The title is pretty self-explanatory. I believe tribes and cards that work with specific tribes (Kill Command, Murloc Warleader, etc.), cards that merge tribes (The Curator, Zoobot, etc.) and even cards that belong to one tribe, but synergize with another (Captain's Parrot) all work to make the game more interesting by adding deck-building parameters that reward the player for staying within them. For example, there are a few good Murlocs that are beneficial on their own without the tribal synergy (Hydrologist, Brrrloc, etc.), but when put in a deck with a lot of Murlocs they grow even stronger due to the synergies that they provide for one another. If we look at the Ungoro meta, we can see that Hydrologist was good in both Control Paladin and Murloc Paladin, but for different reasons. Now imagine that cards which had no previous synergies with one another were given the same tribal tag and given a unifying card that grants synergies to these newly tribed cards. Not only would previously unplayed cards be given a new life, the newly created tribe would also give players a new deckbuilding challenge that could potentially spawn entirely new decks. Imagine if Youthful Brewmaster, Ancient Brewmaster, Madam Goya, and White Eyes were all given a Panderan tag... With a unifying card that grants synergies to Panderans, these cards which have similar flavored effects could form some sort of bouncing/deck-swapping style of play. So... what are some potential new Tribal Tags that could bring new life to preexisting cards in the coming expansions??
I think this idea would allow a lot of game design, but then cards like Nightmare Amalgam would become more powerful, but I don't think it's that much of a problem. A cute idea for the new expansion could be to replace Snowflipper Penguin with a 0 mana 1/1 panda. This would also allow a lot more support for new decks and buffing others, like Treant Druid.
I think that tere are too many Undeads already to make it tribe. They would be too strong I think. However, I'd be happy if they add Plant tribe.
Same could be said of elemental before they added it. I don't honestly think there are too many, but we will need to see whether or not there is even any new tribes/mechanics added when they announce the expansion
Tribes just don’t happen because they’ve got enough cards with art that fits the description. If they need to introduce a certain mechanism they can use a tribe to do that, but they don’t have to create a new tribe even.
Undead probably won't ever happen. There are too many random Forsaken cards (Kidnapper, Wild Pyromancer, to name two). And if you exclude Forsaken, you might get some weirdness. Where does Sylvanas fall? Coffin Crasher? It's too much I think.
I'd rather see the existing tribes fleshed out before new ones.
Totem was promised a legendary by blizz, they said it's an oversight they don't have one. This was years ago, after Un'goro if I remember correctly.
Hunters should get Pirates. Obvious thematic fit. Guns, Parrots, Monkeys, Aggro....
In general, the majority of tribes only work with a specific class, while the other classes that have acces to it can only make non-competitive decks from it. They should adress that first. Majority of tribe decks lack a strong tribal win condition for example.
If they make a new tribe, undead makes the most sense.
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The title is pretty self-explanatory. I believe tribes and cards that work with specific tribes (Kill Command, Murloc Warleader, etc.), cards that merge tribes (The Curator, Zoobot, etc.) and even cards that belong to one tribe, but synergize with another (Captain's Parrot) all work to make the game more interesting by adding deck-building parameters that reward the player for staying within them. For example, there are a few good Murlocs that are beneficial on their own without the tribal synergy (Hydrologist, Brrrloc, etc.), but when put in a deck with a lot of Murlocs they grow even stronger due to the synergies that they provide for one another. If we look at the Ungoro meta, we can see that Hydrologist was good in both Control Paladin and Murloc Paladin, but for different reasons. Now imagine that cards which had no previous synergies with one another were given the same tribal tag and given a unifying card that grants synergies to these newly tribed cards. Not only would previously unplayed cards be given a new life, the newly created tribe would also give players a new deckbuilding challenge that could potentially spawn entirely new decks. Imagine if Youthful Brewmaster, Ancient Brewmaster, Madam Goya, and White Eyes were all given a Panderan tag... With a unifying card that grants synergies to Panderans, these cards which have similar flavored effects could form some sort of bouncing/deck-swapping style of play. So... what are some potential new Tribal Tags that could bring new life to preexisting cards in the coming expansions??
Some examples I thought would be cool are:
-Pandaren (Youthful Brewmaster, Ancient Brewmaster, Aya Blackpaw, etc.)
-Kobold (Kobold Librarian, Frigid Snobold, Shroom Brewer, etc.)
-Plant (Vilespine Slayer, The Voraxx, Humongous Razorleaf, etc.)
-Orc (Raid Leader, Kor'kron Elite, Frostwolf Grunt, etc.)
-Treant (Rotten Applebaum, Splitting Festeroot, Greedy Sprite, etc.)
-Tauren (Infested Tauren, Bloodhoof Brave, Cairne Bloodhoof, etc.)
Would definitely like to hear some others have thought of. (I'm sure mine are all basic and have been discussed numerous times before)
Undead is the most obvious one, there is already a card that works with that tribe (Gluth)
Poor Cho, forgotten even here.
I thought white eyes was a Jade golem thing
I think this idea would allow a lot of game design, but then cards like Nightmare Amalgam would become more powerful, but I don't think it's that much of a problem. A cute idea for the new expansion could be to replace Snowflipper Penguin with a 0 mana 1/1 panda. This would also allow a lot more support for new decks and buffing others, like Treant Druid.
It would be cool, and a nice way to spice up classic/basic cards with new buffs
I doubt we will get racial tribes like Orc, Kobold, Tauren, etc. Mainly because it intersects with Pirates
I think that tere are too many Undeads already to make it tribe. They would be too strong I think. However, I'd be happy if they add Plant tribe.
Same could be said of elemental before they added it. I don't honestly think there are too many, but we will need to see whether or not there is even any new tribes/mechanics added when they announce the expansion
Tribes just don’t happen because they’ve got enough cards with art that fits the description. If they need to introduce a certain mechanism they can use a tribe to do that, but they don’t have to create a new tribe even.
I'd rather they expand on existing tribes instead of trying to force a new one.
We already have problems with tribe assignment, remember the Bonemare situation?
I tried having fun once. It was awful.
Undead probably won't ever happen. There are too many random Forsaken cards (Kidnapper, Wild Pyromancer, to name two). And if you exclude Forsaken, you might get some weirdness. Where does Sylvanas fall? Coffin Crasher? It's too much I think.
I'd rather see the existing tribes fleshed out before new ones.
Totem was promised a legendary by blizz, they said it's an oversight they don't have one. This was years ago, after Un'goro if I remember correctly.
Hunters should get Pirates. Obvious thematic fit. Guns, Parrots, Monkeys, Aggro....
In general, the majority of tribes only work with a specific class, while the other classes that have acces to it can only make non-competitive decks from it. They should adress that first. Majority of tribe decks lack a strong tribal win condition for example.
If they make a new tribe, undead makes the most sense.