We got nerfs like 3 weeks ago so unless Hunter starts having 80% playrate and winrate nothing else is gonna happen till April... Please stop with these pointless threads...
but its already like that tho and they were to nerf they would do something like this right
AFAIK Hunter's playrate is around 30% and they have 4 Decks with winrates ranging from 52% to 54% so it's not even close to 80%... I'm not saying the ladder isn't infested with them (and I do think Rexxar,alongside the other DKs,were a horrible mistake) but in 4 years we've never got balance patches this close to one another and it's even less likely now since rotation is in 4 months and the vast majority of nerf targets are gonna rotate out... Basically,yes I hate Hunter too and I wish the DK got gutted (I'm fine with Spellstone and Animal Companion though) but it's Blizzard we're talking about so chances we'll see other nerfs are ground low thus this topic (and all the others like this one) are pretty pointless and I'm starting to get fed up of seeing them pop up every single day...
I see you're One of the....small minded people Who think DKs are a problem because they are too underdeveloped to find a way to play around them...i mean the only One a Little over the Edge Is rexxar and you Can even beat him,the thing that makes DKs so great (design Wise) Is that at any point in the game you Can fk them up no matter how ahead they are,you All are Just too lazy to actually use your brain for more than a minute a day tops,people complain about strong cards for fhe same reason (NOT everyone,Just an example,don't rage at me,Just thinking off the top of my head) they hate maths,they see wierd things,they panic and go braindead so they don't even approach it
Alright then let's talk about the DKs...
Malfurion: This card is okay not nearly as broken as others but why would give yet another sustainability tool to a class that can stack tons of armor already? Also,if you're playing a damage dealing combo Deck that isn't Exodia and they play this on curve you're screwed and there's not much you can do about it...
Rexxar: Tell me how exactly are you supposed to beat this while playing Non Quest-Odd Warrior? Or any kind of attrition Deck? But my main problem with the card isn't that it creates polarized MUs is that it turns Aggro Decks into value bombs.... SMORC doesn't work? I'll just play Rexxar and dish out huge threats every single turn... Maybe it doesn't always win the game but it gives Decks that should be out of steam because you managed to stabilize a fighting chance and I don't think that's fair... When you're a slower Deck against a fast one you don't play for value but just to survive and then Rexxar comes and fucks you up because suddenly you have to remove big minions but you might not have the cards to do so because before you couldn't afford to play for value and just used removal to stay alive.... And don't even make me started on the ridiculous amount of RNG you have to deal with everytime you play against the card....
Jaina: The sole fact that any kind of slower Mage Deck sees his winrate skyrocket when they play this on curve and plummet when they don't draw it makes the card a design failure... Sure you can starve it out healing by not playing minions but what if your Deck can't afford to do that? What if you're a board centric Deck? Unless you're OTK or can somehow get ahead in the fatigue war you're screwed... Still,the card is painfully slow and unless they have a board the healing isn't instantaneous so it's still more manageable than stuff like Gul'dan...
Uther: My only complaint here is that unless you're playing Warlock there's no way to stop Exodia with a slower Deck,but that isn't really the DK's fault...
Anduin: Again no complaints here,even though I don't think Priest needed yet another AOE...
Valeera: Same as above...
Thrall: Same as above...
Gul'dan: This card is just stupid... The hero power nullifies the fact that Warlock hero power is useless late game and even when it doesn't summon a full board the battlecry is worth way more than 10 mana... But the main problem with Gul'dan is that in Wild it'll get degenerate at some point... Dealing with 1 Mal'ganis is ok (unless another stupidly broken card cheated it out on turn 4) but having to deal with it and a full board of buffed demons is almost impossible and things will only get worse as more demons are released....
Garrosh: Well this sucks so much I had almost forgotten it existed...
Basically the only two DKs I think are nerf worthy are Rexxar and Gul'dan but most of them make the respective Deck's winrate skyrocket when played on curve and also make it really hard for the other class to keep up unless they too have their DK up so it all comes down to who drew their DK faster and that doesn't seem like good design to me... Obviously,all cards have counters but in this case the counter is probably just to play another Deck and that,again,doesn't seem like good design to me...
Hunter spellstone nerf seems right thing to do. Zul’jin is OP too. I would like to see that card changed to “when your deck only has one copy of each card” (Reno/Kazakus style).
We got nerfs like 3 weeks ago so unless Hunter starts having 80% playrate and winrate nothing else is gonna happen till April... Please stop with these pointless threads...
but its already like that tho and they were to nerf they would do something like this right
AFAIK Hunter's playrate is around 30% and they have 4 Decks with winrates ranging from 52% to 54% so it's not even close to 80%... I'm not saying the ladder isn't infested with them (and I do think Rexxar,alongside the other DKs,were a horrible mistake) but in 4 years we've never got balance patches this close to one another and it's even less likely now since rotation is in 4 months and the vast majority of nerf targets are gonna rotate out... Basically,yes I hate Hunter too and I wish the DK got gutted (I'm fine with Spellstone and Animal Companion though) but it's Blizzard we're talking about so chances we'll see other nerfs are ground low thus this topic (and all the others like this one) are pretty pointless and I'm starting to get fed up of seeing them pop up every single day...
I see you're One of the....small minded people Who think DKs are a problem because they are too underdeveloped to find a way to play around them...i mean the only One a Little over the Edge Is rexxar and you Can even beat him,the thing that makes DKs so great (design Wise) Is that at any point in the game you Can fk them up no matter how ahead they are,you All are Just too lazy to actually use your brain for more than a minute a day tops,people complain about strong cards for fhe same reason (NOT everyone,Just an example,don't rage at me,Just thinking off the top of my head) they hate maths,they see wierd things,they panic and go braindead so they don't even approach it
Alright then let's talk about the DKs...
Malfurion: This card is okay not nearly as broken as others but why would give yet another sustainability tool to a class that can stack tons of armor already? Also,if you're playing a damage dealing combo Deck that isn't Exodia and they play this on curve you're screwed and there's not much you can do about it...
Rexxar: Tell me how exactly are you supposed to beat this while playing Non Quest-Odd Warrior? Or any kind of attrition Deck? But my main problem with the card isn't that it creates polarized MUs is that it turns Aggro Decks into value bombs.... SMORC doesn't work? I'll just play Rexxar and dish out huge threats every single turn... Maybe it doesn't always win the game but it gives Decks that should be out of steam because you managed to stabilize a fighting chance and I don't think that's fair... When you're a slower Deck against a fast one you don't play for value but just to survive and then Rexxar comes and fucks you up because suddenly you have to remove big minions but you might not have the cards to do so because before you couldn't afford to play for value and just used removal to stay alive.... And don't even make me started on the ridiculous amount of RNG you have to deal with everytime you play against the card....
Jaina: The sole fact that any kind of slower Mage Deck sees his winrate skyrocket when they play this on curve and plummet when they don't draw it makes the card a design failure... Sure you can starve it out healing by not playing minions but what if your Deck can't afford to do that? What if you're a board centric Deck? Unless you're OTK or can somehow get ahead in the fatigue war you're screwed... Still,the card is painfully slow and unless they have a board the healing isn't instantaneous so it's still more manageable than stuff like Gul'dan...
Uther: My only complaint here is that unless you're playing Warlock there's no way to stop Exodia with a slower Deck,but that isn't really the DK's fault...
Anduin: Again no complaints here,even though I don't think Priest needed yet another AOE...
Valeera: Same as above...
Thrall: Same as above...
Gul'dan: This card is just stupid... The hero power nullifies the fact that Warlock hero power is useless late game and even when it doesn't summon a full board the battlecry is worth way more than 10 mana... But the main problem with Gul'dan is that in Wild it'll get degenerate at some point... Dealing with 1 Mal'ganis is ok (unless another stupidly broken card cheated it out on turn 4) but having to deal with it and a full board of buffed demons is almost impossible and things will only get worse as more demons are released....
Garrosh: Well this sucks so much I had almost forgotten it existed...
Basically the only two DKs I think are nerf worthy are Rexxar and Gul'dan but most of them make the respective Deck's winrate skyrocket when played on curve and also make it really hard for the other class to keep up unless they too have their DK up so it all comes down to who drew their DK faster and that doesn't seem like good design to me... Obviously,all cards have counters but in this case the counter is probably just to play another Deck and that,again,doesn't seem like good design to me...
Well then (i'm going to only mention the ones you (more or less) complained about)
Malfurion: that point Is Simply nonsensical,it'a good card,not broken that sees play because it's solid and consistent
Rexxar: i did Say that was the only One a Little over the Edge,and for good reason so i understand your saltyness,still how do you beat him as a slow deck? A: SMORC
B: fatigue (yes i know about that fking beast that delayes fatigue by a bit but often that's not enough of you're ahead enough)
C: alextrasa and some decent burst
D: exodia him down (exept don't do It, stop playing exodia/otk/infinite value decks they ruin the game)
take your pick
Yes you have to face a lot of RNG and it's pretty BS that a SMORC deck gets to play super hard for value but still,these i listed are 4 valuable ways to stop value overwhelming stuff
Jaina: exept,you're wrong,painfully so,the fact that a wr skyrokets Is due to a problem in the rest of the deck,not in the card itself,jaina Is a pure design success (and the best card ever printed in any card game if you ask me) exactly because It glues toghether and gives a purpose and reward for an archetype (slow mage) that laked exacltly healing exept for Reno mage in wild
Gul Dan: 90% of the times you can't play him on curve,he requires Extreme deckbuilding to have a strong battlecry and so Is tamed down if you have more than a single braincell and Save a decent removals ti stop him (Also Transform effects)
As for the rest of the post,i don't have Much time now,i'll Just Say that if you DON'T draw your DK (same Can Be said for ANY card in the game that serves a specific purpose mind you) you 'll have to play a defensive game until you get It,some people Just wanna give up because they have the Will Power of a spoon but if you try and play smart you Can still stall and win
Hunter doesn't need that big of a nerf. There's one simple solution to every problem.
One playable hero per deck, no more for every class. Bye Deathstalker/Zuljin combo's that complete most hunter decks and in one way or another save them on at point or another in the game.
Secret Hunter would fall off because Deathstalker wouldn't be around for them to craft rush/lifesteal/taunt minions to prolong the game.
Typical beast hunter would no longer find staking their deck with spells viable if Zuljin's not around.
Most of Hunter will to wild anyway so there more than likely be 0 nerfs at all.
Alright then let's talk about the DKs...
Basically the only two DKs I think are nerf worthy are Rexxar and Gul'dan but most of them make the respective Deck's winrate skyrocket when played on curve and also make it really hard for the other class to keep up unless they too have their DK up so it all comes down to who drew their DK faster and that doesn't seem like good design to me... Obviously,all cards have counters but in this case the counter is probably just to play another Deck and that,again,doesn't seem like good design to me...
"この 先は 暗い 夜道 だけが も 知らない それでも信じて 進むんだ 星が その道 を 少し でも 照らしてくをるのを"
Why there are no buffs? Just nerfs
I want to play the millhouse
Hunter spellstone nerf seems right thing to do. Zul’jin is OP too. I would like to see that card changed to “when your deck only has one copy of each card” (Reno/Kazakus style).
Mind blast = 3 mana
Well then (i'm going to only mention the ones you (more or less) complained about)
Malfurion: that point Is Simply nonsensical,it'a good card,not broken that sees play because it's solid and consistent
Rexxar: i did Say that was the only One a Little over the Edge,and for good reason so i understand your saltyness,still how do you beat him as a slow deck? A: SMORC
B: fatigue (yes i know about that fking beast that delayes fatigue by a bit but often that's not enough of you're ahead enough)
C: alextrasa and some decent burst
D: exodia him down (exept don't do It, stop playing exodia/otk/infinite value decks they ruin the game)
take your pick
Yes you have to face a lot of RNG and it's pretty BS that a SMORC deck gets to play super hard for value but still,these i listed are 4 valuable ways to stop value overwhelming stuff
Jaina: exept,you're wrong,painfully so,the fact that a wr skyrokets Is due to a problem in the rest of the deck,not in the card itself,jaina Is a pure design success (and the best card ever printed in any card game if you ask me) exactly because It glues toghether and gives a purpose and reward for an archetype (slow mage) that laked exacltly healing exept for Reno mage in wild
Gul Dan: 90% of the times you can't play him on curve,he requires Extreme deckbuilding to have a strong battlecry and so Is tamed down if you have more than a single braincell and Save a decent removals ti stop him (Also Transform effects)
As for the rest of the post,i don't have Much time now,i'll Just Say that if you DON'T draw your DK (same Can Be said for ANY card in the game that serves a specific purpose mind you) you 'll have to play a defensive game until you get It,some people Just wanna give up because they have the Will Power of a spoon but if you try and play smart you Can still stall and win
Hunter doesn't need that big of a nerf. There's one simple solution to every problem.
One playable hero per deck, no more for every class. Bye Deathstalker/Zuljin combo's that complete most hunter decks and in one way or another save them on at point or another in the game.
Secret Hunter would fall off because Deathstalker wouldn't be around for them to craft rush/lifesteal/taunt minions to prolong the game.
Typical beast hunter would no longer find staking their deck with spells viable if Zuljin's not around.
Most of Hunter will to wild anyway so there more than likely be 0 nerfs at all.
Are you ok? Did you have a stroke, friend?