see, i believe people are making a huge mistake by overlooking wild, the decks are extremely cheap in the long run, and dont really shift with new sets. mill rogue is super cheap and definitely at least a high tier2 deck. and thats just one example. in standard you are just wasting dust almost every month
see, i believe people are making a huge mistake by overlooking wild, the decks are extremely cheap in the long run, and dont really shift with new sets. mill rogue is super cheap and definitely at least a high tier2 deck. and thats just one example. in standard you are just wasting dust almost every month
Some people just don't dig wild, myself included. No real need for arguments here.
What do you mean by "doing good" in the game? Having a complete tier 1 meta deck and ranking to 5 every season? having multiple tier 1 decks? Having a complete collection? You need to be more specific.
What do you mean by "doing good" in the game? Having a complete tier 1 meta deck and ranking to 5 every season? having multiple tier 1 decks? Having a complete collection? You need to be more specific.
Reaching rank 5 and above each season while having more than one deck to do it with.
Agree. Contribute to the company that makes the game or get what they let you have for free without complaining.
People are spoiled nowadays. I like the days when you paid for a game once and perhaps for expansions, instead of free to play and a lot micro transactions... Free to play makes people feel entitled.
You people are expecting to get like all the cards in 1 month of playing. That's not the case and will never be. If you hate that you either need to play arena, grind a lot daily (arena, wins or both) or just play for a long time (like a year) to afford a decent amount of the game, then just don't play the game. That's the best way to show blizzard your disagreement with their economy model. I think hearthstone is worth playing that long (and also why decks are so expensive to get), because it's way more content than most games. It's also easy to play, you can be a casual and just come daily for a bit. I think even the beginnings are pretty fun in hearthstone. Managing your small collection, making budget decks, trying to accomplish as much as you can with the little resources you have. Then, with every expansions you get better and better and you can see your progress pretty clearly. You play more competitive decks, harder decks, different decks. You start to see the game differently. I think overall it's a pretty fun experience. I mean, if it wasn't fun, then hearthstone wouldn't still be so popular. Throughout months of playing i feel like i'm playing a different game every now and then, because i keep changing what i play and the meta changes.
You people are expecting to get like all the cards in 1 month of playing. That's not the case and will never be. If you hate that you either need to play arena, grind a lot daily (arena, wins or both) or just play for a long time (like a year) to afford a decent amount of the game, then just don't play the game. That's the best way to show blizzard your disagreement with their economy model. I think hearthstone is worth playing that long (and also why decks are so expensive to get), because it's way more content than most games. It's also easy to play, you can be a casual and just come daily for a bit. I think even the beginnings are pretty fun in hearthstone. Managing your small collection, making budget decks, trying to accomplish as much as you can with the little resources you have. Then, with every expansions you get better and better and you can see your progress pretty clearly. You play more competitive decks, harder decks, different decks. You start to see the game differently. I think overall it's a pretty fun experience. I mean, if it wasn't fun, then hearthstone wouldn't still be so popular. Throughout months of playing i feel like i'm playing a different game every now and then, because i keep changing what i play and the meta changes.
You know, what is fun for you does not mean it has to be fun for everyone. If I come to this game after reaching rank 25 and get slammed by Odd decks, Spell Hunters, while I have some budget Mage deck with maybe 2 epics and some legendary that might not even benefit me that much, I'll go ahead and say that grinding for months to be even CLOSE to the power level that the current meta requires, is not fun at all.
What you think is "hey, this game is painfully slow to grind(which it is), but that's ok, it's all part of the experience". Not a lot of people have this mindset, because it's simply NOT what Blizzard intends. They want you to spend money. And that's totally fine, since the game is free. If it wasn't, it wouldn't have been.
I appreciate you trying to defend this by pretty much saying "it's part of the experience, and that's why you shouldn't be complaining", but it's just not how it works. If I'm a new player barely scraping by with my randomly put deck on a single class while I run into countless netdecks, I'll go ahead and either quit the game, or spend money.
Mind you, I'm talking about being a new player nowadays, NOT when the game launched.
You don't have to grind for months. Get all the rewards the game gives to you. Buy the Welcome Bundle. Disenchant everythings and craft the cheapest meta deck. If that seems too difficult, start to grind arena. It's the fastest way to advance your collection and it doesn't require a pre-made deck to be competitive.
Well, if you're a F2P palyers, I have no idea how you can demand something from Blizzard since you're not contributing to the game's development at all.
But it would've been very nice if we had more incentive to climb past rank 5
There is no hope of progressing in a short amount of time
There's your problem, right there. You're not supposed to progress in a short amount of time. If you're not willing to actually pay for the game you are playing for free, then it requires you to invest an appropriate amount of time in making the same progress as someone who replaced their time investment with physical monetary value. Essentially, you are complaining that "free" doesnt give you enough. You want more? Pay for it like everyone else. Stop expecting something for nothing. This is such a poor attitude.
You people are expecting to get like all the cards in 1 month of playing. That's not the case and will never be. If you hate that you either need to play arena, grind a lot daily (arena, wins or both) or just play for a long time (like a year) to afford a decent amount of the game, then just don't play the game. That's the best way to show blizzard your disagreement with their economy model. I think hearthstone is worth playing that long (and also why decks are so expensive to get), because it's way more content than most games. It's also easy to play, you can be a casual and just come daily for a bit. I think even the beginnings are pretty fun in hearthstone. Managing your small collection, making budget decks, trying to accomplish as much as you can with the little resources you have. Then, with every expansions you get better and better and you can see your progress pretty clearly. You play more competitive decks, harder decks, different decks. You start to see the game differently. I think overall it's a pretty fun experience. I mean, if it wasn't fun, then hearthstone wouldn't still be so popular. Throughout months of playing i feel like i'm playing a different game every now and then, because i keep changing what i play and the meta changes.
You know, what is fun for you does not mean it has to be fun for everyone. If I come to this game after reaching rank 25 and get slammed by Odd decks, Spell Hunters, while I have some budget Mage deck with maybe 2 epics and some legendary that might not even benefit me that much, I'll go ahead and say that grinding for months to be even CLOSE to the power level that the current meta requires, is not fun at all.
What you think is "hey, this game is painfully slow to grind(which it is), but that's ok, it's all part of the experience". Not a lot of people have this mindset, because it's simply NOT what Blizzard intends. They want you to spend money. And that's totally fine, since the game is free. If it wasn't, it wouldn't have been.
I appreciate you trying to defend this by pretty much saying "it's part of the experience, and that's why you shouldn't be complaining", but it's just not how it works. If I'm a new player barely scraping by with my randomly put deck on a single class while I run into countless netdecks, I'll go ahead and either quit the game, or spend money.
Mind you, I'm talking about being a new player nowadays, NOT when the game launched.
Being a new player nowadays gives you more free stuff than when the game launched, you just need to catch up more, but i still think the experience is enjoyable. And it seems like a lot of people agree, because there are still millions of players who are fine with grinding or paying. If you don't like it, then just quit.
There is no hope of progressing in a short amount of time
There's your problem, right there. You're not supposed to progress in a short amount of time. If you're not willing to actually pay for the game you are playing for free, then it requires you to invest an appropriate amount of time in making the same progress as someone who replaced their time investment with physical monetary value. Essentially, you are complaining that "free" doesnt give you enough. You want more? Pay for it like everyone else. Stop expecting something for nothing. This is such a poor attitude.
I'm a p2w,and casually admitted it in my opening post. I don't see how this is a bad attitude. I obviously agree you're not supposed to have a tier 1 meta deck in like 2-3 weeks, but let's also not go into the other extreme where any new f2p player must open and disenchant cards for months to get to that level.
You don't have to grind for months. Get all the rewards the game gives to you. Buy the Welcome Bundle. Disenchant everythings and craft the cheapest meta deck. If that seems too difficult, start to grind arena. It's the fastest way to advance your collection and it doesn't require a pre-made deck to be competitive.
You don't have to grind for months. Get all the rewards the game gives to you. Buy the Welcome Bundle. Disenchant everythings and craft the cheapest meta deck. If that seems too difficult, start to grind arena. It's the fastest way to advance your collection and it doesn't require a pre-made deck to be competitive.
If you buy the Welcome Bundle you're instantly not a f2p anymore, and are ahead of any new f2p player. You essentially get the legendary from the first 10 packs, AND the free legendary dragon which you can dust if it's a meme like Nozdormu.
You people are expecting to get like all the cards in 1 month of playing. That's not the case and will never be. If you hate that you either need to play arena, grind a lot daily (arena, wins or both) or just play for a long time (like a year) to afford a decent amount of the game, then just don't play the game. That's the best way to show blizzard your disagreement with their economy model. I think hearthstone is worth playing that long (and also why decks are so expensive to get), because it's way more content than most games. It's also easy to play, you can be a casual and just come daily for a bit. I think even the beginnings are pretty fun in hearthstone. Managing your small collection, making budget decks, trying to accomplish as much as you can with the little resources you have. Then, with every expansions you get better and better and you can see your progress pretty clearly. You play more competitive decks, harder decks, different decks. You start to see the game differently. I think overall it's a pretty fun experience. I mean, if it wasn't fun, then hearthstone wouldn't still be so popular. Throughout months of playing i feel like i'm playing a different game every now and then, because i keep changing what i play and the meta changes.
You know, what is fun for you does not mean it has to be fun for everyone. If I come to this game after reaching rank 25 and get slammed by Odd decks, Spell Hunters, while I have some budget Mage deck with maybe 2 epics and some legendary that might not even benefit me that much, I'll go ahead and say that grinding for months to be even CLOSE to the power level that the current meta requires, is not fun at all.
What you think is "hey, this game is painfully slow to grind(which it is), but that's ok, it's all part of the experience". Not a lot of people have this mindset, because it's simply NOT what Blizzard intends. They want you to spend money. And that's totally fine, since the game is free. If it wasn't, it wouldn't have been.
I appreciate you trying to defend this by pretty much saying "it's part of the experience, and that's why you shouldn't be complaining", but it's just not how it works. If I'm a new player barely scraping by with my randomly put deck on a single class while I run into countless netdecks, I'll go ahead and either quit the game, or spend money.
Mind you, I'm talking about being a new player nowadays, NOT when the game launched.
Being a new player nowadays gives you more free stuff than when the game launched, you just need to catch up more, but i still think the experience is enjoyable. And it seems like a lot of people agree, because there are still millions of players who are fine with grinding or paying. If you don't like it, then just quit.
I agree of course. If you can't take the experience, just don't bother. I'm not a very patient person, I admit to that flaw. I spent more money than I'd like to admit for the country I'm living in.
You don't have to grind for months. Get all the rewards the game gives to you. Buy the Welcome Bundle. Disenchant everythings and craft the cheapest meta deck. If that seems too difficult, start to grind arena. It's the fastest way to advance your collection and it doesn't require a pre-made deck to be competitive.
You don't have to grind for months. Get all the rewards the game gives to you. Buy the Welcome Bundle. Disenchant everythings and craft the cheapest meta deck. If that seems too difficult, start to grind arena. It's the fastest way to advance your collection and it doesn't require a pre-made deck to be competitive.
If you buy the Welcome Bundle you're instantly not a f2p anymore, and are ahead of any new f2p player. You essentially get the legendary from the first 10 packs, AND the free legendary dragon which you can dust if it's a meme like Nozdormu.
Who cares if you are "true f2p" or a "$5 dollar player"? Literally no one.
You don't have to grind for months. Get all the rewards the game gives to you. Buy the Welcome Bundle. Disenchant everythings and craft the cheapest meta deck. If that seems too difficult, start to grind arena. It's the fastest way to advance your collection and it doesn't require a pre-made deck to be competitive.
These are the worst advices anyone can give. Arena grinding is not for new players. Disenchantiňg cillections is a bad idea for long term gameplan, especially fornoviče players.
You don't have to grind for months. Get all the rewards the game gives to you. Buy the Welcome Bundle. Disenchant everythings and craft the cheapest meta deck. If that seems too difficult, start to grind arena. It's the fastest way to advance your collection and it doesn't require a pre-made deck to be competitive.
You don't have to grind for months. Get all the rewards the game gives to you. Buy the Welcome Bundle. Disenchant everythings and craft the cheapest meta deck. If that seems too difficult, start to grind arena. It's the fastest way to advance your collection and it doesn't require a pre-made deck to be competitive.
If you buy the Welcome Bundle you're instantly not a f2p anymore, and are ahead of any new f2p player. You essentially get the legendary from the first 10 packs, AND the free legendary dragon which you can dust if it's a meme like Nozdormu.
Who cares if you are "true f2p" or a "$5 dollar player"? Literally no one.
You don't seem to understand where I'm getting at. I'm saying that as soon as you spend money on that bundle , you're ahead of any "true f2p", as you like to call them. Because of the potential dust you can get from it, which is arguably not that bad for 5$.
I don't get why people take any suggestion in the direction of "improve the reward system" as a "I want everything immediately for free" and respond to it as such. It's as if there is no middle ground between getting 1 pack every 1-2 days and getting hundreds of packs in a few weeks...
Anyway, I think the progression in Hearthstone is very slow and generally doesn't reward you well for your time. And I think Blizzard is losing money with that, because a game that doesn't give you a good sense of progression is a game you are less likely to get invested in, and a game you don't get invested in will likely be a game you don't want to spend money on. In other words: A less appealing game is less likely to make profit.
Daily quests ensure that you get one pack every two days. To improve on that, you need to win games - not play games. Which means, the game only favors players who are doing well, regardless of how much time they spend in the game. Winning already requires studying of meta reports and decklists, not to mention learning strategies and matchups. Developments in the last few years have generally favored heavy spenders as well (more expensive decks, faster changing metas, more polarizing matchups etc.). Even if we assume you win most of your games, time still is an issue as gaining 40-50 Gold extra gold already requires a few hours of play per day.
One pack is worth very little and in itself sort of like a lottery ticket. You can get the rare you want, or less dust than you'd need to craft that rare. You can get the legendary you want, or 1/40th of the dust required. Packs are divided among sets, and the minimum of sets just in Standard is 5 (4 + Classic), each with 135 (or more for classic) cards with equal odds on rare cards. The chance to improve your collection with packs diminishes quickly, and the content of your packs can vary greatly in quality - imagine your first legendary to be Lorewalker Cho.
Just to mention Arena because invariantly somebody will bring it up: Doing well in Arena requires a lot of time as well; studying tierlists, knowing which cards are how likely to be drafted, getting familiar with the Arena environment, and even if you should be among the top100 players (which can't be achieved by everybody), a good run still takes 1-2 hours, and can depend a lot on chance. Not to mention that the quality of your run reward can also vary a lot.
Bottomline: Considering the amount of packs you need to open to have a reasonable chance to get the cards you want or the dust you need for them, 1 pack every 1-2 days is not encouraging. The amount of time you need to spend on the game is in a bad relation to what you get, and even the incentive to spend money on the game is low with bad droprates for high-rarity cards in packs and the packs themselves being relatively expensive (in some countries more than in others).
I think, Hearthstone would benefit greatly for improving the reward system, and I think it wouldn't even take much effort to improve it. As someone already mentioned, that this wouldn't solve all problems: I agree with that. This would solve a problem, or at least improve on it, but Hearthstone has many more to consider.
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see, i believe people are making a huge mistake by overlooking wild, the decks are extremely cheap in the long run, and dont really shift with new sets. mill rogue is super cheap and definitely at least a high tier2 deck. and thats just one example. in standard you are just wasting dust almost every month
Some people just don't dig wild, myself included. No real need for arguments here.
What do you mean by "doing good" in the game? Having a complete tier 1 meta deck and ranking to 5 every season? having multiple tier 1 decks? Having a complete collection? You need to be more specific.
Reaching rank 5 and above each season while having more than one deck to do it with.
Agree. Contribute to the company that makes the game or get what they let you have for free without complaining.
People are spoiled nowadays. I like the days when you paid for a game once and perhaps for expansions, instead of free to play and a lot micro transactions... Free to play makes people feel entitled.
You people are expecting to get like all the cards in 1 month of playing. That's not the case and will never be. If you hate that you either need to play arena, grind a lot daily (arena, wins or both) or just play for a long time (like a year) to afford a decent amount of the game, then just don't play the game. That's the best way to show blizzard your disagreement with their economy model. I think hearthstone is worth playing that long (and also why decks are so expensive to get), because it's way more content than most games. It's also easy to play, you can be a casual and just come daily for a bit. I think even the beginnings are pretty fun in hearthstone. Managing your small collection, making budget decks, trying to accomplish as much as you can with the little resources you have. Then, with every expansions you get better and better and you can see your progress pretty clearly. You play more competitive decks, harder decks, different decks. You start to see the game differently. I think overall it's a pretty fun experience. I mean, if it wasn't fun, then hearthstone wouldn't still be so popular. Throughout months of playing i feel like i'm playing a different game every now and then, because i keep changing what i play and the meta changes.
You know, what is fun for you does not mean it has to be fun for everyone. If I come to this game after reaching rank 25 and get slammed by Odd decks, Spell Hunters, while I have some budget Mage deck with maybe 2 epics and some legendary that might not even benefit me that much, I'll go ahead and say that grinding for months to be even CLOSE to the power level that the current meta requires, is not fun at all.
What you think is "hey, this game is painfully slow to grind(which it is), but that's ok, it's all part of the experience". Not a lot of people have this mindset, because it's simply NOT what Blizzard intends. They want you to spend money. And that's totally fine, since the game is free. If it wasn't, it wouldn't have been.
I appreciate you trying to defend this by pretty much saying "it's part of the experience, and that's why you shouldn't be complaining", but it's just not how it works. If I'm a new player barely scraping by with my randomly put deck on a single class while I run into countless netdecks, I'll go ahead and either quit the game, or spend money.
Mind you, I'm talking about being a new player nowadays, NOT when the game launched.
You don't have to grind for months. Get all the rewards the game gives to you. Buy the Welcome Bundle. Disenchant everythings and craft the cheapest meta deck. If that seems too difficult, start to grind arena. It's the fastest way to advance your collection and it doesn't require a pre-made deck to be competitive.
i think the game should have achievements
Well, if you're a F2P palyers, I have no idea how you can demand something from Blizzard since you're not contributing to the game's development at all.
But it would've been very nice if we had more incentive to climb past rank 5
There's your problem, right there.
You're not supposed to progress in a short amount of time. If you're not willing to actually pay for the game you are playing for free, then it requires you to invest an appropriate amount of time in making the same progress as someone who replaced their time investment with physical monetary value.
Essentially, you are complaining that "free" doesnt give you enough.
You want more? Pay for it like everyone else. Stop expecting something for nothing.
This is such a poor attitude.
There is alreayd a system to check if a game was a game or just a concede on turn 1, I really think they should implement your change..
Being a new player nowadays gives you more free stuff than when the game launched, you just need to catch up more, but i still think the experience is enjoyable. And it seems like a lot of people agree, because there are still millions of players who are fine with grinding or paying. If you don't like it, then just quit.
I'm a p2w,and casually admitted it in my opening post. I don't see how this is a bad attitude. I obviously agree you're not supposed to have a tier 1 meta deck in like 2-3 weeks, but let's also not go into the other extreme where any new f2p player must open and disenchant cards for months to get to that level.
If you buy the Welcome Bundle you're instantly not a f2p anymore, and are ahead of any new f2p player. You essentially get the legendary from the first 10 packs, AND the free legendary dragon which you can dust if it's a meme like Nozdormu.
I agree of course. If you can't take the experience, just don't bother. I'm not a very patient person, I admit to that flaw. I spent more money than I'd like to admit for the country I'm living in.
Who cares if you are "true f2p" or a "$5 dollar player"? Literally no one.
These are the worst advices anyone can give. Arena grinding is not for new players. Disenchantiňg cillections is a bad idea for long term gameplan, especially fornoviče players.
--Alfi--
You don't seem to understand where I'm getting at. I'm saying that as soon as you spend money on that bundle , you're ahead of any "true f2p", as you like to call them. Because of the potential dust you can get from it, which is arguably not that bad for 5$.
I don't get why people take any suggestion in the direction of "improve the reward system" as a "I want everything immediately for free" and respond to it as such. It's as if there is no middle ground between getting 1 pack every 1-2 days and getting hundreds of packs in a few weeks...
Anyway, I think the progression in Hearthstone is very slow and generally doesn't reward you well for your time. And I think Blizzard is losing money with that, because a game that doesn't give you a good sense of progression is a game you are less likely to get invested in, and a game you don't get invested in will likely be a game you don't want to spend money on. In other words: A less appealing game is less likely to make profit.
Daily quests ensure that you get one pack every two days. To improve on that, you need to win games - not play games. Which means, the game only favors players who are doing well, regardless of how much time they spend in the game. Winning already requires studying of meta reports and decklists, not to mention learning strategies and matchups. Developments in the last few years have generally favored heavy spenders as well (more expensive decks, faster changing metas, more polarizing matchups etc.). Even if we assume you win most of your games, time still is an issue as gaining 40-50 Gold extra gold already requires a few hours of play per day.
One pack is worth very little and in itself sort of like a lottery ticket. You can get the rare you want, or less dust than you'd need to craft that rare. You can get the legendary you want, or 1/40th of the dust required. Packs are divided among sets, and the minimum of sets just in Standard is 5 (4 + Classic), each with 135 (or more for classic) cards with equal odds on rare cards. The chance to improve your collection with packs diminishes quickly, and the content of your packs can vary greatly in quality - imagine your first legendary to be Lorewalker Cho.
Just to mention Arena because invariantly somebody will bring it up: Doing well in Arena requires a lot of time as well; studying tierlists, knowing which cards are how likely to be drafted, getting familiar with the Arena environment, and even if you should be among the top100 players (which can't be achieved by everybody), a good run still takes 1-2 hours, and can depend a lot on chance. Not to mention that the quality of your run reward can also vary a lot.
Bottomline: Considering the amount of packs you need to open to have a reasonable chance to get the cards you want or the dust you need for them, 1 pack every 1-2 days is not encouraging. The amount of time you need to spend on the game is in a bad relation to what you get, and even the incentive to spend money on the game is low with bad droprates for high-rarity cards in packs and the packs themselves being relatively expensive (in some countries more than in others).
I think, Hearthstone would benefit greatly for improving the reward system, and I think it wouldn't even take much effort to improve it. As someone already mentioned, that this wouldn't solve all problems: I agree with that. This would solve a problem, or at least improve on it, but Hearthstone has many more to consider.