When it works it's great. When you mill yourself it's not so great. I recommend Crafting a Medivh also so that you can turf Aluneth when you don't need it anymore.
When it works it's great. When you mill yourself it's not so great. I recommend Crafting a Medivh also so that you can turf Aluneth when you don't need it anymore.
Terrible advice bro. You won’t mill yourself as a tempo/aggro deck.
When it works it's great. When you mill yourself it's not so great. I recommend Crafting a Medivh also so that you can turf Aluneth when you don't need it anymore.
Terrible advice bro. You won’t mill yourself as a tempo/aggro deck.
Let's all pretend this post doesn't exist.
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Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
When it works it's great. When you mill yourself it's not so great. I recommend Crafting a Medivh also so that you can turf Aluneth when you don't need it anymore.
Terrible advice bro. You won’t mill yourself as a tempo/aggro deck.
When it works it's great. When you mill yourself it's not so great. I recommend Crafting a Medivh also so that you can turf Aluneth when you don't need it anymore.
Terrible advice bro. You won’t mill yourself as a tempo/aggro deck.
Let's all pretend this post doesn't exist.
Why? It's actually reasonable advice.
The amount of Tempo Mages I outlasted in their effective burn-damage, while their Aluneth was active, is a solid number. If you cant burn your opponent down, you'll take fatigue damage very quickly. So the statement "You won't take mill yourself to death as an Aggro/Tempo deck" is false, in my opinion.
I guess one could say if you're losing at the point of having no cards, you can just pack up anyways. If that's what was meant, then I apologize for my harsh reply. To me, it sounded like the commenter wasn't taking Aluneth's downside into consideration.
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Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
If you die by Aluneth into Fatigue, within Aggro Mage, your resources have simply been outlasted by your opponent. Not Aluneth's fault.
As for self-mill by Aluneth, it ccan happen, even within Aggro Mage, but it's a minor event, and one should always plan their plays accordingly anyway.
Another story is if one uses Aluneth in a slower Mage, but we know no such deck besides some homebrews that never went meta.
If you die by Aluneth into Fatigue, within Aggro Mage, your resources have simply been outlasted by your opponent. Not Aluneth's fault.
As for self-mill by Aluneth, it ccan happen, even within Aggro Mage, but it's a minor event, and one should always plan their plays accordingly anyway.
Then please accept my apology, as I've been too swift with my judgment.
To my knowledge, Wild is the better format for Tempo Mage, as others have mentioned. Tempo Mage is an alright-at-best-deck in the very low ranks in Standard, but that's heavily dependent on your rank.
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Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
if you plan to play wild, craft Aluneth, it's an essential card for tempo/secret/aggro mage (whatever you want to call it). If you only play standard, don't do it. Aluneth is rotating in ca. 1,5 months and with the nerf on mana wyrm the deck is not as good as it used to be. In wild there are other synergy cards you can make use of. The last nerf strengthened Secret/Tempo mage by weakening bad matchups for the deck. I made it to rank 3 this months fairly easily with wild secret mage and I could probably climb more if I really wanted to.
Also don't craft Medivh for this deck. It's too slow and your spells usually dont cost more than 4 mana and if you can't win by the time your deck emptied itself you won't win with Medivh either. If you really want to stop Aluneth from drawing cards you should add a blingtron to your deck as it's cheaper and it can be a tech against skull of the manari and similiar weapons.
If you die by Aluneth into Fatigue, within Aggro Mage, your resources have simply been outlasted by your opponent. Not Aluneth's fault.
As for self-mill by Aluneth, it ccan happen, even within Aggro Mage, but it's a minor event, and one should always plan their plays accordingly anyway.
Then please accept my apology, as I've been too swift with my judgment.
To my knowledge, Wild is the better format for Tempo Mage, as others have mentioned. Tempo Mage is an alright-at-best-deck in the very low ranks in Standard, but that's heavily dependent on your rank.
Yep that's exactly what I meant. You didn't beat those aggro mages because Aluneth milled them, you won because you managed to outheal their entire burn deck.
If you're playing a tempo/aggro deck that consists of low cost cards, drawing your entire deck as quickly as possible is exactly what you want. If you didn't win by then, you've simply lost the game. The comment I replied to implied that Aluneth would be used in a control type of Mage deck.. which would be absolutely terrible since milling your deck is exactly what you don't want as a control deck unless you're playing jade druid.
In standard it's dead, and that whole set is rotating, so don't spend dust on a card that you'll lose usage of if you don't play wild.
That being said, if you do play wild, there aren't many cards there that have no use, and I'm sure if it's not relevant now, Aluneth will likely come back around in the future. The meta is never the exact same from expansion to expansion (well, it's not supposed to be... I'm looking at you, Odd Paladin), so tempo mage will come back eventually. At that point, it's entirely dependent on whether you want to invest in a card like that.
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Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
I faced an Aluneth Pirate Mage (yes you read that right) in wild casual the other day. Vs my Reno Dragon Priest (they deck I took to legend last season) they dealt over 60 damage to my face over the course of the game and I only barely won with 3 health left after Aluneth finally killed them.
I'm thinking about crafting aluneth, is aluneth tempo just so much worse than odd mage?
When it works it's great. When you mill yourself it's not so great. I recommend Crafting a Medivh also so that you can turf Aluneth when you don't need it anymore.
Do you play Wild? It's viable in Wild.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Wild viable, not viable standard (if you care about winning / ranking up). Odd is far better now for standard.
Terrible advice bro. You won’t mill yourself as a tempo/aggro deck.
Let's all pretend this post doesn't exist.
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
In Wild it's pretty solid.
Not granted t1 but strong enough.
Why? It's actually reasonable advice.
The amount of Tempo Mages I outlasted in their effective burn-damage, while their Aluneth was active, is a solid number. If you cant burn your opponent down, you'll take fatigue damage very quickly. So the statement "You won't take mill yourself to death as an Aggro/Tempo deck" is false, in my opinion.
I guess one could say if you're losing at the point of having no cards, you can just pack up anyways. If that's what was meant, then I apologize for my harsh reply. To me, it sounded like the commenter wasn't taking Aluneth's downside into consideration.
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
The problem isn't that the advice is bad, it's that the problems all too often comes up as: You never draw Aluneth and run out of aggressive cards.
The second paragraph is exactly what he meant.
If you die by Aluneth into Fatigue, within Aggro Mage, your resources have simply been outlasted by your opponent. Not Aluneth's fault.
As for self-mill by Aluneth, it ccan happen, even within Aggro Mage, but it's a minor event, and one should always plan their plays accordingly anyway.
Another story is if one uses Aluneth in a slower Mage, but we know no such deck besides some homebrews that never went meta.
Then please accept my apology, as I've been too swift with my judgment.
To my knowledge, Wild is the better format for Tempo Mage, as others have mentioned. Tempo Mage is an alright-at-best-deck in the very low ranks in Standard, but that's heavily dependent on your rank.
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
if you plan to play wild, craft Aluneth, it's an essential card for tempo/secret/aggro mage (whatever you want to call it). If you only play standard, don't do it. Aluneth is rotating in ca. 1,5 months and with the nerf on mana wyrm the deck is not as good as it used to be. In wild there are other synergy cards you can make use of. The last nerf strengthened Secret/Tempo mage by weakening bad matchups for the deck. I made it to rank 3 this months fairly easily with wild secret mage and I could probably climb more if I really wanted to.
Also don't craft Medivh for this deck. It's too slow and your spells usually dont cost more than 4 mana and if you can't win by the time your deck emptied itself you won't win with Medivh either. If you really want to stop Aluneth from drawing cards you should add a blingtron to your deck as it's cheaper and it can be a tech against skull of the manari and similiar weapons.
Yep that's exactly what I meant. You didn't beat those aggro mages because Aluneth milled them, you won because you managed to outheal their entire burn deck.
If you're playing a tempo/aggro deck that consists of low cost cards, drawing your entire deck as quickly as possible is exactly what you want. If you didn't win by then, you've simply lost the game. The comment I replied to implied that Aluneth would be used in a control type of Mage deck.. which would be absolutely terrible since milling your deck is exactly what you don't want as a control deck unless you're playing jade druid.
Hopefully is dead
Leper Gnome
In standard it's dead, and that whole set is rotating, so don't spend dust on a card that you'll lose usage of if you don't play wild.
That being said, if you do play wild, there aren't many cards there that have no use, and I'm sure if it's not relevant now, Aluneth will likely come back around in the future. The meta is never the exact same from expansion to expansion (well, it's not supposed to be... I'm looking at you, Odd Paladin), so tempo mage will come back eventually. At that point, it's entirely dependent on whether you want to invest in a card like that.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
I faced an Aluneth Pirate Mage (yes you read that right) in wild casual the other day. Vs my Reno Dragon Priest (they deck I took to legend last season) they dealt over 60 damage to my face over the course of the game and I only barely won with 3 health left after Aluneth finally killed them.
Idk about standard but in wild it seems legit.