They nerfed it at the last second and changed it to a very, very bad, boring armor card.
They should have changed it to "Summon 1 1/1 Shockbot." (Upgrades up to 7 Shockbots.)
Shockbot: 1/1/1, At end of turn deal 1 damage to all other minions. (So multiple shockbots always kill each other off.)
This would have been really flexible. Fully upgraded it's a 7 damage board clear. But it has all kind of uses with Warrior minions that you want to ping, like Frothing Berserker and Eternium Rover.
Scenarios:
Empty board. Play fully upgraded scheme: 7 dmg board clear.
Empty board. Play Eternium Rover. Magnetize Bronze Gatekeeper to it. Play scheme upgraded to at least 6: 6 dmg board clear. Gain 12 armor. Rover lives as a 2/2.
Full health Frothing Berserker that can attack on board (I know, I know) plus three or less other friendly minions and however many enemy minions. Play scheme upgraded to 3. Buff Berserker a ton and attack face with him. (Also with this you could put Snapjaw Shellfighter next to Berserker, both to keep him alive so he can attack and to allow you to play more shockbots without killing the Berserker.)
Same thing but with Blackhowl Gunspire (played the turn before).
And of course the obvious synergies with Acolyte and Armorsmith.
I know this just seems like a better Warpath, but Warpath is much better if you topdeck it late. This would also be limited by space on the board, so if you've got 5 on board a fully upgraded scheme is only summoning 2 shockbots.
This looks like a blend of Rafaam and Hagatha's schemes. Yes it has a few synergies that would distinguish it from them but it is probably too similar.
I too suspect Boom's scheme got changed at the eleventh hour, but it is possible it is overcosted because of major synergy further down the line. After all, some cards have been called dreadful during their own expansion but been important parts of the meta later on (e.g. Leeching Poison), so I am always reluctant to write off cards until they rotate out.
It should've on been detonate 1 bomb in the opponents deck, upgrade each turn. Pretty sure that's what it was supposed be but maybe it was too a OP OTK.
Yeah the flavor text is the confusing part. I get the last minute change and not having time to playtest, hence turning the card into unplayable shit in order to play it safe. But not having time to change the flavor text? But maybe they tried and couldn't come up with anything that seemed both related to the art and to what the card does (nigh impossible), so they just left it unchanged.
The cost and artwork of the scheme leads me to believe it was something completely different that they decided to kill during playtesting. Personally, I think it may have been something like "Summon 1 Boom Bot. Upgrades each turn" and they nuked it when they saw what happens when boom bots can rush.
It's kinda obvious it was nerfed last second and wasn't even tweaked to the right mana cost.
3 mana means it's kinda playable in the middle of the game, I think they wanted to make sure this card is only ever played as a fatigue counter, instead of regular armor generation that would end up in most warrior decks by default.
I agree this is most likely a last second Nerf, but "last second" probably means weeks ago, I'm sure they tweaked it right, if the intent is as I imagine, purely a tech card.
They nerfed it at the last second and changed it to a very, very bad, boring armor card.
They should have changed it to "Summon 1 1/1 Shockbot." (Upgrades up to 7 Shockbots.)
Shockbot: 1/1/1, At end of turn deal 1 damage to all other minions. (So multiple shockbots always kill each other off.)
This would have been really flexible. Fully upgraded it's a 7 damage board clear. But it has all kind of uses with Warrior minions that you want to ping, like Frothing Berserker and Eternium Rover.
Scenarios:
Empty board. Play fully upgraded scheme: 7 dmg board clear.
Empty board. Play Eternium Rover. Magnetize Bronze Gatekeeper to it. Play scheme upgraded to at least 6: 6 dmg board clear. Gain 12 armor. Rover lives as a 2/2.
Full health Frothing Berserker that can attack on board (I know, I know) plus three or less other friendly minions and however many enemy minions. Play scheme upgraded to 3. Buff Berserker a ton and attack face with him. (Also with this you could put Snapjaw Shellfighter next to Berserker, both to keep him alive so he can attack and to allow you to play more shockbots without killing the Berserker.)
Same thing but with Blackhowl Gunspire (played the turn before).
And of course the obvious synergies with Acolyte and Armorsmith.
I know this just seems like a better Warpath, but Warpath is much better if you topdeck it late. This would also be limited by space on the board, so if you've got 5 on board a fully upgraded scheme is only summoning 2 shockbots.
There are so few upgrading cards in this set, I wouldn't be surprised if we get new ones later in the year.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
It's kinda obvious it was nerfed last second and wasn't even tweaked to the right mana cost.
This looks like a blend of Rafaam and Hagatha's schemes. Yes it has a few synergies that would distinguish it from them but it is probably too similar.
I too suspect Boom's scheme got changed at the eleventh hour, but it is possible it is overcosted because of major synergy further down the line. After all, some cards have been called dreadful during their own expansion but been important parts of the meta later on (e.g. Leeching Poison), so I am always reluctant to write off cards until they rotate out.
The idea that it read changed at the last minute is also suggested by the flavor text:
Of course, if that really was the case then writing one new line of flavor text should be trivial.
It should've on been detonate 1 bomb in the opponents deck, upgrade each turn. Pretty sure that's what it was supposed be but maybe it was too a OP OTK.
Yeah the flavor text is the confusing part. I get the last minute change and not having time to playtest, hence turning the card into unplayable shit in order to play it safe. But not having time to change the flavor text? But maybe they tried and couldn't come up with anything that seemed both related to the art and to what the card does (nigh impossible), so they just left it unchanged.
The cost and artwork of the scheme leads me to believe it was something completely different that they decided to kill during playtesting. Personally, I think it may have been something like "Summon 1 Boom Bot. Upgrades each turn" and they nuked it when they saw what happens when boom bots can rush.
I imagine it was "Shuffle a bomb into your opponent's deck", since Blasmaster Boom synergizes with bombs and there's so few bomb cards
3 mana means it's kinda playable in the middle of the game, I think they wanted to make sure this card is only ever played as a fatigue counter, instead of regular armor generation that would end up in most warrior decks by default.
I agree this is most likely a last second Nerf, but "last second" probably means weeks ago, I'm sure they tweaked it right, if the intent is as I imagine, purely a tech card.
I was thinking the same thing.