So before I say anything else, I realize this is a monetized app and Blizzard wants to make money. My goal with this thread is to half seriously float the idea of players trading cards with each other while navigating all the obvious issues that would arise with that.
Example:
-Why would people buy packs if they can trade?
-Why would people need to dust and create cards if they could trade for them instead?
-Couldnt someone buy multiple pack-sale offers or beginner sets and trade all the cards to a main account?
So what other issues can you foresee this hypothetical concept causing, and what steps could be taken to mitigate those issues? What are the potential benefits to players, and how could Blizzard create benefits for itself at the same time? Again I’m not entirely serious here, but in a perfect world, wouldn’t it be a fun feature? I mean at the end of the day... Hearthstone is a card game. Who doesn’t like trading cards with friends?
People play Diablo 3? I found it really booring. And I played the living crap out of Diablo 2.
Just one of those games I shelled out the cash for, played a couple weeks then put it on the shelf never to be played again. The next time I play Diablo it'll be Diablo2. That was a fun game.
You obviously never played Diablo 3 in the RMAH era. The Chinese secondary market fully supports 'trades'.
So your concern is Chinese firms hoarding legendaries to sell to players for real money? That does sound like it’d be an issue... But if Blizzard is still getting its cut from the Chinese companies opening packs to get the legendaries, wouldn’t that still work out?
You obviously never played Diablo 3 in the RMAH era. The Chinese secondary market fully supports 'trades'.
So your concern is Chinese firms hoarding legendaries to sell to players for real money? That does sound like it’d be an issue... But if Blizzard is still getting its cut from the Chinese companies opening packs to get the legendaries, wouldn’t that still work out?
they won't open packs. The problem is that dusting and crafting exist.
A new account gets more than enough free cards and starting quest rewards to craft a couple of legendaries. Right now this is a good thing as it guarantees that a new player can, with enough research (as any F2Per should be doing) get a good strong deck right from the get go and help establish them into the game.
Introduce trading and that quickly turns into doom. A person can, with those features, create a new account, run it through the basic quests, get a few key cards you are aiming to hoard, then sell them on the market. This can then be automated and, thus, you can develop multiple bots to farm cards quickly and easily and flood the market with cards. The market then tanks, making all cards worthless to sell while the servers get packed full of fake accounts.
This is not a hypothetical doomsday situation. This is exactly what happens on most MMOs. It's what's happening in Fallout 76 as well by how I hear (though that has other issues making the situation, not be worse but get worse faster.
You don't hear this in card games because they always adopt one of three models: the TCG, the CCG, or the LCG. This is a CCG, a Collecting Card Game. No Trading, but instead you have a mechanic to obtaining whatever cards you want. Games like MTG (offline) and Artifact are TCGs. No crafting but a Trading system. The third is a Life Card Game where you get all of the cards right away, no collecting in any way.
Basically they solve it by not combining a trading system with a system to collect cards for free.
Then there's the fact that it's a massive programming project that involves player cash and the card economy. All it takes is one bug, one slip up unfound, to have a nightmare of scammed players, lots cards, lost money, and angry customers seeking lawsuits.
So we're not talking 'possible issues'. We're talking a guaranteed extremely difficult issue that they are already well aware of (thanks to WoW), the potential of a scandal that will permanently scar the community, and for a system that offers little profit, won't help most of the community (if you think you can just pass off that Millhouse and some random epics for a zilliax you are in for a surprise), and has already been proven a failure that nearly destroyed the Diablo brand.
In short: if you want trading, you want a Trading Card game, like Artifact. If you want HS style card crafting along with trading, and you DON'T have a history of the nightmares MMO styled games had, and you weren't really willing to read the above, then ..just trust me.
No.
Rollback Post to RevisionRollBack
One does not simply walk into Mordor,
unless they want to be the best they can be.
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So before I say anything else, I realize this is a monetized app and Blizzard wants to make money. My goal with this thread is to half seriously float the idea of players trading cards with each other while navigating all the obvious issues that would arise with that.
Example:
-Why would people buy packs if they can trade?
-Why would people need to dust and create cards if they could trade for them instead?
-Couldnt someone buy multiple pack-sale offers or beginner sets and trade all the cards to a main account?
So what other issues can you foresee this hypothetical concept causing, and what steps could be taken to mitigate those issues? What are the potential benefits to players, and how could Blizzard create benefits for itself at the same time? Again I’m not entirely serious here, but in a perfect world, wouldn’t it be a fun feature? I mean at the end of the day... Hearthstone is a card game. Who doesn’t like trading cards with friends?
You obviously never played Diablo 3 in the RMAH era. The Chinese secondary market fully supports 'trades'.
Free to try and find a game, dealing cards for sorrow, cards for pain.
RMAH ... now that is a name I haven't heard in a very long time... <SHUDDERS>
I enjoy.
People play Diablo 3? I found it really booring. And I played the living crap out of Diablo 2.
Just one of those games I shelled out the cash for, played a couple weeks then put it on the shelf never to be played again. The next time I play Diablo it'll be Diablo2. That was a fun game.
Galavant Animation
So your concern is Chinese firms hoarding legendaries to sell to players for real money? That does sound like it’d be an issue... But if Blizzard is still getting its cut from the Chinese companies opening packs to get the legendaries, wouldn’t that still work out?
Valve attempted trading with Artifact and it was a colossal failure. Maintaining economy and stuff is just too complicated.
trading card game vs collectible card game
don't make HS TCG, if you want to play TCG then play real card game like Yu-Gi-Oh!, HS is fine with CCG
and many digital card game are CCG and successful
I was in charge!! - Patches the Pirate
they won't open packs. The problem is that dusting and crafting exist.
A new account gets more than enough free cards and starting quest rewards to craft a couple of legendaries. Right now this is a good thing as it guarantees that a new player can, with enough research (as any F2Per should be doing) get a good strong deck right from the get go and help establish them into the game.
Introduce trading and that quickly turns into doom. A person can, with those features, create a new account, run it through the basic quests, get a few key cards you are aiming to hoard, then sell them on the market. This can then be automated and, thus, you can develop multiple bots to farm cards quickly and easily and flood the market with cards. The market then tanks, making all cards worthless to sell while the servers get packed full of fake accounts.
This is not a hypothetical doomsday situation. This is exactly what happens on most MMOs. It's what's happening in Fallout 76 as well by how I hear (though that has other issues making the situation, not be worse but get worse faster.
You don't hear this in card games because they always adopt one of three models: the TCG, the CCG, or the LCG. This is a CCG, a Collecting Card Game. No Trading, but instead you have a mechanic to obtaining whatever cards you want. Games like MTG (offline) and Artifact are TCGs. No crafting but a Trading system. The third is a Life Card Game where you get all of the cards right away, no collecting in any way.
Basically they solve it by not combining a trading system with a system to collect cards for free.
Then there's the fact that it's a massive programming project that involves player cash and the card economy. All it takes is one bug, one slip up unfound, to have a nightmare of scammed players, lots cards, lost money, and angry customers seeking lawsuits.
So we're not talking 'possible issues'. We're talking a guaranteed extremely difficult issue that they are already well aware of (thanks to WoW), the potential of a scandal that will permanently scar the community, and for a system that offers little profit, won't help most of the community (if you think you can just pass off that Millhouse and some random epics for a zilliax you are in for a surprise), and has already been proven a failure that nearly destroyed the Diablo brand.
In short: if you want trading, you want a Trading Card game, like Artifact. If you want HS style card crafting along with trading, and you DON'T have a history of the nightmares MMO styled games had, and you weren't really willing to read the above, then ..just trust me.
No.
One does not simply walk into Mordor,
unless they want to be the best they can be.