Spellstone at 6 might seem a good nerf (and it is) while hunter's mark had to follow up execute (thus is still playable) but let's nail it down:
decks that got impacted the most are:
-odd rogue
- even paladin
- even shaman
I agree that 4-mana board clear (equality+pyromancer) is unfair as much as a kind of fungalmancer for 2 mana and i don't even want to argue about baku and glenn being the root of the problem, i just want to discuss with you about the consequences of this nerf. What really will happen imo is that warriors will rise again (thankfully) but more important hunter got actually indirectly buffed nerfing decks that counter it on the same playground (face/tempo).
Spellstone at 6 might seem a good nerf (and it is) while hunter's mark had to follow up execute (thus is still playable) but let's nail it down:
decks that got impacted the most are:
-odd rogue
- even paladin
- even shaman
I agree that 4-mana board clear (equality+pyromancer) is unfair as much as a kind of fungalmancer for 2 mana and i don't even want to argue about baku and glenn being the root of the problem, i just want to discuss with you about the consequences of this nerf. What really will happen imo is that warriors will rise again (thankfully) but more important hunter got actually indirectly buffed nerfing decks that counter it on the same playground (face/tempo).
What do you think about my analysis?
I really hope that if Warrior gets good again, it won't be that boring Odd Warrior deck. As for the nerfs, I do wonder how much effect the nerfs had, a lot of decks have so many good cards, where just a slight drop in powerlevel of other can make them relevant again.
Tried Spell Hunter for the Spell Quest earlier today. It's absolutely dire now. You have really viable play at turn 5 - especially if the opponent has nothing on board, and the Emerald Spellstone now conflicts with To My Side! slot for turn 6 which is a pain.
It feels like the loss of tempo at turns 4-5 make it a lot worse. Of course, it could have just been a few unlucky games. I didn't bother carrying on with the deck after a few games to get the quest.
Tried Spell Hunter for the Spell Quest earlier today. It's absolutely dire now. You have really viable play at turn 5 - especially if the opponent has nothing on board, and the Emerald Spellstone now conflicts with To My Side! slot for turn 6 which is a pain.
It feels like the loss of tempo at turns 4-5 make it a lot worse. Of course, it could have just been a few unlucky games. I didn't bother carrying on with the deck after a few games to get the quest.
Thank you for the reply. my point is slightly different though. I think that those nerfs have impacted classes which were competing against hunter for the most savage aggro/tempo class and now that those counters are weakened hunters will have an easier time than before even with spellstone at 6
Tried Spell Hunter for the Spell Quest earlier today. It's absolutely dire now. You have really viable play at turn 5 - especially if the opponent has nothing on board, and the Emerald Spellstone now conflicts with To My Side! slot for turn 6 which is a pain.
It feels like the loss of tempo at turns 4-5 make it a lot worse. Of course, it could have just been a few unlucky games. I didn't bother carrying on with the deck after a few games to get the quest.
Thank you for the reply. my point is slightly different though. I think that those nerfs have impacted classes which were competing against hunter for the most savage aggro/tempo class and now that those counters are weakened hunters will have an easier time than before even with spellstone at 6
Do you mean hunter will be better against those specific classes? Or are you saying that those classes took a bigger hit overall than hunter did?
If it's the second point, I guess we won't really know until there's been time for the data to start coming out on how the decks are faring.
Tried Spell Hunter for the Spell Quest earlier today. It's absolutely dire now. You have really viable play at turn 5 - especially if the opponent has nothing on board, and the Emerald Spellstone now conflicts with To My Side! slot for turn 6 which is a pain.
It feels like the loss of tempo at turns 4-5 make it a lot worse. Of course, it could have just been a few unlucky games. I didn't bother carrying on with the deck after a few games to get the quest.
Thank you for the reply. my point is slightly different though. I think that those nerfs have impacted classes which were competing against hunter for the most savage aggro/tempo class and now that those counters are weakened hunters will have an easier time than before even with spellstone at 6
Do you mean hunter will be better against those specific classes? Or are you saying that those classes took a bigger hit overall than hunter did?
If it's the second point, I guess we won't really know until there's been time for the data to start coming out on how the decks are faring.
>Do you mean hunter will be better against those specific classes? i mean this. At least it's my supposition i am by no means a really good player
Midrange Hunter definitely benefited from this patch. Hunter's mark isn't exactly a key piece of the deck and a couple of its natural predators (Odd Rogue and Even Paladin) took a much harder beating. Additionally its the only Hunter build that has positive matchups against Control Priest AND Bingo Priest, which are both set to become extremely popular post-patch.
The various Spellstone Hunter builds have absolutely become weaker, since most of the power of Emerald Spellstone was playing it on curve or alongside a Tundra Rhino for 14 charge damage. The curve is now a turn later and the Rhino combo cannot be performed without the coin.
Do you mean hunter will be better against those specific classes? Or are you saying that those classes took a bigger hit overall than hunter did?
If it's the second point, I guess we won't really know until there's been time for the data to start coming out on how the decks are faring.
>Do you mean hunter will be better against those specific classes? i mean this. At least it's my supposition i am by no means a really good player
Ah, ok then. Well then in that case I can't really say yet as I haven't faced up against any of those decks since the nerfs. There's is a lot of Odd Paladins swarming the high ranks right now though. :-(
Early statistics from HSReplay show that as of now, 5 classes have an above 50% winrate, compared to the 2 classes that had it before the nerf. In terms of balancing, the nerfs seem good for now. However, Shaman has dropped an astonishing 7 to 8%, being the lowest winrate class now.
As for the nerfs to other classes increasing the winrate of Hunter, it seems to not be the case. Hunter had around 52% to 53% winrate before, which has already been lowered to 51%. Paladin tops the board with a 52,5% winrate, probably due to Odd Paladin. Once Warrior and Mage grow even further, Odd Pally might lose power though. It might just be too soon to say anything about such a patch that hasn't been live for more than 2 days.
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Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
As for the nerfs to other classes increasing the winrate of Hunter, it seems to not be the case. Hunter had around 52% to 53% winrate before, which has already been lowered to 51%. Paladin tops the board with a 52,5% winrate, probably due to Odd Paladin. Once Warrior and Mage grow even further, Odd Pally might lose power though. It might just be too soon to say anything about such a patch that hasn't been live for more than 2 days.
I'd attribute the drop in Hunter win rate to a combination of people still playing Spellstone builds, and the player bases knee jerk reaction to spam old faithful Odd Paladin (as expected) in light of stuff changing. Odd Paladins will probably settle down before too long and as long as people are playing the superior beast builds, Hunter should creep back up to 52%. Meta will probably go full circle within a week since Odd Warrior is seeing play again, meaning Mecha'thun and OTK Paladins will rise from the ashes and we'll be back where we started.
As for the nerfs to other classes increasing the winrate of Hunter, it seems to not be the case. Hunter had around 52% to 53% winrate before, which has already been lowered to 51%. Paladin tops the board with a 52,5% winrate, probably due to Odd Paladin. Once Warrior and Mage grow even further, Odd Pally might lose power though. It might just be too soon to say anything about such a patch that hasn't been live for more than 2 days.
I'd attribute the drop in Hunter win rate to a combination of people still playing Spellstone builds, and the player bases knee jerk reaction to spam old faithful Odd Paladin (as expected) in light of stuff changing. Odd Paladins will probably settle down before too long and as long as people are playing the superior beast builds, Hunter should creep back up to 52%. Meta will probably go full circle within a week since Odd Warrior is seeing play again, meaning Mecha'thun and OTK Paladins will rise from the ashes and we'll be back where we started.
i tend to agree with this view. You nailed down pretty well my initial imprecise thought. Let's hear others opinion!
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Spellstone at 6 might seem a good nerf (and it is) while hunter's mark had to follow up execute (thus is still playable) but let's nail it down:
decks that got impacted the most are:
-odd rogue
- even paladin
- even shaman
I agree that 4-mana board clear (equality+pyromancer) is unfair as much as a kind of fungalmancer for 2 mana and i don't even want to argue about baku and glenn being the root of the problem, i just want to discuss with you about the consequences of this nerf. What really will happen imo is that warriors will rise again (thankfully) but more important hunter got actually indirectly buffed nerfing decks that counter it on the same playground (face/tempo).
What do you think about my analysis?
I really hope that if Warrior gets good again, it won't be that boring Odd Warrior deck. As for the nerfs, I do wonder how much effect the nerfs had, a lot of decks have so many good cards, where just a slight drop in powerlevel of other can make them relevant again.
Tried Spell Hunter for the Spell Quest earlier today.
It's absolutely dire now. You have really viable play at turn 5 - especially if the opponent has nothing on board, and the Emerald Spellstone now conflicts with To My Side! slot for turn 6 which is a pain.
It feels like the loss of tempo at turns 4-5 make it a lot worse.
Of course, it could have just been a few unlucky games. I didn't bother carrying on with the deck after a few games to get the quest.
Thank you for the reply. my point is slightly different though. I think that those nerfs have impacted classes which were competing against hunter for the most savage aggro/tempo class and now that those counters are weakened hunters will have an easier time than before even with spellstone at 6
Do you mean hunter will be better against those specific classes?
Or are you saying that those classes took a bigger hit overall than hunter did?
If it's the second point, I guess we won't really know until there's been time for the data to start coming out on how the decks are faring.
i would prefer they nerfed spellstone so that for each 2 secrets, it gets upgraded
>Do you mean hunter will be better against those specific classes?
i mean this. At least it's my supposition i am by no means a really good player
Midrange Hunter definitely benefited from this patch. Hunter's mark isn't exactly a key piece of the deck and a couple of its natural predators (Odd Rogue and Even Paladin) took a much harder beating. Additionally its the only Hunter build that has positive matchups against Control Priest AND Bingo Priest, which are both set to become extremely popular post-patch.
The various Spellstone Hunter builds have absolutely become weaker, since most of the power of Emerald Spellstone was playing it on curve or alongside a Tundra Rhino for 14 charge damage. The curve is now a turn later and the Rhino combo cannot be performed without the coin.
Ah, ok then.
Well then in that case I can't really say yet as I haven't faced up against any of those decks since the nerfs.
There's is a lot of Odd Paladins swarming the high ranks right now though. :-(
Early statistics from HSReplay show that as of now, 5 classes have an above 50% winrate, compared to the 2 classes that had it before the nerf. In terms of balancing, the nerfs seem good for now. However, Shaman has dropped an astonishing 7 to 8%, being the lowest winrate class now.
As for the nerfs to other classes increasing the winrate of Hunter, it seems to not be the case. Hunter had around 52% to 53% winrate before, which has already been lowered to 51%. Paladin tops the board with a 52,5% winrate, probably due to Odd Paladin. Once Warrior and Mage grow even further, Odd Pally might lose power though. It might just be too soon to say anything about such a patch that hasn't been live for more than 2 days.
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
I'd attribute the drop in Hunter win rate to a combination of people still playing Spellstone builds, and the player bases knee jerk reaction to spam old faithful Odd Paladin (as expected) in light of stuff changing. Odd Paladins will probably settle down before too long and as long as people are playing the superior beast builds, Hunter should creep back up to 52%. Meta will probably go full circle within a week since Odd Warrior is seeing play again, meaning Mecha'thun and OTK Paladins will rise from the ashes and we'll be back where we started.
i tend to agree with this view. You nailed down pretty well my initial imprecise thought. Let's hear others opinion!