before reveals i was considering crafting again Elise Starseeker to play control warlock with Hakkar. now i can just use Raffam. i like the callback cards. the only thing that is a problem is that its only 1 / villain class.
Is it just me or the new expansion is just making cards to redress, keep the current decks/meta alive and not really great possibilities of a new meta, deck creation and creativity?
Yeah let's just forget for a fact that Baku and Genn are being hall of famed, and all the strong Year of the Mammoth cards are being rotated.
custom hearthstone cards are lightyears ahead of these boring ass recycled cards
I think we can make our own card game, ask wailor, lathy and co to help design cards! I mean I love anniversary seasons in Kamen Rider but cardgames? If they want to impress, they better also give us more new mechanics and keywords
Uncreative is the wrong word.Rise of Shadows isn't uncreative or lazy or a rehash. Twinspell, Lackeys, and schemes are new.
But something is missing to make people feel this way.
And that is the WOW factor. Shine. Pizazz. ROS does notnany thing that compares to Old gods or Legendary Quests of other opener expansions.
Rise of Shadows lacks a new array of new build around decks.
The WOW factor is exactly what makes this game unplayable. Look at the disaster created by quests and DK heroes. The result has been a total class unbalance
I don't care much about class disbalance and never will... but overly powerful WOW legendaries were annoying for another reason.
If you play control mage mirror it often came to "whoever will get frostlich jaina first will have a huge advantage) Same with warlock vs warlock (I have Guldan, you don't. I won) The worst offender of that is Kaleseth
WOW cards are good to persuade Timmys to buy packs, they are bad for the competitive side of the game making draw RNG far too important.
The new keywords are admittedly lackluster. Twinspell is basically a reworked Echo, and lackeys are a different take on spare parts. This is all pretty bland.
Honestly, I think they are just scared about introducing new stuff in the game. Probably they are focusing mostly in making the game balanced instead of fun, or fresh. I feel a bit part of this process, the community histeria is real.
Also, Hearthstone has faced many changes through the last year that influenced his economy aswell.
They are trying to going forward, keeping an eye on what positive the past brought.
I don't think the new mechanics are that great, just solid. Twinspell seems like a cool effect even if it's not that exciting. However I do think the normal card design of cards looks really cool. The paladin dragon cards look cool, bomb warrior stuff looks cool, the two shaman dudes revealed today look super nice, hunter legendaries look cool, i'm seeing a lot of things that can be neat to play.
Also keep in mind that a lot of year of the raven stuff is going to actually shine now. Magnetic might actually be a relevant keyword outside of niche situations like the two mechs in DR hunter and odd warrior. It's actually a strong mechanic when tempo matters and there isn't insane "i play da jaina now i win" or "check out all these voidlords" kinds of lategame. Some of the echo cards might actually see play, and maybe even some of the shrines/Loas. Sure, it's not new stuff but it will feel fresh because it might be powerful for the first time.
I am sorry that you feel that way OP, but so far I actually love the cards in this expansion. I find that a lot of the cards are decent and I cannot wait to try them out. I have been impressed so far.
I can't help but feel that with this being the 5th anniversary, all these call-backs to previous expansions / old cards are intentionally trying to celebrate 5 years of Hearthstone.
Personally, I'm hyped for a story arc that encompasses the entire year.. perhaps spell stones, DK's, legendary weapons and quests has just left people jaded and that by stripping it all back to a simpler play-set, we can actually start to see some new and exciting archtypes emerge. Either that or more Maly and Mecha'thun.. but I guess we'll see.
Is it just me or the new expansion is just making cards to redress, keep the current decks/meta alive and not really great possibilities of a new meta, deck creation and creativity?
There is only so much they can do to make the game feel different. You will probably see aggro, tempo, control, mid-range, and combo decks in the new meta. There will probably be some tech, some removal, some buffs, etc...
The new king is the same as the old king and it will likely remain this way until the game is no longer played.
Seems like you are given a chocolate chip cookie one week, next week you get a vanilla wafer and you are sad because you can't drive your cookie to Mars. It's a cookie. There is only so much change that can take place to a cookie.
If I could ask the developers one thing, I'd request that of the top 6 decks you have a representative of one each of aggro, tempo, control, mid-range, and combo.
That way if you like to play control, there is at least one top 6 deck. If you like Aggro same. If you like Combo, there is something for you. I dislike when 4 of the top 6 decks are all aggro/tempo.
yeah not impressed either. twinspell doesnt seem creative at all, schemes are just pretty much the boom mechanic renamed. lackeys are just discover with a new set of minions you cant actually put in your deck, most likely vanilla statted shitters or something similar to all the parts and other crap theyve put in the game 23x times now.
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Check out my decks & feel free to make suggestions!
Uncreative is the wrong word.Rise of Shadows isn't uncreative or lazy or a rehash. Twinspell, Lackeys, and schemes are new.
But something is missing to make people feel this way.
And that is the WOW factor. Shine. Pizazz. ROS does notnany thing that compares to Old gods or Legendary Quests of other opener expansions.
Rise of Shadows lacks a new array of new build around decks.
The WOW factor is exactly what makes this game unplayable. Look at the disaster created by quests and DK heroes. The result has been a total class unbalance
I don't care much about class disbalance and never will... but overly powerful WOW legendaries were annoying for another reason.
If you play control mage mirror it often came to "whoever will get frostlich jaina first will have a huge advantage) Same with warlock vs warlock (I have Guldan, you don't. I won) The worst offender of that is Kaleseth
WOW cards are good to persuade Timmys to buy packs, they are bad for the competitive side of the game making draw RNG far too important.
Timmys are players too.
You can make a game without Timmy cards. But don't expect Timmys to not whine.
You can make a CCG for just Spikes or just Johnnies. They already exist too. Most are dead or dying though.
The only cards that have potential to be broken are Jepetto Joybuzz and Heistbaron Togwaggle. We'll have to see what synergies they can have with cards from previous expansions too.
Uncreative is the wrong word.Rise of Shadows isn't uncreative or lazy or a rehash. Twinspell, Lackeys, and schemes are new.
But something is missing to make people feel this way.
And that is the WOW factor. Shine. Pizazz. ROS does notnany thing that compares to Old gods or Legendary Quests of other opener expansions.
Rise of Shadows lacks a new array of new build around decks.
The WOW factor is exactly what makes this game unplayable. Look at the disaster created by quests and DK heroes. The result has been a total class unbalance
I don't care much about class disbalance and never will... but overly powerful WOW legendaries were annoying for another reason.
If you play control mage mirror it often came to "whoever will get frostlich jaina first will have a huge advantage) Same with warlock vs warlock (I have Guldan, you don't. I won) The worst offender of that is Kaleseth
WOW cards are good to persuade Timmys to buy packs, they are bad for the competitive side of the game making draw RNG far too important.
Your issues are with card strength, which has nothing to do with the targeted player archetypes. Tons of WOW cards targeted at Timmys are not problematic or even weak, like Gruul, C'Thun, Deathwing Dragonlord, Anub'Arak, etc.
So, if the Timmys can only be pleased by releasing cards such as DKs, Leg weapons, Quests, Old Gods etc. I can't help but wonder how they played this game before the release of WotOG. Surely they must have been bored to death, without all those flashy (*), exciting cards, right? Is it that what you're trying to imply, Timmy players? If so, then all the others should be more than happy that you're not the main target audience.
(*) replace with unbalanced regarding the overall games state in case you're Johnny/Spike
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We've seen the same mechanics before with with different names and very slight alterations, that's how.
twinspell: jade idol/unstable evolution/echo.
scheme: spellstone but simpler
lackeys: spareparts, lichking cards, rogue legendary that produced a few different poisoins, etc ad nauseum.
before reveals i was considering crafting again Elise Starseeker to play control warlock with Hakkar. now i can just use Raffam. i like the callback cards. the only thing that is a problem is that its only 1 / villain class.
Yeah let's just forget for a fact that Baku and Genn are being hall of famed, and all the strong Year of the Mammoth cards are being rotated.
I think we can make our own card game, ask wailor, lathy and co to help design cards! I mean I love anniversary seasons in Kamen Rider but cardgames? If they want to impress, they better also give us more new mechanics and keywords
I don't care much about class disbalance and never will... but overly powerful WOW legendaries were annoying for another reason.
If you play control mage mirror it often came to "whoever will get frostlich jaina first will have a huge advantage)
Same with warlock vs warlock (I have Guldan, you don't. I won)
The worst offender of that is Kaleseth
WOW cards are good to persuade Timmys to buy packs, they are bad for the competitive side of the game making draw RNG far too important.
The new keywords are admittedly lackluster. Twinspell is basically a reworked Echo, and lackeys are a different take on spare parts. This is all pretty bland.
Honestly, I think they are just scared about introducing new stuff in the game. Probably they are focusing mostly in making the game balanced instead of fun, or fresh. I feel a bit part of this process, the community histeria is real.
Also, Hearthstone has faced many changes through the last year that influenced his economy aswell.
They are trying to going forward, keeping an eye on what positive the past brought.
I don't think the new mechanics are that great, just solid. Twinspell seems like a cool effect even if it's not that exciting. However I do think the normal card design of cards looks really cool. The paladin dragon cards look cool, bomb warrior stuff looks cool, the two shaman dudes revealed today look super nice, hunter legendaries look cool, i'm seeing a lot of things that can be neat to play.
Also keep in mind that a lot of year of the raven stuff is going to actually shine now. Magnetic might actually be a relevant keyword outside of niche situations like the two mechs in DR hunter and odd warrior. It's actually a strong mechanic when tempo matters and there isn't insane "i play da jaina now i win" or "check out all these voidlords" kinds of lategame. Some of the echo cards might actually see play, and maybe even some of the shrines/Loas. Sure, it's not new stuff but it will feel fresh because it might be powerful for the first time.
I am sorry that you feel that way OP, but so far I actually love the cards in this expansion. I find that a lot of the cards are decent and I cannot wait to try them out. I have been impressed so far.
I can't help but feel that with this being the 5th anniversary, all these call-backs to previous expansions / old cards are intentionally trying to celebrate 5 years of Hearthstone.
Personally, I'm hyped for a story arc that encompasses the entire year.. perhaps spell stones, DK's, legendary weapons and quests has just left people jaded and that by stripping it all back to a simpler play-set, we can actually start to see some new and exciting archtypes emerge. Either that or more Maly and Mecha'thun.. but I guess we'll see.
It’s just you. I’m loving this expansion so far.
There is only so much they can do to make the game feel different. You will probably see aggro, tempo, control, mid-range, and combo decks in the new meta. There will probably be some tech, some removal, some buffs, etc...
The new king is the same as the old king and it will likely remain this way until the game is no longer played.
Seems like you are given a chocolate chip cookie one week, next week you get a vanilla wafer and you are sad because you can't drive your cookie to Mars. It's a cookie. There is only so much change that can take place to a cookie.
If I could ask the developers one thing, I'd request that of the top 6 decks you have a representative of one each of aggro, tempo, control, mid-range, and combo.
That way if you like to play control, there is at least one top 6 deck. If you like Aggro same. If you like Combo, there is something for you. I dislike when 4 of the top 6 decks are all aggro/tempo.
Galavant Animation
But half of these are remake. And big priest is still not nerfed.
I don't think there's a single deck in the current metagame that won't lose multiple key cards.... what?
Unpopular opinion: Rogue is OP
compared to last year's on rotation xpac where 99% of the decks where odd, this is the most creative one yet
yeah not impressed either. twinspell doesnt seem creative at all, schemes are just pretty much the boom mechanic renamed. lackeys are just discover with a new set of minions you cant actually put in your deck, most likely vanilla statted shitters or something similar to all the parts and other crap theyve put in the game 23x times now.
Check out my decks & feel free to make suggestions!
Timmys are players too.
You can make a game without Timmy cards. But don't expect Timmys to not whine.
You can make a CCG for just Spikes or just Johnnies. They already exist too. Most are dead or dying though.
There are tons of interesting cards in this expansion so far. They're not crazy powerful, but their simplicity is what makes them interesting. Cards like Madame Lazul, Commander Rhyssa, Fel Lord Betrug,Keeper Stalladris, Swampqueen Hagatha, Walking Fountain, Wrenchcalibur, Hecklebot, and Omega Devastator are great cards that don't look to be game-breaking anytime soon, which is a good thing.
The only cards that have potential to be broken are Jepetto Joybuzz and Heistbaron Togwaggle. We'll have to see what synergies they can have with cards from previous expansions too.
Your issues are with card strength, which has nothing to do with the targeted player archetypes. Tons of WOW cards targeted at Timmys are not problematic or even weak, like Gruul, C'Thun, Deathwing Dragonlord, Anub'Arak, etc.
So, if the Timmys can only be pleased by releasing cards such as DKs, Leg weapons, Quests, Old Gods etc. I can't help but wonder how they played this game before the release of WotOG. Surely they must have been bored to death, without all those flashy (*), exciting cards, right? Is it that what you're trying to imply, Timmy players? If so, then all the others should be more than happy that you're not the main target audience.
(*) replace with unbalanced regarding the overall games state in case you're Johnny/Spike