Fun they need to think every turn. Yesterday i played reno otk priest in wild otk pally and mechathun lock in standard and the games were long and every turn i needed to think cause a single missplay could've cost me the match and some did it was my fault. It tires a person but each win gives such a high feeling of reward.
Before i logged out i said fuck it and played 2 matches of wild odd rogue and damn was it a relief to play. 2 wins i barely gad to think and even top decked iron skulker to clear opponents tokens. Felt great and tireless. But nothing beats the high u get from defeating aggro with a combo deck
As an OTK-Paladin player I solely play for fun. I don't have much time to put into hearth, and to me the ranked rewards are not worth the grind. As long as I get the monthly card back I'm set. But to answer your question, I play for fun.
Rollback Post to RevisionRollBack
When I die, I want to go peacefully and in my sleep like my Grandpa. Not yelling and screaming like the passengers in his car.
The joy of masturbation decks has increased ever since quest rogue. If you're not a good or strategic thinker which the average hs player is not(hence only netdecking and playing the same deck for a month or longer), it's much easier to play yourself than an opponent. Mechacthun, specifically, is bullshit. But even before that, ALL the stupid aviana druid deck were as unbalanced as you can get.
Mecha'Thun insta loses to Mojomaster the turn right before they are going to go off with their combo, with the only out being if a Mecha'Thun lock still has some threats or resources to stall back up to turn 10 again. Demonic Project also instantly wins under the exact same conditions as Mojomaster, as does Dirty Rat in wild. This honestly seems like something more worthy of a salt thread argument. The counters are there, with both neutral & class counters.
As for Aviana decks the only one that was oppresive was SA Druid in wild. Outside of that one deck Malygos Druid was decent but that was it. And when you take into consideration the wild format you could counter it with Ice Block or obscene amounts of armor. We could technically include Aviana Togwaggle since it was an Aviana deck, but it was purely a combo deck, not an OTK. Outside of those three decks every other Aviana deck was low tier (or more often pure meme status). In no other wild meta did I ever see an Aviana deck played in large or consistent amounts. It should also be noted that Aviana decks were almost completely non-existent in the wild ladder prior to Branching Paths & UI & SA only saw play because of Psychmelon. If Aviana decks were truly broken due to things like Aviana then we should have seen them prior to the actual busted druid support/carry cards.
While I do get that mind numbing feeling playing a Mecha thun deck, shirva double holy wrath paladin has been my go to deck.(also has that card that shuffles extra copies into your deck and no hero card)
Why do I play it? Well it pretty much beats everything else not named mecha thun druid. Has over a 80 percent win rate. And just something about the deck makes me enjoy it in a way that say the otk dk paladin version didn't. It's also a deck noone plays so people aren't playing around what this deck does.
Otk paladin and otk priest are both tier 1/2. These decks aren’t the most interactive but they do require you to play smart and winning can largely come down to how well you navigate the deck. While the average win rate may be sub optimal, a good player might be able to pull out a much higher win rate. Me personally I’m running a hybrid death knight shirvallah deck and I’m running about a 70% win rate with it. It’s helpful To switch win conditions depending on my opponent.
The joy of masturbation decks has increased ever since quest rogue. If you're not a good or strategic thinker which the average hs player is not(hence only netdecking and playing the same deck for a month or longer), it's much easier to play yourself than an opponent. Mechacthun, specifically, is bullshit. But even before that, ALL the stupid aviana druid deck were as unbalanced as you can get.
Mecha'Thun insta loses to Mojomaster the turn right before they are going to go off with their combo, with the only out being if a Mecha'Thun lock still has some threats or resources to stall back up to turn 10 again. Demonic Project also instantly wins under the exact same conditions as Mojomaster, as does Dirty Rat in wild. This honestly seems like something more worthy of a salt thread argument. The counters are there, with both neutral & class counters.
As for Aviana decks the only one that was oppresive was SA Druid in wild. Outside of that one deck Malygos Druid was decent but that was it. And when you take into consideration the wild format you could counter it with Ice Block or obscene amounts of armor. We could technically include Aviana Togwaggle since it was an Aviana deck, but it was purely a combo deck, not an OTK. Outside of those three decks every other Aviana deck was low tier (or more often pure meme status). In no other wild meta did I ever see an Aviana deck played in large or consistent amounts. It should also be noted that Aviana decks were almost completely non-existent in the wild ladder prior to Branching Paths & UI & SA only saw play because of Psychmelon. If Aviana decks were truly broken due to things like Aviana then we should have seen them prior to the actual busted druid support/carry cards.
I think Mojomaster is a cool card. It was my first legendary of expansion of expansion and i opened it gold O_O. I instantly thought of it as a DK stall and put it in my wock deck for instant cancer lolz. Stalling four more turns for mechacthun isnt really a counter AND we're speaking of taking up a tech slot with thats good in very few situations. I dislike the idea of demon project. Im not a fan of hand disruption but I can see how holding dp until very late game would be effective and somewhat funny because they spent 5 minutes masturbating their deck away just to get an Imp. Demonic Project is a WARLOCK card so who cares. There are 8 other classes. Both Mechacthunlock and druid are incredibly stupid. The idea of winning for exhausting your resources is the dumbest card game mechanic I've seen. Hearthstone shoudl shy away from "destroy the opponent" mechanics.
Druid= I will get 2-3 times your/my starting hp in armor while using cheap (1 cost even!) removal. I still dont understand ANY of the newer armor granting cards. Just why?!
Warlock= I have as many healing options as priest now so this is standard control lock with a guaranteed win if I make it to turn 10.
These decks are similar to playing quest mage(but even better imo) where what your opponent plays doesnt matter too much.
:/ Practically playing Connect 4 with yourself. Congratz you did it!
What is the dunning-kruger effect? Also, I play them to level up heroes to get the golden basics. Winning before turn 10 does not get you much xp for your heroes. If you want to get a hero to 60, then playing long games is actually a faster and more efficient way to do it. Even if you don't win you still get the enhanced xp of playing longer games. It is taking me forever to get my even shammy to level 60, but getting druid there with a combo deck is proving much quicker.
Otk paladin and otk priest are both tier 1/2. These decks aren’t the most interactive but they do require you to play smart and winning can largely come down to how well you navigate the deck. While the average win rate may be sub optimal, a good player might be able to pull out a much higher win rate. Me personally I’m running a hybrid death knight shirvallah deck and I’m running about a 70% win rate with it. It’s helpful To switch win conditions depending on my opponent.
Playing duskbreaker or physic scream in between healing isnt really that interactive, definitely has nothing to do with "smart" play. "Smart" plays are things like bogsloshering an ooze versus a warrior or another weapons based class, holding a spellbreaker until paladin plays spikeridge steed, creating an unexpected spell dmg combo or mana efficient card draw combo, ....and so on with examples of actually planning for a SPECIFIC situation not just at this mana I can do this and it will clear his whole board...and ill do it again in 2-3 more turns.
Otk paladin and otk priest are both tier 1/2. These decks aren’t the most interactive but they do require you to play smart and winning can largely come down to how well you navigate the deck. While the average win rate may be sub optimal, a good player might be able to pull out a much higher win rate. Me personally I’m running a hybrid death knight shirvallah deck and I’m running about a 70% win rate with it. It’s helpful To switch win conditions depending on my opponent.
Playing duskbreaker or physic scream in between healing isnt really that interactive, definitely has nothing to do with "smart" play. "Smart" plays are things like bogsloshering an ooze versus a warrior or another weapons based class, holding a spellbreaker until paladin plays spikeridge steed, creating an unexpected spell dmg combo or mana efficient card draw combo, ....and so on with examples of actually planning for a SPECIFIC situation not just at this mana I can do this and it will clear his whole board...and ill do it again in 2-3 more turns.
Someone is salty. You basically said “making an obvious play isn’t smart but making an obvious play is.” Everything you listed is on the same level of play, these aren’t “smart,” they’re obvious.
Smart is reading your opponent’s deck and determining how far you can go before you have to clear the board. Smart is knowing when you can axe the combo and go for another win condition. Smart is knowing what cards you can throw away if your hand gets clogged.
I get that you’re salty about combo decks, that’s fine, but you clearly don’t understand how to play one if you think using them is simply wiping the board and winning. Try beating an aggro deck with a combo deck. Like someone else said it’s a super crazy high. Especially if you made some crazy plays to pull it off.
Otk paladin and otk priest are both tier 1/2. These decks aren’t the most interactive but they do require you to play smart and winning can largely come down to how well you navigate the deck. While the average win rate may be sub optimal, a good player might be able to pull out a much higher win rate. Me personally I’m running a hybrid death knight shirvallah deck and I’m running about a 70% win rate with it. It’s helpful To switch win conditions depending on my opponent.
Playing duskbreaker or physic scream in between healing isnt really that interactive, definitely has nothing to do with "smart" play. "Smart" plays are things like bogsloshering an ooze versus a warrior or another weapons based class, holding a spellbreaker until paladin plays spikeridge steed, creating an unexpected spell dmg combo or mana efficient card draw combo, ....and so on with examples of actually planning for a SPECIFIC situation not just at this mana I can do this and it will clear his whole board...and ill do it again in 2-3 more turns.
Someone is salty. You basically said “making an obvious play isn’t smart but making an obvious play is.” Everything you listed is on the same level of play, these aren’t “smart,” they’re obvious.
Smart is reading your opponent’s deck and determining how far you can go before you have to clear the board. Smart is knowing when you can axe the combo and go for another win condition. Smart is knowing what cards you can throw away if your hand gets clogged.
I get that you’re salty about combo decks, that’s fine, but you clearly don’t understand how to play one if you think using them is simply wiping the board and winning. Try beating an aggro deck with a combo deck. Like someone else said it’s a super crazy high. Especially if you made some crazy plays to pull it off.
TLDR: You're salty and I disagree. Combo decks are hard to play.
Thanks for wasting my time with ad hominem idiocy.
We all know these decks where you are actually playing against a player doing his solitary game. He draws cards to get his combo, stalls the game to stay alive...gets his combo and gg. You just scramble to kill him before he gets his cards...no playful interaction with the opponent... just my opinion here: sad and boring. So why do many players still use them? Because they are efficient? Unlikely: Most of them are Tier 3 and Tier 4 decks...I think only Clone priest is Tier 2. You can climb the ladder with them but the win rates given tells you that the grinding is heavy with these decks. These combo players are resilient ones... my guess: they must spend a LOT of time playing.
So why do they still use them?
- For Fun? Possible, what can be boring for me could be fun for others.
- climbing the ladder? Certainly, but imagine the grind!!!
- Defensive players? It's just speculation here and I could be way off but lets try: Their style of game is not about confronting, winning with no clash seems to appeal to them. It's not a confrontation it's a race. And if you loose "it's because you did not get your cards in time...not because the opponent was better than you", that's something that the player's ego can take.
- Or maybe it's just about playing...not winning (baffles me but ok why not).
So combo players, what is it that is pushing you towards these decks considering the win rates?
climbing?...RU SERIOUS silly kid...when you got your legend card back 4 years ago why climb the worthless ladder? Combo decks are for your 9-year-old to farm gold for you at rank 19 so every 4 months you get 100 free packs of a worthless expansion you would never pay for, too begin with. Hearthstone is a joke-time-waster. Stop worrying about what other people play and get a grip dude. Maybe my 9 year old beat you when he drew the combo and you feel robbed or something? The game is a joke what don't you get? My 9-year-old will get bored of it eventually too and who really cares. Shame you care about a game that means absolutely nothing in the real world. Pretty effing sad if you ask me.
We all know these decks where you are actually playing against a player doing his solitary game. He draws cards to get his combo, stalls the game to stay alive...gets his combo and gg. You just scramble to kill him before he gets his cards...no playful interaction with the opponent... just my opinion here: sad and boring. So why do many players still use them? Because they are efficient? Unlikely: Most of them are Tier 3 and Tier 4 decks...I think only Clone priest is Tier 2. You can climb the ladder with them but the win rates given tells you that the grinding is heavy with these decks. These combo players are resilient ones... my guess: they must spend a LOT of time playing.
So why do they still use them?
- For Fun? Possible, what can be boring for me could be fun for others.
- climbing the ladder? Certainly, but imagine the grind!!!
- Defensive players? It's just speculation here and I could be way off but lets try: Their style of game is not about confronting, winning with no clash seems to appeal to them. It's not a confrontation it's a race. And if you loose "it's because you did not get your cards in time...not because the opponent was better than you", that's something that the player's ego can take.
- Or maybe it's just about playing...not winning (baffles me but ok why not).
So combo players, what is it that is pushing you towards these decks considering the win rates?
climbing?...RU SERIOUS silly kid...when you got your legend card back 4 years ago why climb the worthless ladder? Combo decks are for your 9-year-old to farm gold for you at rank 19 so every 4 months you get 100 free packs of a worthless expansion you would never pay for, too begin with. Hearthstone is a joke-time-waster. Stop worrying about what other people play and get a grip dude. Maybe my 9 year old beat you when he drew the combo and you feel robbed or something? The game is a joke what don't you get? My 9-year-old will get bored of it eventually too and who really cares. Shame you care about a game that means absolutely nothing in the real world. Pretty effing sad if you ask me.
We all know these decks where you are actually playing against a player doing his solitary game. He draws cards to get his combo, stalls the game to stay alive...gets his combo and gg. You just scramble to kill him before he gets his cards...no playful interaction with the opponent... just my opinion here: sad and boring. So why do many players still use them? Because they are efficient? Unlikely: Most of them are Tier 3 and Tier 4 decks...I think only Clone priest is Tier 2. You can climb the ladder with them but the win rates given tells you that the grinding is heavy with these decks. These combo players are resilient ones... my guess: they must spend a LOT of time playing.
So why do they still use them?
- For Fun? Possible, what can be boring for me could be fun for others.
- climbing the ladder? Certainly, but imagine the grind!!!
- Defensive players? It's just speculation here and I could be way off but lets try: Their style of game is not about confronting, winning with no clash seems to appeal to them. It's not a confrontation it's a race. And if you loose "it's because you did not get your cards in time...not because the opponent was better than you", that's something that the player's ego can take.
- Or maybe it's just about playing...not winning (baffles me but ok why not).
So combo players, what is it that is pushing you towards these decks considering the win rates?
climbing?...RU SERIOUS silly kid...when you got your legend card back 4 years ago why climb the worthless ladder? Combo decks are for your 9-year-old to farm gold for you at rank 19 so every 4 months you get 100 free packs of a worthless expansion you would never pay for, too begin with. Hearthstone is a joke-time-waster. Stop worrying about what other people play and get a grip dude. Maybe my 9 year old beat you when he drew the combo and you feel robbed or something? The game is a joke what don't you get? My 9-year-old will get bored of it eventually too and who really cares. Shame you care about a game that means absolutely nothing in the real world. Pretty effing sad if you ask me.
LOL, you're so wrong. Hearthstone is a marvelous game. Playing it is even more fun than riding a roller coaster. Nothing compares to this wonder in terms of entertainment (well... maybe making your own games does :P). You know nothing, dude, absolutely nothing!
Well, I play combo decks because aggro is not fun for me to play and straight control games take forever. I want a control style deck with a definitive win condition. That’s a fun play style for me.
We all know these decks where you are actually playing against a player doing his solitary game. He draws cards to get his combo, stalls the game to stay alive...gets his combo and gg. You just scramble to kill him before he gets his cards...no playful interaction with the opponent... just my opinion here: sad and boring. So why do many players still use them? Because they are efficient? Unlikely: Most of them are Tier 3 and Tier 4 decks...I think only Clone priest is Tier 2. You can climb the ladder with them but the win rates given tells you that the grinding is heavy with these decks. These combo players are resilient ones... my guess: they must spend a LOT of time playing.
So why do they still use them?
- For Fun? Possible, what can be boring for me could be fun for others.
- climbing the ladder? Certainly, but imagine the grind!!!
- Defensive players? It's just speculation here and I could be way off but lets try: Their style of game is not about confronting, winning with no clash seems to appeal to them. It's not a confrontation it's a race. And if you loose "it's because you did not get your cards in time...not because the opponent was better than you", that's something that the player's ego can take.
- Or maybe it's just about playing...not winning (baffles me but ok why not).
So combo players, what is it that is pushing you towards these decks considering the win rates?
climbing?...RU SERIOUS silly kid...when you got your legend card back 4 years ago why climb the worthless ladder? Combo decks are for your 9-year-old to farm gold for you at rank 19 so every 4 months you get 100 free packs of a worthless expansion you would never pay for, too begin with. Hearthstone is a joke-time-waster. Stop worrying about what other people play and get a grip dude. Maybe my 9 year old beat you when he drew the combo and you feel robbed or something? The game is a joke what don't you get? My 9-year-old will get bored of it eventually too and who really cares. Shame you care about a game that means absolutely nothing in the real world. Pretty effing sad if you ask me.
LOL, you're so wrong. Hearthstone is a marvelous game. Playing it is even more fun than riding a roller coaster. Nothing compares to this wonder in terms of entertainment (well... maybe making your own games does :P). You know nothing, dude, absolutely nothing!
actually reading this forum and the pea-brained comments my comments elicit from the pea-brained community here is more entertaining than the game. The community of mental midgets gathers here. The game is a joke and always will be. The company is circulating questionnaires based on removing all e-sports associated with this game because frankly, they are a joke as well. Maybe the game is fun for pea-brains and 9 year-olds. I enjoyed exploiting it and mocking the community of grubs that drool over it. Too bad it wasn't really hard to make legend and I even played enough on the toilet to make top 200 a few times. To all of those that can't make legend you are frankly really, really really stooopid.
You sure are taking the bait like a real genius. (:
Otk paladin and otk priest are both tier 1/2. These decks aren’t the most interactive but they do require you to play smart and winning can largely come down to how well you navigate the deck. While the average win rate may be sub optimal, a good player might be able to pull out a much higher win rate. Me personally I’m running a hybrid death knight shirvallah deck and I’m running about a 70% win rate with it. It’s helpful To switch win conditions depending on my opponent.
Playing duskbreaker or physic scream in between healing isnt really that interactive, definitely has nothing to do with "smart" play. "Smart" plays are things like bogsloshering an ooze versus a warrior or another weapons based class, holding a spellbreaker until paladin plays spikeridge steed, creating an unexpected spell dmg combo or mana efficient card draw combo, ....and so on with examples of actually planning for a SPECIFIC situation not just at this mana I can do this and it will clear his whole board...and ill do it again in 2-3 more turns.
Someone is salty. You basically said “making an obvious play isn’t smart but making an obvious play is.” Everything you listed is on the same level of play, these aren’t “smart,” they’re obvious.
Smart is reading your opponent’s deck and determining how far you can go before you have to clear the board. Smart is knowing when you can axe the combo and go for another win condition. Smart is knowing what cards you can throw away if your hand gets clogged.
I get that you’re salty about combo decks, that’s fine, but you clearly don’t understand how to play one if you think using them is simply wiping the board and winning. Try beating an aggro deck with a combo deck. Like someone else said it’s a super crazy high. Especially if you made some crazy plays to pull it off.
TLDR: You're salty and I disagree. Combo decks are hard to play.
Thanks for wasting my time with ad hominem idiocy.
TL DR : you hate combo decks because you don’t like getting beat by them.
Thanks for wasting everyone’s time with zero constructive input or understanding
Basically pseudo-intellectualism. Dumb people not realizing they are dumb and responding as if they are intelligent. In the case of the OP, it's a fallacious ad-hominem (shoot the messenger) argument to support his weak premise that there is no entertainment value to the game beyond winning.
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Free to try and find a game, dealing cards for sorrow, cards for pain.
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Cuz they EXIST !
Fun they need to think every turn. Yesterday i played reno otk priest in wild otk pally and mechathun lock in standard and the games were long and every turn i needed to think cause a single missplay could've cost me the match and some did it was my fault. It tires a person but each win gives such a high feeling of reward.
Before i logged out i said fuck it and played 2 matches of wild odd rogue and damn was it a relief to play. 2 wins i barely gad to think and even top decked iron skulker to clear opponents tokens. Felt great and tireless. But nothing beats the high u get from defeating aggro with a combo deck
As an OTK-Paladin player I solely play for fun. I don't have much time to put into hearth, and to me the ranked rewards are not worth the grind. As long as I get the monthly card back I'm set. But to answer your question, I play for fun.
When I die, I want to go peacefully and in my sleep like my Grandpa. Not yelling and screaming like the passengers in his car.
Mecha'Thun insta loses to Mojomaster the turn right before they are going to go off with their combo, with the only out being if a Mecha'Thun lock still has some threats or resources to stall back up to turn 10 again. Demonic Project also instantly wins under the exact same conditions as Mojomaster, as does Dirty Rat in wild. This honestly seems like something more worthy of a salt thread argument. The counters are there, with both neutral & class counters.
As for Aviana decks the only one that was oppresive was SA Druid in wild. Outside of that one deck Malygos Druid was decent but that was it. And when you take into consideration the wild format you could counter it with Ice Block or obscene amounts of armor. We could technically include Aviana Togwaggle since it was an Aviana deck, but it was purely a combo deck, not an OTK. Outside of those three decks every other Aviana deck was low tier (or more often pure meme status). In no other wild meta did I ever see an Aviana deck played in large or consistent amounts. It should also be noted that Aviana decks were almost completely non-existent in the wild ladder prior to Branching Paths & UI & SA only saw play because of Psychmelon. If Aviana decks were truly broken due to things like Aviana then we should have seen them prior to the actual busted druid support/carry cards.
While I do get that mind numbing feeling playing a Mecha thun deck, shirva double holy wrath paladin has been my go to deck.(also has that card that shuffles extra copies into your deck and no hero card)
Why do I play it? Well it pretty much beats everything else not named mecha thun druid. Has over a 80 percent win rate. And just something about the deck makes me enjoy it in a way that say the otk dk paladin version didn't. It's also a deck noone plays so people aren't playing around what this deck does.
Otk paladin and otk priest are both tier 1/2. These decks aren’t the most interactive but they do require you to play smart and winning can largely come down to how well you navigate the deck. While the average win rate may be sub optimal, a good player might be able to pull out a much higher win rate. Me personally I’m running a hybrid death knight shirvallah deck and I’m running about a 70% win rate with it. It’s helpful To switch win conditions depending on my opponent.
Can we at least agree that in Hearthstone, Melvin gets the shaft, big time?
Free to try and find a game, dealing cards for sorrow, cards for pain.
I think Mojomaster is a cool card. It was my first legendary of expansion of expansion and i opened it gold O_O. I instantly thought of it as a DK stall and put it in my wock deck for instant cancer lolz. Stalling four more turns for mechacthun isnt really a counter AND we're speaking of taking up a tech slot with thats good in very few situations. I dislike the idea of demon project. Im not a fan of hand disruption but I can see how holding dp until very late game would be effective and somewhat funny because they spent 5 minutes masturbating their deck away just to get an Imp. Demonic Project is a WARLOCK card so who cares. There are 8 other classes. Both Mechacthunlock and druid are incredibly stupid. The idea of winning for exhausting your resources is the dumbest card game mechanic I've seen. Hearthstone shoudl shy away from "destroy the opponent" mechanics.
Druid= I will get 2-3 times your/my starting hp in armor while using cheap (1 cost even!) removal. I still dont understand ANY of the newer armor granting cards. Just why?!
Warlock= I have as many healing options as priest now so this is standard control lock with a guaranteed win if I make it to turn 10.
These decks are similar to playing quest mage(but even better imo) where what your opponent plays doesnt matter too much.
:/ Practically playing Connect 4 with yourself. Congratz you did it!
Fun > Meta
What is the dunning-kruger effect? Also, I play them to level up heroes to get the golden basics. Winning before turn 10 does not get you much xp for your heroes. If you want to get a hero to 60, then playing long games is actually a faster and more efficient way to do it. Even if you don't win you still get the enhanced xp of playing longer games. It is taking me forever to get my even shammy to level 60, but getting druid there with a combo deck is proving much quicker.
Playing duskbreaker or physic scream in between healing isnt really that interactive, definitely has nothing to do with "smart" play. "Smart" plays are things like bogsloshering an ooze versus a warrior or another weapons based class, holding a spellbreaker until paladin plays spikeridge steed, creating an unexpected spell dmg combo or mana efficient card draw combo, ....and so on with examples of actually planning for a SPECIFIC situation not just at this mana I can do this and it will clear his whole board...and ill do it again in 2-3 more turns.
Fun > Meta
Someone is salty. You basically said “making an obvious play isn’t smart but making an obvious play is.” Everything you listed is on the same level of play, these aren’t “smart,” they’re obvious.
Smart is reading your opponent’s deck and determining how far you can go before you have to clear the board. Smart is knowing when you can axe the combo and go for another win condition. Smart is knowing what cards you can throw away if your hand gets clogged.
I get that you’re salty about combo decks, that’s fine, but you clearly don’t understand how to play one if you think using them is simply wiping the board and winning. Try beating an aggro deck with a combo deck. Like someone else said it’s a super crazy high. Especially if you made some crazy plays to pull it off.
TLDR: You're salty and I disagree. Combo decks are hard to play.
Thanks for wasting my time with ad hominem idiocy.
Fun > Meta
At least they are not playing disgusting aggro decks...
climbing?...RU SERIOUS silly kid...when you got your legend card back 4 years ago why climb the worthless ladder? Combo decks are for your 9-year-old to farm gold for you at rank 19 so every 4 months you get 100 free packs of a worthless expansion you would never pay for, too begin with. Hearthstone is a joke-time-waster. Stop worrying about what other people play and get a grip dude. Maybe my 9 year old beat you when he drew the combo and you feel robbed or something? The game is a joke what don't you get? My 9-year-old will get bored of it eventually too and who really cares. Shame you care about a game that means absolutely nothing in the real world. Pretty effing sad if you ask me.
U ok hun?
LOL, you're so wrong. Hearthstone is a marvelous game. Playing it is even more fun than riding a roller coaster. Nothing compares to this wonder in terms of entertainment (well... maybe making your own games does :P). You know nothing, dude, absolutely nothing!
Well, I play combo decks because aggro is not fun for me to play and straight control games take forever. I want a control style deck with a definitive win condition. That’s a fun play style for me.
You sure are taking the bait like a real genius. (:
TL DR : you hate combo decks because you don’t like getting beat by them.
Thanks for wasting everyone’s time with zero constructive input or understanding
Basically pseudo-intellectualism. Dumb people not realizing they are dumb and responding as if they are intelligent. In the case of the OP, it's a fallacious ad-hominem (shoot the messenger) argument to support his weak premise that there is no entertainment value to the game beyond winning.
Free to try and find a game, dealing cards for sorrow, cards for pain.