This is all subjective and my opinion. I could be wrong with a lot of it, but its how i feel moving forward. Bit of a state of game rant. Im refering to unique decks and different playstyles. Not power
Old gods. Huge expansion had lots of amazing core cards and deck defi eing aspects. perfect first of the year expansion. Can survive on its own with basic.
Ungoro. Another solid core set. Had lots of deck filling support cards and deck defining cards for each class. A fantastic first expansion that gladly took the main core seat after old gods rotated out.
Knights. While not a core first of year it brought many deck types and solid cards to fill out spots in decks.
Witchwood: first of year expansion. Great core cards to fill out decks. Brought odd and even into the mix. Which while deck defining were not overly interesting. Effectivly allowing for stronger versions of existing decks
In year of the dragon we are losing 2 majorly influential expansions. They were so inflencial that many of the following 4 expansions supported them with new cards. Resulting in a good few dead or almost dead cards.
The expansion that should have been the core, witchwood doesnt fill the same role as old gods or ungoro. Outside of odd and even which are rotating out. We are effectivly losing 3 of the most influencial sets all at once.
Personally boomsday and rastakhan while good expansions, are only support expansions. Hourable mention to mechathun tho. If we were to only run on witchwood - rastakhan and basic i feel the game would be pretty dull.
This next expansion will have huge shoes to fill. It has to make up for the loss of 2 huge expansions and the main witchwood mechanic. It will be the main driving force for the next 2 years as old gods and ungoro were. Otherwise I worry we will fall into a stagnent meta of boring decks with little variety.
Is it just me? Am i being dramatic over nothing? Should I just learn to play?
Tl:dr i think the year of ravens expansions were pretty eh in terms of deck defining cards and the next expansiom has massive shoes to fill. In terms of different playstyles nott power
You just posted this on reddit. I would rather we don't have power creep, please. And the fact you didn't mention kobolds, which may be the historically strongest set ever is interesting.
i did yes. i dont want power creep. i want new and interesting decks. Kobolds is strong but wasnt very interesting to me personally. Same wirh witchwood, and boomsday. I like rastalhans shrines and hakkar as they allow for new deck ideas
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If you have a deck idea might as well go full ham on it.
It will be for sure more vanilla-ish but this could be great for some time and leaves room for more fun stuff to come. We will certainly see some cool stuff but i don’t think that they will repeat crazy powercreep after basicly sacrificing two expansions to lower card quality in general.
Not to mention those hidden gems that might start to shine soon!
The fact that odd/even and DKs will be gone with be deck defining.
I'd recommend being scared of Rush Warrior and Dragon Warrior now. Warrior is losing very little during rotation and the only thing holding the decks back was infinite value.
Vanilla! Thats perfect word. Im worried that we will be trapped in a boring vanilla state. I dont want another power creep expansion I just want non vanilla decks and cool strategies.
For example. Ancient one was my favourite card and deck to play. And it was trash. Right now i love hakkar
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If you have a deck idea might as well go full ham on it.
I feel like this expansion will be extremely deck defining. Mainly because of what is rotating out.
No more death knights or huge tools from that year of the mammoth. No more Genn and Baku. There won't be insane decks suffocating other decks out of the meta (I admit I haven't played too much at all the last half year or so, and I think the meta might have actually been decent lately).
It is strange that they rotate Genn and Baku out so quickly, but it is going to help open up the meta in a huge way. I have very tempered expectations with this, because I have had next to no interest in Hearthstone the past while haha, but it might be nice to play once all the insane power cards rotate out. Obviously other crazy powerful decks will come up, but it should be exciting.
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
Classic and Basic are nerfed to oblivion, Witchwood, Boomsday Project and Rastakhan's Rumble are weak. Without op cards from KoFT and KaC even if there wont be ANY playable card in new expansion the meta would be totally different. If we going back to Chillwind Yeti in druid its still interesting.
If Blizzard delivers on their promises from the past month or two, this will be another Un'goro or Old Gods: powerful, but not broken like end of year expansions are (Gadgetzan, Kobolds, etc.). They have a huge opportunity to bring a healthier balance to the game and push combo/OTK out of the spotlight to allow the usual triad of control and aggro dominating the bulk of the meta with midrange/(combo/OTK) filling in gaps and allowing room for some experiments to happen. We've had really dynamic meta games the last two or three expansions, and with Blizzard stepping up on their nerfs, this should allow for some real enjoyable ladder games while we all figure out what Rise of Shadows will give us to work with.
There's always some hitches in the plan and something broken rises up before it's addressed, but erasing Genn and Baku alongside the rotation cards and HoF should bring in the freshest standard rotation yet. Let's hope this isn't just pie-in-the-sky.
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Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Why do you want another set of ridiculous I-win-cards?
This could be the first time in years where the game might actually become "normal" again, where decks don't cost 8000 dust and more, because each class has 2-3 mandatory legendaries; where no infinite value cards or auto-win cards exist that make decks super polarizing; where you actually can try out new stuff without getting slaughtered by overtuned decks that stay on top of the meta for an entire year or until nerfed.
I honestly would not mind if the next expansion is even weaker than Rumble, so that we don't have a bunch of overpowered cards everyone rushes to get, and we instead have to work with the mostly mediocre, "fair" cards from last year as well. Boomsday and Rastakhan had more than 15-20 cards too, you know.
In the end, there will ALWAYS be some "tier 1" decks everyone and their dogs play day and night on ladder, no matter what cards come out. But maybe, for a change, the difference between a "tier 1" deck and whatever else you play isn't a 90-10 win chance, but more like a 65-35.
After all that crap from the last year and half, I am more than ready to go back to a point, where something as unremarkable as C'Thun Druid was considered good. A stagnant meta isn't one without high-variance or flashy win conditions, but one where you hear "None will survive!" and "The eternal hunt has begun!" every other game for 12 months.
It would have been nice to have rotation a couple weeks before the expansion release so we could experience and share with the devs how it actually feels to play basic/classic + year of the raven without further new cards.
i dont want i win cards. I want interesting deck design cards. I want stuff like the spell stones, or the rouge lifesteal weapon, or ancient one or darkness, the shrines, reno, kazakus, lyra, hakkar. I want interesting deck archtypes. I dont care if they are weak.
i dont want i win cards. I want interesting deck design cards. I want stuff like the spell stones, or the rouge lifesteal weapon, or ancient one or darkness, the shrines, reno, kazakus, lyra, hakkar. I want interesting deck archtypes. I dont care if they are weak.
This. Give me more skill testing cards, like the above, or cards like Defile. And stop printing overly synergistic cards like Carnivorous Cube, where you can instantly win if the opponent does not have the right answer. And stop printing standalone powerful cards that can just win you the game outright, like the DK's, Kingsbane, Shudderwalk, etc.
Personally, I'm really hoping for an expansion that DOESN'T try to fill the shoes of the old sets. I find decks with 10-15 synergistic cards to be boring, and much rather only have a few cards that work together, and the rest is squeezing out value and using skill. Too much synergy means the deck can be auto-played, and games are determined before the cards are dealt. Just my opinion, of course.
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This is all subjective and my opinion. I could be wrong with a lot of it, but its how i feel moving forward. Bit of a state of game rant. Im refering to unique decks and different playstyles. Not power
Old gods. Huge expansion had lots of amazing core cards and deck defi eing aspects. perfect first of the year expansion. Can survive on its own with basic.
Ungoro. Another solid core set. Had lots of deck filling support cards and deck defining cards for each class. A fantastic first expansion that gladly took the main core seat after old gods rotated out.
Knights. While not a core first of year it brought many deck types and solid cards to fill out spots in decks.
Witchwood: first of year expansion. Great core cards to fill out decks. Brought odd and even into the mix. Which while deck defining were not overly interesting. Effectivly allowing for stronger versions of existing decks
In year of the dragon we are losing 2 majorly influential expansions. They were so inflencial that many of the following 4 expansions supported them with new cards. Resulting in a good few dead or almost dead cards.
The expansion that should have been the core, witchwood doesnt fill the same role as old gods or ungoro. Outside of odd and even which are rotating out. We are effectivly losing 3 of the most influencial sets all at once.
Personally boomsday and rastakhan while good expansions, are only support expansions. Hourable mention to mechathun tho. If we were to only run on witchwood - rastakhan and basic i feel the game would be pretty dull.
This next expansion will have huge shoes to fill. It has to make up for the loss of 2 huge expansions and the main witchwood mechanic. It will be the main driving force for the next 2 years as old gods and ungoro were. Otherwise I worry we will fall into a stagnent meta of boring decks with little variety.
Is it just me? Am i being dramatic over nothing? Should I just learn to play?
Tl:dr i think the year of ravens expansions were pretty eh in terms of deck defining cards and the next expansiom has massive shoes to fill. In terms of different playstyles nott power
If you have a deck idea might as well go full ham on it.
You just posted this on reddit. I would rather we don't have power creep, please. And the fact you didn't mention kobolds, which may be the historically strongest set ever is interesting.
Old gods? Seems like you forgot Kobolds?
@jakorindo
i did yes. i dont want power creep. i want new and interesting decks. Kobolds is strong but wasnt very interesting to me personally. Same wirh witchwood, and boomsday. I like rastalhans shrines and hakkar as they allow for new deck ideas
If you have a deck idea might as well go full ham on it.
It will be for sure more vanilla-ish but this could be great for some time and leaves room for more fun stuff to come. We will certainly see some cool stuff but i don’t think that they will repeat crazy powercreep after basicly sacrificing two expansions to lower card quality in general.
Not to mention those hidden gems that might start to shine soon!
The fact that odd/even and DKs will be gone with be deck defining.
I'd recommend being scared of Rush Warrior and Dragon Warrior now. Warrior is losing very little during rotation and the only thing holding the decks back was infinite value.
This expansion needs to be perfectly balanced, as all things should be. ;)
@bersak
Vanilla! Thats perfect word. Im worried that we will be trapped in a boring vanilla state. I dont want another power creep expansion I just want non vanilla decks and cool strategies.
For example. Ancient one was my favourite card and deck to play. And it was trash. Right now i love hakkar
If you have a deck idea might as well go full ham on it.
I feel like this expansion will be extremely deck defining. Mainly because of what is rotating out.
No more death knights or huge tools from that year of the mammoth. No more Genn and Baku. There won't be insane decks suffocating other decks out of the meta (I admit I haven't played too much at all the last half year or so, and I think the meta might have actually been decent lately).
It is strange that they rotate Genn and Baku out so quickly, but it is going to help open up the meta in a huge way. I have very tempered expectations with this, because I have had next to no interest in Hearthstone the past while haha, but it might be nice to play once all the insane power cards rotate out. Obviously other crazy powerful decks will come up, but it should be exciting.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
Classic and Basic are nerfed to oblivion, Witchwood, Boomsday Project and Rastakhan's Rumble are weak. Without op cards from KoFT and KaC even if there wont be ANY playable card in new expansion the meta would be totally different. If we going back to Chillwind Yeti in druid its still interesting.
If Blizzard delivers on their promises from the past month or two, this will be another Un'goro or Old Gods: powerful, but not broken like end of year expansions are (Gadgetzan, Kobolds, etc.). They have a huge opportunity to bring a healthier balance to the game and push combo/OTK out of the spotlight to allow the usual triad of control and aggro dominating the bulk of the meta with midrange/(combo/OTK) filling in gaps and allowing room for some experiments to happen. We've had really dynamic meta games the last two or three expansions, and with Blizzard stepping up on their nerfs, this should allow for some real enjoyable ladder games while we all figure out what Rise of Shadows will give us to work with.
There's always some hitches in the plan and something broken rises up before it's addressed, but erasing Genn and Baku alongside the rotation cards and HoF should bring in the freshest standard rotation yet. Let's hope this isn't just pie-in-the-sky.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Why do you want another set of ridiculous I-win-cards?
This could be the first time in years where the game might actually become "normal" again, where decks don't cost 8000 dust and more, because each class has 2-3 mandatory legendaries; where no infinite value cards or auto-win cards exist that make decks super polarizing; where you actually can try out new stuff without getting slaughtered by overtuned decks that stay on top of the meta for an entire year or until nerfed.
I honestly would not mind if the next expansion is even weaker than Rumble, so that we don't have a bunch of overpowered cards everyone rushes to get, and we instead have to work with the mostly mediocre, "fair" cards from last year as well. Boomsday and Rastakhan had more than 15-20 cards too, you know.
In the end, there will ALWAYS be some "tier 1" decks everyone and their dogs play day and night on ladder, no matter what cards come out. But maybe, for a change, the difference between a "tier 1" deck and whatever else you play isn't a 90-10 win chance, but more like a 65-35.
After all that crap from the last year and half, I am more than ready to go back to a point, where something as unremarkable as C'Thun Druid was considered good. A stagnant meta isn't one without high-variance or flashy win conditions, but one where you hear "None will survive!" and "The eternal hunt has begun!" every other game for 12 months.
This can be said of any expansion.
Yep, the expansion that poisoned the well.
It would have been nice to have rotation a couple weeks before the expansion release so we could experience and share with the devs how it actually feels to play basic/classic + year of the raven without further new cards.
i dont want i win cards. I want interesting deck design cards. I want stuff like the spell stones, or the rouge lifesteal weapon, or ancient one or darkness, the shrines, reno, kazakus, lyra, hakkar. I want interesting deck archtypes. I dont care if they are weak.
If you have a deck idea might as well go full ham on it.
This. Give me more skill testing cards, like the above, or cards like Defile. And stop printing overly synergistic cards like Carnivorous Cube, where you can instantly win if the opponent does not have the right answer. And stop printing standalone powerful cards that can just win you the game outright, like the DK's, Kingsbane, Shudderwalk, etc.
Personally, I'm really hoping for an expansion that DOESN'T try to fill the shoes of the old sets. I find decks with 10-15 synergistic cards to be boring, and much rather only have a few cards that work together, and the rest is squeezing out value and using skill. Too much synergy means the deck can be auto-played, and games are determined before the cards are dealt. Just my opinion, of course.