Murloc Shaman is unstoppable if Scargil isn't dealt with, let alone if another is discovered or obtained from Murloc generation. Spell Damage Hunter can basically OTK anyone given the right draw. Midrange Hunter still annoyingly strong along with Nine Lives and Master's Call. Res Priest will be as hated as Big Priest for a good reason. Burgle Rogue and Bomb Warrior are both interesting decks.
I'm currently playing midrange hunter. hogsteed is a really good 2 drop. Unleash the beast is insane with zuljin, the game is much slower, so the deck can be greedier with 2 dire frenzy + 2 unleash + highmane, so a huge late game. 2 trackings + 2 master's call are more than enough for the draw, i never lack cards to play + zuljin who refills the hand, very good. It hasn't lost its power.
So far I really enjoyed rogue. The thief package is very nice (vendetta, burglar, etcetera). The lackeys and togwaggle in a pirate shell is fun and alright. Secret pally is pretty nice also, if you like a hit or miss kind of deck. With the lack of AoE spells swarm decks seem very effective. Murloc shaman, zoo, token druid all seem pretty strong, but only had them as opponents. Bomb warrior seems very strong, but is annoying to play against, dont know why exactly, but it is not fun, meh.
Secret pally works exactly as I was imagine it will work - strong aggro deck, using those secrets to make the life of the opponent hard and your minions a lot more sticky. Runs out of gas very fast, but usually by turn 5-6 your opponent is on 10hp with you having lethal on board probably. The only problem is if your opponent manages to clear the board in mid-late game - without Call to Arms and/or Divine Favor, it is really difficult to refill the board without much card draw. Of course, getting Hidden Wisdom from Desperate Measures is a really nice hand refill (especially with Rhyssa on board).
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EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Played a couple of games with each class and my biggest surprise was Mech Deathrattle Hunter (that list from Vicious Syndicate), the deck doesn't feel clunky at all and Zul'jin is pretty powerful to close games in this meta with no Death Knights
been playing all homebrews so my results may be skewed by bad deckbuilding
big shaman - this is the deck i've had success with. only lost one game to a highroll murloc shaman, so much big dudes. wow. this could be a t2ish deck depending on what kind of other decks are top tier.
token druid - only a couple games with this and i got trashed but my list is very unrefined. I just slapped a bunch of token cards in.
controly hand mage with kalecgos/khadgar - i was owning everybody expecpt priests who beat me every time. my list was really anti aggro though so I just had no answers for the weird shit the priests were doing. you have strong game against aggro but the lack of healing/jaina really and could get you finished by their burst in the late game.
I've mostly played MR/Control-ish Hunter in Standard and Murloc Shaman in Wild. Unleash the Beast has performed extremely well, although I only played 11 games with the deck. Odd Paladin was the best deck in Wild prior to release, and it received the best cards in the new set - five of seven games I played were against Odd P, and the Murlocs couldn't keep up. I suspect they will be quite good in Standard, however.