Combo and Control decks aren't the same thing though as OP seems to state
Granted a OTK/Combo deck needs a control base to stall the game but that isn't it's win condition the Combo is.
A control deck's win condition is valuable and efficient plays and just using really good cards and if you end up desperate, fatigue.
You can definitely get control/Combo hybrid decks though, maybe this is what they are referring to? I was thinking the same thing though... they mentioned control and combo together which sounded like they might have not known what they were talking about.
I think they most likely were just describing what they were facing though. decks that use a lot of control style tactics to stall while they get their combo together.
I guess this is any combo deck though really. all they can do is stall till they have what they want... so in essence I guess most combo decks are technically control hybrids.
1. You can ''bust'' the meta with something fast. Zoolock, even paladin, aggro hunter, even shaman, odd rogue, and many more are fast and viable. (maybe even pally and shaman are not super fast, but its high tempo decks that can win by turn 5 with sea giants or blessing of kings on corpstaker).
2. Handbuff pally is viable. You should have no problem reaching at least rank 5 playing the valanyr/prelate pally. I faced them on rank 2 and 3.
3. Heal priest, odd druid, and bomb hunter are meme decks. Odd druid is not even a meme, its terrible. Dont play these decks if you want to win.
4. There are 20+ decks right now that can bring you to legend. You choose to play memes and tier 5 decks, come on.
If you are trying to build a handbuff paladin, add two rebuke cards to the deck. You are going to be working hard to build a board, and there are so many board clears you will never get to keep it. Instead, play rebuke at the end of building a board to give you at least one turn to attack with it.
Also, play deathrattle cards. It's very hard to clear and then clear again the same turn.
Boring is an opposing deck that negates your decisions if it hits its point of no return. Pre-nerf Shudderwock, for example, hit turn 9 and you were then on a timer to try and beat infinite healing and face damage and an army of 6/6's, or pre-nerf quest rogue hitting quest by turn 5-7 and flooding/bouncing every turn with infinite value off Valeera.
It from what I've read here, you might just have a hard time facing control style decks. That's ok if that's the case, because no deck should dominate every matchup (right now there's no archetype that does, with all tier 1 decks under 60% wr).
The fun in facing control is anticipating counters and either out-controlling them or out-pacing them. I know control can be frustrating to face, especially if they feel like an unrelenting force slowly crushing you. Right now, aggro dominates the ladder, proven by raw data and the number of control decks you see trying to beat that meta game.
If you struggle playing vs control, try playing as control for a few games and figure out the moves they have available to them. Learning to play control helped me as an aggro player in a major way. I'm not great at it, but I now understand what I'm up against.
I don't mean to patronize you if I'm coming across like that. Best of luck!
This. So much this.
The thing I like about this is that it offers some great advice. Admittedly, I'm new. But this is my EXACT strategy when I come up across a deck style that I have a real tough time beating. I watch reviews on how it plays, I try to build to it as best I can and I try to learn the WHAT's and WHYs of how it ticks.
Read this post as: "I'm a whinny baby and I can't smORC my opponent cause they're playing control and taunts and board wipes are cheating". Grow up.
no one is happier, or smarter after reading your post, and no one gains any insight, or anything useful from it. you are being rude, and your world should be the same weather you post this or not. soo... why?
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Rejoice, for even in death, you have become children of Thanos.
1. You can ''bust'' the meta with something fast. Zoolock, even paladin, aggro hunter, even shaman, odd rogue, and many more are fast and viable. (maybe even pally and shaman are not super fast, but its high tempo decks that can win by turn 5 with sea giants or blessing of kings on corpstaker).
2. Handbuff pally is viable. You should have no problem reaching at least rank 5 playing the valanyr/prelate pally. I faced them on rank 2 and 3.
3. Heal priest, odd druid, and bomb hunter are meme decks. Odd druid is not even a meme, its terrible. Dont play these decks if you want to win.
4. There are 20+ decks right now that can bring you to legend. You choose to play memes and tier 5 decks, come on.
I want to try and bust the meta with something fast and viable but it feels like it doesnt exist.
So your problem with control is it beats off meta decks? So does any top tier deck, that's why they are top tier. If you want to beat control decks reliably you should start by playing a top tier deck.
If you are trying to build a handbuff paladin, add two rebuke cards to the deck. You are going to be working hard to build a board, and there are so many board clears you will never get to keep it. Instead, play rebuke at the end of building a board to give you at least one turn to attack with it.
Also, play deathrattle cards. It's very hard to clear and then clear again the same turn."
Best feeling in this game is playing a control deck and smash a no brain cancer deck.
No, the best feeling is queueing into an Odd Warrior with Exodia Paladin or Exodia Mage
So you like not playing the game i see,then why are you here,go play some online solitaire
That's the way to play against the very "interactive Rope -> hero power -> Pass Odd warrior". I think all archtype are needed for the game to keep a healthy balance. But odd warrior is such a stupidly polarising deck, before hand you know if you are going to win that 40 minute game, just depending on what deck you queue into them. And there is nothing more fun to me than punish that deck for being so passive.
Aggro vs control is fun, except vs odd warrior because the aggro player don't have a chance, the other control decks like warlock, priest or mage the aggro can win with a good start hand.
Aggro vs aggro is fun, quick game.
Control vs control is fun, the player better manage your resources win.
What is not fun?
Games one of the players, from the start of the game, don't have a chance to win, like control warrior vs Exodia mage, shudder or any hunter with DK or any non-warlock control vs OTK decks.
Best feeling in this game is playing a control deck and smash a no brain cancer deck.
No, the best feeling is queueing into an Odd Warrior with Exodia Paladin or Exodia Mage
So you like not playing the game i see,then why are you here,go play some online solitaire
That's the way to play against the very "interactive Rope -> hero power -> Pass Odd warrior". I think all archtype are needed for the game to keep a healthy balance. But odd warrior is such a stupidly polarising deck, before hand you know if you are going to win that 40 minute game, just depending on what deck you queue into them. And there is nothing more fun to me than punish that deck for being so passive.
That's All well and good exept...you're wrong:
Odd Warrior Can (although I admit it's unlikely) lose to any aggro deck through insane draws from the aggro or bad play from him (also rexxar Is a card),you Can Also win/lose vs any kind of (decent) midrange or control deck (Just run skulking geist and you'll see what i mean)
On the other hand ANY true otk/inevitability deck (any exodia,prenerf togwaggle druid,any mecha'thun,prenerf kingsbane/quest rogue and stuff like that) completely destroys control as an archetype (there are exeptions for the more midrangey or burst oriented control decks but that's the only ones) with Little to no counterplay
So now you tell me: what's polarising,what's uninteractive?
Best feeling in this game is playing a control deck and smash a no brain cancer deck.
No, the best feeling is queueing into an Odd Warrior with Exodia Paladin or Exodia Mage
So you like not playing the game i see,then why are you here,go play some online solitaire
That's the way to play against the very "interactive Rope -> hero power -> Pass Odd warrior". I think all archtypes are needed for the game to keep a healthy balance. But odd warrior is such a stupidly polarising deck, before hand you know if you are going to win that 40 minute game, just depending on what deck you queue into them. And there is nothing more fun to me than punish that deck for being so passive.
That's All well and good exept...you're wrong:
Odd Warrior Can (although I admit it's unlikely) lose to any aggro deck through insane draws from the aggro or bad play from him (also rexxar Is a card),you Can Also win/lose vs any kind of (decent) midrange or control deck (Just run skulking geist and you'll see what i mean)
On the other hand ANY true otk/inevitability deck (any exodia,prenerf togwaggle druid,any mecha'thun,prenerf kingsbane/quest rogue and stuff like that) completely destroys control as an archetype (there are exeptions for the more midrangey or burst oriented control decks but that's the only ones) with Little to no counterplay
So now you tell me: what's polarising,what's uninteractive?
Odd Warrior, data actually showed odd warrior was even more polarising than Quest Rogue, a deck control players were raging about how polarising it is. (Now this was in the boomsday meta before the Giggling Inventor nerf, but I doubt much changed since the meta did not change all to much except that we bow to our Hunter overlords now)
Odd Warrior does not only lose to combo decks about 75% of the time, they lose to anything that isn't an Aggro or Tempo deck more than they win. All of this while having a similar winrate against a lot of Aggro or Tempo decks, that infinite damage/or game ending OTK's have against them. If these numbers don't scream polarisation then I don't know anymore. This doesn't mean other decks can't be polarising, but it shows Odd Warrior is if not the greatest offender, one of the greatest offenders.
Polarisation in turn leads to uninteractiveness. Now I think this is more a feeling people have with decks they just don't like playing against, and in a sense all if not most decks are uninteractive, as in Hearthstone you can do very little to distrubt your opponents gameplan. They just do what their deck is designed to do and win or lose that way. Against Aggro, Odd Warrior will always stack up armour and remove the board when it gets to big after like 5 turns, and aggro will just go face as it is actually the only way to beat them, and Odd Warrior rarely plays something on the board, especially early on. And Combo decks will always just draw their deck against a deck like Odd Warrior, as it simply does not put out too much meaningful pressure. The games that actually show a form of interactivity is decks of archtypes that are either the same or relatively close to eachother.
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Combo and Control decks aren't the same thing though as OP seems to state
Granted a OTK/Combo deck needs a control base to stall the game but that isn't it's win condition the Combo is.
A control deck's win condition is valuable and efficient plays and just using really good cards and if you end up desperate, fatigue.
You can definitely get control/Combo hybrid decks though, maybe this is what they are referring to? I was thinking the same thing though... they mentioned control and combo together which sounded like they might have not known what they were talking about.
I think they most likely were just describing what they were facing though. decks that use a lot of control style tactics to stall while they get their combo together.
I guess this is any combo deck though really. all they can do is stall till they have what they want... so in essence I guess most combo decks are technically control hybrids.
You're wrong. My playstyle is the best, and anyone who doesn't play the exact same decks as I do (always losing to me of course) is a loser.
Unpopular opinion: Rogue is OP
1. You can ''bust'' the meta with something fast. Zoolock, even paladin, aggro hunter, even shaman, odd rogue, and many more are fast and viable. (maybe even pally and shaman are not super fast, but its high tempo decks that can win by turn 5 with sea giants or blessing of kings on corpstaker).
2. Handbuff pally is viable. You should have no problem reaching at least rank 5 playing the valanyr/prelate pally. I faced them on rank 2 and 3.
3. Heal priest, odd druid, and bomb hunter are meme decks. Odd druid is not even a meme, its terrible. Dont play these decks if you want to win.
4. There are 20+ decks right now that can bring you to legend. You choose to play memes and tier 5 decks, come on.
Edit, before you ask, here are 20:
-Even pally
-Odd pally
-OTK pally
-Bigspell mage
-Odd mage
-Spitefull/hand mage
-Spellhunter
-deathrattle hunter
-midrange hunter
-Odd rogue
-Dragon/control priest
-Topsy Priest
-Clone Priest
-Odd/dragon warrior
-Odd quest warrior
-Mech warrior
-Even shaman
-Zoolock
-Evenlock
-Demonlock
-Mechathun warlock/priest/rogue/druid (Ill count these as 1)
Half of these decks are not control decks. The other half are combo or control decks. There are even more decks, but dont really mind listing more.
.
If you are trying to build a handbuff paladin, add two rebuke cards to the deck. You are going to be working hard to build a board, and there are so many board clears you will never get to keep it. Instead, play rebuke at the end of building a board to give you at least one turn to attack with it.
Also, play deathrattle cards. It's very hard to clear and then clear again the same turn.
This. So much this.
The thing I like about this is that it offers some great advice. Admittedly, I'm new. But this is my EXACT strategy when I come up across a deck style that I have a real tough time beating. I watch reviews on how it plays, I try to build to it as best I can and I try to learn the WHAT's and WHYs of how it ticks.
Spot on dude.
It’s funny, Rants and cries also tend to make sense only to those who can’t stand loosing in a game 🧐
no one is happier, or smarter after reading your post, and no one gains any insight, or anything useful from it. you are being rude, and your world should be the same weather you post this or not. soo... why?
Rejoice, for even in death, you have become children of Thanos.
odd paladin with liam has a 62% winrate or something right now as well, the standard one a little lower, but it has much higher sample size.
the mech version (which is actually my favourite) is not far behind too... so you can defs add odd pally to your list too, dude.
EDIT: ah you did have odd pally on there. ha ha. my bad.
You play tier 4 decks and get angry that u lose ? There is up to 30 decks in tier 1-2
That's not how midrange works. Midrange entirely relies on two-sided interaction.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
So your problem with control is it beats off meta decks? So does any top tier deck, that's why they are top tier. If you want to beat control decks reliably you should start by playing a top tier deck.
No, the best feeling is queueing into an Odd Warrior with Exodia Paladin or Exodia Mage
These five decks you mention are completely off meta, of course you lose, you are playing garbage. Try odd rogue, even shaman or beast Hunter.
"
If you are trying to build a handbuff paladin, add two rebuke cards to the deck. You are going to be working hard to build a board, and there are so many board clears you will never get to keep it. Instead, play rebuke at the end of building a board to give you at least one turn to attack with it.
Also, play deathrattle cards. It's very hard to clear and then clear again the same turn."
Good suggestions! Thanks!
So you like not playing the game i see,then why are you here,go play some online solitaire
That's the way to play against the very "interactive Rope -> hero power -> Pass Odd warrior". I think all archtype are needed for the game to keep a healthy balance. But odd warrior is such a stupidly polarising deck, before hand you know if you are going to win that 40 minute game, just depending on what deck you queue into them. And there is nothing more fun to me than punish that deck for being so passive.
Aggro vs control is fun, except vs odd warrior because the aggro player don't have a chance, the other control decks like warlock, priest or mage the aggro can win with a good start hand.
Aggro vs aggro is fun, quick game.
Control vs control is fun, the player better manage your resources win.
What is not fun?
Games one of the players, from the start of the game, don't have a chance to win, like control warrior vs Exodia mage, shudder or any hunter with DK or any non-warlock control vs OTK decks.
That's All well and good exept...you're wrong:
Odd Warrior Can (although I admit it's unlikely) lose to any aggro deck through insane draws from the aggro or bad play from him (also rexxar Is a card),you Can Also win/lose vs any kind of (decent) midrange or control deck (Just run skulking geist and you'll see what i mean)
On the other hand ANY true otk/inevitability deck (any exodia,prenerf togwaggle druid,any mecha'thun,prenerf kingsbane/quest rogue and stuff like that) completely destroys control as an archetype (there are exeptions for the more midrangey or burst oriented control decks but that's the only ones) with Little to no counterplay
So now you tell me: what's polarising,what's uninteractive?
Odd Warrior, data actually showed odd warrior was even more polarising than Quest Rogue, a deck control players were raging about how polarising it is. (Now this was in the boomsday meta before the Giggling Inventor nerf, but I doubt much changed since the meta did not change all to much except that we bow to our Hunter overlords now)
https://www.vicioussyndicate.com/meta-polarity-and-its-impact-on-hearthstone/
Odd Warrior does not only lose to combo decks about 75% of the time, they lose to anything that isn't an Aggro or Tempo deck more than they win. All of this while having a similar winrate against a lot of Aggro or Tempo decks, that infinite damage/or game ending OTK's have against them. If these numbers don't scream polarisation then I don't know anymore. This doesn't mean other decks can't be polarising, but it shows Odd Warrior is if not the greatest offender, one of the greatest offenders.
https://hsreplay.net/archetypes/223/odd-warrior#tab=matchups
Polarisation in turn leads to uninteractiveness. Now I think this is more a feeling people have with decks they just don't like playing against, and in a sense all if not most decks are uninteractive, as in Hearthstone you can do very little to distrubt your opponents gameplan. They just do what their deck is designed to do and win or lose that way. Against Aggro, Odd Warrior will always stack up armour and remove the board when it gets to big after like 5 turns, and aggro will just go face as it is actually the only way to beat them, and Odd Warrior rarely plays something on the board, especially early on. And Combo decks will always just draw their deck against a deck like Odd Warrior, as it simply does not put out too much meaningful pressure. The games that actually show a form of interactivity is decks of archtypes that are either the same or relatively close to eachother.