I've been playing Even Warlock at Level 10 in Wild. It's bad - very bad. Completely destroyed by aggro and control.
You are doing something wrong. The deck is insane against aggressive decks.
Defile, 7/7 taunts, molten giant + sunfury protecter, spellstones etc.
The deck is far too inconsistent with its 2-drops. There are only two Defiles in the deck. A deck has to clear the board every two rounds in Wild or it dies. Even Warlock cannot consistently contest the board in the first four rounds.
The deck is clunky. Its big cards are 4-drops. When you finally start playing one four drop each turn between rounds 4 and 8, your opponent is dancing circles around you.
The focus on self-damaging is, not surprisingly, a big disadvantage against aggro decks. Actually it's a big disadvantage against any deck. Wow, you got a big taunt out on Turn 6? And you have 10 life? Guess what? All decks can deal with a few big taunts. They only have to deal with one or two since by turn 8 you've killed yourself for them anyway.
Other control decks can usually handle your big drops, and those decks have huge end-game value plays that Even Warlock that does not.
So in summary, Even Warlock has terrible tempo, no endgame value, and it is incredibly vulnerable to any burst. Sure you might get lucky and your opponent doesn't do anything for four rounds, or doesn't have a big board clear, but otherwise you lose.
I have played H1J0's version and my win-rate was always very high. Only decks I lost to a lot were Kingsbane Rogue (the main reason I stopped playing it) and Big Priest, Reno Priest is very tough but beatable. Just face it, you're probably playing it wrong, because a lot of people have success with it lul
What's Reno Priest? Haven't seen that deck for a very long time, indeed.
I tried H1J0s version as well. Had a 25% winrate over 4 games at rank 10 this morning. Yeah, it's not a valid sample, but it is similar to the winrates I was seeing with other versions. Also, I play on NA server, where Wild is more competitive IMO. (EU Standard is more competitive than NA Standard, but not EU Wild for some reason.)
The deck has so many 4-drops. What happens is you get to round four and drop one 4-drop for the next four rounds, which are each removed in turn all while your opponent is also hitting face. It's very hard to get a target to stick for Shambler. Odd Rogue, Pirate/Kingsbane Rogue, Pirate Warrior, and Odd Paladin just eat you alive, and that's most of Wild. Other Warlock decks can control the board while they build up to huge demon swing turns that are better than yours. N'zoth + Bloodreaver Gul'dan > Cheap Molten Giants. Defile and Hellfire hurt your own board and do not give you tempo. Mage decks just burn your face.
Your big threats come out very late and they are alone on your side of the board.
Sure, the deck can produce big threats cheaply, but those threats are very slow, and require you to be low on health. This deck may be good against Hunter and Even Shaman - that's about all that I see.
I mean, I play some more games tonight. Maybe my win rate will miraculously get better.
yeah dude, you probably just got very unlucky and maybe were not playing the deck exactly right.
control has a video from like 2 months ago of him playing the deck if you want to see it operating at a high level.
edit: on turn 4 you're not meant to play a 4 drop, you're supposed to play a giant, or if you can a free molten and a shambler. (if you got to play things that lower your health,coupled with an aggressive deck going face you can often get free moltens on turn)
it's a very risk/reward deck. it can pay off or it can get you killed. the great thing is games are usually decided within 5 turns though. if your games are going longer than that you need to tech in zihi and ragnaros.
it's not a conventional deck by any means. the whole gameplan is around cheating out free or next to free big boys. it's like a pseudo ramp tempo deck. I don't think I've played anything that plays like wild even lock.
Very bad tier list. Better not to do them instead of writing these garbage stats collected from the only 3 players that dont use hsreplay bot. No, control warrior does not beat kingsbane rogue.
You do realise Kingsbane Rogue is an aggro deck right now do you?
I am a wild legend player. Hello from there, wherever on rank 12 you might be stuck. Yes, kingsbane rogue is an aggro deck. Yes, it obliterates odd warrior more often than not. GHlad you could learn something new today.
Rollback Post to RevisionRollBack
Here to punish the bad posts, so you don't have to.
I've been playing Even Warlock at Level 10 in Wild. It's bad - very bad. Completely destroyed by aggro and control.
You are doing something wrong. The deck is insane against aggressive decks.
Defile, 7/7 taunts, molten giant + sunfury protecter, spellstones etc.
The deck is far too inconsistent with its 2-drops. There are only two Defiles in the deck. A deck has to clear the board every two rounds in Wild or it dies. Even Warlock cannot consistently contest the board in the first four rounds.
The deck is clunky. Its big cards are 4-drops. When you finally start playing one four drop each turn between rounds 4 and 8, your opponent is dancing circles around you.
The focus on self-damaging is, not surprisingly, a big disadvantage against aggro decks. Actually it's a big disadvantage against any deck. Wow, you got a big taunt out on Turn 6? And you have 10 life? Guess what? All decks can deal with a few big taunts. They only have to deal with one or two since by turn 8 you've killed yourself for them anyway.
Other control decks can usually handle your big drops, and those decks have huge end-game value plays that Even Warlock that does not.
So in summary, Even Warlock has terrible tempo, no endgame value, and it is incredibly vulnerable to any burst. Sure you might get lucky and your opponent doesn't do anything for four rounds, or doesn't have a big board clear, but otherwise you lose.
I have played H1J0's version and my win-rate was always very high. Only decks I lost to a lot were Kingsbane Rogue (the main reason I stopped playing it) and Big Priest, Reno Priest is very tough but beatable. Just face it, you're probably playing it wrong, because a lot of people have success with it lul
What's Reno Priest? Haven't seen that deck for a very long time, indeed.
I tried H1J0s version as well. Had a 25% winrate over 4 games at rank 10 this morning. Yeah, it's not a valid sample, but it is similar to the winrates I was seeing with other versions. Also, I play on NA server, where Wild is more competitive IMO. (EU Standard is more competitive than NA Standard, but not EU Wild for some reason.)
The deck has so many 4-drops. What happens is you get to round four and drop one 4-drop for the next four rounds, which are each removed in turn all while your opponent is also hitting face. It's very hard to get a target to stick for Shambler. Odd Rogue, Pirate/Kingsbane Rogue, Pirate Warrior, and Odd Paladin just eat you alive, and that's most of Wild. Other Warlock decks can control the board while they build up to huge demon swing turns that are better than yours. N'zoth + Bloodreaver Gul'dan > Cheap Molten Giants. Defile and Hellfire hurt your own board and do not give you tempo. Mage decks just burn your face.
Your big threats come out very late and they are alone on your side of the board.
Sure, the deck can produce big threats cheaply, but those threats are very slow, and require you to be low on health. This deck may be good against Hunter and Even Shaman - that's about all that I see.
I mean, I play some more games tonight. Maybe my win rate will miraculously get better.
I'd be a miracle since you don't seem to have a clue how to play the deck. It takes some understanding but can be very strong if you know what you are doing.
It took me to rank 5 this and the last season and easily could get me further if I had the time.
I've been playing Even Warlock at Level 10 in Wild. It's bad - very bad. Completely destroyed by aggro and control.
You are doing something wrong. The deck is insane against aggressive decks.
Defile, 7/7 taunts, molten giant + sunfury protecter, spellstones etc.
The deck is far too inconsistent with its 2-drops. There are only two Defiles in the deck. A deck has to clear the board every two rounds in Wild or it dies. Even Warlock cannot consistently contest the board in the first four rounds.
The deck is clunky. Its big cards are 4-drops. When you finally start playing one four drop each turn between rounds 4 and 8, your opponent is dancing circles around you.
The focus on self-damaging is, not surprisingly, a big disadvantage against aggro decks. Actually it's a big disadvantage against any deck. Wow, you got a big taunt out on Turn 6? And you have 10 life? Guess what? All decks can deal with a few big taunts. They only have to deal with one or two since by turn 8 you've killed yourself for them anyway.
Other control decks can usually handle your big drops, and those decks have huge end-game value plays that Even Warlock that does not.
So in summary, Even Warlock has terrible tempo, no endgame value, and it is incredibly vulnerable to any burst. Sure you might get lucky and your opponent doesn't do anything for four rounds, or doesn't have a big board clear, but otherwise you lose.
I have played H1J0's version and my win-rate was always very high. Only decks I lost to a lot were Kingsbane Rogue (the main reason I stopped playing it) and Big Priest, Reno Priest is very tough but beatable. Just face it, you're probably playing it wrong, because a lot of people have success with it lul
What's Reno Priest? Haven't seen that deck for a very long time, indeed.
I tried H1J0s version as well. Had a 25% winrate over 4 games at rank 10 this morning. Yeah, it's not a valid sample, but it is similar to the winrates I was seeing with other versions. Also, I play on NA server, where Wild is more competitive IMO. (EU Standard is more competitive than NA Standard, but not EU Wild for some reason.)
The deck has so many 4-drops. What happens is you get to round four and drop one 4-drop for the next four rounds, which are each removed in turn all while your opponent is also hitting face. It's very hard to get a target to stick for Shambler. Odd Rogue, Pirate/Kingsbane Rogue, Pirate Warrior, and Odd Paladin just eat you alive, and that's most of Wild. Other Warlock decks can control the board while they build up to huge demon swing turns that are better than yours. N'zoth + Bloodreaver Gul'dan > Cheap Molten Giants. Defile and Hellfire hurt your own board and do not give you tempo. Mage decks just burn your face.
Your big threats come out very late and they are alone on your side of the board.
Sure, the deck can produce big threats cheaply, but those threats are very slow, and require you to be low on health. This deck may be good against Hunter and Even Shaman - that's about all that I see.
I mean, I play some more games tonight. Maybe my win rate will miraculously get better.
I'd be a miracle since you don't seem to have a clue how to play the deck. It takes some understanding but can be very strong if you know what you are doing.
It took me to rank 5 this and the last season and easily could get me further if I had the time.
I'm glad it's not just me deluded because I like the deck a lot. ha ha.
I always laugh at the aggro decks bringing on my Molten faster. it's like I wouldn't have dropped a wrathguard on turn 2 if I didn't have a molten in hand already (and sometimes there's a shambler there, too) thery burst me down, I burst myself down and then before you know it theres like 4 8/8's up by turn five and at least 2 of them are taunts.
The only way to then win is have 10 direct damage (bomb hunter actually is good at killing us in this state, but who the hell plays bomb hunter, ha ha... I actually lost a game this way as they had that card that activates their deathrattles twice with like 4 bombs on board) I don't think there's much in the way that can clear that board state so early in the game and devolve does nothing to molten giants.
ofc you can still loose, but it's unlikely.
I probably loose more games with even lock than some of my other decks, but I put that down more to me just starting playing the deck a few days ago more than the deck being bad. I know the deck is good, the rest is on me.
Very bad tier list. Better not to do them instead of writing these garbage stats collected from the only 3 players that dont use hsreplay bot. No, control warrior does not beat kingsbane rogue.
You do realise Kingsbane Rogue is an aggro deck right now do you?
I am a wild legend player. Hello from there, wherever on rank 12 you might be stuck. Yes, kingsbane rogue is an aggro deck. Yes, it obliterates odd warrior more often than not. GHlad you could learn something new today.
If you can't beat an aggro deck with Odd Warrior you are probably not a legend player or got there with Big Priest, so maybe you are the one stuck on rank 12! ;D also, you might want to head over to the salt thread to spout your nonsense. But hey its fine! Everyone has their grumpy moments :).
Very bad tier list. Better not to do them instead of writing these garbage stats collected from the only 3 players that dont use hsreplay bot. No, control warrior does not beat kingsbane rogue.
You do realise Kingsbane Rogue is an aggro deck right now do you?
I am a wild legend player. Hello from there, wherever on rank 12 you might be stuck. Yes, kingsbane rogue is an aggro deck. Yes, it obliterates odd warrior more often than not. GHlad you could learn something new today.
If you can't beat an aggro deck with Odd Warrior you are probably not a legend player or got there with Big Priest, so maybe you are the one stuck on rank 12! ;D also, you might want to head over to the salt thread to spout your nonsense. But hey its fine! Everyone has their grumpy moments :).
Have you actually played the matchup at all or speaking out of your ass? Odd warrior is slow and kingsbane rogue is an aggro deck with infinite value, that draws their deck in turn 5-8 often.
Rollback Post to RevisionRollBack
Here to punish the bad posts, so you don't have to.
Honestly I find these meta lists a little 2 dimensional. They don't take into consideration that some of the lower tier decks hard counter some of the higher tier ones. For example, for Reno Priest Even Shaman was almost an automatic win for me. Odd Rogue wasn't too bad either.
Honestly I find these meta lists a little 2 dimensional. They don't take into consideration that some of the lower tier decks hard counter some of the higher tier ones. For example, for Reno Priest Even Shaman was almost an automatic win for me. Odd Rogue wasn't too bad either.
The term "automatic win" is suspicious. Even Shaman has two 4-mana 7/7's, two Totemcarvers (which will usually be big), two (effectively) zero-mana 5/5's, and two giants. How does Reno Priest with its one copy of SWD kill all these bigs, and "win automatically". Maybe if the Even Shaman over commits, but if it is played correctly, Even Shaman has plenty of winning chances.
Honestly I find these meta lists a little 2 dimensional. They don't take into consideration that some of the lower tier decks hard counter some of the higher tier ones. For example, for Reno Priest Even Shaman was almost an automatic win for me. Odd Rogue wasn't too bad either.
The term "automatic win" is suspicious. Even Shaman has two 4-mana 7/7's, two Totemcarvers (which will usually be big), two (effectively) zero-mana 5/5's, and two giants. How does Reno Priest with its one copy of SWD kill all these bigs, and "win automatically".
Priest have a ridiculous amount of aoe in wild and can definitely deal with all those threats.
Honestly I find these meta lists a little 2 dimensional. They don't take into consideration that some of the lower tier decks hard counter some of the higher tier ones. For example, for Reno Priest Even Shaman was almost an automatic win for me. Odd Rogue wasn't too bad either.
The term "automatic win" is suspicious. Even Shaman has two 4-mana 7/7's, two Totemcarvers (which will usually be big), two (effectively) zero-mana 5/5's, and two giants. How does Reno Priest with its one copy of SWD kill all these bigs, and "win automatically". Maybe if the Even Shaman over commits, but if it is played correctly, Even Shaman has plenty of winning chances.
Reno Priest can clear your board every second turn for a long time until you run out of steam and then they start playing their big stuff. There's so much good board clears available in wild, don't underestimate their ability to just keep killing your board over and over again.
Honestly I find these meta lists a little 2 dimensional. They don't take into consideration that some of the lower tier decks hard counter some of the higher tier ones. For example, for Reno Priest Even Shaman was almost an automatic win for me. Odd Rogue wasn't too bad either.
The term "automatic win" is suspicious. Even Shaman has two 4-mana 7/7's, two Totemcarvers (which will usually be big), two (effectively) zero-mana 5/5's, and two giants. How does Reno Priest with its one copy of SWD kill all these bigs, and "win automatically". Maybe if the Even Shaman over commits, but if it is played correctly, Even Shaman has plenty of winning chances.
Reno Priest can clear your board every second turn for a long time until you run out of steam and then they start playing their big stuff. There's so much good board clears available in wild, don't underestimate their ability to just keep killing your board over and over again.
I know all that. Don't underestimate Even Shaman's ability to repopulate it's board after a clear. Reno Priest is favored, but its far from an automatic win. It never is with Reno decks. Having all one of's just makes them inconsistent.
Honestly I find these meta lists a little 2 dimensional. They don't take into consideration that some of the lower tier decks hard counter some of the higher tier ones. For example, for Reno Priest Even Shaman was almost an automatic win for me. Odd Rogue wasn't too bad either.
The term "automatic win" is suspicious. Even Shaman has two 4-mana 7/7's, two Totemcarvers (which will usually be big), two (effectively) zero-mana 5/5's, and two giants. How does Reno Priest with its one copy of SWD kill all these bigs, and "win automatically". Maybe if the Even Shaman over commits, but if it is played correctly, Even Shaman has plenty of winning chances.
Reno Priest can clear your board every second turn for a long time until you run out of steam and then they start playing their big stuff. There's so much good board clears available in wild, don't underestimate their ability to just keep killing your board over and over again.
I know all that. Don't underestimate Even Shaman's ability to repopulate it's board after a clear. Reno Priest is favored, but its far from an automatic win. It never is with Reno decks. Having all one of's just makes them inconsistent.
I don't really have much to say to this really. Going from rank 2 to legend Even Shaman was honestly my easiest and most relaxed match-up. The games I had answers were high compared to the games that I didn't. The entire dragon package probably also massively helped. I wasn't just hero powering and passing until the shaman over committed and I played an answer. The midrange dragons also fought for the board and stalled for more answers if I happened to lose the board.
Honestly I find these meta lists a little 2 dimensional. They don't take into consideration that some of the lower tier decks hard counter some of the higher tier ones. For example, for Reno Priest Even Shaman was almost an automatic win for me. Odd Rogue wasn't too bad either.
The term "automatic win" is suspicious. Even Shaman has two 4-mana 7/7's, two Totemcarvers (which will usually be big), two (effectively) zero-mana 5/5's, and two giants. How does Reno Priest with its one copy of SWD kill all these bigs, and "win automatically". Maybe if the Even Shaman over commits, but if it is played correctly, Even Shaman has plenty of winning chances.
Reno Priest can clear your board every second turn for a long time until you run out of steam and then they start playing their big stuff. There's so much good board clears available in wild, don't underestimate their ability to just keep killing your board over and over again.
I know all that. Don't underestimate Even Shaman's ability to repopulate it's board after a clear. Reno Priest is favored, but its far from an automatic win. It never is with Reno decks. Having all one of's just makes them inconsistent.
I don't really have much to say to this really. Going from rank 2 to legend Even Shaman was honestly my easiest and most relaxed match-up. The games I had answers were high compared to the games that I didn't. The entire dragon package probably also massively helped. I wasn't just hero powering and passing until the shaman over committed and I played an answer. The midrange dragons also fought for the board and stalled for more answers if I happened to lose the board.
^ I agree with that. The reason why Dragon Reno Priest is so succesfull it is because it preys on all other Tribal archetypes and Midrange/Control decks that are currently viable. The Dragon theme for Priest in Wild is overpushed to the point where Dragons in Priest are more effective and powerfull than Pirates,Murlocs and Mechs as well in other classes. Duskbreaker is OP,Drakonid Operative is still OP, Wyrmrest Agents,Twilight Whelp are well statted guys and Twilight Acolyte negotiates the fat body as well. Combine this with clears,Potion of Maddnes and decent amount of heal and you will have deck that will bully Odd Rogue,Even Shaman and other Midrangish decks as well.
After a bump in doing well with Even Warlock, I am stuck at Rank 9. The basic problem: almost every competitive deck in Wild can handle a couple of 8/8s or 7/7s played around turn 5.
Even Warlock can produce big threats early IF the conditions and draws are right. Unfortunately, most decks can handle early big threats rather nicely. Even Warlock, on the other hand, does not have the tools do deal with threats, only to create them.
After a bump in doing well with Even Warlock, I am stuck at Rank 9. The basic problem: almost every competitive deck in Wild can handle a couple of 8/8s or 7/7s played around turn 5.
Even Warlock can produce big threats early IF the conditions and draws are right. Unfortunately, most decks can handle early big threats rather nicely. Even Warlock, on the other hand, does not have the tools do deal with threats, only to create them.
Why not using Shadowflame? Now you have a way to clear the entire board of your enemies (unless there are no deathrattles)...
yeah dude, you probably just got very unlucky and maybe were not playing the deck exactly right.
control has a video from like 2 months ago of him playing the deck if you want to see it operating at a high level.
edit: on turn 4 you're not meant to play a 4 drop, you're supposed to play a giant, or if you can a free molten and a shambler. (if you got to play things that lower your health,coupled with an aggressive deck going face you can often get free moltens on turn)
it's a very risk/reward deck. it can pay off or it can get you killed. the great thing is games are usually decided within 5 turns though. if your games are going longer than that you need to tech in zihi and ragnaros.
it's not a conventional deck by any means. the whole gameplan is around cheating out free or next to free big boys. it's like a pseudo ramp tempo deck. I don't think I've played anything that plays like wild even lock.
I am a wild legend player. Hello from there, wherever on rank 12 you might be stuck. Yes, kingsbane rogue is an aggro deck. Yes, it obliterates odd warrior more often than not. GHlad you could learn something new today.
Here to punish the bad posts, so you don't have to.
I'd be a miracle since you don't seem to have a clue how to play the deck. It takes some understanding but can be very strong if you know what you are doing.
It took me to rank 5 this and the last season and easily could get me further if I had the time.
I'm glad it's not just me deluded because I like the deck a lot. ha ha.
I always laugh at the aggro decks bringing on my Molten faster. it's like I wouldn't have dropped a wrathguard on turn 2 if I didn't have a molten in hand already (and sometimes there's a shambler there, too) thery burst me down, I burst myself down and then before you know it theres like 4 8/8's up by turn five and at least 2 of them are taunts.
The only way to then win is have 10 direct damage (bomb hunter actually is good at killing us in this state, but who the hell plays bomb hunter, ha ha... I actually lost a game this way as they had that card that activates their deathrattles twice with like 4 bombs on board) I don't think there's much in the way that can clear that board state so early in the game and devolve does nothing to molten giants.
ofc you can still loose, but it's unlikely.
I probably loose more games with even lock than some of my other decks, but I put that down more to me just starting playing the deck a few days ago more than the deck being bad. I know the deck is good, the rest is on me.
If you can't beat an aggro deck with Odd Warrior you are probably not a legend player or got there with Big Priest, so maybe you are the one stuck on rank 12! ;D also, you might want to head over to the salt thread to spout your nonsense. But hey its fine! Everyone has their grumpy moments :).
Have you actually played the matchup at all or speaking out of your ass? Odd warrior is slow and kingsbane rogue is an aggro deck with infinite value, that draws their deck in turn 5-8 often.
Here to punish the bad posts, so you don't have to.
Honestly I find these meta lists a little 2 dimensional. They don't take into consideration that some of the lower tier decks hard counter some of the higher tier ones. For example, for Reno Priest Even Shaman was almost an automatic win for me. Odd Rogue wasn't too bad either.
Even Warlock beats aggro most of the time, 'cause of its strong board clears like defile and hellfire. You must be playing it wrong.
Always expect the unexpectable!
The term "automatic win" is suspicious. Even Shaman has two 4-mana 7/7's, two Totemcarvers (which will usually be big), two (effectively) zero-mana 5/5's, and two giants. How does Reno Priest with its one copy of SWD kill all these bigs, and "win automatically". Maybe if the Even Shaman over commits, but if it is played correctly, Even Shaman has plenty of winning chances.
Priest have a ridiculous amount of aoe in wild and can definitely deal with all those threats.
Reno Priest can clear your board every second turn for a long time until you run out of steam and then they start playing their big stuff. There's so much good board clears available in wild, don't underestimate their ability to just keep killing your board over and over again.
I know all that. Don't underestimate Even Shaman's ability to repopulate it's board after a clear. Reno Priest is favored, but its far from an automatic win. It never is with Reno decks. Having all one of's just makes them inconsistent.
I don't really have much to say to this really. Going from rank 2 to legend Even Shaman was honestly my easiest and most relaxed match-up. The games I had answers were high compared to the games that I didn't. The entire dragon package probably also massively helped. I wasn't just hero powering and passing until the shaman over committed and I played an answer. The midrange dragons also fought for the board and stalled for more answers if I happened to lose the board.
No love for Reno C'thun Rogue?
^ I agree with that. The reason why Dragon Reno Priest is so succesfull it is because it preys on all other Tribal archetypes and Midrange/Control decks that are currently viable. The Dragon theme for Priest in Wild is overpushed to the point where Dragons in Priest are more effective and powerfull than Pirates,Murlocs and Mechs as well in other classes. Duskbreaker is OP,Drakonid Operative is still OP, Wyrmrest Agents,Twilight Whelp are well statted guys and Twilight Acolyte negotiates the fat body as well. Combine this with clears,Potion of Maddnes and decent amount of heal and you will have deck that will bully Odd Rogue,Even Shaman and other Midrangish decks as well.
Moving into https://outof.cards/members/firepaladinhs/decks
After a bump in doing well with Even Warlock, I am stuck at Rank 9. The basic problem: almost every competitive deck in Wild can handle a couple of 8/8s or 7/7s played around turn 5.
Even Warlock can produce big threats early IF the conditions and draws are right. Unfortunately, most decks can handle early big threats rather nicely. Even Warlock, on the other hand, does not have the tools do deal with threats, only to create them.
Why not using Shadowflame? Now you have a way to clear the entire board of your enemies (unless there are no deathrattles)...
Always expect the unexpectable!
if its VS report its basically either murloc paladin report or odd paladin report.. week after week