Never mind Naturalize... What about Gloom Stag? I never got to play around with that card and now I probably never will. Bollocks...
Odd Druid is kinda fun. Reminded me of like TGT-era old-school Ramp Druid. It isn't that good. But then again, there are probably better variants I wasn't playing. I just threw in all the good Odd cards I could think of.
Maybe in an ideal world, they wouldn't have HoF'd Genn/Baku, but just banned them in any class which was too potent (Odd: Warrior, Rogue, Paladin, Mage, Hunter. Even: Paladin, Shaman, Warlock).
Probably *would* be worth the coding effort, actually. Having the option to ban generic cards from certain classes would be a nice balance tool.
Never mind Naturalize... What about Gloom Stag? I never got to play around with that card and now I probably never will. Bollocks...
Odd Druid is kinda fun. Reminded me of like TGT-era old-school Ramp Druid. It isn't that good. But then again, there are probably better variants I wasn't playing. I just threw in all the good Odd cards I could think of.
Maybe in an ideal world, they wouldn't have HoF'd Genn/Baku, but just banned them in any class which was too potent (Odd: Warrior, Rogue, Paladin, Mage, Hunter. Even: Paladin, Shaman, Warlock).
Probably *would* be worth the coding effort, actually. Having the option to ban generic cards from certain classes would be a nice balance tool.
They could have just made them class-specific to multiple classes. This has been done with cards before (see: Mean Streets of Gadgetzan)
Of course, I'm just as happy to see the HoF'd. But it would have been another option if that was too drastic etc.
the main Un'Goro card that Druid loses is the Quest imo
Never mind Naturalize... What about Gloom Stag? I never got to play around with that card and now I probably never will. Bollocks...
4/3/19 RIP Keith Flint. 😔
I wanted to get more use out of this card too. Tried Odd Druid a few times, but nothing ever seemed to work very well with it.
Odd Druid is kinda fun. Reminded me of like TGT-era old-school Ramp Druid. It isn't that good. But then again, there are probably better variants I wasn't playing. I just threw in all the good Odd cards I could think of.
Maybe in an ideal world, they wouldn't have HoF'd Genn/Baku, but just banned them in any class which was too potent (Odd: Warrior, Rogue, Paladin, Mage, Hunter. Even: Paladin, Shaman, Warlock).
Probably *would* be worth the coding effort, actually. Having the option to ban generic cards from certain classes would be a nice balance tool.
They could have just made them class-specific to multiple classes.
This has been done with cards before (see: Mean Streets of Gadgetzan)
Of course, I'm just as happy to see the HoF'd. But it would have been another option if that was too drastic etc.
Who wants to play a 2 card single target removal anyway? That's really expensive!!
Diablo + Dungeon Master = Dungeons of Castle Madness
"9 class is too much to handle, we need to destroy 2 of them"
R.I.P druid and mage.
Wild is the way. B-)
To directly answer the question in the subject, hopefully not.