Wanna see what the oldskool, hardcore players have to say about what their favourite and most hated decks of all time were. This one is for the most hated, I'll do one for the most loved later today.
Personally, Mech Mage or Flamewreath Faceless Shaman were probably my most hated decks. But I was guilty of playing Huntertaker at the time, so that may be why it doesn't top my list..
Damn, I miss the olden days :-p
p.s. I grouped all those recent Druid decks together cos they all felt like playing against the same thing to me..
I really hated the 4 mana 7/7 shaman. It was insane when you had 2 tunnel trugs with totem golems and the final burst you could do was nothing to laugh either.
And Pirate warrior comes second to me because it would just rape you every single game.
Also, I didn't play before Mechmage so I don't know the struggles and victories of the older decks.
Should have just made a "most hate meta deck" thread. I personally hate anything Kingsbane related more than anything on the list.
Might do a more all encompassing list soon then. Will need a strong coffee for that one though. Did a "Most Glad To See Go" poll the other day, didn't realize what I was getting myself into at the time. Linking all those cards was a veritable NIGHTMARE :-p
(Baku won btw, but not too far ahead of DK Jaina)
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I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
DK Jaina/Rexxar/Gul'dan, Kingsbane, Togwaggle, Razakus, Mecha'thun, Cube warlock, huntard in general, priest in general, mill rogue/druid, odd decks(especially warrior, mage and pala), Shudderwock, tempo mage... Well, I hate to play against almost everything since the KotFT expansion that started power creep train.
Christ I dunno? I think maybe I just blocked that one from memory, probably would've been a contender for my No1. I don't see a way to edit the poll though? :-(
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I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Pre-nerf Star Aligner druid in wild. Could literally consistently OTK you, clear your board, and build a giant board for them as early as turn 6. And as a combo deck, it wasn't even weak to aggro with all the insane armor gain and Spreading Plague.
It forced the entire meta to warp into anti-combo tech. If you didn't draw your anti-combo cards or kill them in 6 turns, you lost.
So this is less "What's the worst" and more "what did you hate most."
I feel bad because I feel like if I was around during closed beta I would *HATE* that version of freeze mage. But oh well.
You really don't understand, most of you, how OPPRESSIVE undertaker hunter, before the UTH nerfs, was.
It had the 'win by turn 3' elements of Pirate Warrior in a Undertaker that could grow to 5/5 by turn 3 nad we had far fewer tools to fight against such things. But thing is that it didn't NEED it. If you stopped a pirate warrior by turn 3 it was fundamentally weaker and you could easily railroad it. If you stopped the undertakers then hunter just moved on to the next phase.
It had the minion punishing elements of Jaina, except it could pull it off by turn 4. Turn 4, a 1 damage AOE (or do one damage to your face for every minion you had) + draw a card for every minion you had. You were flat out out valued if you DARED dropped 3 or more minions.
Note the turns.. you JUST avoided dying to undertakers by turn 3, and turn 4 you could NOT drop a big board or get punished by UTH/Buzzard.
Then note that our late game sucked. Go take a serious look at Classic/Naxx 7+ minions. We didn't even have Dr. Boom. We had to a turn 6 4/5 that died twice as our 'big threat'. Meanwhile Hunter had a 6/5 that turned into 4/4, and all beasts.
They also had 0 mana hunter's mark as well that can combine with that UTH that drew multiple cards. By multiple cards I mean they could hit fatigue by drawing so much in a regular game.
THEN they had mad scientist, which let them draw and play secrets from the deck, and 1/2 beasts that create 1/1 beasts. Priest had no mass removal (their first, Lightbomb, was GvG), Warrior didn't have much for armoring up, Shaman was worthless. Paladin was worthless, Mage only had freeze and which hunters responded to with 1 mana flare, and Druids couldn't armor up or ramp well, relying only on a 9 mana combo hit. Point is that most classes were..well.. bad. Thus it's not JUST that the deck was insane (it would be even against the decks we have now), but that everything else was also VERY *VERY* bad.
The only mercy was that the UTH/Buzzard nerf came rather quickly which forced hunter to go from this crazy aggro with unlimited ammo to a very ridged and a bit fragile tempo deck. Note that most people think of THAT deck when they think of the oppressive Undertaker hunter. And they are right, but only because they didn't really 'get' how absolutely insane it was getting before those first few nerfs.
Thought about doing odd paladin or pirate warrior, maybe even secret pally. For me though it's mechathun druid because you just watch somebody else play the game and hoping they jack it up is awful.
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Wanna see what the oldskool, hardcore players have to say about what their favourite and most hated decks of all time were. This one is for the most hated, I'll do one for the most loved later today.
Personally, Mech Mage or Flamewreath Faceless Shaman were probably my most hated decks. But I was guilty of playing Huntertaker at the time, so that may be why it doesn't top my list..
Damn, I miss the olden days :-p
p.s. I grouped all those recent Druid decks together cos they all felt like playing against the same thing to me..
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Should have just made a "most hate meta deck" thread. I personally hate anything Kingsbane related more than anything on the list.
I really hated the 4 mana 7/7 shaman. It was insane when you had 2 tunnel trugs with totem golems and the final burst you could do was nothing to laugh either.
And Pirate warrior comes second to me because it would just rape you every single game.
Also, I didn't play before Mechmage so I don't know the struggles and victories of the older decks.
Might do a more all encompassing list soon then. Will need a strong coffee for that one though. Did a "Most Glad To See Go" poll the other day, didn't realize what I was getting myself into at the time. Linking all those cards was a veritable NIGHTMARE :-p
(Baku won btw, but not too far ahead of DK Jaina)
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Can you include pre-nerfed Quest rogue, please?
DK Jaina/Rexxar/Gul'dan, Kingsbane, Togwaggle, Razakus, Mecha'thun, Cube warlock, huntard in general, priest in general, mill rogue/druid, odd decks(especially warrior, mage and pala), Shudderwock, tempo mage... Well, I hate to play against almost everything since the KotFT expansion that started power creep train.
I'm shocked that big priest isn't an option. That abomination has haunted wild for far too long already.
How is Jade Druid not an option?
Old dragon priest was the bane of my life. God I hated those.
Where is big priest?
Christ I dunno? I think maybe I just blocked that one from memory, probably would've been a contender for my No1. I don't see a way to edit the poll though? :-(
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Do you know how to edit the poll, seems I missed a few good ones. Probably should've done some research rather than relying on my memory :-/
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
For me, Jade Druid.
Particularly with pre-nerf Spreading Plague
People obviously never played against or played at the time of undertaker hunter pre buzzard nerf. Undertaker hunter was complete nonsense
You mean pre-pre nerf Quest Rogue?
Pre-nerf Star Aligner druid in wild. Could literally consistently OTK you, clear your board, and build a giant board for them as early as turn 6. And as a combo deck, it wasn't even weak to aggro with all the insane armor gain and Spreading Plague.
It forced the entire meta to warp into anti-combo tech. If you didn't draw your anti-combo cards or kill them in 6 turns, you lost.
No, I mean the pre-pre-pre nerfed Quest Rogue. :D
The second nerf being the change to Patches the Pirate. But yeah, that's the one.
So this is less "What's the worst" and more "what did you hate most."
I feel bad because I feel like if I was around during closed beta I would *HATE* that version of freeze mage. But oh well.
You really don't understand, most of you, how OPPRESSIVE undertaker hunter, before the UTH nerfs, was.
It had the 'win by turn 3' elements of Pirate Warrior in a Undertaker that could grow to 5/5 by turn 3 nad we had far fewer tools to fight against such things. But thing is that it didn't NEED it. If you stopped a pirate warrior by turn 3 it was fundamentally weaker and you could easily railroad it. If you stopped the undertakers then hunter just moved on to the next phase.
It had the minion punishing elements of Jaina, except it could pull it off by turn 4. Turn 4, a 1 damage AOE (or do one damage to your face for every minion you had) + draw a card for every minion you had. You were flat out out valued if you DARED dropped 3 or more minions.
Note the turns.. you JUST avoided dying to undertakers by turn 3, and turn 4 you could NOT drop a big board or get punished by UTH/Buzzard.
Then note that our late game sucked. Go take a serious look at Classic/Naxx 7+ minions. We didn't even have Dr. Boom. We had to a turn 6 4/5 that died twice as our 'big threat'. Meanwhile Hunter had a 6/5 that turned into 4/4, and all beasts.
They also had 0 mana hunter's mark as well that can combine with that UTH that drew multiple cards. By multiple cards I mean they could hit fatigue by drawing so much in a regular game.
THEN they had mad scientist, which let them draw and play secrets from the deck, and 1/2 beasts that create 1/1 beasts. Priest had no mass removal (their first, Lightbomb, was GvG), Warrior didn't have much for armoring up, Shaman was worthless. Paladin was worthless, Mage only had freeze and which hunters responded to with 1 mana flare, and Druids couldn't armor up or ramp well, relying only on a 9 mana combo hit. Point is that most classes were..well.. bad. Thus it's not JUST that the deck was insane (it would be even against the decks we have now), but that everything else was also VERY *VERY* bad.
The only mercy was that the UTH/Buzzard nerf came rather quickly which forced hunter to go from this crazy aggro with unlimited ammo to a very ridged and a bit fragile tempo deck. Note that most people think of THAT deck when they think of the oppressive Undertaker hunter. And they are right, but only because they didn't really 'get' how absolutely insane it was getting before those first few nerfs.
One does not simply walk into Mordor,
unless they want to be the best they can be.
How is secret paladin not first?
Thought about doing odd paladin or pirate warrior, maybe even secret pally. For me though it's mechathun druid because you just watch somebody else play the game and hoping they jack it up is awful.