Or are there any decks that are strong and easy to play so I could get some accidental wins based on the strength of my deck without my bad play getting in the way?
The best non-free method is to pay $5 a month to HSreplay to get detailed information. Then what you do is click Meta on the top menu, click Matchups, select your Time Frame, such as the past 1 day, select your Rank Range, such as Legend Only, select your Region, such as All Regions, and then click on EWR in the far right - this stands for Expected Win Rate, and shows you how each archetype is expected to perform *currently* based on recent data.
So right now for those constraints Midrange Hunter is the top deck at an expected winrate of 55.04%, followed by Clone Priest at 51.57% and Odd Rogue at 51.10%. Then you go to the decks, select Midrange Hunter, and find the best Midrange Hunter deck, build it, and that gives you the best chance to move up the ladder, assuming you're as skilled with Midrange Hunter as you are with any other archetype.
Another benefit of using this method is that the top archetype changes frequently. Today it's Midrange Hunter, tomorrow it might be Odd Paladin, the next day it might be Odd Warrior. So not only are you always selecting the optimal archetype for the current meta, you're always playing and becoming more skilled at a variety of decks, which comes in handy if you plan to play in the upcoming online tournaments where you have to bring (and preferably be skilled at) at least 4 decks across 4 classes.
And if you don't enjoy playing Midrange Hunter, you can select another archetype to your liking that also performs well.
The fact that other people are doing this probably explains why I lose so consistently. I am a free-to-play player. That means I don't spend any money on Hearthstone, not $5 a month, not $1 a month, not 50 cents a month. I just need to get wins to complete my daily quests. I don't need the best deck ever or to be playing the most optimal deck for any given day of the week. I just need to be able to win a game or two every day, which is hard now that people are paying money for this kind of nonsense. Honestly, this kind of behaviour for the purpose of winning an online game with no cash reward baffles me. It makes the game less fun for others and costs money. I guess it is designed for people who really love winning, no matter what the cost, and takes advantage of their tendencies to earn a quick buck.
I'd rather learn to play well than constantly have the best meta deck for a given nanosecond of the day, but this is easier said than done. And it's hard when you're forced into being at a disadvantage in every match.
The best non-free method is to pay $5 a month to HSreplay to get detailed information. Then what you do is click Meta on the top menu, click Matchups, select your Time Frame, such as the past 1 day, select your Rank Range, such as Legend Only, select your Region, such as All Regions, and then click on EWR in the far right - this stands for Expected Win Rate, and shows you how each archetype is expected to perform *currently* based on recent data.
So right now for those constraints Midrange Hunter is the top deck at an expected winrate of 55.04%, followed by Clone Priest at 51.57% and Odd Rogue at 51.10%. Then you go to the decks, select Midrange Hunter, and find the best Midrange Hunter deck, build it, and that gives you the best chance to move up the ladder, assuming you're as skilled with Midrange Hunter as you are with any other archetype.
Another benefit of using this method is that the top archetype changes frequently. Today it's Midrange Hunter, tomorrow it might be Odd Paladin, the next day it might be Odd Warrior. So not only are you always selecting the optimal archetype for the current meta, you're always playing and becoming more skilled at a variety of decks, which comes in handy if you plan to play in the upcoming online tournaments where you have to bring (and preferably be skilled at) at least 4 decks across 4 classes.
And if you don't enjoy playing Midrange Hunter, you can select another archetype to your liking that also performs well.
The fact that other people are doing this probably explains why I lose so consistently. I am a free-to-play player. That means I don't spend any money on Hearthstone, not $5 a month, not $1 a month, not 50 cents a month. I just need to get wins to complete my daily quests. I don't need the best deck ever or to be playing the most optimal deck for any given day of the week. I just need to be able to win a game or two every day, which is hard now that people are paying money for this kind of nonsense. Honestly, this kind of behaviour for the purpose of winning an online game with no cash reward baffles me. It makes the game less fun for others and costs money. I guess it is designed for people who really love winning, no matter what the cost, and takes advantage of their tendencies to earn a quick buck.
I'd rather learn to play well than constantly have the best meta deck for a given nanosecond of the day, but this is easier said than done. And it's hard when you're forced into being at a disadvantage in every match.
No, the reason you are losing is because you're a bad player who needs to make a thread nearly every week about how your deck sucks or how your opponent's decks are way too good.
Try this next time, instead of complaining about opponents and decks, try putting that effort towards actually getting better at the game and criticizing your OWN plays.
I didread a good advice ^^. Refelct your own gameplay and decks :-). I also have to come to the point that some decks, as gourgeous they look, can only be dumped if you fight R15+ ....
Well, I'm sure my opponents did not build their own decks since they are all exactly the same. Or do you expect me to believe that the thousandth odd paladin in a row I'm matched up against is a homebrew?
I admit that I am a bad player, but learning to be good at the game is a lot harder than picking a good netdeck, which is why I was looking for advice on one to play that doesn't require a lot of skill or dust.
The best non-free method is to pay $5 a month to HSreplay to get detailed information. Then what you do is click Meta on the top menu, click Matchups, select your Time Frame, such as the past 1 day, select your Rank Range, such as Legend Only, select your Region, such as All Regions, and then click on EWR in the far right - this stands for Expected Win Rate, and shows you how each archetype is expected to perform *currently* based on recent data.
So right now for those constraints Midrange Hunter is the top deck at an expected winrate of 55.04%, followed by Clone Priest at 51.57% and Odd Rogue at 51.10%. Then you go to the decks, select Midrange Hunter, and find the best Midrange Hunter deck, build it, and that gives you the best chance to move up the ladder, assuming you're as skilled with Midrange Hunter as you are with any other archetype.
Another benefit of using this method is that the top archetype changes frequently. Today it's Midrange Hunter, tomorrow it might be Odd Paladin, the next day it might be Odd Warrior. So not only are you always selecting the optimal archetype for the current meta, you're always playing and becoming more skilled at a variety of decks, which comes in handy if you plan to play in the upcoming online tournaments where you have to bring (and preferably be skilled at) at least 4 decks across 4 classes.
And if you don't enjoy playing Midrange Hunter, you can select another archetype to your liking that also performs well.
The fact that other people are doing this probably explains why I lose so consistently. I am a free-to-play player. That means I don't spend any money on Hearthstone, not $5 a month, not $1 a month, not 50 cents a month. I just need to get wins to complete my daily quests. I don't need the best deck ever or to be playing the most optimal deck for any given day of the week. I just need to be able to win a game or two every day, which is hard now that people are paying money for this kind of nonsense. Honestly, this kind of behaviour for the purpose of winning an online game with no cash reward baffles me. It makes the game less fun for others and costs money. I guess it is designed for people who really love winning, no matter what the cost, and takes advantage of their tendencies to earn a quick buck.
I'd rather learn to play well than constantly have the best meta deck for a given nanosecond of the day, but this is easier said than done. And it's hard when you're forced into being at a disadvantage in every match.
No, the reason you are losing is because you're a bad player who needs to make a thread nearly every week about how your deck sucks or how your opponent's decks are way too good.
Try this next time, instead of complaining about opponents and decks, try putting that effort towards actually getting better at the game and criticizing your OWN plays.
I know I'm a bad player, but what is the point of putting effort towards getting better at the game when I am at a huge disadvantage due to missing key cards for the deck I'm trying to play and getting matched up against its counters constantly? If I even knew what you meant by "putting that effort towards actually getting better at the game and criticizing your OWN plays" I'd have somewhere to start. This is why I was asking for a cheap and easy-to-play deck with a non-zero chance to win on ladder, so my poor play will not reduce my chance of winning and I can afford to build it (without budget replacements) without spending money on such a terribly designed game.
Here is my even paladin deck with budget replacements. If you can win with this at rank 11 on ladder, please let me know how you do it.
### Even Paladin - Standard # Class: Paladin # Format: Standard # Year of the Raven # # 1x (2) Acidic Swamp Ooze # 2x (2) Argent Protector # 1x (2) Crystalsmith Kangor # 2x (2) Equality # 2x (2) Hydrologist # 2x (2) Wild Pyromancer # 2x (4) Blessing of Kings # 2x (4) Consecration # 2x (4) Corpsetaker # 1x (4) Saronite Chain Gang # 1x (4) Spellbreaker # 2x (4) Truesilver Champion # 2x (6) Argent Commander # 1x (6) Avenging Wrath # 1x (6) Genn Greymane # 1x (6) Mojomaster Zihi # 2x (6) Spikeridged Steed # 1x (6) Sunkeeper Tarim # 1x (6) Windfury Harpy # 1x (8) The Lich King # AAECAZ8FCrcE8gWKB5YJucECm8sCws4CzfQC/fsCwI8DCpkC3AP0Bc8Grwf2B/4Hs8ECiMcClugCAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
That's not budget all what are you talking about? That's a perfectly fine even paladin list. I went 4-1 today with even paladin and got to rank 4.
COUNTLESS of players have taken even paladin to legend and beyond. The problem is entirely on you, and more specifically your mentality.
Even paladin is one of the least polarized decks in the game, has NO unwinnable matchups or hard counters. You complaining about bad matchups and getting countered is you blaming your inability to play well on the deck instead.
Again, two simple words, however harsh they may seem: git gud.
Well, I can't seem to win with it. Usually get steamrolled in the early game, unless I get matched up against resurrect priest or something, in which case the lack of removal options makes the match unwinnable. The deck doesn't really have decent standalone two-drops, so you rely on your 1/1s and consecration not to lose to aggro. Against control decks if you don't draw equality you lose. The deck really needs very specific draw luck in any given matchup to have a chance, and I am someone who consistently gets 1/1s and 2/2s with wandering monsters, so depending on luck has never really been an option for me.
Any specific advice for playing the deck from someone who went to rank 4 with it (!) would be appreciated.
Well, I can't seem to win with it. Usually get steamrolled in the early game, unless I get matched up against resurrect priest or something, in which case the lack of removal options makes the match unwinnable. The deck doesn't really have decent standalone two-drops, so you rely on your 1/1s and consecration not to lose to aggro. Against control decks if you don't draw equality you lose. The deck really needs very specific draw luck in any given matchup to have a chance, and I am someone who consistently gets 1/1s and 2/2s with wandering monsters, so depending on luck has never really been an option for me.
Any specific advice for playing the deck from someone who went to rank 4 with it (!) would be appreciated.
Well, I can't seem to win with it. Usually get steamrolled in the early game, unless I get matched up against resurrect priest or something, in which case the lack of removal options makes the match unwinnable. The deck doesn't really have decent standalone two-drops, so you rely on your 1/1s and consecration not to lose to aggro. Against control decks if you don't draw equality you lose. The deck really needs very specific draw luck in any given matchup to have a chance, and I am someone who consistently gets 1/1s and 2/2s with wandering monsters, so depending on luck has never really been an option for me.
Any specific advice for playing the deck from someone who went to rank 4 with it (!) would be appreciated.
ALWAYS look for your corpsetakers. Your gameplan is to beat up control/combo decks and stabilize against aggro decks.
Corpsetaker can do both which is why it's such a key card. Keep blessing of kings and a twodrop as well against control.
Stabilizing against aggro is done by keeping more early drops (two drops, wild pyromancer especially) and truesilver in addition to, of course, corpsetaker.
General gameplan is to snowball against control/combo by buffing your corpsetaker with blessing of kings/spikeridged steed that (usually) has windfury for massive damage. If you don't have a corpsetaker of course then don't hesitate to throw a blessing of kings on any minion that you have on turn 3/4. It's still a really strong play as many decks have trouble responding to it.
General gameplan against aggro is to keep clearing their minions with your minions, boardclears and 1 mana 1/1s. You may be slightly on the backfoot for the first few turns but they usually shouldn't be able to snowball too hard against you. As soon as they start to slow down you've pretty much won.
Even paladin is all about knowing what playstyle to go by in what matchup. It can be both an aggro deck and a control deck which is why it has such a fair matchup spread against all decks in the meta. Hence my previous remarks on how it has no real counters and definitely no unwinnable matchups.
Yes, this is why I put the second Argent Commander in instead of Glass Knight (which I don't have), because I need as many divine shields as possible in my deck to ensure the Corpsetakers get divine shield. Normally I draw the Windfury Harpy first, so no windfury. Would you recommend subbing out other cards for windfury minions? I don't think so, because usually, as you say, I am on the back foot, so windfury hardly matters.
Do you play Wild Pyromancer for just a 3/2 against aggro? Or save it for the board clear? I just don't have many cheap spells, so I find myself playing it for the 3/2 more often than not (which is a pretty bad card).
How do you bait out silence? As soon as I play Spikeridged Steed out comes the Spellbreaker, so I just wasted 6 mana for nothing. I was thinking I should trade it for a different card, but I have enough other cards like Blessing of Kings that silence is extremely powerful against my deck regardless.
Yes, this is why I put the second Argent Commander in instead of Glass Knight (which I don't have), because I need as many divine shields as possible in my deck to ensure the Corpsetakers get divine shield. Normally I draw the Windfury Harpy first, so no windfury. Would you recommend subbing out other cards for windfury minions? I don't think so, because usually, as you say, I am on the back foot, so windfury hardly matters.
Do you play Wild Pyromancer for just a 3/2 against aggro? Or save it for the board clear? I just don't have many cheap spells, so I find myself playing it for the 3/2 more often than not (which is a pretty bad card).
How do you bait out silence? As soon as I play Spikeridged Steed out comes the Spellbreaker, so I just wasted 6 mana for nothing. I was thinking I should trade it for a different card, but I have enough other cards like Blessing of Kings that silence is extremely powerful against my deck regardless.
No, you don't put extra windfury minions in your deck. If you always mullingan for, and keep, Corpsetaker you will on average play corpsetaker with windfury more often than not. The times that you DO draw Windfury harpy before you get to play Corpsetaker are games you cannot do anything about, and you just shrug those off. And do not underestimate a Windfury harpy with a buff on her. She can still dish out a LOT of damage.
When to play wild pyromancer depends on the matchup. If you're desperate for some board presence (and aren't playing against an odd paladin) then playing it for tempo isn't bad. Of course if you have a consecration in hand you want to keep that pyromancer if you're playing against hunter, because it instantly destroys their spellstone.
This deck can't really play around silence. Luckily, silence isn't run that much nowadays. I wouldn't play around it unless you have other outs which aren't punished by a silence card.
Judging from your posts it really seems to me like you take unlucky results way too close to heart. This is a cardgame, RNG (both positive and negative) is inherent in these type of games. No deck can win all the time. There WILL be games which you lose no matter how perfect you play. Learning from those games and trying to improve despite RNG working against you is what separates the good from the bad players.;
Well, I am statistically very unlucky, and I can't help but wonder if it isn't because I am free to play. Blizzard may punish free-to-play players by giving them bad RNG in the hopes they buy packs to be able to win games. And if winning games becomes associated with buying packs, it might incentivize more pack buying regardless of whether what's in the packs improved a deck.
I have such terrible luck that I usually play assuming I will have bad luck. I always play assuming my opponent will have Defile or whatever other answer they need to my board because they usually do. This may lead to me playing my board clears too early because I assume they have Leeroy or Cold Blood or whatever they need in their hand to get lethal the next turn. But more often than not I am right when I assume this.
I do always mulligan for and keep Corpsetaker, but if I throw other cards away usually I will draw that damn harpy. But it's okay since the divine shield, taunt and lifesteal are the more important parts of the card. Unfortunately games rarely last long enough to play the harpy AND buff her.
And I am not sure what you mean that silence is not run much nowadays. Just about every deck I run into has a Spellbreaker or Ironbeak Owl. Maybe at higher ranks they are dropped, but at rank 11 you can pretty much guarantee your steed will be silenced.
I think I need someone to observe and comment on my plays because there are really too many situations to cover in a thread like this. Also my bad RNG really needs to be seen to be believed. Yesterday my opponent got a measly 3/3 from Wandering Monster, and I was, like, hallelujah, because usually it is a 4/4 or a Tar Creeper.
Well, I am statistically very unlucky, and I can't help but wonder if it isn't because I am free to play. Blizzard may punish free-to-play players by giving them bad RNG in the hopes they buy packs to be able to win games. And if winning games becomes associated with buying packs, it might incentivize more pack buying regardless of whether what's in the packs improved a deck.
This is the most ridiculous thing I have ever read on this site.
I think the problem is the fact that you are blaming blizzard for bad RNG, HS is RNG heavy, if you accept that you can learn to correspond your plays to it. If you want to start with a cheap deck that's able to win just go and play midrange hunter.
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We have discovered why you are losing.
The fact that other people are doing this probably explains why I lose so consistently. I am a free-to-play player. That means I don't spend any money on Hearthstone, not $5 a month, not $1 a month, not 50 cents a month. I just need to get wins to complete my daily quests. I don't need the best deck ever or to be playing the most optimal deck for any given day of the week. I just need to be able to win a game or two every day, which is hard now that people are paying money for this kind of nonsense. Honestly, this kind of behaviour for the purpose of winning an online game with no cash reward baffles me. It makes the game less fun for others and costs money. I guess it is designed for people who really love winning, no matter what the cost, and takes advantage of their tendencies to earn a quick buck.
I'd rather learn to play well than constantly have the best meta deck for a given nanosecond of the day, but this is easier said than done. And it's hard when you're forced into being at a disadvantage in every match.
Oh my.... It ready like people mindlessly copying decks and paying money (To Blizz and HS replay) being able to pick the statistically best deck....
In the end most are just bad and i beat them any day with my homebrew....
No, the reason you are losing is because you're a bad player who needs to make a thread nearly every week about how your deck sucks or how your opponent's decks are way too good.
Try this next time, instead of complaining about opponents and decks, try putting that effort towards actually getting better at the game and criticizing your OWN plays.
Said no one that's made ladder goals and actually completed them
Renolock is not expensive lmao what?
I didread a good advice ^^. Refelct your own gameplay and decks :-). I also have to come to the point that some decks, as gourgeous they look, can only be dumped if you fight R15+ ....
Well, I'm sure my opponents did not build their own decks since they are all exactly the same. Or do you expect me to believe that the thousandth odd paladin in a row I'm matched up against is a homebrew?
I admit that I am a bad player, but learning to be good at the game is a lot harder than picking a good netdeck, which is why I was looking for advice on one to play that doesn't require a lot of skill or dust.
I know I'm a bad player, but what is the point of putting effort towards getting better at the game when I am at a huge disadvantage due to missing key cards for the deck I'm trying to play and getting matched up against its counters constantly? If I even knew what you meant by "putting that effort towards actually getting better at the game and criticizing your OWN plays" I'd have somewhere to start. This is why I was asking for a cheap and easy-to-play deck with a non-zero chance to win on ladder, so my poor play will not reduce my chance of winning and I can afford to build it (without budget replacements) without spending money on such a terribly designed game.
Here is my even paladin deck with budget replacements. If you can win with this at rank 11 on ladder, please let me know how you do it.
### Even Paladin - Standard
# Class: Paladin
# Format: Standard
# Year of the Raven
#
# 1x (2) Acidic Swamp Ooze
# 2x (2) Argent Protector
# 1x (2) Crystalsmith Kangor
# 2x (2) Equality
# 2x (2) Hydrologist
# 2x (2) Wild Pyromancer
# 2x (4) Blessing of Kings
# 2x (4) Consecration
# 2x (4) Corpsetaker
# 1x (4) Saronite Chain Gang
# 1x (4) Spellbreaker
# 2x (4) Truesilver Champion
# 2x (6) Argent Commander
# 1x (6) Avenging Wrath
# 1x (6) Genn Greymane
# 1x (6) Mojomaster Zihi
# 2x (6) Spikeridged Steed
# 1x (6) Sunkeeper Tarim
# 1x (6) Windfury Harpy
# 1x (8) The Lich King
#
AAECAZ8FCrcE8gWKB5YJucECm8sCws4CzfQC/fsCwI8DCpkC3AP0Bc8Grwf2B/4Hs8ECiMcClugCAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
That's not budget all what are you talking about? That's a perfectly fine even paladin list.
I went 4-1 today with even paladin and got to rank 4.
COUNTLESS of players have taken even paladin to legend and beyond. The problem is entirely on you, and more specifically your mentality.
Even paladin is one of the least polarized decks in the game, has NO unwinnable matchups or hard counters. You complaining about bad matchups and getting countered is you blaming your inability to play well on the deck instead.
Again, two simple words, however harsh they may seem: git gud.
Well, I can't seem to win with it. Usually get steamrolled in the early game, unless I get matched up against resurrect priest or something, in which case the lack of removal options makes the match unwinnable. The deck doesn't really have decent standalone two-drops, so you rely on your 1/1s and consecration not to lose to aggro. Against control decks if you don't draw equality you lose. The deck really needs very specific draw luck in any given matchup to have a chance, and I am someone who consistently gets 1/1s and 2/2s with wandering monsters, so depending on luck has never really been an option for me.
Any specific advice for playing the deck from someone who went to rank 4 with it (!) would be appreciated.
ALWAYS look for your corpsetakers. Your gameplan is to beat up control/combo decks and stabilize against aggro decks.
Corpsetaker can do both which is why it's such a key card. Keep blessing of kings and a twodrop as well against control.
Stabilizing against aggro is done by keeping more early drops (two drops, wild pyromancer especially) and truesilver in addition to, of course, corpsetaker.
General gameplan is to snowball against control/combo by buffing your corpsetaker with blessing of kings/spikeridged steed that (usually) has windfury for massive damage. If you don't have a corpsetaker of course then don't hesitate to throw a blessing of kings on any minion that you have on turn 3/4. It's still a really strong play as many decks have trouble responding to it.
General gameplan against aggro is to keep clearing their minions with your minions, boardclears and 1 mana 1/1s. You may be slightly on the backfoot for the first few turns but they usually shouldn't be able to snowball too hard against you. As soon as they start to slow down you've pretty much won.
Even paladin is all about knowing what playstyle to go by in what matchup. It can be both an aggro deck and a control deck which is why it has such a fair matchup spread against all decks in the meta. Hence my previous remarks on how it has no real counters and definitely no unwinnable matchups.
Yes, this is why I put the second Argent Commander in instead of Glass Knight (which I don't have), because I need as many divine shields as possible in my deck to ensure the Corpsetakers get divine shield. Normally I draw the Windfury Harpy first, so no windfury. Would you recommend subbing out other cards for windfury minions? I don't think so, because usually, as you say, I am on the back foot, so windfury hardly matters.
Do you play Wild Pyromancer for just a 3/2 against aggro? Or save it for the board clear? I just don't have many cheap spells, so I find myself playing it for the 3/2 more often than not (which is a pretty bad card).
How do you bait out silence? As soon as I play Spikeridged Steed out comes the Spellbreaker, so I just wasted 6 mana for nothing. I was thinking I should trade it for a different card, but I have enough other cards like Blessing of Kings that silence is extremely powerful against my deck regardless.
Get good
It's DINNER TIME
Thank you, very helpful. May I subscribe to your newsletter?
Resource management based on the knowledge of what your opponent might be doing to counter your board.
Ofc you can't foresee everything, but you can play around the main threats or counterplays in the meta.
Sometimes you can, sometimes you can't (because of poor card draw), but trying it systematically and as hard as you can, is what makes the difference.
No, you don't put extra windfury minions in your deck. If you always mullingan for, and keep, Corpsetaker you will on average play corpsetaker with windfury more often than not. The times that you DO draw Windfury harpy before you get to play Corpsetaker are games you cannot do anything about, and you just shrug those off. And do not underestimate a Windfury harpy with a buff on her. She can still dish out a LOT of damage.
When to play wild pyromancer depends on the matchup. If you're desperate for some board presence (and aren't playing against an odd paladin) then playing it for tempo isn't bad. Of course if you have a consecration in hand you want to keep that pyromancer if you're playing against hunter, because it instantly destroys their spellstone.
This deck can't really play around silence. Luckily, silence isn't run that much nowadays. I wouldn't play around it unless you have other outs which aren't punished by a silence card.
Judging from your posts it really seems to me like you take unlucky results way too close to heart. This is a cardgame, RNG (both positive and negative) is inherent in these type of games. No deck can win all the time. There WILL be games which you lose no matter how perfect you play. Learning from those games and trying to improve despite RNG working against you is what separates the good from the bad players.;
Well, I am statistically very unlucky, and I can't help but wonder if it isn't because I am free to play. Blizzard may punish free-to-play players by giving them bad RNG in the hopes they buy packs to be able to win games. And if winning games becomes associated with buying packs, it might incentivize more pack buying regardless of whether what's in the packs improved a deck.
I have such terrible luck that I usually play assuming I will have bad luck. I always play assuming my opponent will have Defile or whatever other answer they need to my board because they usually do. This may lead to me playing my board clears too early because I assume they have Leeroy or Cold Blood or whatever they need in their hand to get lethal the next turn. But more often than not I am right when I assume this.
I do always mulligan for and keep Corpsetaker, but if I throw other cards away usually I will draw that damn harpy. But it's okay since the divine shield, taunt and lifesteal are the more important parts of the card. Unfortunately games rarely last long enough to play the harpy AND buff her.
And I am not sure what you mean that silence is not run much nowadays. Just about every deck I run into has a Spellbreaker or Ironbeak Owl. Maybe at higher ranks they are dropped, but at rank 11 you can pretty much guarantee your steed will be silenced.
I think I need someone to observe and comment on my plays because there are really too many situations to cover in a thread like this. Also my bad RNG really needs to be seen to be believed. Yesterday my opponent got a measly 3/3 from Wandering Monster, and I was, like, hallelujah, because usually it is a 4/4 or a Tar Creeper.
This is the most ridiculous thing I have ever read on this site.
I think the problem is the fact that you are blaming blizzard for bad RNG, HS is RNG heavy, if you accept that you can learn to correspond your plays to it. If you want to start with a cheap deck that's able to win just go and play midrange hunter.