Maybe afew replacement for some decks but overall token druid on the rise nothing new, zoolock, maybe ressurect priest as far as I can think of silence priest might be meta viable that something new
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Most of the existing archetypes will be completely gutted, which is actually very exciting. This means that everybody has to construct completely new decks. Last rotation everybody just kept playing Cubelock. However, some archetypes that have been in the game since classic will likely still be very playable, such as Control Warrior, Miracle Rogue, Midrange Hunter and Zoolock.
and it will never change... what are you expecting ? Mill Hunter ? Healer Mage ?
Rollback Post to RevisionRollBack
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
Old archetypes always exist. Miracle Rogue, Zoo, Midhunter, Token Druid, Burn Mage will all exist just with slightly different cards and variations.
Exactly this. The archetypes existed and will continue to exist probably always, since that's how the developers designed the basic and classic sets and the hero powers of each class.
However, the synergies, the new additions to those archetypes and how dominant they are in the current state of the meta, changes with every expansion and more noticeable - with every standard rotation.
Rollback Post to RevisionRollBack
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
and it will never change... what are you expecting ? Mill Hunter ? Healer Mage ?
Looking at recent history only, Genn and Baku, Quests, DK, Spell hunter,etc.
Don't be dishonest. The game and the decks have changed. Blizzard have pushed new things in the past. So where does this "it has never changed and it will never change" come from ? Yeah, with RoS specifically, it will never change, I can only agree ;)
By the way healer Mage is literally Frostlich mage aka every mage throughout the year. And what is so dumb with mill hunter that it shouldn't exist?
Magic: The Gathering is over 25 years old. White still focuses on life gain and weenie minions with buffs, Blue still gets mill tools and cheap card draw and counter spells, Black still has the most efficient minion removal and discard tools along with zombies, etc., etc., etc.
Hearthstone has set up 9 classes with specific styles of play, so the idea that we're seeing new cards printed to support those styles is not remotely surprising. The interesting parts is how do these new pieces come, which pieces are better and which are worse, etc., and which of these old archetypes is strongest today.
and it will never change... what are you expecting ? Mill Hunter ? Healer Mage ?
Looking at recent history only, Genn and Baku, Quests, DK, Spell hunter,etc.
Don't be dishonest. The game and the decks have changed. Blizzard have pushed new things in the past. So where does this "it has never changed and it will never change" come from ? Yeah, with RoS specifically, it will never change, I can only agree ;)
By the way healer Mage is literally Frostlich mage aka every mage throughout the year. And what is so dumb with mill hunter that it shouldn't exist?
genn and baku didn't change archetypes. Odd warrior = control warrior, Evenlock = handlock, Odd Paladin = Dude Paladin, Odd Hunter = Face Hunter,
Quests just added exodia to the game which is already in like Frost Mage and other combo decks.
Frostlich is like Reno Mage with elementals and it is needed because of Ice Block Hof.
I'm saying it will never change because Classes have their characteristics and identity, When they try to add other mechanics to them we saw what happened to the game (aka Deathstalker Rexxar, those decks starts like an aggro and finishes like a control)
They said "we don't have so much neutral heals to the game, it can break the game's balance and it doesn't fit to class' identity" after Reno Jackson rotation, and then they added Kingsbane with Lifesteal for the Rogue, Frost Lich Jaina for mage etc.
When they try new things like this, some classes come to be unbalanced. Ok, it is fun to try new things, but "Around the class identity". Honestly, even i like to play and create ridiculous zombeasts, i don't want them to add a card like that to hunter. He has so oppressive cards already and when you add defensive cards to him, it has been so ridiculous to play against. Playing against an Aggro-Midrange-Control mixed deck isn't funny.
So, for example, I'm glad about that they try to add Restoration Druid to the game. It fits the identity of Druid and also a new thing, Like Heal for Paladin.
You can't say that they are not trying btw. But it is already limited by game itself. There could be only 4 archetypes, Control, Combo, Tempo(Aggro is also in here) and Midrange. Even 3 because you can add Midrange in Tempo. So There are only 3 archetypes in this card game. You can't add it because of mechanics of the game.
Rollback Post to RevisionRollBack
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
To post a comment, please login or register a new account.
Maybe afew replacement for some decks but overall token druid on the rise nothing new, zoolock, maybe ressurect priest as far as I can think of silence priest might be meta viable that something new
The expansion hasn't been released yet, what are you talking about?
Edit: typo
Hi when can we open our new packs
We shall see...
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Most of the existing archetypes will be completely gutted, which is actually very exciting. This means that everybody has to construct completely new decks. Last rotation everybody just kept playing Cubelock. However, some archetypes that have been in the game since classic will likely still be very playable, such as Control Warrior, Miracle Rogue, Midrange Hunter and Zoolock.
You need the expansion release to see that they are pushing old archetypes ? Just read the new cards.
Silence priest : old
Resurrect priest : old
Mech/Deathrattle hunter : old
Face hunter : old
Token druid : old
Resto druid : new
Secret paladin : old
Dragon paladin : old but actually needed
Burglar rogue : old
Espionage rogue : old
Murloc Shaman : old
Shudderwock shaman : old
Zoolock : old
Handlock : old
Big warrior : old but actually needed
Bomb warrior : new
This is what the op is talking about.
hearthstone never changed.
its 2019 and there are zoolocks
handlocks
token druids
midrange hunters
control warriors
and it will never change... what are you expecting ? Mill Hunter ? Healer Mage ?
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
Old archetypes always exist. Miracle Rogue, Zoo, Midhunter, Token Druid, Burn Mage will all exist just with slightly different cards and variations.
Exactly this. The archetypes existed and will continue to exist probably always, since that's how the developers designed the basic and classic sets and the hero powers of each class.
However, the synergies, the new additions to those archetypes and how dominant they are in the current state of the meta, changes with every expansion and more noticeable - with every standard rotation.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Looking at recent history only, Genn and Baku, Quests, DK, Spell hunter,etc.
Don't be dishonest. The game and the decks have changed. Blizzard have pushed new things in the past. So where does this "it has never changed and it will never change" come from ? Yeah, with RoS specifically, it will never change, I can only agree ;)
By the way healer Mage is literally Frostlich mage aka every mage throughout the year. And what is so dumb with mill hunter that it shouldn't exist?
Magic: The Gathering is over 25 years old. White still focuses on life gain and weenie minions with buffs, Blue still gets mill tools and cheap card draw and counter spells, Black still has the most efficient minion removal and discard tools along with zombies, etc., etc., etc.
Hearthstone has set up 9 classes with specific styles of play, so the idea that we're seeing new cards printed to support those styles is not remotely surprising. The interesting parts is how do these new pieces come, which pieces are better and which are worse, etc., and which of these old archetypes is strongest today.
genn and baku didn't change archetypes. Odd warrior = control warrior, Evenlock = handlock, Odd Paladin = Dude Paladin, Odd Hunter = Face Hunter,
Quests just added exodia to the game which is already in like Frost Mage and other combo decks.
Frostlich is like Reno Mage with elementals and it is needed because of Ice Block Hof.
I'm saying it will never change because Classes have their characteristics and identity, When they try to add other mechanics to them we saw what happened to the game (aka Deathstalker Rexxar, those decks starts like an aggro and finishes like a control)
They said "we don't have so much neutral heals to the game, it can break the game's balance and it doesn't fit to class' identity" after Reno Jackson rotation, and then they added Kingsbane with Lifesteal for the Rogue, Frost Lich Jaina for mage etc.
When they try new things like this, some classes come to be unbalanced. Ok, it is fun to try new things, but "Around the class identity". Honestly, even i like to play and create ridiculous zombeasts, i don't want them to add a card like that to hunter. He has so oppressive cards already and when you add defensive cards to him, it has been so ridiculous to play against. Playing against an Aggro-Midrange-Control mixed deck isn't funny.
So, for example, I'm glad about that they try to add Restoration Druid to the game. It fits the identity of Druid and also a new thing, Like Heal for Paladin.
You can't say that they are not trying btw. But it is already limited by game itself. There could be only 4 archetypes, Control, Combo, Tempo(Aggro is also in here) and Midrange. Even 3 because you can add Midrange in Tempo. So There are only 3 archetypes in this card game. You can't add it because of mechanics of the game.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!