Hard to experiment with anything that doesnt just wipe the board every turn.
There is no interaction, they just play their board wipes and draw cards until they have their combo pieces and then its over. I've lost so many games where it did not matter what my decisions were, I just either ran out of usable turns or i was brought back to the stone age every turn.
I have no interest in playing a combo/control deck and meta hunter is just as non interactive and boring.
I want to try and bust the meta with something fast and viable but it feels like it doesnt exist.
Decks i have tried to make work and have had success but ultimately just loses to control:
I look at the top win meta list and its literally either secret hunter or some OTK control deck. I do ok against hunter but the OTK decks i might as well auto concede.
Another salt thread, look everybody has their preference. I love midrange/control games but hate combo decks. I'm biding my time playing my homebrew decks until the rotation in April. If you are having a bad time just take a break.
I love combo decks through and through. Although, aggro and midrange have a habit of wrecking me pretty hard.
I love playing control, but combo owns my face.
It's just how it is. I hate playing Aggro and Mid-Range, but you need to keep a few deck options for what you are encountering at the time. I don't like using my aggro decks, but when I am encountering a ton of mid-range and combo decks, I switch to compensate.
Im not gonna deny that im not a little salty, but i do want discussion too.
Are there any decks that might have potential to beat all the OTKs on the horizon?
Unfortunately Warlock is one of the few classes with reliable hand disruption. You have Gnomeferatu, Demonic Project, and if you really want to meme it up, you've got Void Contract. But a properly timed Demonic Project will beat OTK Paladin every time.
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I was actually about to post the same thing as Kaladin. That statement could be applied to just about anything in life: Football is boring for everyone except football fans. Sudoku is boring for everyone but people who play Sudoku.
Anyway, this post feels more like a salt post over trying to come up with the next best thing and having all your ideas lose to control decks. However, I do understand your point on not being interested in the Hunter meta decks. Sometimes I face a deck, or group of decks, so often that I don't have any desire to play it/them myself. For instance, last expansion when Odd Pally and Zoo Lock were everywhere, I had no desire to play them because I saw it all the time.
Lastly, I saw Handbuff Pally in your list. Honestly, if you are trying to make a fast Handbuff Pally I'm not sure how well that will work. I had a list a while back for a Wild Handbuff Pally that included Val'anyr and a lot of minions that copy themselves. It was by no means meta breaking, or even really viable against some of the Tier 1 decks, but it was fun. It was not a fast deck though, so if you're trying to make one work in Standard you're likely going to need to make a control deck (or midrange with some control aspects) that can play a slower game building a small board of big minions at a time, keeping resources to reload against control, or going wide with some buffed taunts to deal with aggro decks. It rarely sees play, but I always like Paragon of Light for this style of deck.
Im not gonna deny that im not a little salty, but i do want discussion too.
Are there any decks that might have potential to beat all the OTKs on the horizon?
Unfortunately Warlock is one of the few classes with reliable hand disruption. You have Gnomeferatu, Demonic Project, and if you really want to meme it up, you've got Void Contract. But a properly timed Demonic Project will beat OTK Paladin every time.
A perfectly timed Snipe can also beat, or at least stall OTK Paladin. Unless they get used to Hunter's holding it for that moment and keep a small cost minion to play around it.
As an aggressive player, I actually enjoy facing control. It is very satisfying to defeat a player who was at an advantage and expecting to win. I think the problem has more to do with people who have goals in addition to winning the game, it gets harder for any given match to float your boat.
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Boring is an opposing deck that negates your decisions if it hits its point of no return. Pre-nerf Shudderwock, for example, hit turn 9 and you were then on a timer to try and beat infinite healing and face damage and an army of 6/6's, or pre-nerf quest rogue hitting quest by turn 5-7 and flooding/bouncing every turn with infinite value off Valeera.
It from what I've read here, you might just have a hard time facing control style decks. That's ok if that's the case, because no deck should dominate every matchup (right now there's no archetype that does, with all tier 1 decks under 60% wr).
The fun in facing control is anticipating counters and either out-controlling them or out-pacing them. I know control can be frustrating to face, especially if they feel like an unrelenting force slowly crushing you. Right now, aggro dominates the ladder, proven by raw data and the number of control decks you see trying to beat that meta game.
If you struggle playing vs control, try playing as control for a few games and figure out the moves they have available to them. Learning to play control helped me as an aggro player in a major way. I'm not great at it, but I now understand what I'm up against.
I don't mean to patronize you if I'm coming across like that. Best of luck!
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aggro is not fun and it's boring for everyone, which creates a polarized matchup, you either stop him or he destroy you, it's like playing X/O, when you started the game because you wanted to play Chess.
Its only boring when there is no rock paper scissor effects, which is how it feels rn.
It feels like its whoever gets their OTK off first wins, or you are secret hunter.
Rock paper scissor feels good only if it's really not that. In HS it's only fun if rock has some way to beat paper sometimes even if it's unfavoured, otherwise you are just rolling a dice to see if you win or lose based on what your opponent plays.
Ultimately, to feel like what you are doing is meaningful, you need to have a chance to win.
I've been having some luck with a mech focussed odd paladin deck. it's essentially the same deck I was playing at the start ofr Boomsday, it just seems to have found some footing now.
I have been getting trounced with my shark spirit tempo rogue though, and I think why my paladin is doing better is because it has less reliance on certain card(s) to break out and become OP for a few turns to gain an advantage. The rogue deck (and rogue decks in general other than all but the most streamlined) have a heavy reliance on drawing into certain things, where as the paladin deck is not hindered by this restriction.
Maybe give the Odd mech paladin archetype a go if you want something fast, with options.
Kangors endless may even have a place in there as a come back?
It's a shame that Zihi is an even card as this would have helped you against control decks too.
With this in mind, maybe an even deck with zihi could work for you? as far as I'm aware there are some good even decks right now. (I'm back from abreak myself though and I don't fully know what's what yet)
if you feel like nothing you can do can beat control decks than you are clearly not doing something right.
every deck is beatable, and no one deck beats everything. that is just the game. maybe you are just playing the wrong decks to combat control, and if you dont want to shift your playstyle to the meta than you are only hurting yourself. the meta cant always fit what you want to play.
and i dont just mean this in response to OP, i mean this to everyone who complains that their deck loses to much, or that one deck beats theirs every time. the meta cant shift to you, you have to shift to the meta.
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Rejoice, for even in death, you have become children of Thanos.
therefore, control should not be described as uninteractive.
Complaining about your decks not working or you hate a archetype should be done in salt tread rather than new tread because then people understand you better.
if you think your deck is not good enough, ask help! You are on a forum with great deckbuilders and some willing to give you advise about how to improve. Dont just blame it on your matchups and luck and whatnot. Be fair/critical to yourself and look another time to your deck (i am not saying your deck is bad to hurt you, i just say you can maybe improve it instead of blaming your matchups)
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Hard to experiment with anything that doesnt just wipe the board every turn.
There is no interaction, they just play their board wipes and draw cards until they have their combo pieces and then its over. I've lost so many games where it did not matter what my decisions were, I just either ran out of usable turns or i was brought back to the stone age every turn.
I have no interest in playing a combo/control deck and meta hunter is just as non interactive and boring.
I want to try and bust the meta with something fast and viable but it feels like it doesnt exist.
Decks i have tried to make work and have had success but ultimately just loses to control:
Handbuff pally
Heal priest
Odd druid
Bomb hunter
Rush warrior
I look at the top win meta list and its literally either secret hunter or some OTK control deck. I do ok against hunter but the OTK decks i might as well auto concede.
aggro is boring for anyone but aggro
midrange is boring for anyone but midrange
combo is boring for anyone but combo
Is this meant to be a discussion or just a salt post?
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Except i dont think thats true.
Its only boring when there is no rock paper scissor effects, which is how it feels rn.
It feels like its whoever gets their OTK off first wins, or you are secret hunter.
Another salt thread, look everybody has their preference. I love midrange/control games but hate combo decks. I'm biding my time playing my homebrew decks until the rotation in April. If you are having a bad time just take a break.
Im not gonna deny that im not a little salty, but i do want discussion too.
Are there any decks that might have potential to beat all the OTKs on the horizon?
I love combo decks through and through. Although, aggro and midrange have a habit of wrecking me pretty hard.
I love playing control, but combo owns my face.
It's just how it is. I hate playing Aggro and Mid-Range, but you need to keep a few deck options for what you are encountering at the time. I don't like using my aggro decks, but when I am encountering a ton of mid-range and combo decks, I switch to compensate.
Unfortunately Warlock is one of the few classes with reliable hand disruption. You have Gnomeferatu, Demonic Project, and if you really want to meme it up, you've got Void Contract. But a properly timed Demonic Project will beat OTK Paladin every time.
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I was actually about to post the same thing as Kaladin. That statement could be applied to just about anything in life:
Football is boring for everyone except football fans.
Sudoku is boring for everyone but people who play Sudoku.
Anyway, this post feels more like a salt post over trying to come up with the next best thing and having all your ideas lose to control decks. However, I do understand your point on not being interested in the Hunter meta decks. Sometimes I face a deck, or group of decks, so often that I don't have any desire to play it/them myself. For instance, last expansion when Odd Pally and Zoo Lock were everywhere, I had no desire to play them because I saw it all the time.
Lastly, I saw Handbuff Pally in your list. Honestly, if you are trying to make a fast Handbuff Pally I'm not sure how well that will work. I had a list a while back for a Wild Handbuff Pally that included Val'anyr and a lot of minions that copy themselves. It was by no means meta breaking, or even really viable against some of the Tier 1 decks, but it was fun. It was not a fast deck though, so if you're trying to make one work in Standard you're likely going to need to make a control deck (or midrange with some control aspects) that can play a slower game building a small board of big minions at a time, keeping resources to reload against control, or going wide with some buffed taunts to deal with aggro decks. It rarely sees play, but I always like Paragon of Light for this style of deck.
Then have getting ran over by hunter and other tempo decks.
A perfectly timed Snipe can also beat, or at least stall OTK Paladin. Unless they get used to Hunter's holding it for that moment and keep a small cost minion to play around it.
Read this post as: "I'm a whinny baby and I can't smORC my opponent cause they're playing control and taunts and board wipes are cheating". Grow up.
As an aggressive player, I actually enjoy facing control. It is very satisfying to defeat a player who was at an advantage and expecting to win. I think the problem has more to do with people who have goals in addition to winning the game, it gets harder for any given match to float your boat.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Boring is an opposing deck that negates your decisions if it hits its point of no return. Pre-nerf Shudderwock, for example, hit turn 9 and you were then on a timer to try and beat infinite healing and face damage and an army of 6/6's, or pre-nerf quest rogue hitting quest by turn 5-7 and flooding/bouncing every turn with infinite value off Valeera.
It from what I've read here, you might just have a hard time facing control style decks. That's ok if that's the case, because no deck should dominate every matchup (right now there's no archetype that does, with all tier 1 decks under 60% wr).
The fun in facing control is anticipating counters and either out-controlling them or out-pacing them. I know control can be frustrating to face, especially if they feel like an unrelenting force slowly crushing you. Right now, aggro dominates the ladder, proven by raw data and the number of control decks you see trying to beat that meta game.
If you struggle playing vs control, try playing as control for a few games and figure out the moves they have available to them. Learning to play control helped me as an aggro player in a major way. I'm not great at it, but I now understand what I'm up against.
I don't mean to patronize you if I'm coming across like that. Best of luck!
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
aggro is not fun and it's boring for everyone, which creates a polarized matchup, you either stop him or he destroy you, it's like playing X/O, when you started the game because you wanted to play Chess.
Rock paper scissor feels good only if it's really not that. In HS it's only fun if rock has some way to beat paper sometimes even if it's unfavoured, otherwise you are just rolling a dice to see if you win or lose based on what your opponent plays.
Ultimately, to feel like what you are doing is meaningful, you need to have a chance to win.
I don't know which control/combo deck/s you are talking about. Blizzard literally killed all combo decks with the last nerfs.
Dead but dreaming
https://www.vicioussyndicate.com/vs-data-reaper-report-116/
literally didn't
exodia paladin is tier 1. Odd Warrior and Control Priest are tier 1.
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I've been having some luck with a mech focussed odd paladin deck. it's essentially the same deck I was playing at the start ofr Boomsday, it just seems to have found some footing now.
I have been getting trounced with my shark spirit tempo rogue though, and I think why my paladin is doing better is because it has less reliance on certain card(s) to break out and become OP for a few turns to gain an advantage. The rogue deck (and rogue decks in general other than all but the most streamlined) have a heavy reliance on drawing into certain things, where as the paladin deck is not hindered by this restriction.
Maybe give the Odd mech paladin archetype a go if you want something fast, with options.
Kangors endless may even have a place in there as a come back?
It's a shame that Zihi is an even card as this would have helped you against control decks too.
With this in mind, maybe an even deck with zihi could work for you? as far as I'm aware there are some good even decks right now. (I'm back from abreak myself though and I don't fully know what's what yet)
if you feel like nothing you can do can beat control decks than you are clearly not doing something right.
every deck is beatable, and no one deck beats everything. that is just the game. maybe you are just playing the wrong decks to combat control, and if you dont want to shift your playstyle to the meta than you are only hurting yourself. the meta cant always fit what you want to play.
and i dont just mean this in response to OP, i mean this to everyone who complains that their deck loses to much, or that one deck beats theirs every time. the meta cant shift to you, you have to shift to the meta.
Rejoice, for even in death, you have become children of Thanos.
Wiping other players board = interaction.
therefore, control should not be described as uninteractive.
Complaining about your decks not working or you hate a archetype should be done in salt tread rather than new tread because then people understand you better.
if you think your deck is not good enough, ask help! You are on a forum with great deckbuilders and some willing to give you advise about how to improve. Dont just blame it on your matchups and luck and whatnot. Be fair/critical to yourself and look another time to your deck (i am not saying your deck is bad to hurt you, i just say you can maybe improve it instead of blaming your matchups)