I'd say exciting as its an interresting way to give spells a different way of being powerful. Echo was cool, but the effects / stats had to be below average for it to be fair. With twinspell they'll have more freedom to make more above average power cards.
I'll assume that the devs are taking the power + duplication payoff into account, but who knows we might get another ultimate infestation power card.
I feel like the only great Twinspell will be if someone gets a really nice, expensive board clear with Twinspell. Something powerful enough to guarantee the board clears, but also something you wouldn't play twice in a turn anyway. Or maybe something that could be played twice in a turn if needed, so basically giving you the option to pay double for double the damage or wait and just have an extra copy.
The Treant spell costs way too much to work in a Token/Treant Druid. It's 8 mana for 10/10 in stats, sure, but spread out into 5 2/2 minions. I guess it'd be good to force your opponent to use all their board clears while not running out of refill for the board?!? Maybe I'm wrong and the 8 mana 5 2/2 Twinspell will be great. In fact, I hope I am! I've quietly played some Treant Token Druid in Casual mode from time to time and would love to see it get stronger!
I suppose that any mechanic is only as strong as the cards that are supported by it. For example, I think Inspire had the potential to have some super strong cards, but I think that it was slightly let down for the most part.
If all the Twinspell cards are like the druid one (which I don't think is that strong - though it's not terrible either) then it might be a fairly benign mechanic. We will have to wait and see. :)
Did it make me go "wow, thats a really cool new thing?". No it did not. Like someone said, its mini echo. You can play it on the next turn, sure. But nothing groundbreaking new.
I think its ok, but an expansion called rise of shadows could have graveyard interaction mechanic as well. Imagen a mechanic where attack/hp are dependent on number of played cards (cards in graveyard). But this is OT. :D
Twinspell: You get a copy of the spell when it’s played
I can't decide which leg to stand on. It could be too powerful, but on the other hand it could bring some fun combos and it lets you effectively have 4 copies of a spell.
Right now I am leaning towards excited.
If all the cards are akin to The Forest's Aid in terms of power level, then I think it would be fine. Especially since The Forest's Aid would really only be played in a token style deck. If the other Twinspell cards happened to be universally good (such as Fireball or Hellfire then I think they'd teeter toward the too good side.
Discover -> Similar to Tracking even if slightly different.
Recruit and magnetic probably have something similar too since it's not that original so yeah, I think adapt and quest are the only real new keywords in the game. Un'goro, what a great time, miss it :'(
Lifesteal was the one I was forgetting! That keyword totally changes the game. I would say in a bad way. I think obsidian statue was released before lifesteal. Could be wrong.
twinspell might be the laziest attempt at a new mechanic yet. you can tell they came up with it at the same time as echo. I can just hear it being brought up in a meeting “hey echo only works on 5 mana or less, what if we did it with more expensive cards?” “OMG 2 mechanics for 1! Genius!” “My work is done here, gonna take the next 4 months off!”
I'm always excited for new mechanics, but I'm a little worried they're going to overcost most of the Twinspell cards and none of them will really end up seeing play.
Forest's Aid is (in my opinion) by FAR the worst card we've seen yet and has little to no chance of ever being playable competitively.
Fun fact about Twinspell: Eternal TCG has a similar mechanic except you get the second copy when you draw or generate the keyword card, rather than on cast. This has led to some meme decks where you stick your Twinspell card to the top of your deck constantly for infinite value/burn/bombs. This hasn't broken the game yet. HS's version has a lot less abuse potential, so there's no need to worry
Twinspells are probably going to be fairly high costed spells where you can't play more than one per turn. But yeah I mean it's basically just echo but for big spells.
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The worried side is that this mechanic could create some OP cards, followed by nerfs, which are annoying in general.
But right now I am more excited than I am worried.
I'd say exciting as its an interresting way to give spells a different way of being powerful. Echo was cool, but the effects / stats had to be below average for it to be fair. With twinspell they'll have more freedom to make more above average power cards.
I'll assume that the devs are taking the power + duplication payoff into account, but who knows we might get another ultimate infestation power card.
Why u hav to be mad? is only card gaem.
I feel like the only great Twinspell will be if someone gets a really nice, expensive board clear with Twinspell. Something powerful enough to guarantee the board clears, but also something you wouldn't play twice in a turn anyway. Or maybe something that could be played twice in a turn if needed, so basically giving you the option to pay double for double the damage or wait and just have an extra copy.
The Treant spell costs way too much to work in a Token/Treant Druid. It's 8 mana for 10/10 in stats, sure, but spread out into 5 2/2 minions. I guess it'd be good to force your opponent to use all their board clears while not running out of refill for the board?!? Maybe I'm wrong and the 8 mana 5 2/2 Twinspell will be great. In fact, I hope I am! I've quietly played some Treant Token Druid in Casual mode from time to time and would love to see it get stronger!
I suppose that any mechanic is only as strong as the cards that are supported by it.
For example, I think Inspire had the potential to have some super strong cards, but I think that it was slightly let down for the most part.
If all the Twinspell cards are like the druid one (which I don't think is that strong - though it's not terrible either) then it might be a fairly benign mechanic. We will have to wait and see. :)
@op: neither. Another example of lazy design.
Did it make me go "wow, thats a really cool new thing?". No it did not. Like someone said, its mini echo. You can play it on the next turn, sure. But nothing groundbreaking new.
I think its ok, but an expansion called rise of shadows could have graveyard interaction mechanic as well. Imagen a mechanic where attack/hp are dependent on number of played cards (cards in graveyard). But this is OT. :D
If all the cards are akin to The Forest's Aid in terms of power level, then I think it would be fine. Especially since The Forest's Aid would really only be played in a token style deck. If the other Twinspell cards happened to be universally good (such as Fireball or Hellfire then I think they'd teeter toward the too good side.
Not sure about that. It definitely can add value or flexibility (for cheaper twinspells). Both of which have proven to be gameable.
Lifesteal was the one I was forgetting! That keyword totally changes the game. I would say in a bad way. I think obsidian statue was released before lifesteal. Could be wrong.
Fun > Meta
The mechanic is boring, and it's only cool if you can cast both twinspells in a single turn imo.
twinspell might be the laziest attempt at a new mechanic yet. you can tell they came up with it at the same time as echo. I can just hear it being brought up in a meeting “hey echo only works on 5 mana or less, what if we did it with more expensive cards?” “OMG 2 mechanics for 1! Genius!” “My work is done here, gonna take the next 4 months off!”
Decent mechanic that can easily flop if the cards are no good.
I'm always excited for new mechanics, but I'm a little worried they're going to overcost most of the Twinspell cards and none of them will really end up seeing play.
Forest's Aid is (in my opinion) by FAR the worst card we've seen yet and has little to no chance of ever being playable competitively.
A cool alternative might have been something like "Doublecast : This spell is cast twice. The second spell targets a random character"
Something like that would possibly lead to some very interesting shenanigans - especially if you could give a spell Doublecast, etc.
Doublecast sounds like a far better mechanics to me.
Fun fact about Twinspell: Eternal TCG has a similar mechanic except you get the second copy when you draw or generate the keyword card, rather than on cast. This has led to some meme decks where you stick your Twinspell card to the top of your deck constantly for infinite value/burn/bombs. This hasn't broken the game yet. HS's version has a lot less abuse potential, so there's no need to worry
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
I see Twinspell good for midrange decks. 1 card gives you 2 decent effects for a slightly inefficient curve.
Imagine a Twinspell Flanking Strike or Firelands Portal
With Druid, Hunter, Paladin, and Mage being 4 of the 5 Curvestone classes of Hearthstone, Twinspell will likely see play. Especially in Arena,
It will be similar in power level to echo id wager.
maybe 1 or 2 solid ones, but otherwise an underwhelming mechanic, its coolness cut short by fear of being busted far to easily
Twinspells are probably going to be fairly high costed spells where you can't play more than one per turn. But yeah I mean it's basically just echo but for big spells.