Oblivitron + Mecha'thun + 2 Goblin Prank as your last 4 cards (and no other minions on board and deck), obliviton into goblin prank into goblin prank on the mecha'thun, at the end of the turn the oblivitron dies first cause of the first goblin prank, mecha'thun dies after, and your opponent dies. Like Mecha'thun priest, you need to do the correct order, and it will work
I know hunter need tools to get into that stage of the game, but, if the class gets those tools, it could be a fun/good deck
Mecha'thun won't even be summoned till the Oblivitron dies, which is not until the end of the turn. You can't play the 2nd Goblin Prank. Unless I'm missing something.
I guess you better tempo out Mecha’thun at turn 6/7 than mastering a combo deck like the one mentioned... I mean yo acolytes, engineer, few removal tools and who knows if they implement new draws for hunter and there your Mecha’thun hunter goes
Ok i'm dumb, You are actually rigth, i forgot Goblin Prank isn't a play dead style card....sheet, well, again to the desing tablet waiting for more cards, My bad in this one
Maybe in Wild and using Hemet, Jungle Hunter, but not very likely in standard unless we can see more draw power for Hunter.
It still can work in wild because of thaurissan and play dead (play dead on the oblivitron and goblin prank oblivitron and mecha'thun in that order), but true, hunter still needs more draw
It could work with goblin prank
Oblivitron + Mecha'thun + 2 Goblin Prank as your last 4 cards (and no other minions on board and deck), obliviton into goblin prank into goblin prank on the mecha'thun, at the end of the turn the oblivitron dies first cause of the first goblin prank, mecha'thun dies after, and your opponent dies. Like Mecha'thun priest, you need to do the correct order, and it will work
I know hunter need tools to get into that stage of the game, but, if the class gets those tools, it could be a fun/good deck
Maybe in Wild and using Hemet, Jungle Hunter, but not very likely in standard unless we can see more draw power for Hunter.
Only works if there's something with 7 attack on board.
Mecha'thun won't even be summoned till the Oblivitron dies, which is not until the end of the turn. You can't play the 2nd Goblin Prank. Unless I'm missing something.
It would be hard to do that.
This will work, but over 2 turns, so it's counter-able after soooo many turns seeing hunter's poor card draw.
That's a terrible combo
How are you planning to cast the second Goblin Prank on Mecha´thun though? Won´t work
What? So you are going to use Goblin Prank on Mechathun that is in your hand? Never seen this before, it might work... ahhahahhaha
I guess you better tempo out Mecha’thun at turn 6/7 than mastering a combo deck like the one mentioned... I mean yo acolytes, engineer, few removal tools and who knows if they implement new draws for hunter and there your Mecha’thun hunter goes
Ok i'm dumb, You are actually rigth, i forgot Goblin Prank isn't a play dead style card....sheet, well, again to the desing tablet waiting for more cards, My bad in this one
By the way
It still can work in wild because of thaurissan and play dead (play dead on the oblivitron and goblin prank oblivitron and mecha'thun in that order), but true, hunter still needs more draw
Maybe Oblivitron + Hunter’s Mark + Arcane Shot (kill Oblivitron to pull Mecha’thun) + Goblin Prank on MThun.
6 + 2 + 1 + 2 = 11, so again... Wild only with Thaurrisan, or only with the coin... Damn you, Hunter’s Mark nerf!!!
Fyi, you can currently play 2 galvanizers to create the otk scenario... which no one is bothering to play right now.
eh......
thats also true
The problem is how to stay alive as Hunter while drawing your entire deck and emptying your hand.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
If you're going to play 2 Galvanizers anyway, just bypass this combo altogether and play Goblin Prank on Mechathun directly.