Is it just me or do OTK decks feel like it takes the fun out of Hearthstone. I feel with these decks all you have to do is run through your deck as quickly as possible and live long enough to do so. With cards like Branching Paths and Time Out! that make it much easier to do so. Maybe I am just being salty because I keep losing to them, but game filled with RNG and meaningful cards feels much more gratifying win or lose than playing against an OTK deck.
Also, I probably should've put this in the MEGASalty thread, but I didn't notice that until after I posted this so.. lol
I only find it frustrating when I'm playing OTK Pala and I meet some Mecha'thun deck. Even with time-out up, I die. I know that's intended but my hero is supposedly immune so, kinda makes me want to rage quit at that point. If immunity doesn't counter Mecha'thun, what does.
Unfortunately there are too many polarised match ups, OTK decks are the biggest offenders. Most of the games are won or lost based on your opponents class. If you play any slow deck there is no way to beat OTK decks. Almost every game is a flipping a coin.
I only find it frustrating when I'm playing OTK Pala and I meet some Mecha'thun deck. Even with time-out up, I die. I know that's intended but my hero is supposedly immune so, kinda makes me want to rage quit at that point. If immunity doesn't counter Mecha'thun, what does.
Your perspective of immune is just wrong. Quote from the Hearthstone wiki: "Immune is an ability that prevents characters from receiving any damage, and prevents the opponent from specificallytargeting them with any type of action. However, it does not prevent destroy, restore Health, or other non-damaging effects on Immune characters, which can still be affected by randomly or automatically targeted effects, including area of effect."
Different people like different things. I find grindy control decks like big spell mage and odd warrior to be atrocious to play against and pilot. OTK decks are fine. You know their win condition. Either play something to kill them or play your own OTK. Aggro isn't the only answer. There are good midrange / tempo decks and Mojomaster is a hell of a card.
That said, the amount of combo decks does feel like a bit much right now and thats coming from someone who plays them, but none of them are overpowered imo. The ones that do well against aggro are also the ones that are too slow to beat the faster combo decks. If there weren't fast combo decks like Mechathun then OTK Pally and Priest would be completely broken.
Dude, please stop creating these mindless threads... OTK decks are not impossible to be defeated, you just need to change play style most of the time... you either apply more pressure or use your mind. The other day I was able to beat MechaDruid with a control priest, just by screaming like 3 times, and in the end not playing minions/living his minion alive.
Anyway, as you mentioned in the end of your post, this should be in the Salty thread... So please, if even you know, that this post belongs there, don't create a new thread... especially not about something, that we have thousands of threads about....
Either you like it or not, Hearthstone will always have a big variety of decks coexisting. If you can't accept this fact, just quit, and stop the baby-rage. There is and will always be control, aggro, mind-range, tempo, combo - these are the bases (sorry if I forgot any, these are the basics)
Hmm either play an aggro/control/midrange deck that everyone is playing or play a fun meme OTK deck that comparatively very few people are playing? It's not a hard choice for me. Variety is the spice of life and fun meme OTK decks give that to me. Playing almost any other playstyle in HS reminds me of WoW players that only played the top dps or most performing spec for their class and nothing else.
Imo OTK decks give you a much more unique win condition. Yes there are basic principles for how to generally play an OTK decks, but as far as specific OTK win conditions go there is a lot more variety. I can win with destroying my own minion (Mecha'Thun), I can win mostly through big spell damage (Malygos), I can win through a crazy consistent or convuluted Aviana minion combo (e.g. Carnivorous Cube with Rag, bounced C'Thuns, Ancient Curse+Togwaggle, charging Druids of the Claw), I can do it through long minion and spell combos that take up most of your turn to play out (Spectral Pillager Rogue or APM Priest), I can do through buffing up a hero power to kill someone with one shot, etc, etc.
Every other playstyle seems very bland in comparison.
Aggro? Wow, I get the choice of winning with a small wide board or a snowbally low-drop or two. The choices!
Midrange? I win by early pressure, tall boards, or high tempo swing turns.
Control? Amazing! I get to win an attrition battle without having a win condition (e.g. Odd Warrior, old Tank-up Control Warrior, non-Reno Control Mage) or I win an attrition battle that does have a win condition (Cubelock with potential 15-25 damage burst/finisher, Recruit Warrior with Grom, almost any Control Lock with Gul'Dan's hero power, or Mind Blast Priest).
OTK decks will always have more variety than what everything else offers as far as what actually closes a game.
I love playing control but I can't because there are so many games that are free wins for my opponents. I'm OK with OTK but we need hand disruption to have a chance against them. Bring Dirty Rat back to standard.
I only find it frustrating when I'm playing OTK Pala and I meet some Mecha'thun deck. Even with time-out up, I die. I know that's intended but my hero is supposedly immune so, kinda makes me want to rage quit at that point. If immunity doesn't counter Mecha'thun, what does.
I think after the mess of ice block (which actually has counters at least), time out is another card that shouldn't exist. Combo decks are fine but there shouldn't be a blanket immunity to damage. Isn't that supposed to be an OTK deck's weakness? So it's a small price to pay for 2 free turns against the vast majority of other decks, that cannot be removed or teched against except via counterspell.
I love playing control but I can't because there are so many games that are free wins for my opponents. I'm OK with OTK but we need hand disruption to have a chance against them. Bring Dirty Rat back to standard.
If your deck is a "free win" for your (OTK) opponent, it is just a bad deck. If you play this one dimensional crap like Odd Warrior, accept the consequences.
Wow, i'm so tired of these threads. Stop complaing and whine about something that doesn't fit you. Do something about it (in game) or stop playing the game. These kind of threads doesn't help at all..
Rollback Post to RevisionRollBack
Det är bättre med en fågel i hand, än tiger i träd!
Is it just me or do OTK decks feel like it takes the fun out of Hearthstone. I feel with these decks all you have to do is run through your deck as quickly as possible and live long enough to do so. With cards like Branching Paths and Time Out! that make it much easier to do so. Maybe I am just being salty because I keep losing to them, but game filled with RNG and meaningful cards feels much more gratifying win or lose than playing against an OTK deck.
Also, I probably should've put this in the MEGASalty thread, but I didn't notice that until after I posted this so.. lol
Games with RNG do NOT make losses fun in any way whatsoever.
Without OTK decks, Control decks could just sit back, remove every thing the opponent plays, and have a good laugh.
OTK decks are essential for the game.
I agree that we need OTK decks...but I feel like there are probably a few too many viable ones at the moment.
And this is after the druid nerfs.
I only find it frustrating when I'm playing OTK Pala and I meet some Mecha'thun deck. Even with time-out up, I die. I know that's intended but my hero is supposedly immune so, kinda makes me want to rage quit at that point. If immunity doesn't counter Mecha'thun, what does.
Unfortunately there are too many polarised match ups, OTK decks are the biggest offenders. Most of the games are won or lost based on your opponents class. If you play any slow deck there is no way to beat OTK decks. Almost every game is a flipping a coin.
Dead but dreaming
I think you answered your own thread. No need to discuss this as other people have brought this up several times.
Your perspective of immune is just wrong. Quote from the Hearthstone wiki:
"Immune is an ability that prevents characters from receiving any damage, and prevents the opponent from specifically targeting them with any type of action. However, it does not prevent destroy, restore Health, or other non-damaging effects on Immune characters, which can still be affected by randomly or automatically targeted effects, including area of effect."
Different people like different things. I find grindy control decks like big spell mage and odd warrior to be atrocious to play against and pilot. OTK decks are fine. You know their win condition. Either play something to kill them or play your own OTK. Aggro isn't the only answer. There are good midrange / tempo decks and Mojomaster is a hell of a card.
That said, the amount of combo decks does feel like a bit much right now and thats coming from someone who plays them, but none of them are overpowered imo. The ones that do well against aggro are also the ones that are too slow to beat the faster combo decks. If there weren't fast combo decks like Mechathun then OTK Pally and Priest would be completely broken.
Dude, please stop creating these mindless threads... OTK decks are not impossible to be defeated, you just need to change play style most of the time... you either apply more pressure or use your mind. The other day I was able to beat MechaDruid with a control priest, just by screaming like 3 times, and in the end not playing minions/living his minion alive.
Anyway, as you mentioned in the end of your post, this should be in the Salty thread... So please, if even you know, that this post belongs there, don't create a new thread... especially not about something, that we have thousands of threads about....
Either you like it or not, Hearthstone will always have a big variety of decks coexisting. If you can't accept this fact, just quit, and stop the baby-rage. There is and will always be control, aggro, mind-range, tempo, combo - these are the bases (sorry if I forgot any, these are the basics)
This
what really eats at my soul is going against aggro and being helpless
Kobolds are almost as bad as goblins, they gotta die (⌐■_■)–︻╦╤─
Hmm either play an aggro/control/midrange deck that everyone is playing or play a fun meme OTK deck that comparatively very few people are playing? It's not a hard choice for me. Variety is the spice of life and fun meme OTK decks give that to me. Playing almost any other playstyle in HS reminds me of WoW players that only played the top dps or most performing spec for their class and nothing else.
Imo OTK decks give you a much more unique win condition. Yes there are basic principles for how to generally play an OTK decks, but as far as specific OTK win conditions go there is a lot more variety. I can win with destroying my own minion (Mecha'Thun), I can win mostly through big spell damage (Malygos), I can win through a crazy consistent or convuluted Aviana minion combo (e.g. Carnivorous Cube with Rag, bounced C'Thuns, Ancient Curse+Togwaggle, charging Druids of the Claw), I can do it through long minion and spell combos that take up most of your turn to play out (Spectral Pillager Rogue or APM Priest), I can do through buffing up a hero power to kill someone with one shot, etc, etc.
Every other playstyle seems very bland in comparison.
Aggro? Wow, I get the choice of winning with a small wide board or a snowbally low-drop or two. The choices!
Midrange? I win by early pressure, tall boards, or high tempo swing turns.
Control? Amazing! I get to win an attrition battle without having a win condition (e.g. Odd Warrior, old Tank-up Control Warrior, non-Reno Control Mage) or I win an attrition battle that does have a win condition (Cubelock with potential 15-25 damage burst/finisher, Recruit Warrior with Grom, almost any Control Lock with Gul'Dan's hero power, or Mind Blast Priest).
OTK decks will always have more variety than what everything else offers as far as what actually closes a game.
The problem with OTK decks is that there are no techs against it. It is autowin vs control. While control is no autowin against aggro/tempo.
Mojomaster Zihi says hello. When played at the correct time it absolutely decimates an OTK decks chance of winning.
I love playing control but I can't because there are so many games that are free wins for my opponents. I'm OK with OTK but we need hand disruption to have a chance against them. Bring Dirty Rat back to standard.
I will crush you!
I think after the mess of ice block (which actually has counters at least), time out is another card that shouldn't exist. Combo decks are fine but there shouldn't be a blanket immunity to damage. Isn't that supposed to be an OTK deck's weakness? So it's a small price to pay for 2 free turns against the vast majority of other decks, that cannot be removed or teched against except via counterspell.
If your deck is a "free win" for your (OTK) opponent, it is just a bad deck. If you play this one dimensional crap like Odd Warrior, accept the consequences.
its time to start playin some aggro decks then but thanks to blizzard there are tons of aoe cards in game right now :D
Wow, i'm so tired of these threads. Stop complaing and whine about something that doesn't fit you. Do something about it (in game) or stop playing the game. These kind of threads doesn't help at all..
Det är bättre med en fågel i hand, än tiger i träd!
Oh my be creative if you want to stop OTK and Control ....
Maybe i have something that is fun for you. It looses to tempo most of the time and is very difficult to play but absolutely fun.
So use suggar not salt :-)