Clear 4 waves in a row or die to ferocious roar. I'm personally hugely disgusted by both the cards Savage Roar and Bloodlust. Getting a victory simply for vomiting tokens on the board seems extremely braindead and stale for gameplay to me.
I can understand how Forest Aid is frustrating, a good nerf to me would be to just simply cut off the Twinspell keyword maybe? it's his kind of consistency that bother peoples the fact that with 2 cards you can make 4 boards ready to be buffed up. Cut off twinspell will drastically attenuate this effect
I understand why Underbelly Angler is amazing, but it's about the only card that makes shaman at least a bit viable this expansion. It's not like we see murloc shaman`s all over the adder. With the amount of removal a lot of the classes have, especially rogue+warrior, I don't see it as a big problem. May be in future expansions.
Rogues+druids+warriors are dominating. Leave this card alone for now. When we see rogues and warriors run with weapon removal`s, I think I know what the problem is.
4/5 for 4 mana? Check! Mech tribe within Warrior? Check! Insane removal with easy condition? Check!
It's literally a better version of Vilespine Slayer that Warrior can discover through Omega Assembly AND Dr. Boom's Hero Power. And for only 4 mana! 4 mana kill a minion! You could literally play this, killing an 8/8 or something, then Zilliax it and kill a 7 health health minion AND heal for 7 all on the same turn. And even without Zilliax the Omega Devastator gets Rush from Dr. Boom.
The Battlecry needs a better restriction than just 10 mana, which Control Warrior is pretty much always going to reach easily.
No issue with rogue as running weapon removal generally can deal with the Toggle Pick fairly consistently.
Token Druid, if not nerfed, is going to become the new odd paladin face roll deck for the next 12 months at least. Such a brain dead deck and kills so many potential builds because of the amount of removal you need to play (if you're lucky enough to like playing a class that can run 5+ board clears.)
As mentioned 40 minute warrior games every other game are the worst, and is going to put so many people off of playing. I'm not sure how they fix it though because at least 8 - 10 cards would need nerfing to stop this from happening. Warrior is just going to be broken for the next 12 months as long as Dr Boom hero card is in rotation.
The Forest's Aid - lol fuck deck building restrictions, put four copies of a card in your deck because we all underestimated how strong Twinspell would be
Unleash the Beast - just wait until turn 10 "summon at least 20/20 in stats and give them rush"
(have to put three here because they all are dumb for the same reason) Conjurer's Calling, Power of Creation, Khadgar - "Summon a billion/billion in stats for negative 50 thousand mana"
@KingCarnage Can you tell us what class you like to play? I don't see any issue with Archivist Elysiana if you can get to the point when she is played that probably mean you don't have a win condition yourself then complain the opponent is having a wincon, what?
The class I see regulary dying of fatigue nowadays is hunter because they rely so much on Zul'jin.
Everyone knows warrior control tools are busted right now, using her without warrior class doesn't feel that useful.
@KingCarnage Can you tell us what class you like to play? I don't see any issue with Archivist Elysiana if you can get to the point when she is played that probably mean you don't have a win condition yourself then complain the opponent is having a wincon, what?
The class I see regulary dying of fatigue nowadays is hunter because they rely so much on Zul'jin.
Everyone knows warrior control tools are busted right now, using her without warrior class doesn't feel that useful.
I play all classes but not much mage. Defining an extra arena draft of cards as a wincon sounds extremely lame which I've already expressed. This isn't Starcraft. A game isnt supposed to last over 20 minutes. Being able to dodge fatigue to the 40 turn limit is stupid and shouldnt be possible for any class to do. Don't like the idea of that coming up in my matches and dont like the idea of using it either. I play strategy/synergy decks to see how they work. I dont want randomass cards which for other classes not warrior could be absolutely opposite to whatever deck i was trying to play.
If I want to play arena, I know what button to click.
Played a game against Murloc Shaman as mage...turn one underbelly angler. Can’t remove til turn 3 so he only got 1 card. 4 full board wipes later and I’ve killed 4 anglers and then he drops another 1 before I concede. Card needs a rework.
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So the Pick is your pick.
--Alfi--
I can understand how Forest Aid is frustrating, a good nerf to me would be to just simply cut off the Twinspell keyword maybe? it's his kind of consistency that bother peoples the fact that with 2 cards you can make 4 boards ready to be buffed up. Cut off twinspell will drastically attenuate this effect
I understand why Underbelly Angler is amazing, but it's about the only card that makes shaman at least a bit viable this expansion. It's not like we see murloc shaman`s all over the adder. With the amount of removal a lot of the classes have, especially rogue+warrior, I don't see it as a big problem. May be in future expansions.
Rogues+druids+warriors are dominating. Leave this card alone for now. When we see rogues and warriors run with weapon removal`s, I think I know what the problem is.
Omega Devastator is the only one I really dislike.
4/5 for 4 mana? Check!
Mech tribe within Warrior? Check!
Insane removal with easy condition? Check!
It's literally a better version of Vilespine Slayer that Warrior can discover through Omega Assembly AND Dr. Boom's Hero Power. And for only 4 mana! 4 mana kill a minion! You could literally play this, killing an 8/8 or something, then Zilliax it and kill a 7 health health minion AND heal for 7 all on the same turn. And even without Zilliax the Omega Devastator gets Rush from Dr. Boom.
The Battlecry needs a better restriction than just 10 mana, which Control Warrior is pretty much always going to reach easily.
Was leeroy coldblood + faceless ever a thing?
In case this isn't rhetorical, it certainly was back when Leeroy cost 4 and Cold Blood cost 1.
Although Warlock did it better with Power Overwhelming.
No issue with rogue as running weapon removal generally can deal with the Toggle Pick fairly consistently.
Token Druid, if not nerfed, is going to become the new odd paladin face roll deck for the next 12 months at least. Such a brain dead deck and kills so many potential builds because of the amount of removal you need to play (if you're lucky enough to like playing a class that can run 5+ board clears.)
As mentioned 40 minute warrior games every other game are the worst, and is going to put so many people off of playing. I'm not sure how they fix it though because at least 8 - 10 cards would need nerfing to stop this from happening. Warrior is just going to be broken for the next 12 months as long as Dr Boom hero card is in rotation.
Kaladin's RoS Set Review
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Accurate.
Fun > Meta
I think nerfing raiding party should be enough, little nerf would make a big difference, just like flametongue totem being nerfed.
I like elementals and totems.
@KingCarnage Can you tell us what class you like to play? I don't see any issue with Archivist Elysiana if you can get to the point when she is played that probably mean you don't have a win condition yourself then complain the opponent is having a wincon, what?
The class I see regulary dying of fatigue nowadays is hunter because they rely so much on Zul'jin.
Everyone knows warrior control tools are busted right now, using her without warrior class doesn't feel that useful.
I play all classes but not much mage. Defining an extra arena draft of cards as a wincon sounds extremely lame which I've already expressed. This isn't Starcraft. A game isnt supposed to last over 20 minutes. Being able to dodge fatigue to the 40 turn limit is stupid and shouldnt be possible for any class to do. Don't like the idea of that coming up in my matches and dont like the idea of using it either. I play strategy/synergy decks to see how they work. I dont want randomass cards which for other classes not warrior could be absolutely opposite to whatever deck i was trying to play.
If I want to play arena, I know what button to click.
Fun > Meta
Played a game against Murloc Shaman as mage...turn one underbelly angler. Can’t remove til turn 3 so he only got 1 card. 4 full board wipes later and I’ve killed 4 anglers and then he drops another 1 before I concede. Card needs a rework.