As an example i have like 100% loss to miracle druid...ofc i meeet one when its about my ranking game to 10.
I played a Dire Frenzy Hunter. From the scratch i tried to put some pressure on him. Turns out its not working at all. I had a good start with Dire Mole, Crackling Razormaw, Dire Frenzy on Viscious Scalehide...and still at turn 9 he still had 30hp and 3 Armor. I had a solid board with buffed minions, but spellstone form 6 damg 1 mana...because he was so good that he managed to upgrade it! Then he played auctioneer and pulled from 16 cards down to 3.
Yeah you know the rest, 2 turns later switch deck gg...
Why does blizzard make such decks possible? The only way how i can win is when im super lucky and the other one super unlucky or to dumb to pull of an easy combo.
I made a warlock deck that tries to counter OTKs...with Gnomeferatu, Void Contract, Zihi, Demonic Project, Skulking Geist...just for fun, not for ranked to punish the stupid OTKs...turns out they are so easy to play, even when i burn some of the crucial cards they can mostly pull it of.
Why play vicious scalehide if you want to be an aggro hunter? this is a bad card that is only played in even decks that need lifesteal to boost corpsetakers.
Anyway you have to play your dire frenzy on razormaw instead. it will have much more value.
Last drawing 16 cards with auctionnner is impressive and is not meant to happen every game, so shit happens take it as a bad luck game.
The most important thing is you have been doing something wrong if he still has 30 hp at turn 9, improve your deck and your mulligan and you should improve your win rate drastically.
Why play vicious scalehide if you want to be an aggro hunter? this is a bad card that is only played in even decks that need lifesteal to boost corpsetakers.
Anyway you have to play your dire frenzy on razormaw instead. it will have much more value.
Last drawing 16 cards with auctionnner is impressive and is not meant to happen every game, so shit happens take it as a bad luck game.
The most important thing is you have been doing something wrong if he still has 30 hp at turn 9, improve your deck and your mulligan and you should improve your win rate drastically.
Play an OTK deck yourself, and see what beats you.
Seriously good advise. This is by far the best way to learn to play against another archetype. Once you learn to think like your opponent, you will learn to play around them.
To add on to this, you can try keeping his last minions alive. I remember watching my friend play Hunter, and the druid guy had a 3/2 Pyromancer on this board with only the last two spells left. He just crafted stealth minions, and waited for the Driod guy to concede. But then again this is depends. But you do stand a chance last few turns if he cannot clear the cards in hand well enough.
Despite popular belief, combo has counterplay that isn't cheesey poorly designed cards like Dirty Rat.
Mojomaster Zihi shits on mechathun decks. They all need 10 mana and an empty deck to combo, so just playing it the turn they want to combo will put them in a horrible place of eating 10 fatigue damage before they're able to combo and only a hand of combo pieces and the cards they didn't play to deal with it. Even a control deck should be able to pressure enough to win in this kind of spot. If your deck runs zola, you can just zola the Zihi and win outright from their deep fatigue damage.
Zihi is also decent against combo paladin. They need only 7 mana to do a single HW for 25 damage, but if you get your health above that, which many control decks can, then they need to double HW which requires a bounce on the banker for most lists which requires 9 mana so Zihi can give much more time. Zihi is less effective against the horseman but the horseman limits how many times they can spam the board with shirvallahs so you may be able to pressure them a lot more.
Not sure how good Zihi is against Hakkar druid, i haven't actually played against Hakkar druid while playing a control deck that I ran Zihi in. Giest and Nerubian Unraveler are very strong against Druid though, and can also be strong against Mechathun decks.
Yes, you have to actually draw Zihi (and perhaps Zola), but if you're playing a control deck then it is the natural balance of the game that you're unfavored against combo.
If you're aggro then you don't need techs, just kill them. You're favored to do so.
To add on to this, you can try keeping his last minions alive. I remember watching my friend play Hunter, and the druid guy had a 3/2 Pyromancer on this board with only the last two spells left. He just crafted stealth minions, and waited for the Driod guy to concede. But then again this is depends. But you do stand a chance last few turns if he cannot clear the cards in hand well enough.
I had a few games where I put up a 2atk taunt or Freeze Trap the last Auctioneer. That was fun.
But generally you would want to go face with all your minions and refill the board after he wipes with Pyro.
Despite popular belief, combo has counterplay that isn't cheesey poorly designed cards like Dirty Rat.
Mojomaster Zihi shits on mechathun decks. They all need 10 mana and an empty deck to combo, so just playing it the turn they want to combo will put them in a horrible place of eating 10 fatigue damage before they're able to combo and only a hand of combo pieces and the cards they didn't play to deal with it. Even a control deck should be able to pressure enough to win in this kind of spot. If your deck runs zola, you can just zola the Zihi and win outright from their deep fatigue damage.
Zihi is also decent against combo paladin. They need only 7 mana to do a single HW for 25 damage, but if you get your health above that, which many control decks can, then they need to double HW which requires a bounce on the banker for most lists which requires 9 mana so Zihi can give much more time. Zihi is less effective against the horseman but the horseman limits how many times they can spam the board with shirvallahs so you may be able to pressure them a lot more.
Not sure how good Zihi is against Hakkar druid, i haven't actually played against Hakkar druid while playing a control deck that I ran Zihi in. Giest and Nerubian Unraveler are very strong against Druid though, and can also be strong against Mechathun decks.
Yes, you have to actually draw Zihi (and perhaps Zola), but if you're playing a control deck then it is the natural balance of the game that you're unfavored against combo.
If you're aggro then you don't need techs, just kill them. You're favored to do so.
I don't think he's playing against mechathun, it's the newer tog druid.
As an example i have like 100% loss to miracle druid...ofc i meeet one when its about my ranking game to 10.
I played a Dire Frenzy Hunter. From the scratch i tried to put some pressure on him. Turns out its not working at all. I had a good start with Dire Mole, Crackling Razormaw, Dire Frenzy on Viscious Scalehide...and still at turn 9 he still had 30hp and 3 Armor. I had a solid board with buffed minions, but spellstone form 6 damg 1 mana...because he was so good that he managed to upgrade it! Then he played auctioneer and pulled from 16 cards down to 3.
Yeah you know the rest, 2 turns later switch deck gg...
Why does blizzard make such decks possible? The only way how i can win is when im super lucky and the other one super unlucky or to dumb to pull of an easy combo.
I made a warlock deck that tries to counter OTKs...with Gnomeferatu, Void Contract, Zihi, Demonic Project, Skulking Geist...just for fun, not for ranked to punish the stupid OTKs...turns out they are so easy to play, even when i burn some of the crucial cards they can mostly pull it of.
Despite popular belief, combo has counterplay that isn't cheesey poorly designed cards like Dirty Rat.
Mojomaster Zihi shits on mechathun decks. They all need 10 mana and an empty deck to combo, so just playing it the turn they want to combo will put them in a horrible place of eating 10 fatigue damage before they're able to combo and only a hand of combo pieces and the cards they didn't play to deal with it. Even a control deck should be able to pressure enough to win in this kind of spot. If your deck runs zola, you can just zola the Zihi and win outright from their deep fatigue damage.
Zihi is also decent against combo paladin. They need only 7 mana to do a single HW for 25 damage, but if you get your health above that, which many control decks can, then they need to double HW which requires a bounce on the banker for most lists which requires 9 mana so Zihi can give much more time. Zihi is less effective against the horseman but the horseman limits how many times they can spam the board with shirvallahs so you may be able to pressure them a lot more.
Not sure how good Zihi is against Hakkar druid, i haven't actually played against Hakkar druid while playing a control deck that I ran Zihi in. Giest and Nerubian Unraveler are very strong against Druid though, and can also be strong against Mechathun decks.
Yes, you have to actually draw Zihi (and perhaps Zola), but if you're playing a control deck then it is the natural balance of the game that you're unfavored against combo.
If you're aggro then you don't need techs, just kill them. You're favored to do so.
I don't think he's playing against mechathun, it's the newer tog druid.
The OP says it's about OTK decks, he just used "miracle druid" as an example.
Hakkar has a pretty flexible OTK but Giest can kill naturalizes/bloods. Zihi and NU can combo block for a bit.
Skulking Geist craps on Miracle druid Zihi craps on pretty much all combo decks Hakkar craps on all mecha'Thus decks.
The tech choices are super easy and have such a good chance of successfully winning you the game I don't even know why people are whining about OTK decks
And seriously enough of this "OMG no Interaction" nonsense. There's no such thing as no interaction, it's just different kind of interaction. Against combo decks you want to force them to interact with your board. There isn't a combo deck around that can just completely ignore a board and win the game. They have to do something or they die.
As an example i have like 100% loss to miracle druid...ofc i meeet one when its about my ranking game to 10.
I played a Dire Frenzy Hunter. From the scratch i tried to put some pressure on him. Turns out its not working at all. I had a good start with Dire Mole, Crackling Razormaw, Dire Frenzy on Viscious Scalehide...and still at turn 9 he still had 30hp and 3 Armor. I had a solid board with buffed minions, but spellstone form 6 damg 1 mana...because he was so good that he managed to upgrade it! Then he played auctioneer and pulled from 16 cards down to 3.
Yeah you know the rest, 2 turns later switch deck gg...
Why does blizzard make such decks possible? The only way how i can win is when im super lucky and the other one super unlucky or to dumb to pull of an easy combo.
I made a warlock deck that tries to counter OTKs...with Gnomeferatu, Void Contract, Zihi, Demonic Project, Skulking Geist...just for fun, not for ranked to punish the stupid OTKs...turns out they are so easy to play, even when i burn some of the crucial cards they can mostly pull it of.
Because Gadgetzan Auctioneer still exists. This is the PoS card that needs to go bye bye to HoF
Why play vicious scalehide if you want to be an aggro hunter? this is a bad card that is only played in even decks that need lifesteal to boost corpsetakers.
Anyway you have to play your dire frenzy on razormaw instead. it will have much more value.
Last drawing 16 cards with auctionnner is impressive and is not meant to happen every game, so shit happens take it as a bad luck game.
The most important thing is you have been doing something wrong if he still has 30 hp at turn 9, improve your deck and your mulligan and you should improve your win rate drastically.
try this one for example :
Play an OTK deck yourself, and see what beats you.
Seriously good advise. This is by far the best way to learn to play against another archetype. Once you learn to think like your opponent, you will learn to play around them.
this
Rejoice, for even in death, you have become children of Thanos.
Skulking Geist
To add on to this, you can try keeping his last minions alive. I remember watching my friend play Hunter, and the druid guy had a 3/2 Pyromancer on this board with only the last two spells left. He just crafted stealth minions, and waited for the Driod guy to concede. But then again this is depends. But you do stand a chance last few turns if he cannot clear the cards in hand well enough.
Petition for Jaina's boobs to return please. ( ͡° ͜ʖ ͡°)
Despite popular belief, combo has counterplay that isn't cheesey poorly designed cards like Dirty Rat.
Mojomaster Zihi shits on mechathun decks. They all need 10 mana and an empty deck to combo, so just playing it the turn they want to combo will put them in a horrible place of eating 10 fatigue damage before they're able to combo and only a hand of combo pieces and the cards they didn't play to deal with it. Even a control deck should be able to pressure enough to win in this kind of spot. If your deck runs zola, you can just zola the Zihi and win outright from their deep fatigue damage.
Zihi is also decent against combo paladin. They need only 7 mana to do a single HW for 25 damage, but if you get your health above that, which many control decks can, then they need to double HW which requires a bounce on the banker for most lists which requires 9 mana so Zihi can give much more time. Zihi is less effective against the horseman but the horseman limits how many times they can spam the board with shirvallahs so you may be able to pressure them a lot more.
Not sure how good Zihi is against Hakkar druid, i haven't actually played against Hakkar druid while playing a control deck that I ran Zihi in. Giest and Nerubian Unraveler are very strong against Druid though, and can also be strong against Mechathun decks.
Yes, you have to actually draw Zihi (and perhaps Zola), but if you're playing a control deck then it is the natural balance of the game that you're unfavored against combo.
If you're aggro then you don't need techs, just kill them. You're favored to do so.
I had a few games where I put up a 2atk taunt or Freeze Trap the last Auctioneer. That was fun.
But generally you would want to go face with all your minions and refill the board after he wipes with Pyro.
I don't think he's playing against mechathun, it's the newer tog druid.
Hakkar.
Fun > Meta
There is this card called dirty rat. Also, deathlord works nearly as good.
Skidaddle skidoodle your Milhouse manastorm is now a noodle
The OP says it's about OTK decks, he just used "miracle druid" as an example.
Hakkar has a pretty flexible OTK but Giest can kill naturalizes/bloods. Zihi and NU can combo block for a bit.
Don't assume people play wild.
Fun > Meta
So i adapted my deck a lottle towards more agro and managed now to climb to rank 9.
I also played some games with a netdeck priest to see how it works. I went 4-2. The 2 losses were basicly because of high mana cards in the mulligan.
Since the Hakkar and Mechathun decks are not so numerous i guess i just need to accept that i cant beat them with my deck unless they draw unlucky.
It doesnt change the fact that they are not at all fun to play against because of 0 interaction.
Skulking Geist craps on Miracle druid
Zihi craps on pretty much all combo decks
Hakkar craps on all mecha'Thus decks.
The tech choices are super easy and have such a good chance of successfully winning you the game I don't even know why people are whining about OTK decks
And seriously enough of this "OMG no Interaction" nonsense. There's no such thing as no interaction, it's just different kind of interaction. Against combo decks you want to force them to interact with your board. There isn't a combo deck around that can just completely ignore a board and win the game. They have to do something or they die.
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CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
How to beat OTK
Step1: lose
Step2: Uninstall the game
Step3:DEUS VULT
rng. rng beats you. literally nothing else does. you lose by drawing poorly. you win by drawing normally.
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