key issues.
Ever since its creation there have been players that shunned the format by using the rhetoric of "why would I want to play a format where Dr. Boom and Mysterious Challenger constantly appear". Since then, the notion of a broken and repetitive format has constantly been pushed, willingly or unwillingly by players and developers alike.
While in Wild there are plenty of obscene combos, most of them require a highroll element making them inconsistent but one has always remained a cut above the rest, Big-Priest. However, even this deck has natural predators. In large part, they were combo decks of the druid variety which are now only played by combo purists since the devs butchered both Wild Growth and Nourish. You can can still deal with these combo decks thanks to aggro and variants of mage like Burn.
Further to the misconception about the format being broken, there is also that of the format being expensive. It truly isn't if you're looking for a decent competitive deck with which to climb. Cost of cards are only a factor when you want to start experimenting with a multitude of different decks to check their viability on ladder. Essentially, playing and winning is not what costs a bunch but doing so with a myriad of different decks.
Bleeding out from the experimentation point above, we make a reference to achieving Legend. Every month we have reports of people getting to the golden ranks by using Tier 4 decks like renomage. They are able to achieve this thanks to repeated dedication to the archetype and teching to the meta. It's not impossible to do so, it just requires a time investment which falls inline with grinding to Legend anyway.
Now, Wild as a dumping ground. While it may be funny to some to memeon Blizzard in this way, there is always a cernel of truth within such statements. However, it is only natural for Devs to make mistakes when a) they know close to nothing about the format and b) their new company policy is to save costs. As a result, they'll do the bare minimum to keep the format running. While few people want to see all cards unnerfed, the majority don't because even though wild is a place for crazy combos, it's nice when they are kept in relative check thus allowing for a diverse competitive meta to exist.
In terms of people complaining about highroll decks, the primary reason they do so is because it ruins the game dynamic and allows for excessive mana-cheating. Imagine back when cubelock was standard, consider how annoying that was and multiply it 100-fold. Furthermore, imagine how much more annoyed you would be when Blizzard stealth nerfs or buffs cards without letting you know like Naga Sea Witch. It was never asked for and complained about since day 1, resulting in a huge 1 year campaign to have the card nerfed.
tl;dr At the end of the day, the two formats are now completely different. It doesn't matter what the devs do or some random streamer believes. The community functions well overall and even in an oppressive metagame like AK47 Druid and GiantsLock we found ways to continue to have fun with new decks. Wild is for everyone and while it may not be widely regarded as a positive experience mostly due to propaganda, everyone is welcome to try and see how they feel about it through their own experience.
I think most of Wild players trying to invoke justice for their main mode don't care of a perfectly balanced mode.
All they want, myself included, is a sane mode, without humongous interactions happening way too early in the game (=broken).
Wild players like powergaming, but there has to be some sort of scalability to it.
The problem of Wild is not WHAT happens there, but WHEN it does (during a match).
Surely, top tier decks can live even despite some broken stuff being in the meta (and ironically, most of the top tier decks are very powerful, but not really broken), but there are tons of other decks, currently off-meta, that could be viable (without tryharding), if the mode received more attention (through an overall more thoughtful card design process).
The result would be a greater variety of old decks being played together in the meta. Tradeoff being a somewhat stale meta, with mostly old archetypes, barely updated with some powercreep here and there, and sometimes some new Combo decks, due to entirely new designs, but still relegated to the classic OTK clock, or slow Midrange at most, when the Combo is not OTK.
This would also take nothing away from Standard, because Standard would keep the freshness for which it was designed, with new decks continuously popping up in the meta, through new releases.
Instead, notice that having Wild increasingly broken with new stuff like Archmage Vargoth or Darkest Hour actually takes away a number of players from Standard, attracted by the insanity of those cards in Wild!
So, I really don't understand why they keep going with the current policy. The alternative (stricter design rules about curve and summoning from deck) seems to me win-win for every mode and requires no further effort during game design...
If "balance" means balance between the classes, it has been much better in Wild than in standard on several occations. Even right now, one could argue that all classes have legend viable decks in Wild, and that the strongest decks are more dominant in Standard.
Also, let us not forget that a lot of very strong anti-aggro tools just left standard, so face-is-the-place decks will most probably be pretty dominant there (fast rogues and token druid already are...)
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
I'm on the verge of dusting my entire 5 years old Wild collection. I've read all the wild enthusiasts in this thread and honestly, I see bullshit and lies everywhere.
Wild = highroll early or draw Reno to highroll later or lose the game. The entire wild meta is built his way and there is no room for the hundreds of fair cards and decks that we are supposed to enjoy in this format.
T1 wild decks are so powerful that I genuinely feel DIRTY when I play them. Playing jade druid you feel like a heroic PVE boss but it's alright hearthpwn said it's only T2 and you can tech against it. Because it's very well known, tech against one deck does not make your deck worse against everything, riiiiight. Feel so good playing Skulking Geist on curve, when the already have played 10+ jades.
I'm sorry to say that this is a clear exageration.
The wild meta hasn't had any legitimate reno decks for a while. It's not to say that they aren't viable but Renlock gets outclassed by Cubelock, Reno Combo Priest is harder to play without the zero cost hero power so most just play Big Priest and RenoMage is not a thing unless you're a die hardfan. It's mostly burnmage now.
Furthermore, Jade druid cannot summon 10+ jades by turn 6 unless by some miracle he gets fandral staghelm and it sticks. The majority of Jade Druids nowadays only run Mamoth, Aya and 2 idols as far as jade generators go. So their early spam is limited especially without brann bronzebeard.
The reno and jade reference just leads me to believe that your knowledge on the mode is severely outdated or you're just trying to stir up drama.
Despite the fact, that neither Shredder or Boom are considered a problem in wild. Ever.
Others like Barnes, the newly added Darkest Hour/Bloodbloom are.
Always expect the unexpectable!
"Furthermore, Jade druid cannot summon 10+ jades by turn 6 unless by some miracle he gets fandral staghelm and it"
Because keeper stalladris does not exist. Says the guy my knowledge is outdated, dude is stuck in 2018. Leave HSreplay alone and see things for yourself.
Not going to comment your bullshit about Reno, like I said, it's just another lie and bullshit from Wildfags. I see jades and Reno every day. I think reno is fine by the way. It's the other 29 cards in the deck that aren't fine.