Pre-nerf Star Aligner druid in wild. Could literally consistently OTK you, clear your board, and build a giant board for them as early as turn 6. And as a combo deck, it wasn't even weak to aggro with all the insane armor gain and Spreading Plague.
It forced the entire meta to warp into anti-combo tech. If you didn't draw your anti-combo cards or kill them in 6 turns, you lost.
Same opinion, it is the strongest most cancerous deck in Hearthstone in general that even with cards like Dirty Rat or Explosive Runes they could still OTK you (either by Rat hitting wrong target or by playing Flobbidinous Floop after your aviana got killed by ER) .
Played against lots of decks that are considered cancerous like pre-nerf Raza Priest, Jade Druid and Pre-nerf Kingsbane but this is way more tilting than those .
So this is less "What's the worst" and more "what did you hate most."
I feel bad because I feel like if I was around during closed beta I would *HATE* that version of freeze mage. But oh well.
You really don't understand, most of you, how OPPRESSIVE undertaker hunter, before the UTH nerfs, was.
It had the 'win by turn 3' elements of Pirate Warrior in a Undertaker that could grow to 5/5 by turn 3 nad we had far fewer tools to fight against such things. But thing is that it didn't NEED it. If you stopped a pirate warrior by turn 3 it was fundamentally weaker and you could easily railroad it. If you stopped the undertakers then hunter just moved on to the next phase.
It had the minion punishing elements of Jaina, except it could pull it off by turn 4. Turn 4, a 1 damage AOE (or do one damage to your face for every minion you had) + draw a card for every minion you had. You were flat out out valued if you DARED dropped 3 or more minions.
Note the turns.. you JUST avoided dying to undertakers by turn 3, and turn 4 you could NOT drop a big board or get punished by UTH/Buzzard.
Then note that our late game sucked. Go take a serious look at Classic/Naxx 7+ minions. We didn't even have Dr. Boom. We had to a turn 6 4/5 that died twice as our 'big threat'. Meanwhile Hunter had a 6/5 that turned into 4/4, and all beasts.
They also had 0 mana hunter's mark as well that can combine with that UTH that drew multiple cards. By multiple cards I mean they could hit fatigue by drawing so much in a regular game.
THEN they had mad scientist, which let them draw and play secrets from the deck, and 1/2 beasts that create 1/1 beasts. Priest had no mass removal (their first, Lightbomb, was GvG), Warrior didn't have much for armoring up, Shaman was worthless. Paladin was worthless, Mage only had freeze and which hunters responded to with 1 mana flare, and Druids couldn't armor up or ramp well, relying only on a 9 mana combo hit. Point is that most classes were..well.. bad. Thus it's not JUST that the deck was insane (it would be even against the decks we have now), but that everything else was also VERY *VERY* bad.
The only mercy was that the UTH/Buzzard nerf came rather quickly which forced hunter to go from this crazy aggro with unlimited ammo to a very ridged and a bit fragile tempo deck. Note that most people think of THAT deck when they think of the oppressive Undertaker hunter. And they are right, but only because they didn't really 'get' how absolutely insane it was getting before those first few nerfs.
It was nothing short of demented bro. There was literally no point in attempting to play anything else at the time (though I think Priest had a decent version too). I think I just didn't play the game enough to be sickened by it before it got nerfed. But man, remembering it now so much better reading your post, it was retarded :-/
For some reason though, my most hated memory of this game is looking at Flamewaker perfectly ping off your minions and/or blast your face, turn after turn after turn in a time when for some reason, a 4 health 3 mana minion was a nightmare to remove. I remember feeling such inner joy when that shit rotated out (was it the 1st standard rotation?). Mech Mage was frustration incarnate for me.
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I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Do you know how to edit the poll, seems I missed a few good ones. Probably should've done some research rather than relying on my memory :-/
I've never made polls before, so I don't know for sure. Don't you have this option, when you click on the tools button at the top right?
Nah man, thought there would be. I'll wait to see if anyone makes any other suggestions and redo the poll. I would much prefer to not have the data lacking due to my own errors :-)
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I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Mech Mage with Flamewaker was pure cancer back in the days. Almost made me quit Hearthstone. But I have to admit, that all these imbalanced Deathstalker Gambler Decks, that occured since the beginning of the year have been equally cruel, boring and skillless.
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Control is like Chess - using your given resources wisely.
Aggro is like Russian Roulette - Hope to topdeck the right card/ hope for the opponent to topdeck the wrong card.
Parallels to the IQ of the players of both games are, of course, coincidental ;)
I really hated the 4 mana 7/7 shaman. It was insane when you had 2 tunnel trugs with totem golems and the final burst you could do was nothing to laugh either.
And Pirate warrior comes second to me because it would just rape you every single game.
Also, I didn't play before Mechmage so I don't know the struggles and victories of the older decks.
Tunnel Trogg Shaman was such actual cancer man. Tunnel Trogg turn 1 followed by Totem Golems turns 2 and 3followed by a coined out turn 4 Flamewreathed Faceless, like wtf? And if, somehow, you managed to survive and stabilize, maybe build a board of your own. They could turn 10, Tunnel Trogg Lightning Storm, Maelstrom Portal to clear your board and summon a 1 mana minion, followed by a 7/7 and double 0 mana Thing from Below....... Christ!
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I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
at its height undertaker coin into webspinner was almost unbeatable, it wasnt my most hated it was just common.
mill rogue is my most hated....
Sorry buddy, I do realize that, I shall be doing it again, just awaiting to make a compile the proper list :-) Any addition suggestions would be welcome
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I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Honestly Secret Pally (Really the midrange version in the form of Christmas Tree Pally) wasn't as invincible as people claimed. Bad players attacked into the tree the very next turn, which just added more stats to the board & your face. The same bad players called things like Polymorph too slow when in fact it removed most of the stats from the board for just four mana.
Honestly Secret Pally (Really the midrange version in the form of Christmas Tree Pally) wasn't as invincible as people claimed. Bad players attacked into the tree the very next turn, which just added more stats to the board & your face. The same bad players called things like Polymorph too slow when in fact it removed most of the stats from the board for just four mana.
Eater of secrets was pretty easy tech for that deck
I think everyone is forgetting (or simply never played against) the beta decks, Hunter and Warrior had stupid charge combos, and Miracle Rogue had permanent stealth. For me, it has to be beta miracle rogue with perma-stealth Edwin VanCleef and prenerf Conceal.
Undertaker Hunter has had the highest win-rate ever seen by Blizzard which was 60% average across all ranks, but I played Undertaker Priest like every smart person (which probably became even more cancerous than the Hunter deck it was made to beat).
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That'll do, Huffer. That'll do.
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I've never made polls before, so I don't know for sure. Don't you have this option, when you click on the tools button at the top right?
Quest rogue.
Druids and shudderlock shamans are maybe the most anoying decks imo.
7 mana 4/4 shaman?
Same opinion, it is the strongest most cancerous deck in Hearthstone in general that even with cards like Dirty Rat or Explosive Runes they could still OTK you (either by Rat hitting wrong target or by playing Flobbidinous Floop after your aviana got killed by ER) .
Played against lots of decks that are considered cancerous like pre-nerf Raza Priest, Jade Druid and Pre-nerf Kingsbane but this is way more tilting than those .
Haha, if were there you'd know :-)
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
It was nothing short of demented bro. There was literally no point in attempting to play anything else at the time (though I think Priest had a decent version too). I think I just didn't play the game enough to be sickened by it before it got nerfed. But man, remembering it now so much better reading your post, it was retarded :-/
For some reason though, my most hated memory of this game is looking at Flamewaker perfectly ping off your minions and/or blast your face, turn after turn after turn in a time when for some reason, a 4 health 3 mana minion was a nightmare to remove. I remember feeling such inner joy when that shit rotated out (was it the 1st standard rotation?). Mech Mage was frustration incarnate for me.
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Nah man, thought there would be. I'll wait to see if anyone makes any other suggestions and redo the poll. I would much prefer to not have the data lacking due to my own errors :-)
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Undertaker Hunter without a doubt. It is still to this date the most powerful deck in terms of representation (about 60% of decks at its peak).
Mech Mage with Flamewaker was pure cancer back in the days. Almost made me quit Hearthstone. But I have to admit, that all these imbalanced Deathstalker Gambler Decks, that occured since the beginning of the year have been equally cruel, boring and skillless.
Control is like Chess - using your given resources wisely.
Aggro is like Russian Roulette - Hope to topdeck the right card/ hope for the opponent to topdeck the wrong card.
Parallels to the IQ of the players of both games are, of course, coincidental ;)
Kingsbane or Mill Rogue.. I hate that deck
Tunnel Trogg Shaman was such actual cancer man. Tunnel Trogg turn 1 followed by Totem Golems turns 2 and 3followed by a coined out turn 4 Flamewreathed Faceless, like wtf? And if, somehow, you managed to survive and stabilize, maybe build a board of your own. They could turn 10, Tunnel Trogg Lightning Storm, Maelstrom Portal to clear your board and summon a 1 mana minion, followed by a 7/7 and double 0 mana Thing from Below....... Christ!
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
too many missing decks :(
at its height undertaker coin into webspinner was almost unbeatable, it wasnt my most hated it was just common.
mill rogue is my most hated....
Did everyone forgot about nagalock?
To be fair, Undertaker coin Clockwork Gnome/pre-nerf Leper Gnome was worse.
Sorry buddy, I do realize that, I shall be doing it again, just awaiting to make a compile the proper list :-) Any addition suggestions would be welcome
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
I quite literally never play wild man, my threads are always just concerning standard (though I'm truly an arena main)
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Honestly Secret Pally (Really the midrange version in the form of Christmas Tree Pally) wasn't as invincible as people claimed. Bad players attacked into the tree the very next turn, which just added more stats to the board & your face. The same bad players called things like Polymorph too slow when in fact it removed most of the stats from the board for just four mana.
Eater of secrets was pretty easy tech for that deck
I think everyone is forgetting (or simply never played against) the beta decks, Hunter and Warrior had stupid charge combos, and Miracle Rogue had permanent stealth. For me, it has to be beta miracle rogue with perma-stealth Edwin VanCleef and prenerf Conceal.
Undertaker Hunter has had the highest win-rate ever seen by Blizzard which was 60% average across all ranks, but I played Undertaker Priest like every smart person (which probably became even more cancerous than the Hunter deck it was made to beat).
That'll do, Huffer. That'll do.