Had lots of fun with several new decks already. I didnt play standard for two seasons and went from 13 to 5 with a hand full of different decks within the first three days.
I like this expansion verry much and rotation was a blessing for the game. It made me realize how bad overpowered Deathknight cards were.
Zul,Hagatha,Boom are still strong cards but theire not comparable to rexxar or jaina.
Also game between aggro/midrange/control seems pretty decent balanced. Since 3 turn taunts are gone aggro stands a chance but midragne can still beat it and control has a slight chance.
Game seems balanced atm for me.
Well, I am glad the DK's are gone. But Boom is no less value than either. In odd warrior-mid hunter matchups, Boom could outvalue Rexxar.
Hagatha has a requirement of you playing minions, and Zul'jin had a requirement of you playing spells. Boom has like none. Of course there are decks it will be better in, but he is way more versatile then both other hero cards. So, he made his way to one of the Tier 1 decks, and others, while they are played in various archetypes, are not as strong so far.
Don't want to sound like a snob, but it is garbage tbh, I expected more, Un'Goro and Witchwood was much better, this one already feels boring. Meeting same kind of 4-5 decks and thats all. Not much experimentation going on and there is not much room for it anyway.
You've been here since 2015. 4 years you've been doing this and you have nothing better to do than to comment on how you don't like playing or you're bored.
So tell us what deck you're playing. Bomb Warrior?
You're signature hasn't been updated since January, are you just showing off your originality in deck building skills?
You dumb or what? I came here to answer the thread question. Are you coming to the forums to provoke people and leave your stupid chit here?
Did not play a game of bomb warrior, experimenting with secret paladin, aggro overload shaman and combo dragon priest. Happy?
I'll update my signature when I reach high legend with original deck I created. Until then I'll keep this one, cause I am proud of it.
I'm hardly shocked at the ridiculous use of the polling data, although my favorite part is that even with coopting all the so-so's, you still can't reach much above 40%.
This is the kind of thing that leads people to write about rigged matchmaking.
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Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
wild just went down the drain thanks to vargoth, mass res and the mexican priest legendary, and it's still too early to implement willd bans, not nerfs, just straight bans, standard seems to be heading into a cyclic meta which means a healthy meta, i miss some AoEs tho,
Jesus how boring It is this expansion. Wild unplayable due to Big priest. Standard bored with only Token Druid and Bomb warrior. I really really hate it.
In my oppinion the game feels fresh. Yeah, we are all bored of all the Rogues out there, but there are a dozen of fun decks to play. Almost every class(Sorry Priest and Paladin) has at least one viable deck to play and it's fun. And it's second month into the expansion and still new decks emerge as very strong ones. Good expansion for sure! :)
yeah i would say so so experience the power level of rogue has influenced the meta a lot but i also really like the lackeys and i think the only nerf we need is on raiding party. Im still experimenting a month into the expansion and making progress with control warlock. and the single player content looks pretty fun
I feel like most of the time your decisions don't matter. You win or lose based on your opponent's class (rock, scissor, paper) and/or mulligan and first four draws. If my opponent gets the perfect start hand - what you can see in the first two/three turns, i just give up and play another round. I don't care about my rank anymore. Since it's just a random effect that makes you lose (huge win streaks, huge loss streaks) it has nothing to do with skill, so i'm not angry if I lose, its just luck. But also i'm not happy if I win, because I was just the lucky guy then. I can't believe people still play constructed and reach legend every season without getting fatigue.
I feel like most of the time your decisions don't matter. You win or lose based on your opponent's class (rock, scissor, paper) and/or mulligan and first four draws. If my opponent gets the perfect start hand - what you can see in the first two/three turns, i just give up and play another round. I don't care about my rank anymore. Since it's just a random effect that makes you lose (huge win streaks, huge loss streaks) it has nothing to do with skill, so i'm not angry if I lose, its just luck. But also i'm not happy if I win, because I was just the lucky guy then. I can't believe people still play constructed and reach legend every season without getting fatigue.
I am having a ton of fun with this expansion. I got really tired of too much control and OTK before and insta losses. This time around the game feels much more interactive and each game feels like a puzzle. I have to figure out how to maximize my resources while depleting my opponents. Even with matches as control warrior or against control warrior I have fun. I have played mech hunter, control warrior, tempo rogue, and lackey rogue and had fun. Now I want to craft temp mage to try out.
I really dont know whats wrong is with this expansion but i cant win single game.
Everyone and their mother is netdecking, so unless you always play tier 1 decks you need to be a good player and avoid misplaying if you want to stand a chance. A tier 1 deck will still win with a lot of misplays. This is the case for standard, and it's why I'm playing wild. There's a lot of netdecking, but there's a higher variety of decks and especially in the lower ranks you can make some fun decks with "off-meta" fun cards and still make it work.
To me, The new expansion is pretty Good. A good amount of decks are viable, and there are some fun decks like Battlecry Rogue, Ooze/muckmorpher Shaman & Portal Warlock. We also got the "revival" of the silence priest archetype in standard. AND new archetypes like ooze/muckmorpher shaman & Bomb warrior.
Big Warrior is also pretty fun, but i feel like warrior has so many board clears that warrior players can just "waste" board clears, generally without the other player being able to punish them for it.
As a (Burgle) Rogue player, i don't like that Rogue got so many Tempo/midrange cards to combo with the burgle rogue archetype, because it pushed the archetype from a more control-ish deck into a "mE SMOrc, FaCe iS tHe PlAcE" type of deck/archetype. Most likely because people pick waggle pick over Spectrall Cutlass (Despite it being the only rogue class card with lifesteal)
Despite all that, this expansion has been pretty good to me. Anyway, those were my thought on this expansion. Hyped for the solo content, from what i saw on the stream its WAY better then Rumbe Run, but we will see.
I really dont know whats wrong is with this expansion but i cant win single game.
Hmm, nothing new?
Had lots of fun with several new decks already. I didnt play standard for two seasons and went from 13 to 5 with a hand full of different decks within the first three days.
Well, I am glad the DK's are gone. But Boom is no less value than either. In odd warrior-mid hunter matchups, Boom could outvalue Rexxar.
Hagatha has a requirement of you playing minions, and Zul'jin had a requirement of you playing spells. Boom has like none. Of course there are decks it will be better in, but he is way more versatile then both other hero cards. So, he made his way to one of the Tier 1 decks, and others, while they are played in various archetypes, are not as strong so far.
It's OK still many things to be discovered but the thing I don't like is that games take too long to end... Too much value cards why blizz :/
You dumb or what? I came here to answer the thread question. Are you coming to the forums to provoke people and leave your stupid chit here?
Did not play a game of bomb warrior, experimenting with secret paladin, aggro overload shaman and combo dragon priest. Happy?
I'll update my signature when I reach high legend with original deck I created. Until then I'll keep this one, cause I am proud of it.
I'm hardly shocked at the ridiculous use of the polling data, although my favorite part is that even with coopting all the so-so's, you still can't reach much above 40%.
This is the kind of thing that leads people to write about rigged matchmaking.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
wild just went down the drain thanks to vargoth, mass res and the mexican priest legendary, and it's still too early to implement willd bans, not nerfs, just straight bans, standard seems to be heading into a cyclic meta which means a healthy meta, i miss some AoEs tho,
Its good, but wild big priest might be the new jade druid.
Its just horrible.
however its fun to play the other decks
i love the new expansion!!
The new Standard Meta feels so good.
And i wonder what kind of new reward system they're gonna introduce.
Nothing new in the game... except 150 cards and 3 times that many being moved out to Wild lmao
Jesus how boring It is this expansion. Wild unplayable due to Big priest. Standard bored with only Token Druid and Bomb warrior. I really really hate it.
In my oppinion the game feels fresh. Yeah, we are all bored of all the Rogues out there, but there are a dozen of fun decks to play. Almost every class(Sorry Priest and Paladin) has at least one viable deck to play and it's fun. And it's second month into the expansion and still new decks emerge as very strong ones. Good expansion for sure! :)
yeah i would say so so experience the power level of rogue has influenced the meta a lot but i also really like the lackeys and i think the only nerf we need is on raiding party. Im still experimenting a month into the expansion and making progress with control warlock. and the single player content looks pretty fun
I feel like most of the time your decisions don't matter. You win or lose based on your opponent's class (rock, scissor, paper) and/or mulligan and first four draws. If my opponent gets the perfect start hand - what you can see in the first two/three turns, i just give up and play another round. I don't care about my rank anymore. Since it's just a random effect that makes you lose (huge win streaks, huge loss streaks) it has nothing to do with skill, so i'm not angry if I lose, its just luck. But also i'm not happy if I win, because I was just the lucky guy then. I can't believe people still play constructed and reach legend every season without getting fatigue.
Dead but dreaming
Is this a copypasta ?
I am having a ton of fun with this expansion. I got really tired of too much control and OTK before and insta losses. This time around the game feels much more interactive and each game feels like a puzzle. I have to figure out how to maximize my resources while depleting my opponents. Even with matches as control warrior or against control warrior I have fun. I have played mech hunter, control warrior, tempo rogue, and lackey rogue and had fun. Now I want to craft temp mage to try out.
Everyone and their mother is netdecking, so unless you always play tier 1 decks you need to be a good player and avoid misplaying if you want to stand a chance. A tier 1 deck will still win with a lot of misplays. This is the case for standard, and it's why I'm playing wild. There's a lot of netdecking, but there's a higher variety of decks and especially in the lower ranks you can make some fun decks with "off-meta" fun cards and still make it work.
To me, The new expansion is pretty Good. A good amount of decks are viable, and there are some fun decks like Battlecry Rogue, Ooze/muckmorpher Shaman & Portal Warlock. We also got the "revival" of the silence priest archetype in standard. AND new archetypes like ooze/muckmorpher shaman & Bomb warrior.
Big Warrior is also pretty fun, but i feel like warrior has so many board clears that warrior players can just "waste" board clears, generally without the other player being able to punish them for it.
As a (Burgle) Rogue player, i don't like that Rogue got so many Tempo/midrange cards to combo with the burgle rogue archetype, because it pushed the archetype from a more control-ish deck into a "mE SMOrc, FaCe iS tHe PlAcE" type of deck/archetype. Most likely because people pick waggle pick over Spectrall Cutlass (Despite it being the only rogue class card with lifesteal)
Despite all that, this expansion has been pretty good to me. Anyway, those were my thought on this expansion. Hyped for the solo content, from what i saw on the stream its WAY better then Rumbe Run, but we will see.