Despite the fact, that neither Shredder or Boom are considered a problem in wild. Ever.
Others like Barnes, the newly added Darkest Hour/Bloodbloom are.
That was an old argument way before Big Priest became a thing. Some people were afraid of playing in wild due to the existence of those cards and due the bad experience they had when playing against Shredder and Dr. Boom pre-rotation. As I said, this was an old argument and Atramentaracknowledged that.
I'm on the verge of dusting my entire 5 years old Wild collection. I've read all the wild enthusiasts in this thread and honestly, I see bullshit and lies everywhere.
Wild = highroll early or draw Reno to highroll later or lose the game. The entire wild meta is built his way and there is no room for the hundreds of fair cards and decks that we are supposed to enjoy in this format.
T1 wild decks are so powerful that I genuinely feel DIRTY when I play them. Playing jade druid you feel like a heroic PVE boss but it's alright hearthpwn said it's only T2 and you can tech against it. Because it's very well known, tech against one deck does not make your deck worse against everything, riiiiight. Feel so good playing Skulking Geist on curve, when the already have played 10+ jades.
I'm sorry to say that this is a clear exageration.
The wild meta hasn't had any legitimate reno decks for a while. It's not to say that they aren't viable but Renlock gets outclassed by Cubelock, Reno Combo Priest is harder to play without the zero cost hero power so most just play Big Priest and RenoMage is not a thing unless you're a die hardfan. It's mostly burnmage now.
Furthermore, Jade druid cannot summon 10+ jades by turn 6 unless by some miracle he gets fandral staghelm and it . The majority of Jade Druids nowadays only run Mamoth, Aya and 2 idols as far as jade generators go. So their early spam is limited especially without brann bronzebeard.
The reno and jade reference just leads me to believe that your knowledge on the mode is severely outdated or you're just trying to stir up drama.
"Furthermore, Jade druid cannot summon 10+ jades by turn 6 unless by some miracle he gets fandral staghelm and it"
Because keeper stalladris does not exist. Says the guy my knowledge is outdated, dude is stuck in 2018. Leave HSreplay alone and see things for yourself.
Not going to comment your bullshit about Reno, like I said, it's just another lie and bullshit from Wildfags. I see jades and Reno every day. I think reno is fine by the way. It's the other 29 cards in the deck that aren't fine.
Oh yes because calling wild players, wildfags will just make you magically win the argument. Essentially, you're proving yourself to be nothing but a troll. Nonetheless here's your response.
Keeper Stalladris is not played in the more competitive versions (i.e. the ones that jade actually been used to hit Legend) of Jade Druid cause guess what, they run the Oaken Summons package. The same reason why Jade Spirit isn't run. You might also want to check the intereaction between Keeper and Idol.
Anyway, feel free to enjoy the wild format or not. Doesn't make much difference to me.
Experienced Deckbuilder, Legend Player, Wild Expert, TCG Veteran and Contributing Author toWildHS & Vicious Syndicate. Any and all support is greatly appreciated as it helps me make further quality content. 🐺 ➣Twitter ➣Decks ➣Patreon
You play a game on your own against random opponents. Why does it matter what everyone else thinks? If you want to play random; go ahead and play it. Why do you need justification from others to feel better about what you play?
The Wild format exists because the company needs to make money in the future and can't do that easily by forcing new players to keep track of older cards. To make money, the company needs to produce new cards.
The only reason why the Wild format exists is because the company needs to make new cards to make more money but doesn't want to lose customers who would prefer to keep using older cards. That's really all. If Wild players feel ignored, it's because that's the profitable option for the company. I honestly think that if the company could earn more by eliminating wild, it would do that. Companies that want profits do not spend time on things that won't be bought in the future. Not many people will buy old cards, so the old cards are not a priority. Wild is, actually, a cast-off, really, in economic terms. It isn't profitable to pay attention to it.
But they should pay no attention to Wild at all, IF their design restrictions about mana and deck were wiser.
> If no curve-cheating card costed less than (6).
> If no summon-from-deck card costed less than (8).
> And/or if the effects above had a *proportionate* target restriction (+(1) or +(2) at best, eg Silver Vanguard).
There would be no need of nerfs now, nor in the future. Basically there would be nearly no need to pay attention to Wild, because any mistake would be apparent in Standard already.
With such stricter rules it would actually be easier for them to evaluate the mana cost of their cards.
And Standard would be basically unaffected anyway, because such broken stuff is not normally allowed there.
We are still waiting for Barnes to get nerfed to 6 mana, hopefully next month. Big priest is now 30-50% of the wild meta, its just ridiculous! I used to love wild, but haven't played wild since the expansion came out. Big warlock is also breaking wild, we need a nerf to voidcaller and bloodbloom as well.
I finally made the switch to standard this rotation because of the fact that I just can't with Jaina, Rexxaar and mana cheating anymore. It's a shame because I've been building my collection since 2014. I just want to use wild cards but not in a meta where games are won by highrolling.
Actually agree. I enjoy Wild, I actually stand by what I said previously that Wild is a harder format than Standard is, more decks, more variance and more playstyles in Wild, Standard is just a linear path all the way to the top. I think the worse thing Blizzard has ever done in Hearthstone, is split up Wild and Standard rather than just balance cards.
That said, the attitude of the community is due to popular streamers always ragging on Wild, unfortunately, the community always follow their "Heroes" even if they are objectively wrong.
At some point there just needs to be a third ladder where they rotate in old sets, have a somehwat random cross section, like arena currently is.
I disagree, the only reason extra ladders have ever existed is so developers/game creators don't have to balance cards.. its basically a shortcut for laziness/resources.
Look at standard as a prime example, meta hasn't quite settled yet, I guarantee you, in a month or two you'll only see 5-10 decks on ladder totally because there just isn't enough diversity. That's why I like Wild, despite the utterly broken combos it enables, it also enables a lot more diverse decks.
Does Wild have an issue with the same decks popping up? absolutely, that's just net decking in a nutshell
Does it still have more diversity despite that than Standard offers? definitely
Went back to wild two months before the RoS expansion because I was tired of Hunterstone and Odd Paladin.
Bad news is they were there as well, and their numbers increased over time and ladder. And you forget how bad Jade Druid and Mill Rogue were (you can tech against the former, only aggro or luck out against the latter).
And yes, Big Priest was prevalent, but I was using a warlock deck specced to harass them (hit or miss, it was fun to fark up their rezzes or burn essential cards). Best matches were against other control locks, which were a salad bar of variety.
In short: Aggro decks tend to be less common in Wild, BUT those that do go there are farking roided-up when they get their opening. Replace aggro garbage with bullshiat miracle combos as aggravation, or round upon round of giant all-stars. Kind of like Mage is doing right now with the twinspell crapping out giant minions repeatedly.
Once there was no wild. Or every deck was wild. They they split them. And Wild and Standard were 'mostly' the same. With each expansion Wild gets more and more... polarized? Fast decks get faster, control decks get more consistant, combo decks get more tools. It is the nature of the format to be one cancer deck vs. other cancer decks. I'm surprised it hasn't completely devolved into rock-paper-scissors already.
Honestly, I think it's a crap format that will continue to devolve as time goes by.
I think it would be nice if it was a sandbox format instead where folks could pick and choose what cards they want included on a game by game basis. Then the community could form it's own formats and keep some semblance of balance moving forward.
That was an old argument way before Big Priest became a thing. Some people were afraid of playing in wild due to the existence of those cards and due the bad experience they had when playing against Shredder and Dr. Boom pre-rotation. As I said, this was an old argument and Atramentar acknowledged that.
Oh yes because calling wild players, wildfags will just make you magically win the argument. Essentially, you're proving yourself to be nothing but a troll. Nonetheless here's your response.
Keeper Stalladris is not played in the more competitive versions (i.e. the ones that jade actually been used to hit Legend) of Jade Druid cause guess what, they run the Oaken Summons package. The same reason why Jade Spirit isn't run. You might also want to check the intereaction between Keeper and Idol.
Anyway, feel free to enjoy the wild format or not. Doesn't make much difference to me.
You play a game on your own against random opponents. Why does it matter what everyone else thinks? If you want to play random; go ahead and play it. Why do you need justification from others to feel better about what you play?
Now THIS I agree with
The Wild format exists because the company needs to make money in the future and can't do that easily by forcing new players to keep track of older cards. To make money, the company needs to produce new cards.
The only reason why the Wild format exists is because the company needs to make new cards to make more money but doesn't want to lose customers who would prefer to keep using older cards. That's really all. If Wild players feel ignored, it's because that's the profitable option for the company. I honestly think that if the company could earn more by eliminating wild, it would do that. Companies that want profits do not spend time on things that won't be bought in the future. Not many people will buy old cards, so the old cards are not a priority. Wild is, actually, a cast-off, really, in economic terms. It isn't profitable to pay attention to it.
Exactly.
But they should pay no attention to Wild at all, IF their design restrictions about mana and deck were wiser.
> If no curve-cheating card costed less than (6).
> If no summon-from-deck card costed less than (8).
> And/or if the effects above had a *proportionate* target restriction (+(1) or +(2) at best, eg Silver Vanguard).
There would be no need of nerfs now, nor in the future. Basically there would be nearly no need to pay attention to Wild, because any mistake would be apparent in Standard already.
With such stricter rules it would actually be easier for them to evaluate the mana cost of their cards.
And Standard would be basically unaffected anyway, because such broken stuff is not normally allowed there.
We are still waiting for Barnes to get nerfed to 6 mana, hopefully next month. Big priest is now 30-50% of the wild meta, its just ridiculous! I used to love wild, but haven't played wild since the expansion came out. Big warlock is also breaking wild, we need a nerf to voidcaller and bloodbloom as well.
Wild is meant to be broken and so is Standard.
I finally made the switch to standard this rotation because of the fact that I just can't with Jaina, Rexxaar and mana cheating anymore. It's a shame because I've been building my collection since 2014. I just want to use wild cards but not in a meta where games are won by highrolling.
Actually agree. I enjoy Wild, I actually stand by what I said previously that Wild is a harder format than Standard is, more decks, more variance and more playstyles in Wild, Standard is just a linear path all the way to the top. I think the worse thing Blizzard has ever done in Hearthstone, is split up Wild and Standard rather than just balance cards.
That said, the attitude of the community is due to popular streamers always ragging on Wild, unfortunately, the community always follow their "Heroes" even if they are objectively wrong.
At some point there just needs to be a third ladder where they rotate in old sets, have a somehwat random cross section, like arena currently is.
I disagree, the only reason extra ladders have ever existed is so developers/game creators don't have to balance cards.. its basically a shortcut for laziness/resources.
Look at standard as a prime example, meta hasn't quite settled yet, I guarantee you, in a month or two you'll only see 5-10 decks on ladder totally because there just isn't enough diversity. That's why I like Wild, despite the utterly broken combos it enables, it also enables a lot more diverse decks.
Does Wild have an issue with the same decks popping up? absolutely, that's just net decking in a nutshell
Does it still have more diversity despite that than Standard offers? definitely
Went back to wild two months before the RoS expansion because I was tired of Hunterstone and Odd Paladin.
Bad news is they were there as well, and their numbers increased over time and ladder. And you forget how bad Jade Druid and Mill Rogue were (you can tech against the former, only aggro or luck out against the latter).
And yes, Big Priest was prevalent, but I was using a warlock deck specced to harass them (hit or miss, it was fun to fark up their rezzes or burn essential cards). Best matches were against other control locks, which were a salad bar of variety.
In short: Aggro decks tend to be less common in Wild, BUT those that do go there are farking roided-up when they get their opening. Replace aggro garbage with bullshiat miracle combos as aggravation, or round upon round of giant all-stars. Kind of like Mage is doing right now with the twinspell crapping out giant minions repeatedly.
Once there was no wild. Or every deck was wild. They they split them. And Wild and Standard were 'mostly' the same. With each expansion Wild gets more and more... polarized? Fast decks get faster, control decks get more consistant, combo decks get more tools. It is the nature of the format to be one cancer deck vs. other cancer decks. I'm surprised it hasn't completely devolved into rock-paper-scissors already.
Honestly, I think it's a crap format that will continue to devolve as time goes by.
I think it would be nice if it was a sandbox format instead where folks could pick and choose what cards they want included on a game by game basis. Then the community could form it's own formats and keep some semblance of balance moving forward.
Galavant Animation