if u dont want 1 hour long control warrior mirror matchups , otk decks should be in the game.
But i do admit that game needs disruption tools for armor and otk decks .
How armor disruption mate? A player invest 2 mana or more every turn the whole game to build up armour and you want to take that away with just a card? So is isnt it unfair like you otk supporter always argue that card like Dirty Rat can take away your combo piece thus won the game?
That's a bad argument. Hunter player invest 2 mana into face damage hero power the whole game and then you just full heal (there are so many ways to full heal in HS right now). The same could be said about armor, there could be a card that disrupts heavy armor easily, it would be fine imho.
Yeah, I thought of that, but then again, there are more balanced ways to handle it.
For example, a stealth minion that removes 2 armor every turn. If you have no armor, it does nothing.
That's a bad argument. Hunter player invest 2 mana into face damage hero power the whole game and then you just full heal (there are so many ways to full heal in HS right now). The same could be said about armor, there could be a card that disrupts heavy armor easily, it would be fine imho.