Aggro mid Range Decks become a lot stronger cause These lackeys can help situational. There arent Great early Taunts anymore and some boardclears be gone. So the only classes that are Able to Play Late and control are Warrior and Pala imo. Maybe priest but it seems to Slow atm imo. Not Sure of warlock is consistant enough. Warrior will rise when Aggro turns into more Midrange. Burn shaman can maybe be okay
druid potentually Sucks this set cause there is to Less Heal to push this archtype set
Imo rogue pala and zoolock will make the First steps into higher Tier Decks. Along to midrange hunter who Looks still the same cause rastakhan push lousing rexxar shouldnt be that Hard in Aggro Meta he was more Important against late Game Decks for infinit pressure
Cant say anything about mage. Maybe there will be an okay Deck but defently no Tier 1.
Sound interesting... not sure about hunter without rexxar... it just looses so much steam and pressure. Also trading for Board will be more punishing without infinite minions..
Imo it will be good and a bit fresh. Many just mad about otk/combo decks that they just called.... Uninteractive. I dont think so, but yes maybe those archetypes have to play more value. Yeah the first time aggro will shine but only because everybody will testing the possible new moves. I think midrange will shine in long terms. And i hope there will be fresh stuffs, new combos to sweeten the game play. And i hope we can build allrounder decks too, or 2-3 win condition decks, to make decisions while inmatch. But this Last is my personal desire only 😊
I think you're gonna see a lot of token druid and bomb warrior day one. I Think Jepetto Joybuzz will see a lot of play in some more high roll style combo decks at first, particularly Malygos Druid but it's hard to say how effective combo decks in general will be with the dirty rat mechanics being brought back. These mechanics are going to allow for more greedy control decks most likely. As a control / combo deck player I'm actually worried the meta is going to be too slow. Dirty rat was fine because your opponent had to be holding the combo piece, but now just pulling it from the deck takes the tactics out of the card and almost makes it a 4 mana beat any combo deck in certain situations. That aside I'm looking forward to seeing of things like Gonk Druid are able to be more competitive and I'm also looking forward to seeing what kind shenanigans I can pull off with Mage
but like before, All players will refuse to theorycraft their own decks and will netdeck 5-10 decks and always will play with those ridiculous decks.
What they don't understand is, if more people try to theorycraft, there will be more viable decks. 3-4 months is too short for theorycrafting with all of the posibilites and testing them. Ok Netdecking has some advantages but it is blocking the game.
You can see that with your own eyes. With all of the new expansions, first season is a mixed season that we can see almost all of the cards in ladder, in 2nd season new decks appear and meta became consistent. in 3rd season, new decks appear and 2nd season's decks also stay in meta. at last season before new expac, Everyone remembers old cards and try to win/enjoy with the cards which will go wild while all of the 1st,2nd,3rd seasons' decks stay in meta.
Meta-decks even change week-by-week because someone still tries to build new decks. If more people tries, there will be more decks but Ladder-grinders with their netdecks blocks this process so hard.
So, Nothing original as I say above. 5-10 decks will be in the meta (whatever they are, Control Warrior, Tempo Mage, Zoolock etc. It doesn't matter. The point here is "same 5-10" decks.)
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
hearthston will die and thats going to be the meta for as long as activision holds servers up which won't be too long cause their craving for money is stronger then their desire to please hearthstones playerbase.
- Priest is going to be the best class in the game with a Wall/Rez Archetype
- Control Shaman will be good
- Warlock will be the worst class in the game
- Heal Druid will not be an aggro archetype, but a supplement to combo
- Hecklebot and Unseen Saboteur aren't going to be as disruptive as people think, people will still play combo
How is priest going to be good with wall? It loses its two best rez cards: Spellstone and Eternal Servitute. AND it looses scream. Sure Mass Ressurection helps, but its a 9 mana spell. Aggro will be able to swarm it too quickly to get to a 9 mana spell.
I think it looks like it will be more aggressive-to-midrange-y. But there are some legitimate control options available.
Druid got some decent token tools. (Not a believer in the heal aspect of things outside of some control-breaker shenanigans.)
Hunter looks like it got enough to maintain midrange as being a good deck. (The heavier spell-based stuff doesn't interest me much.)
Mage gets some really interesting tools that strike me as very old school tempo mage style. (It got some control tools that aren't really very inspiring at the moment.)
I don't really know what paladin is going to do. It's kind of boned. Dragon stuff is there, but it doesn't feel powerful yet. Kangor's exists, which is hella helpful. But I wonder how effective that deck can be without Cube. Control paladin is definitely there, and it is still definitely going to struggle with a win condition.
Priest is all over the place, but it got powerful cards. Usually, powerful cards is all priest needs, and it figures the rest out on it's own.
Rogue got some great aggro tools. It also got some great control tools. I'm not a believer in something like control rogue on ladder, but there's plenty to work with.
Shaman looks like it might become a premier control class, but it also got some good aggro.
Warlock feels iffy to me. Luckily, zoo will always be zoo. And you can usually count on it to be decent.
Warrior is going to be juuuuust fine. I would say it was among the best classes going into the set, and I think it got some of the best cards. I wouldn't be surprised if there were 3 or 4 different T1/T2 warrior decks.
So what you guys think? What will be strong, fun or lame after Rotation?
It will be an aggro rogue meta and within a week everyone will be complaining about how stale it is
I think its going To be zoo aggro, mid range and control value decks
Beware of mech paly. i believe mechs are going to be insanly strong
If you have a deck idea might as well go full ham on it.
Palladin and Rogue OP
Aggro mid Range Decks become a lot stronger cause These lackeys can help situational. There arent Great early Taunts anymore and some boardclears be gone. So the only classes that are Able to Play Late and control are Warrior and Pala imo. Maybe priest but it seems to Slow atm imo. Not Sure of warlock is consistant enough. Warrior will rise when Aggro turns into more Midrange. Burn shaman can maybe be okay
druid potentually Sucks this set cause there is to Less Heal to push this archtype set
Imo rogue pala and zoolock will make the First steps into higher Tier Decks. Along to midrange hunter who Looks still the same cause rastakhan push lousing rexxar shouldnt be that Hard in Aggro Meta he was more Important against late Game Decks for infinit pressure
Cant say anything about mage. Maybe there will be an okay Deck but defently no Tier 1.
Sound interesting... not sure about hunter without rexxar... it just looses so much steam and pressure. Also trading for Board will be more punishing without infinite minions..
depends on the agressive decks. However, if its going to be a control meta bomb warrior is going to dominate imo.
Nobody say mage? We are in the town of mages, and mage will be tier 1 this expansion for sure.
Unexpected.
Imo it will be good and a bit fresh. Many just mad about otk/combo decks that they just called.... Uninteractive. I dont think so, but yes maybe those archetypes have to play more value. Yeah the first time aggro will shine but only because everybody will testing the possible new moves. I think midrange will shine in long terms. And i hope there will be fresh stuffs, new combos to sweeten the game play. And i hope we can build allrounder decks too, or 2-3 win condition decks, to make decisions while inmatch. But this Last is my personal desire only 😊
Any theorycrafts for shaman? Need wins with shaman, rogue & paladin for golden icons and shaman is the one that worries me most.
- Priest is going to be the best class in the game with a Wall/Rez Archetype
- Control Shaman will be good
- Warlock will be the worst class in the game
- Heal Druid will not be an aggro archetype, but a supplement to combo
- Hecklebot and Unseen Saboteur aren't going to be as disruptive as people think, people will still play combo
I think you're gonna see a lot of token druid and bomb warrior day one. I Think Jepetto Joybuzz will see a lot of play in some more high roll style combo decks at first, particularly Malygos Druid but it's hard to say how effective combo decks in general will be with the dirty rat mechanics being brought back. These mechanics are going to allow for more greedy control decks most likely. As a control / combo deck player I'm actually worried the meta is going to be too slow. Dirty rat was fine because your opponent had to be holding the combo piece, but now just pulling it from the deck takes the tactics out of the card and almost makes it a 4 mana beat any combo deck in certain situations. That aside I'm looking forward to seeing of things like Gonk Druid are able to be more competitive and I'm also looking forward to seeing what kind shenanigans I can pull off with Mage
I think it will be the best or the worst.
but like before, All players will refuse to theorycraft their own decks and will netdeck 5-10 decks and always will play with those ridiculous decks.
What they don't understand is, if more people try to theorycraft, there will be more viable decks. 3-4 months is too short for theorycrafting with all of the posibilites and testing them. Ok Netdecking has some advantages but it is blocking the game.
You can see that with your own eyes. With all of the new expansions, first season is a mixed season that we can see almost all of the cards in ladder, in 2nd season new decks appear and meta became consistent. in 3rd season, new decks appear and 2nd season's decks also stay in meta. at last season before new expac, Everyone remembers old cards and try to win/enjoy with the cards which will go wild while all of the 1st,2nd,3rd seasons' decks stay in meta.
Meta-decks even change week-by-week because someone still tries to build new decks. If more people tries, there will be more decks but Ladder-grinders with their netdecks blocks this process so hard.
So, Nothing original as I say above. 5-10 decks will be in the meta (whatever they are, Control Warrior, Tempo Mage, Zoolock etc. It doesn't matter. The point here is "same 5-10" decks.)
That's why I think Team 5 tried to prevent Mirror Matches' boreness with cards like Archivist Elysiana, Arch-Villain Rafaam, Hench-Clan Burglar etc.
That's why There are more meme legendaries in all sets. Boredom of the Ladder. That's the real thing.
Nothing original.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
hearthston will die and thats going to be the meta for as long as activision holds servers up which won't be too long cause their craving for money is stronger then their desire to please hearthstones playerbase.
Yeah I thought that too until they released Archivist Elysiana which I'm sure every control deck will run, quite possibly along with Hakkar.
How is priest going to be good with wall? It loses its two best rez cards: Spellstone and Eternal Servitute. AND it looses scream. Sure Mass Ressurection helps, but its a 9 mana spell. Aggro will be able to swarm it too quickly to get to a 9 mana spell.
I have this weird feeling that warrior will be top tier in many archetypes
I think it looks like it will be more aggressive-to-midrange-y. But there are some legitimate control options available.
Druid got some decent token tools.
(Not a believer in the heal aspect of things outside of some control-breaker shenanigans.)
Hunter looks like it got enough to maintain midrange as being a good deck.
(The heavier spell-based stuff doesn't interest me much.)
Mage gets some really interesting tools that strike me as very old school tempo mage style.
(It got some control tools that aren't really very inspiring at the moment.)
I don't really know what paladin is going to do. It's kind of boned. Dragon stuff is there, but it doesn't feel powerful yet. Kangor's exists, which is hella helpful. But I wonder how effective that deck can be without Cube. Control paladin is definitely there, and it is still definitely going to struggle with a win condition.
Priest is all over the place, but it got powerful cards. Usually, powerful cards is all priest needs, and it figures the rest out on it's own.
Rogue got some great aggro tools.
It also got some great control tools. I'm not a believer in something like control rogue on ladder, but there's plenty to work with.
Shaman looks like it might become a premier control class, but it also got some good aggro.
Warlock feels iffy to me. Luckily, zoo will always be zoo. And you can usually count on it to be decent.
Warrior is going to be juuuuust fine. I would say it was among the best classes going into the set, and I think it got some of the best cards. I wouldn't be surprised if there were 3 or 4 different T1/T2 warrior decks.
According to forums it will be the worst one.