There are a lot of cards that don't see play in Hearthstone either because they're way below the curve or because their special ability is so bad it could lose you the game. I've been thinking about some of them recently, thinking how Blizzard could tweak them to retain the original spirit while actually being useful in some decks. Since the intent is to keep the original spirit of the card, the effect should be close to what original effect of the card was.
I'm not talking about bringing their power level up to rival that of Lich King, but there is a clear difference between a card like Duskfallen Aviana, which you would never run in a deck, and a card like Emeriss, which is a fun meme card to try to build your deck around. My intention was to take cards like Duskfallen Aviana and make them closer to Emeriss. Here are some examples of how I would change their effect/card:
New effect: Choose one (in secret): become a copy of next minion opponent plays OR polymorph a random enemy minion into a copy of next minion opponent plays.
Intent: Celestia is too easy to play around, this Fatespinner-like duality of the card makes it harder. The opponent now needs to guess whether it would be more beneficial to him to play a large or a small minion instead of just playing a Fire Fly to counter you.
Intent: retains the original effect of shielding face from spell damage without becoming a punching bag that can't fight back against minion attacks.
I understand these are not perfect, I'm curious what other alternative effects you guys come up with for these and any other cards I missed. They don't have to be legendary either.
Is there a reason Bolf Ramshield isnt used in Divine Priest more often? It seems like an ideal card to buff up to silly size and can be used for the finisher too
Probably because there are cheaper and more versatile cards Divine Priest can buff (i.e. Twilight Drake) and guarding face from spell damage in that deck is not that big of a concern.
Hmm. Fair enough then. I like the concept of the card though. :-) Maybe it just needs a little more attack or something? That said, it's a sort of pseudo-taunt already. So I guess more attack would give it too much power. Hard to tell.
The concept seems interesting, but ultimately not very useful because you can kill the card without ever incurring damage from it. The main problem with the card is that your face doesn't fight back. Compare it to Snapjaw Shellfighter from recent expansion, that has similar effect but is much more useful because the minion it guards could theoretically have a number of nasty effects (poison, end-of-turn effect, Vicious Fledgeling, etc.). Snapjaw Shellfighter makes it harder to remove a minion that opponent needs to remove urgently. Your face doesn't have such nasty effects, the only time Bolf may be useful is to protect you from an OTK, and only from ones that do less than 39 damage.
There are a lot of cards that don't see play in Hearthstone either because they're way below the curve or because their special ability is so bad it could lose you the game. I've been thinking about some of them recently, thinking how Blizzard could tweak them to retain the original spirit while actually being useful in some decks. Since the intent is to keep the original spirit of the card, the effect should be close to what original effect of the card was.
I'm not talking about bringing their power level up to rival that of Lich King, but there is a clear difference between a card like Duskfallen Aviana, which you would never run in a deck, and a card like Emeriss, which is a fun meme card to try to build your deck around. My intention was to take cards like Duskfallen Aviana and make them closer to Emeriss. Here are some examples of how I would change their effect/card:
New effect: The first card each player plays costs 0 mana, the 2nd costs double its original cost.
Intent: punishes agro and combo decks, can't be played around with regular Aviana due to "double original cost" requirement.
Play Lich King. Play Fire Elemental.
It's still unplayable and has a ton more interactions to worry about as it has to cancel whatever cost mechanics were already played then double the cost of the card.
New effect: Your opponent takes 2 turns, then you take 2 turns. At the end of each turn, player making the turn discards a random card.
Intent: punishes combo decks by discarding parts of their win condition.
That's still not useful since the main issue with Temporus is there: against nearly any deck you just die especially since you start it by playing a high mana creature with no direct effect on the board. Meanwhile if the Combo player isn't ready they may not have their key cards yet. If they do, they'll fling it out the first turn.
New effect: Choose one (in secret): become a copy of next minion opponent plays OR polymorph a random enemy minion into a copy of next minion opponent plays.
Intent: Celestia is too easy to play around, this Fatespinner-like duality of the card makes it harder. The opponent now needs to guess whether it would be more beneficial to him to play a large or a small minion instead of just playing a Fire Fly to counter you.
There's a point when we go from buffing a card to turning it into a completely new card. I think this crosses into that territory.
Sounds interesting though. But this goes too far from the old card.
landakar, feel free to propose your alternatives, I'm not trying to push for the effects I stated. Regarding your argument about Celestia, I don't feel that the proposed effect is different enough, the idea is still the same: polymorph into the minion that's being played (the difference is choice: rather than just polymorphing yourself, you can polymorph something else).
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Is there a reason Bolf Ramshield isnt used in Divine Priest more often?
It seems like an ideal card to buff up to silly size and can be used for the finisher too
Probably because there are cheaper and more versatile cards Divine Priest can buff (i.e. Twilight Drake) and guarding face from spell damage in that deck is not that big of a concern.
Hmm. Fair enough then. I like the concept of the card though. :-)
Maybe it just needs a little more attack or something?
That said, it's a sort of pseudo-taunt already. So I guess more attack would give it too much power. Hard to tell.
The concept seems interesting, but ultimately not very useful because you can kill the card without ever incurring damage from it. The main problem with the card is that your face doesn't fight back. Compare it to Snapjaw Shellfighter from recent expansion, that has similar effect but is much more useful because the minion it guards could theoretically have a number of nasty effects (poison, end-of-turn effect, Vicious Fledgeling, etc.). Snapjaw Shellfighter makes it harder to remove a minion that opponent needs to remove urgently. Your face doesn't have such nasty effects, the only time Bolf may be useful is to protect you from an OTK, and only from ones that do less than 39 damage.
One does not simply walk into Mordor,
unless they want to be the best they can be.
landakar, feel free to propose your alternatives, I'm not trying to push for the effects I stated. Regarding your argument about Celestia, I don't feel that the proposed effect is different enough, the idea is still the same: polymorph into the minion that's being played (the difference is choice: rather than just polymorphing yourself, you can polymorph something else).