There is inflation of cards, What's the point of "printing" so many expansions and legendary cards and not providing reasonable access to most players? The game is so expensive right now. this force majority of players to stick with same decks since they don't have enough variety in their collection to create or experience with anything competitive besides few strong decks the already crafted. it
- They significantly increased the average time per game so the daily gold collection dropped dramatically overall.
- Wild is completely inaccessible to most players. (competitive decks, creativeness)
- The rotation is also bad, why rotate per year and not per expansion gradually? I understand that it helps new players to start from scratch on each rotation but this is just bad for the most of the community. it's to dramatic and also not balanced as one expansion lives 8 months more than the other.
why would they do that it loses them money? it's Bli$$ard we are talking about.
they have the same economy since beta except one minor change to gold income.
- Economy changed since beta because the inflation of cards (3 expansion per year) and especially amount of Legendary cards,
- Avg. match time doubled, this means that daily gold grind dropped heavily.
- They should have interest to improve things so the game will be enjoyable and attractive. I am not speaking about making this free, improving things can increase revenues, especially long term.
Increasing the frequency of legendaries diminishes the excitement of opening one, which not only creates fewer "feel good moments" but also makes Blizzard less money, which is not ideal for business strategies.
I personally believe it's more likely that they'll adjust the amount of dust that cards give, with Commons giving 10 Dust and Rares giving 25 Dust, to go accordingly to how Epics and Legendaries currently work, with giving a fourth of the dust that is required to craft them.
Rollback Post to RevisionRollBack
I want a new title, but Flux won't let me have one,
why would they do that it loses them money? it's Bli$$ard we are talking about.
they have the same economy since beta except one minor change to gold income.
- Avg. match time doubled, this means that daily gold grind dropped heavily.
That's more due to the high popularity of AFK/OTK strategies that aim to win in the late game than Blizzard intentionally making games longer. You are still free to play Odd Rogue or Zoo if you want quick games to grind gold.
Game economy is extremely subjective. Arguing they improved the economy is easy.
- Before tavern brawls there were no free weekly packs.
-before 12 wins arena there was less gold there too.
-they added many events like lunar bogus, winter stuff etc. All give extras.
-Quests have been made easier to complete.
I could go on, but the fact is that your thread is full of bullshit. Average gametime doubled? Where did you come up with this nonsense. Next time look for the facts instead.
As a fully f2p player I'm finding this topic poinless, you can always have at least 3-4 strong playable decks no matter if you pay cash or not. Ofc if you didn't start playing like 2 weeks ago.
- Yes, match time is doubled (from avg 5 to 10 minutes now, this is a fact you can check hs replay), and obviously much less gold per day for the daily frind.
- Brawl packs exist since 2015.. it has very minor impact on game economy anyway
- Quests ez to complete? why this matters.. we talk here about players that play a lot, not on casuals.
why would they do that it loses them money? it's Bli$$ard we are talking about.
they have the same economy since beta except one minor change to gold income.
- Economy changed since beta because the inflation of cards (3 expansion per year) and especially amount of Legendary cards,
- Avg. match time doubled, this means that daily gold grind dropped heavily.
- They should have interest to improve things so the game will be enjoyable and attractive. I am not speaking about making this free, improving things can increase revenues, especially long term.
There is no evidence whatsoever that average match time doubled. You are basing something on your warped perception.
As a fully f2p player I'm finding this topic poinless, you can always have at least 3-4 strong playable decks no matter if you pay cash or not. Ofc if you didn't start playing like 2 weeks ago.
OP's point is that because of the high pay-wall the game has, people like you and others who invest very little money in to the game have little to no ability to experiment with ALL the cards, and the very optimised laddering decks are the most popular because most people's dust and general budget is very limited.
So people keep to the decks and cards with highest win-rates, and never have the ability to mess around with supposed sub-optimal cards and/or decks. Hence making ladder over-saturated with the same copycat/net-deck decks and there are very few who have the ability to sway too far away from that path for fear of wasting their dust on cards that they think they can't use.
Wild is extremely accessible mode for new players, because cards does not rotate and many, many strong cards are common / rare. You can make a perfectly fine Even Shaman deck with one legendary (Genn) and common / rare cards. This is probably true for Odd Rogue. What limits creativity is going to a site, trying to copy decks and not think about budget substitutions.
I remember Hotform, before he stopped playing HS, made a deck with basic and common Shaman cards (not even rare cards) and got level 5.
- Yes, match time is doubled (from avg 5 to 10 minutes now, this is a fact you can check hs replay), and obviously much less gold per day for the daily frind.
- Brawl packs exist since 2015.. it has very minor impact on game economy anyway
- Quests ez to complete? why this matters.. we talk here about players that play a lot, not on casuals.
I believe you are mistaken - match time has not doubled, and HSReplays has not published any articles suggesting that it has. Average match length has remained between 9.0 turns and 10.0 turns for most of the past two years. For game length to remain constant, but game time to double, Blizzard would have to buff their rope, and everyone playing the game would have to agree to take twice as long to finish their turns.
This site has a thread for folks who want to exploit the "Play a Friend" quest. If you take the time to build up your Friends List, it pays off quite well. I've made about three dozen friends at FSGs, and receive two or three PaF requests each week - I probably opened over 100 free packs last year, "earned" just from completing PaFs. And so could you, and everyone else who plays the game.
As a fully f2p player I'm finding this topic poinless, you can always have at least 3-4 strong playable decks no matter if you pay cash or not. Ofc if you didn't start playing like 2 weeks ago.
OP's point is that because of the high pay-wall the game has, people like you and others who invest very little money in to the game have little to no ability to experiment with ALL the cards, and the very optimised laddering decks are the most popular because most people's dust and general budget is very limited.
So people keep to the decks and cards with highest win-rates, and never have the ability to mess around with supposed sub-optimal cards and/or decks. Hence making ladder over-saturated with the same copycat/net-deck decks and there are very few who have the ability to sway too far away from that path for fear of wasting their dust on cards that they think they can't use.
Can't agree with you. For example I'm always buying 60-80 packs at new DLC release using gold only and then getting quite a lot of extra packs during the season. Also I'm dusting all the old cards (except golden ones and Legendaries) after every rotation because I'm not interested in Wild.
Please notice, I'm not an Arena player and rarely play more than 15-20 matches per day (with exception of tournaments), also I never disenchant golden cards, even useless ones (because it's fun to collect them). And still, I'm able to play any decks I want, including most expensive ones.
There is inflation of cards, What's the point of "printing" so many expansions and legendary cards and not providing reasonable access to most players? The game is so expensive right now. this force majority of players to stick with same decks since they don't have enough variety in their collection to create or experience with anything competitive besides few strong decks the already crafted. it
- They significantly increased the average time per game so the daily gold collection dropped dramatically overall.
- Wild is completely inaccessible to most players. (competitive decks, creativeness)
- The rotation is also bad, why rotate per year and not per expansion gradually? I understand that it helps new players to start from scratch on each rotation but this is just bad for the most of the community. it's to dramatic and also not balanced as one expansion lives 8 months more than the other.
why would they do that it loses them money? it's Bli$$ard we are talking about.
they have the same economy since beta except one minor change to gold income.
- Economy changed since beta because the inflation of cards (3 expansion per year) and especially amount of Legendary cards,
- Avg. match time doubled, this means that daily gold grind dropped heavily.
- They should have interest to improve things so the game will be enjoyable and attractive. I am not speaking about making this free, improving things can increase revenues, especially long term.
Increasing the frequency of legendaries diminishes the excitement of opening one, which not only creates fewer "feel good moments" but also makes Blizzard less money, which is not ideal for business strategies.
I personally believe it's more likely that they'll adjust the amount of dust that cards give, with Commons giving 10 Dust and Rares giving 25 Dust, to go accordingly to how Epics and Legendaries currently work, with giving a fourth of the dust that is required to craft them.
I want a new title, but Flux won't let me have one,
I pray for no duplicated epics. Completing a set it's nearly impossible
That's more due to the high popularity of AFK/OTK strategies that aim to win in the late game than Blizzard intentionally making games longer. You are still free to play Odd Rogue or Zoo if you want quick games to grind gold.
Game economy is extremely subjective. Arguing they improved the economy is easy.
- Before tavern brawls there were no free weekly packs.
-before 12 wins arena there was less gold there too.
-they added many events like lunar bogus, winter stuff etc. All give extras.
-Quests have been made easier to complete.
I could go on, but the fact is that your thread is full of bullshit. Average gametime doubled? Where did you come up with this nonsense. Next time look for the facts instead.
No
its called bli$$ard for a reason dude . they dont care the game or anythin else, only they want to milk ur money ez
No thanks.
Some more epics maybe.
But we don't need top rarity to become common. It is already too much common tbh.
Top rarity should feel exclusive, otherwise it's pointless.
As a fully f2p player I'm finding this topic poinless, you can always have at least 3-4 strong playable decks no matter if you pay cash or not. Ofc if you didn't start playing like 2 weeks ago.
- Yes, match time is doubled (from avg 5 to 10 minutes now, this is a fact you can check hs replay), and obviously much less gold per day for the daily frind.
- Brawl packs exist since 2015.. it has very minor impact on game economy anyway
- Quests ez to complete? why this matters.. we talk here about players that play a lot, not on casuals.
There is no evidence whatsoever that average match time doubled. You are basing something on your warped perception.
/thread
I find comments like this to be totally mindless. Blizzard is not a non-profit company. There is nothing wrong with a company making a profit.
Capitalism is a great economic system.
The whole thread is built upon the equation:
What i greedily want in my gluttonous ego = improvement of the game.
OP's point is that because of the high pay-wall the game has, people like you and others who invest very little money in to the game have little to no ability to experiment with ALL the cards, and the very optimised laddering decks are the most popular because most people's dust and general budget is very limited.
So people keep to the decks and cards with highest win-rates, and never have the ability to mess around with supposed sub-optimal cards and/or decks. Hence making ladder over-saturated with the same copycat/net-deck decks and there are very few who have the ability to sway too far away from that path for fear of wasting their dust on cards that they think they can't use.
गञ्जा गञ्जा
Wild is extremely accessible mode for new players, because cards does not rotate and many, many strong cards are common / rare. You can make a perfectly fine Even Shaman deck with one legendary (Genn) and common / rare cards. This is probably true for Odd Rogue. What limits creativity is going to a site, trying to copy decks and not think about budget substitutions.
I remember Hotform, before he stopped playing HS, made a deck with basic and common Shaman cards (not even rare cards) and got level 5.
I believe you are mistaken - match time has not doubled, and HSReplays has not published any articles suggesting that it has. Average match length has remained between 9.0 turns and 10.0 turns for most of the past two years. For game length to remain constant, but game time to double, Blizzard would have to buff their rope, and everyone playing the game would have to agree to take twice as long to finish their turns.
This site has a thread for folks who want to exploit the "Play a Friend" quest. If you take the time to build up your Friends List, it pays off quite well. I've made about three dozen friends at FSGs, and receive two or three PaF requests each week - I probably opened over 100 free packs last year, "earned" just from completing PaFs. And so could you, and everyone else who plays the game.
''Wild is completely inaccessible to most players''
You know why ? Because most players dusted their ENTIRE wild collection. That is something I will never understand.
Can't agree with you. For example I'm always buying 60-80 packs at new DLC release using gold only and then getting quite a lot of extra packs during the season. Also I'm dusting all the old cards (except golden ones and Legendaries) after every rotation because I'm not interested in Wild.
Please notice, I'm not an Arena player and rarely play more than 15-20 matches per day (with exception of tournaments), also I never disenchant golden cards, even useless ones (because it's fun to collect them). And still, I'm able to play any decks I want, including most expensive ones.