Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
This expansion will indeed be an aggro expansion till Myra's gets nerfed because Nomi rogue will win on turn 7 with a board full of 6/6s that control often can't deal with. There's enough board clears out for control to deal with aggro after Nomi rogue is nerfed. I can also see silence priest and handlock make a comeback thanks to 4/5 and 5/6 ancient watchers which can be silenced/taunted.
yeah but you have to draw both nomi and myras by turn 7 and myras on curve is a 5 mana do nothing
There is a tool that is ALWAYS available: play on Tempo.
Aggro decks tend to burnout quickly. If you build a deck with some decent synergies, and maybe some efficient card draw, you can outsteam them with power-turns.
Not always maybe, but consistently enough.
It's too easy to hate Aggro and demand a new Mass Hysteria every expansion...
You guys have just been spoiled by the stupid amount of board clears in recent times.
Take shaman. It still has both Hagatha, and Hagathas scheme. Lightning storm is still around for early on. Beakered lightening or whatever it's called as well. Shudderwock to repeat Hagathas clear.
Mage still has it's classics in blizzard and flamestrike, as well as the powerful shooting stars and arcane explosion.
Warrior has the flexible warpath, brawl, supercolider and sulthraze, plus the best single minion clearing options.
Paladin has been hit hard, but can still use consecrate, equality/pyro/ and shrink ray.
Warlock still has clears at 1 Mana, 4 Mana, 7 Mana, and 8 Mana. It is hardly going to miss defile.
Druid never has board clear except swipe and Starfall which they always had. Rogue has the same classics in fan of knives and vanish it always had.
Priest has lost a lot of board clear no question.
In short I think people are used to playing this stupid version of hearthstone where they basically do nothing. They either hero power, play a neutral taunt, or skip their turn altogether. Eventually things start looking dangerous and they just wipe the board and start over. Around turn 8 or 9 they take their first real turn. Forget whether you like aggro or control, that's a really boring way to play. It has also led to the crazy rize in combo decks. Combo decks should feel fun, but they feel like solitaire because all the other player is doing is wiping the board.
I think the result is going to be that the rotation forces control decks and combo decks to include another 4-6 cards aimed at survival. Maybe your goal is to win on turn 16, but you can't just skip turn one, skip turn two, drop a tar creeper turn three, armor upor heal on turn four and pass, and then wipe the board turn five. Maybe instead you have to include a few 1 and 2 drops that lower the overall value of your deck or slow your combo down, but they ensure you actually survive.
The worst example of this has been control mage. The deck has varied, but usually runs two dragons fury, blizzard, meteor, and flamestrike. That is eight extremely powerful board clears. All mage needs to do is get to turn five and aggro is basically done. So I've got 4 rounds as an aggro player, and I also have to deal with tar creeper on turn 3 and probably two pings on my minions. Almost as bad was odd warrior. The only way to give aggro decks a fighting chance was stupid stupid things like odd paladin and odd rogue.
Maybe I'll be wrong, but I've been saying for months too much aoe is killing the balance. I'm glad blizzard agrees.
Dude, im a control-only player (played mostly Odd warrior and Big spell mage to legend) but i cannot disagree with all you said. That's a fair point.
Also, since im scared about Rogue shenanigans that destroy control with more value, i am happy if aggros are there to keep those at bay.
Blizzard's bias for aggro is pretty damn annoying. I hope they print anti-agro neutral cards that are worth putting in my deck. I understand to an extent why they don't like to make good control cards, because ftp players often resort to agro as they don't have the dust to compete in the late game. Therefore to harm agro would mean to harm a significant portion of the community. But if hearthstone fixed the dust system, the gold system, the matchmaking, and stopped doing this take turns "balancing" act they preform with all their dying games, this compromise wouldn't have to be made in the first place.
Yeah not happening, guess I'll go play the cesspool that is wild. Jesus Christ.
Unless everyone is supposed to play crystallizer now there are in fact several classes with no/ average one drops, which is a slight issue. Quite a signifant number of good 2 drops have conditions attached to them as well, so its not quite as easy as just 'going for tempó' when all the murloc shaman/ zoolock cares about is smacking you, but not getting the shield/ card on your gargoyle or doctor just means you are still behind anyway, but also lost resources/ more health.
Yeah murloc, aggro shaman and secret paladin decks made me stop playing midrange and go full on control. The board clears in hearthstone aren't nearly as efficient as the minions whose intended playstyle is SUPPOSED to be weak against board clears. Blizzard can fuck off with that.
Yeah I'd rather concede against every aggro player I meet because blizzard decided not to print good board clears than seriously play a single match with an outcome 90% reliant on draw RNG. Hearthstone in it's current state is an affront to card games everywhere.
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There are enough strong defensive decks there too like Renolock or Cubelock for example. Aggro is good in Wild - but no way near broken!
yeah but you have to draw both nomi and myras by turn 7 and myras on curve is a 5 mana do nothing
There is a tool that is ALWAYS available: play on Tempo.
Aggro decks tend to burnout quickly. If you build a deck with some decent synergies, and maybe some efficient card draw, you can outsteam them with power-turns.
Not always maybe, but consistently enough.
It's too easy to hate Aggro and demand a new Mass Hysteria every expansion...
Dude, im a control-only player (played mostly Odd warrior and Big spell mage to legend) but i cannot disagree with all you said. That's a fair point.
Also, since im scared about Rogue shenanigans that destroy control with more value, i am happy if aggros are there to keep those at bay.
Tunnel Blaster is too slow, I'd play good old Abomination instead.
The pleasure is mine.
The concede button is my favorite tool against aggro, but no seriously it is.
Blizzard's bias for aggro is pretty damn annoying. I hope they print anti-agro neutral cards that are worth putting in my deck. I understand to an extent why they don't like to make good control cards, because ftp players often resort to agro as they don't have the dust to compete in the late game. Therefore to harm agro would mean to harm a significant portion of the community. But if hearthstone fixed the dust system, the gold system, the matchmaking, and stopped doing this take turns "balancing" act they preform with all their dying games, this compromise wouldn't have to be made in the first place.
Yeah not happening, guess I'll go play the cesspool that is wild. Jesus Christ.
Unless everyone is supposed to play crystallizer now there are in fact several classes with no/ average one drops, which is a slight issue. Quite a signifant number of good 2 drops have conditions attached to them as well, so its not quite as easy as just 'going for tempó' when all the murloc shaman/ zoolock cares about is smacking you, but not getting the shield/ card on your gargoyle or doctor just means you are still behind anyway, but also lost resources/ more health.
Fuck murloc decks, fuck these shamans just summoning murlocs and having a full hand after all.
Yeah murloc, aggro shaman and secret paladin decks made me stop playing midrange and go full on control. The board clears in hearthstone aren't nearly as efficient as the minions whose intended playstyle is SUPPOSED to be weak against board clears. Blizzard can fuck off with that.
Yeah I'd rather concede against every aggro player I meet because blizzard decided not to print good board clears than seriously play a single match with an outcome 90% reliant on draw RNG. Hearthstone in it's current state is an affront to card games everywhere.