Savage Roar should be HOFed and this stupid twin spell for 8 nerfed into oblivion removing twin from this shit and adding twin to healing instead. Solves most of problems with token druid
Savage Roar should be HOFed and this stupid twin spell for 8 nerfed into oblivion removing twin from this shit and adding twin to healing instead. Solves most of problems with token druid
Both Lackey Rogue and Token Druid are top tier, and have only few unfavourable matchups, but Rogue seems to be much more frequent in the meta.
So why Druid only?
Lackey Rogue? Never had a problem with that deck to be honest. Mind you, I don't have a problem with Token Druid either. The next 'New Hotness' will be along soon, then you can all bitch about that instead.
Savage Roar should be HOFed and this stupid twin spell for 8 nerfed into oblivion removing twin from this shit and adding twin to healing instead. Solves most of problems with token druid
I would have rather added something like an once per turn clause on Savage Roar, to tun down the damage potential, same with similar spells. Forest Aid could possible be 9 Mana because of what you get from the spell, and that you can use it again. Maybe make Power of the Wild cost 3 Mana. Bloodlust could also be balanced if it cost 6 Mana.
The bombs from Bomb Warrior could maybe deal you 3 damage instead of 5?
Conjurer's Calling could be 4 Mana, to prevent double Giant early.
DR Boom Mad Genius needs a turn down too, 5 armor when played, add random mech to hand instead of discover, gain 5 armor instead of 7 and the first Mech you play have Rush.
These are some of the changed i would like to see in the future.
I feel like since Blizzard started nerfing things more frequently people started complaining more and more. I don't remember seeing so many complain threads over and over every expansion since day 1 when Blizzard was nerfing things once or two times in a full year.
Now if a deck is popular people come here to complain, they can't be bothered to add cards to their deck that could potentially counter what they're facing or simply play something else that has a good winrate against that popular deck.
because it has clear and strong counters in the meta. therefore there's nothing wrong with it.
it would only be a problem, if it couldn't be countered. there are a few very strong counters to it at moment.
Mech Paladin and Carpet Zoo being the most obvious.
If it's not a problem, why do people complain about the deck then? A meta game centered around what beats and does not beat one deck is not good for the game.
but it has been like this since the beginning of the game. some decks are specially built to beat other decks, then other decks arise to beat those new decks and it goes like this until the rotation. when a deck becomes too prevalent, people will start countering it, then if the counter becomes too prevalent, people will come up with a counter to the counter and so on. its a vicious circle, and its basically the whole concept of this game. coming up with counters to the meta. get used to it, or move to another card game that doesnt have this. i doubt you'll find one.
Both Lackey Rogue and Token Druid are top tier, and have only few unfavourable matchups, but Rogue seems to be much more frequent in the meta.
So why Druid only?
Lackey Rogue? Never had a problem with that deck to be honest. Mind you, I don't have a problem with Token Druid either. The next 'New Hotness' will be along soon, then you can all bitch about that instead.
Good for you then. I just hope not too many people share the same mindset.
Token druid keep the meta heathy, believe me, will be hunterstone with 50 matches in a row vs only hunters if not exists fast decks like this one to keep in check, controls don't have a chance vs endless 7/7's and 5/5's rush + 10 manas hero and there is no reliable combos like Exodia mage or Mecha'Thun decks anymore.
I can see where you are coming from, but what if the deck itself isn't healthy? Is it worth it?
Both Lackey Rogue and Token Druid are top tier, and have only few unfavourable matchups, but Rogue seems to be much more frequent in the meta.
So why Druid only?
I am pretty certain the reason is because he lost to Druid and not to Rogue.
@topic:Firstly, I am aware that some decks or cards need fixing and I am also fine with almost all nerfs Blizzard carried out, even if I thought they where superfluous. And I can absolutely understand where all these nerf proposals come from. I am not immune to rage inducing losses against decks I hate and I more than once called my opponents cheap netdecking brainless whatevers. In particular, when I try to make a new deck idea work and get beaten over and over again.
But I know that it is inavitable that there are Tier 1 decks. And they are Tier 1 for the exact reason that they are better than other decks. So after a short time I calm down and try to improve the deck or dismiss it. But the reason I try to build a deck is that I want to win with it, i.e. in best case I create myself a Tier 1 deck. The same is true for ones favorite (net)deck.
I mean that is likely the goal of most deckbuilders. And therefore I think that most complaints that another deck is unbeatable are just a different way of saying "I want to win myself", otherwise there would be no reason to complain. So in the end, the complaint is merely that the own deck doesn't have the Tier 1 place of the hated deck.
Disclaimer: I also netdeck and/or get ideas from netdecks. Just for clarity.
Funniest thing is that the most consistent counter to token druid doesn't run a single board clear.
Oh well, see you in a few days when you've found a new scapegoat to blame your lack of intelligence on, OP.
Exactly. AOE isn't the answer to everything.
What is it then? Taking more than 15 damage for leaving a few weak minions on board is okay?
The point is if you can field minions and trade, using something like consecration or fan of knives only occasionally, then you can win games. I tried out token druid, turns out rogues (who traditionally suck against wide boards) can often deal with your two minions on turn 2 and start fielding threats before you. Once they generate a source of damage to put pressure on you, then it's very tough to come back. Same goes for murlocs, or paladins. Sure, a druid can draw the perfect opener and consolidate their board, it's gonna happen. But if you sit back and do nothing, then they will hit soul of the forest at some point and you'll die. Unlike older versions of aggro druid, they don't ramp, and they don't draw as much, and they have very little defence.
because it has clear and strong counters in the meta. therefore there's nothing wrong with it.
it would only be a problem, if it couldn't be countered. there are a few very strong counters to it at moment.
Mech Paladin and Carpet Zoo being the most obvious.
If it's not a problem, why do people complain about the deck then? A meta game centered around what beats and does not beat one deck is not good for the game.
but it has been like this since the beginning of the game. some decks are specially built to beat other decks, then other decks arise to beat those new decks and it goes like this until the rotation. when a deck becomes too prevalent, people will start countering it, then if the counter becomes too prevalent, people will come up with a counter to the counter and so on. its a vicious circle, and its basically the whole concept of this game. coming up with counters to the meta. get used to it, or move to another card game that doesnt have this. i doubt you'll find one.
What i'm trying to say is that that could be the reason why history always repeat itself. Preventing this cycle from continuing could help the game a great deal.
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Dragonmaw Scorcher
Wild Pyromancer
Exactly. AOE isn't the answer to everything.
Why resort to personal insults? Such immature behavior.
Savage Roar should be HOFed and this stupid twin spell for 8 nerfed into oblivion removing twin from this shit and adding twin to healing instead. Solves most of problems with token druid
It seams my efforts to reach out has been in vain, all i can say is that i'm disappointed in many people that don't seam to understand. Such a shame.
When logic doesn't get though to certain people (as shown in the first two pages) one must resort to different means. This is my attempt at that.
Another interesting question is: why is nobody complaining of Rogue?
https://www.vicioussyndicate.com/drr/classarchetype-distribution-data-reaper-report/
https://www.vicioussyndicate.com/drr/vs-power-rankings-data-reaper-report/
https://www.vicioussyndicate.com/drr/matchup-chart-data-reaper-report/
Both Lackey Rogue and Token Druid are top tier, and have only few unfavourable matchups, but Rogue seems to be much more frequent in the meta.
So why Druid only?
Yeah, why can't we just delete druid already.
Lackey Rogue? Never had a problem with that deck to be honest. Mind you, I don't have a problem with Token Druid either. The next 'New Hotness' will be along soon, then you can all bitch about that instead.
4/3/19 RIP Keith Flint. 😔
I would have rather added something like an once per turn clause on Savage Roar, to tun down the damage potential, same with similar spells. Forest Aid could possible be 9 Mana because of what you get from the spell, and that you can use it again. Maybe make Power of the Wild cost 3 Mana. Bloodlust could also be balanced if it cost 6 Mana.
The bombs from Bomb Warrior could maybe deal you 3 damage instead of 5?
Conjurer's Calling could be 4 Mana, to prevent double Giant early.
DR Boom Mad Genius needs a turn down too, 5 armor when played, add random mech to hand instead of discover, gain 5 armor instead of 7 and the first Mech you play have Rush.
These are some of the changed i would like to see in the future.
What is it then? Taking more than 15 damage for leaving a few weak minions on board is okay?
Well this thread was supposed to be about Token Druid and what the deck could do with small resources . Lackey Rogue is in a similar situation.
I feel like since Blizzard started nerfing things more frequently people started complaining more and more. I don't remember seeing so many complain threads over and over every expansion since day 1 when Blizzard was nerfing things once or two times in a full year.
Now if a deck is popular people come here to complain, they can't be bothered to add cards to their deck that could potentially counter what they're facing or simply play something else that has a good winrate against that popular deck.
Because complaining and asking for nerfs when we are just 2 weeks in after a new expansion release and a standard rotation is silly.
Besides theres nothing oppressive right now
but it has been like this since the beginning of the game. some decks are specially built to beat other decks, then other decks arise to beat those new decks and it goes like this until the rotation. when a deck becomes too prevalent, people will start countering it, then if the counter becomes too prevalent, people will come up with a counter to the counter and so on. its a vicious circle, and its basically the whole concept of this game. coming up with counters to the meta. get used to it, or move to another card game that doesnt have this. i doubt you'll find one.
Good for you then. I just hope not too many people share the same mindset.
I can see where you are coming from, but what if the deck itself isn't healthy? Is it worth it?
I am pretty certain the reason is because he lost to Druid and not to Rogue.
@topic:Firstly, I am aware that some decks or cards need fixing and I am also fine with almost all nerfs Blizzard carried out, even if I thought they where superfluous. And I can absolutely understand where all these nerf proposals come from. I am not immune to rage inducing losses against decks I hate and I more than once called my opponents cheap netdecking brainless whatevers. In particular, when I try to make a new deck idea work and get beaten over and over again.
But I know that it is inavitable that there are Tier 1 decks. And they are Tier 1 for the exact reason that they are better than other decks. So after a short time I calm down and try to improve the deck or dismiss it. But the reason I try to build a deck is that I want to win with it, i.e. in best case I create myself a Tier 1 deck. The same is true for ones favorite (net)deck.
I mean that is likely the goal of most deckbuilders. And therefore I think that most complaints that another deck is unbeatable are just a different way of saying "I want to win myself", otherwise there would be no reason to complain. So in the end, the complaint is merely that the own deck doesn't have the Tier 1 place of the hated deck.
Disclaimer: I also netdeck and/or get ideas from netdecks. Just for clarity.
The point is if you can field minions and trade, using something like consecration or fan of knives only occasionally, then you can win games. I tried out token druid, turns out rogues (who traditionally suck against wide boards) can often deal with your two minions on turn 2 and start fielding threats before you. Once they generate a source of damage to put pressure on you, then it's very tough to come back. Same goes for murlocs, or paladins. Sure, a druid can draw the perfect opener and consolidate their board, it's gonna happen. But if you sit back and do nothing, then they will hit soul of the forest at some point and you'll die. Unlike older versions of aggro druid, they don't ramp, and they don't draw as much, and they have very little defence.
What i'm trying to say is that that could be the reason why history always repeat itself. Preventing this cycle from continuing could help the game a great deal.