I've been playing Even Warlock at Level 10 in Wild. It's bad - very bad. Completely destroyed by aggro and control.
Dude Evenlock can be insane against aggro and combo decks, also control is doable if you highroll early. I think you either didn't understand the deck or got very very unlucky...
I've been playing Even Warlock at Level 10 in Wild. It's bad - very bad. Completely destroyed by aggro and control.
You are doing something wrong. The deck is insane against aggressive decks.
Defile, 7/7 taunts, molten giant + sunfury protecter, spellstones etc.
The deck is far too inconsistent with its 2-drops. There are only two Defiles in the deck. A deck has to clear the board every two rounds in Wild or it dies. Even Warlock cannot consistently contest the board in the first four rounds.
The deck is clunky. Its big cards are 4-drops. When you finally start playing one four drop each turn between rounds 4 and 8, your opponent is dancing circles around you.
The focus on self-damaging is, not surprisingly, a big disadvantage against aggro decks. Actually it's a big disadvantage against any deck. Wow, you got a big taunt out on Turn 6? And you have 10 life? Guess what? All decks can deal with a few big taunts. They only have to deal with one or two since by turn 8 you've killed yourself for them anyway.
Other control decks can usually handle your big drops, and those decks have huge end-game value plays that Even Warlock that does not.
So in summary, Even Warlock has terrible tempo, no endgame value, and it is incredibly vulnerable to any burst. Sure you might get lucky and your opponent doesn't do anything for four rounds, or doesn't have a big board clear, but otherwise you lose.
I've been playing Even Warlock at Level 10 in Wild. It's bad - very bad. Completely destroyed by aggro and control.
You are doing something wrong. The deck is insane against aggressive decks.
Defile, 7/7 taunts, molten giant + sunfury protecter, spellstones etc.
The deck is far too inconsistent with its 2-drops. There are only two Defiles in the deck. A deck has to clear the board every two rounds in Wild or it dies. Even Warlock cannot consistently contest the board in the first four rounds.
The deck is clunky. Its big cards are 4-drops. When you finally start playing one four drop each turn between rounds 4 and 8, your opponent is dancing circles around you.
The focus on self-damaging is, not surprisingly, a big disadvantage against aggro decks. Actually it's a big disadvantage against any deck. Wow, you got a big taunt out on Turn 6? And you have 10 life? Guess what? All decks can deal with a few big taunts. They only have to deal with one or two since by turn 8 you've killed yourself for them anyway.
Other control decks can usually handle your big drops, and those decks have huge end-game value plays that Even Warlock that does not.
So in summary, Even Warlock has terrible tempo, no endgame value, and it is incredibly vulnerable to any burst. Sure you might get lucky and your opponent doesn't do anything for four rounds, or doesn't have a big board clear, but otherwise you lose.
I have played H1J0's version and my win-rate was always very high. Only decks I lost to a lot were Kingsbane Rogue (the main reason I stopped playing it) and Big Priest, Reno Priest is very tough but beatable. Just face it, you're probably playing it wrong, because a lot of people have success with it lul
Very bad tier list. Better not to do them instead of writing these garbage stats collected from the only 3 players that dont use hsreplay bot. No, control warrior does not beat kingsbane rogue.
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Very bad tier list. Better not to do them instead of writing these garbage stats collected from the only 3 players that dont use hsreplay bot. No, control warrior does not beat kingsbane rogue.
I'm having great success at the dumpster ranks with Jade Druid, even after the gutting to Nourish (which I still run).
Haven't tried Odd Rogue in Wild yet. How different is the deck to the one in Standard?
just way more refined with a ton more synergy. it's a monster. it is only weak against odd warrior. basically it's like a middle of the road deck. no real weaknesses or strength. has good winrates across the board, only odd warrior breaks it.
Very bad tier list. Better not to do them instead of writing these garbage stats collected from the only 3 players that dont use hsreplay bot. No, control warrior does not beat kingsbane rogue.
you do it then.
...I'll wait
or you can just go to hsreplay where they have more relevant data. just saying
Rollback Post to RevisionRollBack
Here to punish the bad posts, so you don't have to.
I've been playing Even Warlock at Level 10 in Wild. It's bad - very bad. Completely destroyed by aggro and control.
You are doing something wrong. The deck is insane against aggressive decks.
Defile, 7/7 taunts, molten giant + sunfury protecter, spellstones etc.
The deck is far too inconsistent with its 2-drops. There are only two Defiles in the deck. A deck has to clear the board every two rounds in Wild or it dies. Even Warlock cannot consistently contest the board in the first four rounds.
The deck is clunky. Its big cards are 4-drops. When you finally start playing one four drop each turn between rounds 4 and 8, your opponent is dancing circles around you.
The focus on self-damaging is, not surprisingly, a big disadvantage against aggro decks. Actually it's a big disadvantage against any deck. Wow, you got a big taunt out on Turn 6? And you have 10 life? Guess what? All decks can deal with a few big taunts. They only have to deal with one or two since by turn 8 you've killed yourself for them anyway.
Other control decks can usually handle your big drops, and those decks have huge end-game value plays that Even Warlock that does not.
So in summary, Even Warlock has terrible tempo, no endgame value, and it is incredibly vulnerable to any burst. Sure you might get lucky and your opponent doesn't do anything for four rounds, or doesn't have a big board clear, but otherwise you lose.
it doesn't even need 2 drops though. you tap, play giants, loose health, play molten + shambler. (also you can heal right back up in a single turn, it's not a big deal. yeah you have 10 health left, but 3 8/8's up and one of them a taunt. unless they can do 10 direct damage to your face that turn they can't beat you, because you heal back up next turn if you don't just straight up have lethal. peddling this disinfo is not very honest)
since when did an even lock care about 2 drops? it's near the top of tier 1 because even shaman gets ruined by it and even shaman is the most played deck. also aggro decks just help you get out moltens faster. the 2 drops it does have play into the deck synergy and are perfect. most of the time you will be tapping on turn 2 and playing nothing anyway. I really don't see how this deck is supposed to hinge on a "lack of 2's" or the fact it only has "2 defiles" (last I checked you could only have 2 defiles, but then we have 2 hellfire and we have shadowflame as well, plenty of removal if we need it)
yeah you can loose with it (like any deck) but it's near the top of tier one for a reason, and that reason is that it counters the most common decks on the ladder right now.
I think you completely missed the point of this deck. it's big drops are the giants which you cheat out for free while making 10 health taunts with drakes and 7/7's and 8/8 taunts using shambler and reaver.
really I just don't get how you can miss the gameplan of the deck so much, unless you're just spreading disinfo to stop people playing the deck (which wont work) the deck is amazing. the stats don't lie.
Very bad tier list. Better not to do them instead of writing these garbage stats collected from the only 3 players that dont use hsreplay bot. No, control warrior does not beat kingsbane rogue.
You do realise Kingsbane Rogue is an aggro deck right now do you?
Very bad tier list. Better not to do them instead of writing these garbage stats collected from the only 3 players that dont use hsreplay bot. No, control warrior does not beat kingsbane rogue.
You do realise Kingsbane Rogue is an aggro deck right now do you?
loL, people on here operating on months old info and using their own experiences as concrete evidence for why a deck is "bad" never ceases to amaze me.
You have to just take with a pinch of salt, or more the case just assume it's trolling like 90% of the time :D
also a lot of people will tell you something is bad because they don't like it, trying to poison things for other people. it's a toxic personality trait.
I've been playing Even Warlock at Level 10 in Wild. It's bad - very bad. Completely destroyed by aggro and control.
You are doing something wrong. The deck is insane against aggressive decks.
Defile, 7/7 taunts, molten giant + sunfury protecter, spellstones etc.
The deck is far too inconsistent with its 2-drops. There are only two Defiles in the deck. A deck has to clear the board every two rounds in Wild or it dies. Even Warlock cannot consistently contest the board in the first four rounds.
The deck is clunky. Its big cards are 4-drops. When you finally start playing one four drop each turn between rounds 4 and 8, your opponent is dancing circles around you.
The focus on self-damaging is, not surprisingly, a big disadvantage against aggro decks. Actually it's a big disadvantage against any deck. Wow, you got a big taunt out on Turn 6? And you have 10 life? Guess what? All decks can deal with a few big taunts. They only have to deal with one or two since by turn 8 you've killed yourself for them anyway.
Other control decks can usually handle your big drops, and those decks have huge end-game value plays that Even Warlock that does not.
So in summary, Even Warlock has terrible tempo, no endgame value, and it is incredibly vulnerable to any burst. Sure you might get lucky and your opponent doesn't do anything for four rounds, or doesn't have a big board clear, but otherwise you lose.
I have played H1J0's version and my win-rate was always very high. Only decks I lost to a lot were Kingsbane Rogue (the main reason I stopped playing it) and Big Priest, Reno Priest is very tough but beatable. Just face it, you're probably playing it wrong, because a lot of people have success with it lul
What's Reno Priest? Haven't seen that deck for a very long time, indeed.
I tried H1J0s version as well. Had a 25% winrate over 4 games at rank 10 this morning. Yeah, it's not a valid sample, but it is similar to the winrates I was seeing with other versions. Also, I play on NA server, where Wild is more competitive IMO. (EU Standard is more competitive than NA Standard, but not EU Wild for some reason.)
The deck has so many 4-drops. What happens is you get to round four and drop one 4-drop for the next four rounds, which are each removed in turn all while your opponent is also hitting face. It's very hard to get a target to stick for Shambler. Odd Rogue, Pirate/Kingsbane Rogue, Pirate Warrior, and Odd Paladin just eat you alive, and that's most of Wild. Other Warlock decks can control the board while they build up to huge demon swing turns that are better than yours. N'zoth + Bloodreaver Gul'dan > Cheap Molten Giants. Defile and Hellfire hurt your own board and do not give you tempo. Mage decks just burn your face.
Your big threats come out very late and they are alone on your side of the board.
Sure, the deck can produce big threats cheaply, but those threats are very slow, and require you to be low on health. This deck may be good against Hunter and Even Shaman - that's about all that I see.
I mean, I play some more games tonight. Maybe my win rate will miraculously get better.
Dude Evenlock can be insane against aggro and combo decks, also control is doable if you highroll early. I think you either didn't understand the deck or got very very unlucky...
You are doing something wrong. The deck is insane against aggressive decks.
Defile, 7/7 taunts, molten giant + sunfury protecter, spellstones etc.
I'm having great success at the dumpster ranks with Jade Druid, even after the gutting to Nourish (which I still run).
Haven't tried Odd Rogue in Wild yet. How different is the deck to the one in Standard?
4/3/19 RIP Keith Flint. 😔
Wild Odd Rogue has more (early) Pirate synergy. So it has more means to generate peaks on curve. Also, Loatheb.
As for me, I am surprised none of the Pros experimented with Even Rogue. It feels so good in Wild with Tinker's Sharpsword Oil and Ship's Cannon, with the recent RR addition of Sharkfin Fan and Captain Hooktusk...
The deck is far too inconsistent with its 2-drops. There are only two Defiles in the deck. A deck has to clear the board every two rounds in Wild or it dies. Even Warlock cannot consistently contest the board in the first four rounds.
The deck is clunky. Its big cards are 4-drops. When you finally start playing one four drop each turn between rounds 4 and 8, your opponent is dancing circles around you.
The focus on self-damaging is, not surprisingly, a big disadvantage against aggro decks. Actually it's a big disadvantage against any deck. Wow, you got a big taunt out on Turn 6? And you have 10 life? Guess what? All decks can deal with a few big taunts. They only have to deal with one or two since by turn 8 you've killed yourself for them anyway.
Other control decks can usually handle your big drops, and those decks have huge end-game value plays that Even Warlock that does not.
So in summary, Even Warlock has terrible tempo, no endgame value, and it is incredibly vulnerable to any burst. Sure you might get lucky and your opponent doesn't do anything for four rounds, or doesn't have a big board clear, but otherwise you lose.
I have played H1J0's version and my win-rate was always very high. Only decks I lost to a lot were Kingsbane Rogue (the main reason I stopped playing it) and Big Priest, Reno Priest is very tough but beatable. Just face it, you're probably playing it wrong, because a lot of people have success with it lul
Very bad tier list. Better not to do them instead of writing these garbage stats collected from the only 3 players that dont use hsreplay bot. No, control warrior does not beat kingsbane rogue.
Here to punish the bad posts, so you don't have to.
Odd pala and even shaman are at best tier 2 there nowhere on legend but the rest is accurate
What
you do it then.
...I'll wait
pretty similar to what I read.
tier one was odd rogue, reno lock, even lock, reno priest and odd warrior. this was just a few days ago though.
how new are these stats?
just way more refined with a ton more synergy. it's a monster. it is only weak against odd warrior. basically it's like a middle of the road deck. no real weaknesses or strength. has good winrates across the board, only odd warrior breaks it.
or you can just go to hsreplay where they have more relevant data. just saying
Here to punish the bad posts, so you don't have to.
Where is the HS replay wild data?
Oh hidden behind a paywall. Well I guess we won't be going there...hmmm what non-premium content is out there...
it doesn't even need 2 drops though. you tap, play giants, loose health, play molten + shambler. (also you can heal right back up in a single turn, it's not a big deal. yeah you have 10 health left, but 3 8/8's up and one of them a taunt. unless they can do 10 direct damage to your face that turn they can't beat you, because you heal back up next turn if you don't just straight up have lethal. peddling this disinfo is not very honest)
since when did an even lock care about 2 drops? it's near the top of tier 1 because even shaman gets ruined by it and even shaman is the most played deck. also aggro decks just help you get out moltens faster. the 2 drops it does have play into the deck synergy and are perfect. most of the time you will be tapping on turn 2 and playing nothing anyway. I really don't see how this deck is supposed to hinge on a "lack of 2's" or the fact it only has "2 defiles" (last I checked you could only have 2 defiles, but then we have 2 hellfire and we have shadowflame as well, plenty of removal if we need it)
yeah you can loose with it (like any deck) but it's near the top of tier one for a reason, and that reason is that it counters the most common decks on the ladder right now.
I think you completely missed the point of this deck. it's big drops are the giants which you cheat out for free while making 10 health taunts with drakes and 7/7's and 8/8 taunts using shambler and reaver.
really I just don't get how you can miss the gameplan of the deck so much, unless you're just spreading disinfo to stop people playing the deck (which wont work) the deck is amazing. the stats don't lie.
You do realise Kingsbane Rogue is an aggro deck right now do you?
he does not.
loL, people on here operating on months old info and using their own experiences as concrete evidence for why a deck is "bad" never ceases to amaze me.
You have to just take with a pinch of salt, or more the case just assume it's trolling like 90% of the time :D
also a lot of people will tell you something is bad because they don't like it, trying to poison things for other people. it's a toxic personality trait.
well I got well dragged into that one... ha ha.
needed to defend wild even lock though from the baseless slander :D
What's Reno Priest? Haven't seen that deck for a very long time, indeed.
I tried H1J0s version as well. Had a 25% winrate over 4 games at rank 10 this morning. Yeah, it's not a valid sample, but it is similar to the winrates I was seeing with other versions. Also, I play on NA server, where Wild is more competitive IMO. (EU Standard is more competitive than NA Standard, but not EU Wild for some reason.)
The deck has so many 4-drops. What happens is you get to round four and drop one 4-drop for the next four rounds, which are each removed in turn all while your opponent is also hitting face. It's very hard to get a target to stick for Shambler. Odd Rogue, Pirate/Kingsbane Rogue, Pirate Warrior, and Odd Paladin just eat you alive, and that's most of Wild. Other Warlock decks can control the board while they build up to huge demon swing turns that are better than yours. N'zoth + Bloodreaver Gul'dan > Cheap Molten Giants. Defile and Hellfire hurt your own board and do not give you tempo. Mage decks just burn your face.
Your big threats come out very late and they are alone on your side of the board.
Sure, the deck can produce big threats cheaply, but those threats are very slow, and require you to be low on health. This deck may be good against Hunter and Even Shaman - that's about all that I see.
I mean, I play some more games tonight. Maybe my win rate will miraculously get better.