Depends of the way you play bomb warrior. On average, druid should win more, but if warrior manages to get a few bombs really fast, and druids draw them without having a chance to build up on armor, then it's warrios win.
You can shuffle a lot of bombs fast: you play weapon on turn 4. You attack (1 bomb). Turn 5, you attack again, play another weapon (2 bombs + 6 damage from 2 weapon attacks). Turn 6 you play 2 eleks and go another attack with weapon (5 bombs). If eleks survive, you could play 2 of the new minions on the next turn for a total of 11 bombs in the enemy deck, and the last weapon attack for a total of 14 bombs. Thats 70 damage druid would need to tank, if he starts drawing the bombs.
But thats just fast shuffling of bombs. Keep in my that new minion is mech and warrior can disover mech's often enough + warrior has a lot of ways to buff weapons durability, so you could shuffle in a lot more bombs with attacking with it.
Wild has emperor T, this makes some bomb combos even crazier. Let’s hypothesize a deck that’s built 100% around survival till you can combo. With one tick of emperor T you can pull off Brann+Elekk+Elekk+Bomb mech (forget name)x2. That’s a shuffled 12 bombs at 60 damage in one round. Swing once with wrenchscalibur equipped previously and it’s 75. Even jade Druid gets their armor eaten and spit out with that combo.
Wild has emperor T, this makes some bomb combos even crazier. Let’s hypothesize a deck that’s built 100% around survival till you can combo. With one tick of emperor T you can pull off Brann+Elekk+Elekk+Bomb mech (forget name)x2. That’s a shuffled 12 bombs at 60 damage in one round. Swing once with wrenchscalibur equipped previously and it’s 75. Even jade Druid gets their armor eaten and spit out with that combo.
My guess? I don't think so.
Druid able to tank all the damage and overwhelm the Warrior.
Hypothetical Bomb Warrior could run Skulking Geist and outvalue Jade Druid with Dr. Boom's hero power.
Depends of the way you play bomb warrior. On average, druid should win more, but if warrior manages to get a few bombs really fast, and druids draw them without having a chance to build up on armor, then it's warrios win.
You can shuffle a lot of bombs fast: you play weapon on turn 4. You attack (1 bomb). Turn 5, you attack again, play another weapon (2 bombs + 6 damage from 2 weapon attacks). Turn 6 you play 2 eleks and go another attack with weapon (5 bombs). If eleks survive, you could play 2 of the new minions on the next turn for a total of 11 bombs in the enemy deck, and the last weapon attack for a total of 14 bombs. Thats 70 damage druid would need to tank, if he starts drawing the bombs.
But thats just fast shuffling of bombs. Keep in my that new minion is mech and warrior can disover mech's often enough + warrior has a lot of ways to buff weapons durability, so you could shuffle in a lot more bombs with attacking with it.
Wild has emperor T, this makes some bomb combos even crazier. Let’s hypothesize a deck that’s built 100% around survival till you can combo. With one tick of emperor T you can pull off Brann+Elekk+Elekk+Bomb mech (forget name)x2. That’s a shuffled 12 bombs at 60 damage in one round. Swing once with wrenchscalibur equipped previously and it’s 75. Even jade Druid gets their armor eaten and spit out with that combo.
lol
I see Pirate Warrior being Stronger then Bomb Warrior but maybe that's just me.