idk about increasing mana crystals, maybe if they went up to 12, 20 just seems to be a bit much... but I cannot count the times I wanted the max health to go up by +5 or +10;
I know this is titled a HS 2.0 (basically re-boot?), but why are these changes really needed?
Having 3 copies of other cards, similar to other actually makes the game less balanced and makes certain playstyles more lopsided than other ones (ie many powerful aggro cards are common and considerably fewer control and combo cards are lower rarity). This essentially means that aggro decks actually become more consistent because the likelihood of mulliganning into their best lower curved plays are higher and slower decks consistency of pulling answers generally stays close to the same since cards are higher rarity.
I have no idea why extra mana crystals are even needed in HS. Maybe as a random fun legendary at some point allowing an extra couple of crystals would be fun, but slow decks usually aren't even spending a full 10 mana in the game right now as it is. When would slow decks even need to use an extra 10 mana (outside of combo/otk players like me who play expensive combos that exceed 10-15 mana)?
The Ui is not modern at all .
idk about increasing mana crystals, maybe if they went up to 12, 20 just seems to be a bit much... but I cannot count the times I wanted the max health to go up by +5 or +10;
Also: Retiring Malygos and Leeroy... Yes please.
-DadamE
I love you man, no hetero! Great ideas
Skidaddle skidoodle your Milhouse manastorm is now a noodle
Really random matchup
No priest!
I know this is titled a HS 2.0 (basically re-boot?), but why are these changes really needed?
Having 3 copies of other cards, similar to other actually makes the game less balanced and makes certain playstyles more lopsided than other ones (ie many powerful aggro cards are common and considerably fewer control and combo cards are lower rarity). This essentially means that aggro decks actually become more consistent because the likelihood of mulliganning into their best lower curved plays are higher and slower decks consistency of pulling answers generally stays close to the same since cards are higher rarity.
I have no idea why extra mana crystals are even needed in HS. Maybe as a random fun legendary at some point allowing an extra couple of crystals would be fun, but slow decks usually aren't even spending a full 10 mana in the game right now as it is. When would slow decks even need to use an extra 10 mana (outside of combo/otk players like me who play expensive combos that exceed 10-15 mana)?