OK so I'd like to ask one last question regarding this.
I know how powerful Loatheb is now and I pretty much need him for my odd rogue in wild (at least once I climb the ladder and start facing the meta decks, right now I just feel bad pummelling the guys with starter decks at the bottom ranks. I've only played around 4 or 5 games max so far.)
Now I also would really like to get Naxx as it's definitely the best option on how to obtain the said card, but I don't reckon I will be able to purchase it for at least a week now.
If I'm going to want to play a lot more wild, would it be best for me to just save my dust and craft Loatheb asap, or should I wait out to buy naxx?
I mean if he's really all that important to the success of my deck in wild, I'm probably going to want it ASAP. Or do you guys think I'll be fine just adding him as soon as I can and replace with another card for now? (I was running greenskin in the place of loatheb, but I changed it for an owl for silence as another 5 drop that wasn't loatheb seemed a bit much)
here's my list anyway. am I really going to need loatheb for this to not run into serious problems once I hit the big preists and stuff? could I just run zihi for now as a place holder maybe as it least it could play around some big spells.
I ran a similar list to legend last month. Deck doesn’t need loatheb, but he will definitely win you some games that you might otherwise get rolled on t5 (ie, Big priest, renolock). Also good in the mirror to stop your opponent from chaining cold bloods for lethal.
OK so I'd like to ask one last question regarding this.
I know how powerful Loatheb is now and I pretty much need him for my odd rogue in wild (at least once I climb the ladder and start facing the meta decks, right now I just feel bad pummelling the guys with starter decks at the bottom ranks. I've only played around 4 or 5 games max so far.)
Now I also would really like to get Naxx as it's definitely the best option on how to obtain the said card, but I don't reckon I will be able to purchase it for at least a week now.
If I'm going to want to play a lot more wild, would it be best for me to just save my dust and craft Loatheb asap, or should I wait out to buy naxx?
I mean if he's really all that important to the success of my deck in wild, I'm probably going to want it ASAP. Or do you guys think I'll be fine just adding him as soon as I can and replace with another card for now? (I was running greenskin in the place of loatheb, but I changed it for an owl for silence as another 5 drop that wasn't loatheb seemed a bit much)
here's my list anyway. am I really going to need loatheb for this to not run into serious problems once I hit the big preists and stuff? could I just run zihi for now as a place holder maybe as it least it could play around some big spells.
I ran a similar list to legend last month. Deck doesn’t need loatheb, but he will definitely win you some games that you might otherwise get rolled on t5 (ie, Big priest, renolock). Also good in the mirror to stop your opponent from chaining cold bloods for lethal.
thanks mate. I crafted loatheb anyway as it seems like a great card for wild. I have not had 1 person tell me I shouldn't craft it and it appears high up on tier lists as well.
Just got to play him on turn 5 Vs. a priest. I was probs gonna win anyway, but who knows what they had in their hand that I stopped them using. (it doesn't kick in till the next turn though does it? so if I go first then they get a go with their 5 mana and then at 6 mana they can't do anything or do they have their spells cost 5 more on the 5 mana turn? I'm not 100% how it works)
I ran a similar list to legend last month. Deck doesn’t need loatheb, but he will definitely win you some games that you might otherwise get rolled on t5 (ie, Big priest, renolock). Also good in the mirror to stop your opponent from chaining cold bloods for lethal.
thanks mate. I crafted loatheb anyway as it seems like a great card for wild. I have not had 1 person tell me I shouldn't craft it and it appears high up on tier lists as well.
Just got to play him on turn 5 Vs. a priest. I was probs gonna win anyway, but who knows what they had in their hand that I stopped them using. (it doesn't kick in till the next turn though does it? so if I go first then they get a go with their 5 mana and then at 6 mana they can't do anything or do they have their spells cost 5 more on the 5 mana turn? I'm not 100% how it works)
EDIT: I got the answer from a previous post.
also sorry I missed a bunch of posts by people that I have just seen now.