Well thank you to all the people that actually made suggestions instead of "whine whine salt salt odd warrior is the really broken deck" nonsense that has since plagued this thread. I'm going to just sit back and continue to watch you guys go at each other's throats.
Also, what I heard from the people complaining about aggro not beating odd warrior is basically, "taunt is cheating!"
If you play Odd Warrior properly and don't get super unlucky then the Odd Warrior is probably favoured to win or at least it is a 50-50. Generally the maximum damage in one turn Priest can do is 40, that's like 3 turns of tank up, which you can easily manage because Priest does nothing until turn 6. Once you got like 50 health, the game is pretty easy because Odd Warrior has way more value than Priest.
Many Clone Priests run a single copy Vivid Nightmare. This makes the burst 80.
Not in 1 turn. If you let a priest do 80 damage, you're doing something wrong.
Second radiant (which doesn’t get played till the combo) costs two mana.
Then spellstone costs six mana, summoning radiant, Velen, and Malgy.
Now nightmare costs 1 (use it to dup Velen) and mind blasts are free.
Each mind blast does (5 + 5) * 2 * 2 = 40 damage. Two of them do 80. Even more is possible if smites or extra mind blasts are available.
Do you understand any of this? Or is something WRONG with you?
Well thank you to all the people that actually made suggestions instead of "whine whine salt salt odd warrior is the really broken deck" nonsense that has since plagued this thread. I'm going to just sit back and continue to watch you guys go at each other's throats.
Also, what I heard from the people complaining about aggro not beating odd warrior is basically, "taunt is cheating!"
Sir salty, where is your lady of justice right now that defended you before? I doubt that he will defend you now, since she can clearly see that you are just a salty little pissed with OTK decks, boy. Btw, I hope we meet in ladder with my Tess Rogue, it's going to be so fun :D
Well thank you to all the people that actually made suggestions instead of "whine whine salt salt odd warrior is the really broken deck" nonsense that has since plagued this thread. I'm going to just sit back and continue to watch you guys go at each other's throats.
Also, what I heard from the people complaining about aggro not beating odd warrior is basically, "taunt is cheating!"
If you play Odd Warrior properly and don't get super unlucky then the Odd Warrior is probably favoured to win or at least it is a 50-50. Generally the maximum damage in one turn Priest can do is 40, that's like 3 turns of tank up, which you can easily manage because Priest does nothing until turn 6. Once you got like 50 health, the game is pretty easy because Odd Warrior has way more value than Priest.
Many Clone Priests run a single copy Vivid Nightmare. This makes the burst 80.
Yes that variant is difficult to beat but most Clone Priest decks don't run vivid.
You can't win every game. Part of a balanced meta is that there are counters to archetypes. Yours just happens to be Priest. Sorry that you didn't win every game but your post is ridiculous.
Well thank you to all the people that actually made suggestions instead of "whine whine salt salt odd warrior is the really broken deck" nonsense that has since plagued this thread. I'm going to just sit back and continue to watch you guys go at each other's throats.
Also, what I heard from the people complaining about aggro not beating odd warrior is basically, "taunt is cheating!"
If you play Odd Warrior properly and don't get super unlucky then the Odd Warrior is probably favoured to win or at least it is a 50-50. Generally the maximum damage in one turn Priest can do is 40, that's like 3 turns of tank up, which you can easily manage because Priest does nothing until turn 6. Once you got like 50 health, the game is pretty easy because Odd Warrior has way more value than Priest.
Many Clone Priests run a single copy Vivid Nightmare. This makes the burst 80.
Not in 1 turn. If you let a priest do 80 damage, you're doing something wrong.
Second radiant (which doesn’t get played till the combo) costs two mana.
Then spellstone costs six mana, summoning radiant, Velen, and Malgy.
Now nightmare costs 1 (use it to dup Velen) and mind blasts are free.
Each mind blast does (5 + 5) * 2 * 2 = 40 damage. Two of them do 80. Even more is possible if smites or extra mind blasts are available.
Do you understand any of this? Or is something WRONG with you?
Oh look. Another keyboard warrior who cannot debate in a normal way.
The combo that you are explainings needs the following to work:
- Velen, Malygos and a Radiant Elemental had to die before doing this combo. - You have to be lucky enough for those three to be revived. - You need to have a Radiant Elemental, 2 mind blasts, vivid nightmare in hand. - you have to make sure you didn't die before getting to this point.
Do you have any idea what the odds of the above is? I've played gallery priest A LOT of times and had good results with it. But the odds of the above combo working is very small.
I stick to my former answer: If you lost to the above example whereby you do 80 damage in 1 turn, you're doing something wrong.
I'm not going to spend any more time to you. Have fun with your salty feelings.
First of all, if you suck at the game, just use the Salt thread, no need to create a topic for each deck that beats your stupid ass.
Secondly, if you play a heavy lazy Control deck, expect to be destroyed by ANY Combo deck, that's how the game balance works.... Combo decks have very good chance against Control and that's it...
Well thank you to all the people that actually made suggestions instead of "whine whine salt salt odd warrior is the really broken deck" nonsense that has since plagued this thread. I'm going to just sit back and continue to watch you guys go at each other's throats.
Also, what I heard from the people complaining about aggro not beating odd warrior is basically, "taunt is cheating!"
If you play Odd Warrior properly and don't get super unlucky then the Odd Warrior is probably favoured to win or at least it is a 50-50. Generally the maximum damage in one turn Priest can do is 40, that's like 3 turns of tank up, which you can easily manage because Priest does nothing until turn 6. Once you got like 50 health, the game is pretty easy because Odd Warrior has way more value than Priest.
Many Clone Priests run a single copy Vivid Nightmare. This makes the burst 80.
Not in 1 turn. If you let a priest do 80 damage, you're doing something wrong.
Second radiant (which doesn’t get played till the combo) costs two mana.
Then spellstone costs six mana, summoning radiant, Velen, and Malgy.
Now nightmare costs 1 (use it to dup Velen) and mind blasts are free.
Each mind blast does (5 + 5) * 2 * 2 = 40 damage. Two of them do 80. Even more is possible if smites or extra mind blasts are available.
Do you understand any of this? Or is something WRONG with you?
Oh look. Another keyboard warrior who cannot debate in a normal way.
The combo that you are explainings needs the following to work:
- Velen, Malygos and a Radiant Elemental had to die before doing this combo. - You have to be lucky enough for those three to be revived. - You need to have a Radiant Elemental, 2 mind blasts, vivid nightmare in hand. - you have to make sure you didn't die before getting to this point.
Do you have any idea what the odds of the above is? I've played gallery priest A LOT of times and had good results with it. But the odds of the above combo working is very small.
I stick to my former answer: If you lost to the above example whereby you do 80 damage in 1 turn, you're doing something wrong.
I'm not going to spend any more time to you. Have fun with your salty feelings.
"Salty feelings" - how? I have zero problems with Clone Priest. C_A_W said Odd Warrior beats it, and I explained so long as Clone Priest is running Vivid, it can burst for at least 80. You chimed in with an ignorant remark.
But please follow through. Don't discuss this any more. Crawl back under your rock.
Re: The above, Odd Warrior feels favoured to me. Your goal isn't to simply out-armour their full damage combo, its to limit their potential burst output by throwing garbage into their res pool, removing their threatening minions and using your more minion heavy deck to apply pressure through the board and keep them on the back foot, while squeezing the hero power in as often as possible to keep you out of range of whatever they have left. If they sack you at 9 mana you just take the loss but if it goes the distance it's quite an interesting matchup.
Re: The above, Odd Warrior feels favoured to me. Your goal isn't to simply out-armour their full damage combo, its to limit their potential burst output by throwing garbage into their res pool, removing their threatening minions and using your more minion heavy deck to apply pressure through the board and keep them on the back foot, while squeezing the hero power in as often as possible to keep you out of range of whatever they have left. If they sack you at 9 mana you just take the loss but if it goes the distance it's quite an interesting matchup.
HSR shows a 62% win rate at Legend for Clone Priest vs Odd Warrior. If we throw in Rank 1 to 5 as well, it drops to 54%, but Clone Priest is still favored. Obviously there are players who "have played A LOT" of Clone Priest, but are totally clueless about how to approach the matchup, so it's not surprising that the deck does better at Legend ranks.
Odd Warrior often runs Tinkmaster, and that is a concern for the Clone Priest. But are there any other cards OW is typically running that can effect the res pool? And I'm not sure what you mean about "applying pressure through the board". It's Odd Warrior - they have no minions to apply pressure with. My toothless 16 year old cat is more threatening.
My only question is why odd warriors roping turn 2 when they always just tank up? :-D
Btw iam okay with every class and deck, but big fan of beating odd warriors so clone priest ftw, shame that i dont have the deck, but have some alters for that
Re: The above, Odd Warrior feels favoured to me. Your goal isn't to simply out-armour their full damage combo, its to limit their potential burst output by throwing garbage into their res pool, removing their threatening minions and using your more minion heavy deck to apply pressure through the board and keep them on the back foot, while squeezing the hero power in as often as possible to keep you out of range of whatever they have left. If they sack you at 9 mana you just take the loss but if it goes the distance it's quite an interesting matchup.
HSR shows a 62% win rate at Legend for Clone Priest vs Odd Warrior. If we throw in Rank 1 to 5 as well, it drops to 54%, but Clone Priest is still favored. Obviously there are players who "have played A LOT" of Clone Priest, but are totally clueless about how to approach the matchup, so it's not surprising that the deck does better at Legend ranks.
Odd Warrior often runs Tinkmaster, and that is a concern for the Clone Priest. But are there any other cards OW is typically running that can effect the res pool? And I'm not sure what you mean about "applying pressure through the board". It's Odd Warrior - they have no minions to apply pressure with. My toothless 16 year old cat is more threatening.
Yeah it usually plays Leeroy, which also adds whelps to their pool. By applying pressure to the board I don't mean you are threatening lethal turn by turn but as the Warrior you typically have more minions at your disposal and can keep the board under control. You will generally have something on your board and the Priest will not.
As far as the statistics are concerned I think it is probably the other way round, in that there are more people who have no idea how to approach the matchup as the Warrior and try the typical "shit the bed and make a pitiful attempt at rushing face" rather than how a Control deck is supposed to approach its matches - by controlling the opponent's win condition. Odd Warrior has always been a deck that starts off with bad %s while its players solve each matchup (look at Hunter matchups for example, Rexxar on 6 was considered an auto-loss regardless of what Hunter build, now Odd Warrior players are quite comfortable grinding through 15+ Zombeasts and some of the top players like Viper have really high win %s against the class). Also the fact that a huge percentage of Odd Warriors on ladder are still clinging onto the Quest or Dragon package is definitely dragging their win rate against combo decks down.
I understand that there are a plethora of OTK decks out right now but none of them give me as much trouble as Gallery Priest. I have been playing control odd warrior and no matter how much I tank up they just burn right through me. Even whenever I seem to have some sort of defense against them (brawls) they just continue to burn straight through you. I just faced one that used gallery and then did 30 damage to my face with a Lyra on board. The very next turn they used ANOTHER gallery that they got from Lyra. Blizzard wants to talk about fun and interactive decks/games but there is nothing I can do against them with that deck. I know that I could put some tech cards in other decks (Nerubian Unraveler) but any suggestions on how to beat this deck with my warrior would be appreciated.
By the way, I understand that there are just some decks that aren't supposed to beat other decks but this is getting ridiculous with Gallery.
You complain about the interactivity of a deck, but you're playing Odd Warrior. The deck that literally sits there and just armors up every turn until the opponent builds a board threatening enough for you to spend 1 card to clear 2-4 of their minions.
I understand that there are a plethora of OTK decks out right now but none of them give me as much trouble as Gallery Priest. I have been playing control odd warrior and no matter how much I tank up they just burn right through me. Even whenever I seem to have some sort of defense against them (brawls) they just continue to burn straight through you. I just faced one that used gallery and then did 30 damage to my face with a Lyra on board. The very next turn they used ANOTHER gallery that they got from Lyra. Blizzard wants to talk about fun and interactive decks/games but there is nothing I can do against them with that deck. I know that I could put some tech cards in other decks (Nerubian Unraveler) but any suggestions on how to beat this deck with my warrior would be appreciated.
By the way, I understand that there are just some decks that aren't supposed to beat other decks but this is getting ridiculous with Gallery.
You complain about the interactivity of a deck, but you're playing Odd Warrior. The deck that literally sits there and just armors up every turn until the opponent builds a board threatening enough for you to spend 1 card to clear 2-4 of their minions.
The irony.
To be fair he's complaining that he can't win against them, not that they're not being very interactive. Then he goes on to ask for help beating the deck with his Warrior, which is what we have been offering.
Re: The above, Odd Warrior feels favoured to me. Your goal isn't to simply out-armour their full damage combo, its to limit their potential burst output by throwing garbage into their res pool, removing their threatening minions and using your more minion heavy deck to apply pressure through the board and keep them on the back foot, while squeezing the hero power in as often as possible to keep you out of range of whatever they have left. If they sack you at 9 mana you just take the loss but if it goes the distance it's quite an interesting matchup.
HSR shows a 62% win rate at Legend for Clone Priest vs Odd Warrior. If we throw in Rank 1 to 5 as well, it drops to 54%, but Clone Priest is still favored. Obviously there are players who "have played A LOT" of Clone Priest, but are totally clueless about how to approach the matchup, so it's not surprising that the deck does better at Legend ranks.
Odd Warrior often runs Tinkmaster, and that is a concern for the Clone Priest. But are there any other cards OW is typically running that can effect the res pool? And I'm not sure what you mean about "applying pressure through the board". It's Odd Warrior - they have no minions to apply pressure with. My toothless 16 year old cat is more threatening.
Yeah it usually plays Leeroy, which also adds whelps to their pool. By applying pressure to the board I don't mean you are threatening lethal turn by turn but as the Warrior you typically have more minions at your disposal and can keep the board under control. You will generally have something on your board and the Priest will not.
As far as the statistics are concerned I think it is probably the other way round, in that there are more people who have no idea how to approach the matchup as the Warrior and try the typical "shit the bed and make a pitiful attempt at rushing face" rather than how a Control deck is supposed to approach its matches - by controlling the opponent's win condition. Odd Warrior has always been a deck that starts off with bad %s while its players solve each matchup (look at Hunter matchups for example, Rexxar on 6 was considered an auto-loss regardless of what Hunter build, now Odd Warrior players are quite comfortable grinding through 15+ Zombeasts and some of the top players like Viper have really high win %s against the class). Also the fact that a huge percentage of Odd Warriors on ladder are still clinging onto the Quest or Dragon package is definitely dragging their win rate against combo decks down.
As of now, Leeroy is a flex card - it’s not Meta. Top Decks lists the Odd Warrior builds of three players who climbed to high Legend ranks (Theo, Viper, and Navi) - none of them run Leeroy.
Good players like Viper sometimes win unfavorable matchups. But if I get DK Rexxar on curve vs Odd Warrior, I LOVE my chances.
Re: The above, Odd Warrior feels favoured to me. Your goal isn't to simply out-armour their full damage combo, its to limit their potential burst output by throwing garbage into their res pool, removing their threatening minions and using your more minion heavy deck to apply pressure through the board and keep them on the back foot, while squeezing the hero power in as often as possible to keep you out of range of whatever they have left. If they sack you at 9 mana you just take the loss but if it goes the distance it's quite an interesting matchup.
HSR shows a 62% win rate at Legend for Clone Priest vs Odd Warrior. If we throw in Rank 1 to 5 as well, it drops to 54%, but Clone Priest is still favored. Obviously there are players who "have played A LOT" of Clone Priest, but are totally clueless about how to approach the matchup, so it's not surprising that the deck does better at Legend ranks.
Odd Warrior often runs Tinkmaster, and that is a concern for the Clone Priest. But are there any other cards OW is typically running that can effect the res pool? And I'm not sure what you mean about "applying pressure through the board". It's Odd Warrior - they have no minions to apply pressure with. My toothless 16 year old cat is more threatening.
Yeah it usually plays Leeroy, which also adds whelps to their pool. By applying pressure to the board I don't mean you are threatening lethal turn by turn but as the Warrior you typically have more minions at your disposal and can keep the board under control. You will generally have something on your board and the Priest will not.
As far as the statistics are concerned I think it is probably the other way round, in that there are more people who have no idea how to approach the matchup as the Warrior and try the typical "shit the bed and make a pitiful attempt at rushing face" rather than how a Control deck is supposed to approach its matches - by controlling the opponent's win condition. Odd Warrior has always been a deck that starts off with bad %s while its players solve each matchup (look at Hunter matchups for example, Rexxar on 6 was considered an auto-loss regardless of what Hunter build, now Odd Warrior players are quite comfortable grinding through 15+ Zombeasts and some of the top players like Viper have really high win %s against the class). Also the fact that a huge percentage of Odd Warriors on ladder are still clinging onto the Quest or Dragon package is definitely dragging their win rate against combo decks down.
As of now, Leeroy is a flex card - it’s not Meta. Top Decks lists the Odd Warrior builds of three players who climbed to high Legend ranks (Theo, Viper, and Navi) - none of them run Leeroy.
Good players like Viper sometimes win unfavorable matchups. But if I get DK Rexxar on curve vs Odd Warrior, I LOVE my chances.
Re: The above, Odd Warrior feels favoured to me. Your goal isn't to simply out-armour their full damage combo, its to limit their potential burst output by throwing garbage into their res pool, removing their threatening minions and using your more minion heavy deck to apply pressure through the board and keep them on the back foot, while squeezing the hero power in as often as possible to keep you out of range of whatever they have left. If they sack you at 9 mana you just take the loss but if it goes the distance it's quite an interesting matchup.
HSR shows a 62% win rate at Legend for Clone Priest vs Odd Warrior. If we throw in Rank 1 to 5 as well, it drops to 54%, but Clone Priest is still favored. Obviously there are players who "have played A LOT" of Clone Priest, but are totally clueless about how to approach the matchup, so it's not surprising that the deck does better at Legend ranks.
Odd Warrior often runs Tinkmaster, and that is a concern for the Clone Priest. But are there any other cards OW is typically running that can effect the res pool? And I'm not sure what you mean about "applying pressure through the board". It's Odd Warrior - they have no minions to apply pressure with. My toothless 16 year old cat is more threatening.
Yeah it usually plays Leeroy, which also adds whelps to their pool. By applying pressure to the board I don't mean you are threatening lethal turn by turn but as the Warrior you typically have more minions at your disposal and can keep the board under control. You will generally have something on your board and the Priest will not.
As far as the statistics are concerned I think it is probably the other way round, in that there are more people who have no idea how to approach the matchup as the Warrior and try the typical "shit the bed and make a pitiful attempt at rushing face" rather than how a Control deck is supposed to approach its matches - by controlling the opponent's win condition. Odd Warrior has always been a deck that starts off with bad %s while its players solve each matchup (look at Hunter matchups for example, Rexxar on 6 was considered an auto-loss regardless of what Hunter build, now Odd Warrior players are quite comfortable grinding through 15+ Zombeasts and some of the top players like Viper have really high win %s against the class). Also the fact that a huge percentage of Odd Warriors on ladder are still clinging onto the Quest or Dragon package is definitely dragging their win rate against combo decks down.
As of now, Leeroy is a flex card - it’s not Meta. Top Decks lists the Odd Warrior builds of three players who climbed to high Legend ranks (Theo, Viper, and Navi) - none of them run Leeroy.
Good players like Viper sometimes win unfavorable matchups. But if I get DK Rexxar on curve vs Odd Warrior, I LOVE my chances.
Re: The above, Odd Warrior feels favoured to me. Your goal isn't to simply out-armour their full damage combo, its to limit their potential burst output by throwing garbage into their res pool, removing their threatening minions and using your more minion heavy deck to apply pressure through the board and keep them on the back foot, while squeezing the hero power in as often as possible to keep you out of range of whatever they have left. If they sack you at 9 mana you just take the loss but if it goes the distance it's quite an interesting matchup.
HSR shows a 62% win rate at Legend for Clone Priest vs Odd Warrior. If we throw in Rank 1 to 5 as well, it drops to 54%, but Clone Priest is still favored. Obviously there are players who "have played A LOT" of Clone Priest, but are totally clueless about how to approach the matchup, so it's not surprising that the deck does better at Legend ranks.
Odd Warrior often runs Tinkmaster, and that is a concern for the Clone Priest. But are there any other cards OW is typically running that can effect the res pool? And I'm not sure what you mean about "applying pressure through the board". It's Odd Warrior - they have no minions to apply pressure with. My toothless 16 year old cat is more threatening.
Yeah it usually plays Leeroy, which also adds whelps to their pool. By applying pressure to the board I don't mean you are threatening lethal turn by turn but as the Warrior you typically have more minions at your disposal and can keep the board under control. You will generally have something on your board and the Priest will not.
As far as the statistics are concerned I think it is probably the other way round, in that there are more people who have no idea how to approach the matchup as the Warrior and try the typical "shit the bed and make a pitiful attempt at rushing face" rather than how a Control deck is supposed to approach its matches - by controlling the opponent's win condition. Odd Warrior has always been a deck that starts off with bad %s while its players solve each matchup (look at Hunter matchups for example, Rexxar on 6 was considered an auto-loss regardless of what Hunter build, now Odd Warrior players are quite comfortable grinding through 15+ Zombeasts and some of the top players like Viper have really high win %s against the class). Also the fact that a huge percentage of Odd Warriors on ladder are still clinging onto the Quest or Dragon package is definitely dragging their win rate against combo decks down.
As of now, Leeroy is a flex card - it’s not Meta. Top Decks lists the Odd Warrior builds of three players who climbed to high Legend ranks (Theo, Viper, and Navi) - none of them run Leeroy.
Good players like Viper sometimes win unfavorable matchups. But if I get DK Rexxar on curve vs Odd Warrior, I LOVE my chances.
Yesterday he grinded out AKA Wonder's Rexxar after 7 or 8 Raptor Hatchling zombeasts. Most people just doesn't know how to play Warrior properly.
I would say this is correct. A lot of Warrior players I’ve encountered including at reasonable Legend ranks seem to think Midrange Hunter is always a fatigue matchup, but that is only the case if they hit the Rexxar super early and you have no other choice. Generally you aim to turn the corner in the mid game and out tempo them with Omega Assembly, Cubes, Boom etc. If you play every Hunter game defensively you won’t have a great win rate. I generally feel comfortable in the matchup as the Warrior and if they get Rexxar on curve I look at the positive - at least we have a game on our hands.
There are so many ways to counter Priest. It's ubeliavable how many whine threats there are around. To me it just shows the incompetence of that player.
There is a reason Priest is only mid tier for a while now.
Wall priest is tier 1 right now after the nerfs, priest is the worst matchup, not because of difficulty but because of how long they can drag the game, spending at least 15 minutes on a single match all the time it´s tedious.
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Second radiant (which doesn’t get played till the combo) costs two mana.
Then spellstone costs six mana, summoning radiant, Velen, and Malgy.
Now nightmare costs 1 (use it to dup Velen) and mind blasts are free.
Each mind blast does (5 + 5) * 2 * 2 = 40 damage. Two of them do 80. Even more is possible if smites or extra mind blasts are available.
Do you understand any of this? Or is something WRONG with you?
Sir salty, where is your lady of justice right now that defended you before? I doubt that he will defend you now, since she can clearly see that you are just a salty little pissed with OTK decks, boy. Btw, I hope we meet in ladder with my Tess Rogue, it's going to be so fun :D
Yes that variant is difficult to beat but most Clone Priest decks don't run vivid.
You can't win every game. Part of a balanced meta is that there are counters to archetypes. Yours just happens to be Priest. Sorry that you didn't win every game but your post is ridiculous.
Oh look. Another keyboard warrior who cannot debate in a normal way.
The combo that you are explainings needs the following to work:
- Velen, Malygos and a Radiant Elemental had to die before doing this combo.
- You have to be lucky enough for those three to be revived.
- You need to have a Radiant Elemental, 2 mind blasts, vivid nightmare in hand.
- you have to make sure you didn't die before getting to this point.
Do you have any idea what the odds of the above is?
I've played gallery priest A LOT of times and had good results with it.
But the odds of the above combo working is very small.
I stick to my former answer: If you lost to the above example whereby you do 80 damage in 1 turn, you're doing something wrong.
I'm not going to spend any more time to you.
Have fun with your salty feelings.
I don't get this stupid post...
First of all, if you suck at the game, just use the Salt thread, no need to create a topic for each deck that beats your stupid ass.
Secondly, if you play a heavy lazy Control deck, expect to be destroyed by ANY Combo deck, that's how the game balance works.... Combo decks have very good chance against Control and that's it...
Bingo Priest is not a terrible match up for a decent Control deck lol.
"Salty feelings" - how? I have zero problems with Clone Priest. C_A_W said Odd Warrior beats it, and I explained so long as Clone Priest is running Vivid, it can burst for at least 80. You chimed in with an ignorant remark.
But please follow through. Don't discuss this any more. Crawl back under your rock.
Re: The above, Odd Warrior feels favoured to me. Your goal isn't to simply out-armour their full damage combo, its to limit their potential burst output by throwing garbage into their res pool, removing their threatening minions and using your more minion heavy deck to apply pressure through the board and keep them on the back foot, while squeezing the hero power in as often as possible to keep you out of range of whatever they have left. If they sack you at 9 mana you just take the loss but if it goes the distance it's quite an interesting matchup.
HSR shows a 62% win rate at Legend for Clone Priest vs Odd Warrior. If we throw in Rank 1 to 5 as well, it drops to 54%, but Clone Priest is still favored. Obviously there are players who "have played A LOT" of Clone Priest, but are totally clueless about how to approach the matchup, so it's not surprising that the deck does better at Legend ranks.
Odd Warrior often runs Tinkmaster, and that is a concern for the Clone Priest. But are there any other cards OW is typically running that can effect the res pool? And I'm not sure what you mean about "applying pressure through the board". It's Odd Warrior - they have no minions to apply pressure with. My toothless 16 year old cat is more threatening.
My only question is why odd warriors roping turn 2 when they always just tank up? :-D
Btw iam okay with every class and deck, but big fan of beating odd warriors so clone priest ftw, shame that i dont have the deck, but have some alters for that
Yeah it usually plays Leeroy, which also adds whelps to their pool. By applying pressure to the board I don't mean you are threatening lethal turn by turn but as the Warrior you typically have more minions at your disposal and can keep the board under control. You will generally have something on your board and the Priest will not.
As far as the statistics are concerned I think it is probably the other way round, in that there are more people who have no idea how to approach the matchup as the Warrior and try the typical "shit the bed and make a pitiful attempt at rushing face" rather than how a Control deck is supposed to approach its matches - by controlling the opponent's win condition. Odd Warrior has always been a deck that starts off with bad %s while its players solve each matchup (look at Hunter matchups for example, Rexxar on 6 was considered an auto-loss regardless of what Hunter build, now Odd Warrior players are quite comfortable grinding through 15+ Zombeasts and some of the top players like Viper have really high win %s against the class). Also the fact that a huge percentage of Odd Warriors on ladder are still clinging onto the Quest or Dragon package is definitely dragging their win rate against combo decks down.
You complain about the interactivity of a deck, but you're playing Odd Warrior. The deck that literally sits there and just armors up every turn until the opponent builds a board threatening enough for you to spend 1 card to clear 2-4 of their minions.
The irony.
To be fair he's complaining that he can't win against them, not that they're not being very interactive. Then he goes on to ask for help beating the deck with his Warrior, which is what we have been offering.
As of now, Leeroy is a flex card - it’s not Meta. Top Decks lists the Odd Warrior builds of three players who climbed to high Legend ranks (Theo, Viper, and Navi) - none of them run Leeroy.
Good players like Viper sometimes win unfavorable matchups. But if I get DK Rexxar on curve vs Odd Warrior, I LOVE my chances.
Theo is running leeroy for last few days https://twitter.com/TheoHS_/status/1094416033400717312 .
Yesterday he grinded out AKA Wonder's Rexxar after 7 or 8 Raptor Hatchling zombeasts. Most people just doesn't know how to play Warrior properly.
No, it isn't.
Indeed. And as a full disclosure, I erred - Navi's list does run Leeroy.
I would say this is correct. A lot of Warrior players I’ve encountered including at reasonable Legend ranks seem to think Midrange Hunter is always a fatigue matchup, but that is only the case if they hit the Rexxar super early and you have no other choice. Generally you aim to turn the corner in the mid game and out tempo them with Omega Assembly, Cubes, Boom etc. If you play every Hunter game defensively you won’t have a great win rate. I generally feel comfortable in the matchup as the Warrior and if they get Rexxar on curve I look at the positive - at least we have a game on our hands.
Wall priest is tier 1 right now after the nerfs, priest is the worst matchup, not because of difficulty but because of how long they can drag the game, spending at least 15 minutes on a single match all the time it´s tedious.