I know Odd druid wasn't really viable to begin with but the Nourish nerf totally boned my fun deck. Odd Druid has next to no card draw now and this makes me so sad :'(
It's got Acolyte of Pain, Ferocious Howl, and Spirit of the Raptor. Those are decent. And now you also get Wild Growth for mana ramp. In a way, you're no longer handcuffed to double Nourish in your 5-mana slot so that's a little bit of a positive. as it opens the deck up to something different, perhaps a more minion based deck.
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Life before death. Strength before weakness. Journey before destination.
I know Odd druid wasn't really viable to begin with but the Nourish nerf totally boned my fun deck. Odd Druid has next to no card draw now and this makes me so sad :'(
It's got Acolyte of Pain, Ferocious Howl, and Spirit of the Raptor. Those are decent. And now you also get Wild Growth for mana ramp. In a way, you're no longer handcuffed to double Nourish in your 5-mana slot so that's a little bit of a positive. as it opens the deck up to something different, perhaps a more minion based deck.
In theory, yes, in practice not so much. Wild Growth at 3 is just so very bad. Acolyte is alright I guess but it's about as consistent as spirit of the raptor. I need to totally rework the deck >_< nourish was good for ramp and the draw option was just really nice
I know Odd druid wasn't really viable to begin with but the Nourish nerf totally boned my fun deck. Odd Druid has next to no card draw now and this makes me so sad :'(
It's got Acolyte of Pain, Ferocious Howl, and Spirit of the Raptor. Those are decent. And now you also get Wild Growth for mana ramp. In a way, you're no longer handcuffed to double Nourish in your 5-mana slot so that's a little bit of a positive. as it opens the deck up to something different, perhaps a more minion based deck.
In theory, yes, in practice not so much. Wild Growth at 3 is just so very bad. Acolyte is alright I guess but it's about as consistent as spirit of the raptor. I need to totally rework the deck >_< nourish was good for ramp and the draw option was just really nice
That's why you play Greedy Sprite until it rotates out.
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Life before death. Strength before weakness. Journey before destination.
I know Odd druid wasn't really viable to begin with but the Nourish nerf totally boned my fun deck. Odd Druid has next to no card draw now and this makes me so sad :'(
It's got Acolyte of Pain, Ferocious Howl, and Spirit of the Raptor. Those are decent. And now you also get Wild Growth for mana ramp. In a way, you're no longer handcuffed to double Nourish in your 5-mana slot so that's a little bit of a positive. as it opens the deck up to something different, perhaps a more minion based deck.
In theory, yes, in practice not so much. Wild Growth at 3 is just so very bad. Acolyte is alright I guess but it's about as consistent as spirit of the raptor. I need to totally rework the deck >_< nourish was good for ramp and the draw option was just really nice
That's why you play Greedy Sprite until it rotates out.
I already do but it's not particularly great early game and late game it's totally worthless
I know Odd druid wasn't really viable to begin with but the Nourish nerf totally boned my fun deck. Odd Druid has next to no card draw now and this makes me so sad :'(
It's got Acolyte of Pain, Ferocious Howl, and Spirit of the Raptor. Those are decent. And now you also get Wild Growth for mana ramp. In a way, you're no longer handcuffed to double Nourish in your 5-mana slot so that's a little bit of a positive. as it opens the deck up to something different, perhaps a more minion based deck.
In theory, yes, in practice not so much. Wild Growth at 3 is just so very bad. Acolyte is alright I guess but it's about as consistent as spirit of the raptor. I need to totally rework the deck >_< nourish was good for ramp and the draw option was just really nice
That's why you play Greedy Sprite until it rotates out.
I already do but it's not particularly great early game and late game it's totally worthless
It's Wild Growth with a 3/1 body on it. And the "it's bad late game" argument is a faulty argument because almost every deck has cards that are "bad late game."
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Life before death. Strength before weakness. Journey before destination.
I know Odd druid wasn't really viable to begin with but the Nourish nerf totally boned my fun deck. Odd Druid has next to no card draw now and this makes me so sad :'(
It's got Acolyte of Pain, Ferocious Howl, and Spirit of the Raptor. Those are decent. And now you also get Wild Growth for mana ramp. In a way, you're no longer handcuffed to double Nourish in your 5-mana slot so that's a little bit of a positive. as it opens the deck up to something different, perhaps a more minion based deck.
In theory, yes, in practice not so much. Wild Growth at 3 is just so very bad. Acolyte is alright I guess but it's about as consistent as spirit of the raptor. I need to totally rework the deck >_< nourish was good for ramp and the draw option was just really nice
That's why you play Greedy Sprite until it rotates out.
I already do but it's not particularly great early game and late game it's totally worthless
It's Wild Growth with a 3/1 body on it. And the "it's bad late game" argument is a faulty argument because almost every deck has cards that are "bad late game."
it's nerfed wildgrowth with a 3/1 body, that's an important distinction. There's a reason most druid decks don't run the card (I'm not sure any do outside of memeland). There's a difference between a bad late game card and a totally useless late game card and it's certainly not capable of remotely making up for nourish being nerfed out of Odd druid.
There could easily be a new broken druid card like ui which could make druid good again. Also, by nerfing ramp cards from the classic set, they are much more likely to release better ramp cards now, in order to get people to buy the new expansion. For example, a 4-cost spell that deals damage to your hero and gains you 2 empty mana crystals. Maybe they're planning on building druid in the next expansion around ramp and his healing spells, who knows.
So, 2 weeks after the nerfs, I think it's safe to say that the only thing the nerfs did was that they completely ruined Druid without addressing the actual problematic cards in Ultimate Infestation & Spreading Plague, which have a high chance to oppress Wild some time in the future.
Meanwhile, besides Druid, the balance patch didn't change much. Hunter is obviously Tier 1, just as it was before the patch, but its play rate skyrocketed. Odd Paladin is still Tier 1 because (surprise!) they nerfed the wrong card. Even Paladin is still unchanged and Tier 1. Odd Rogue is still Tier 1. Cubelock is still Tier 1. Mage is still Tier 3 (poor Mana Wyrm). Even Shaman is still the best Shaman by far.
It's unfortunate that the best druid cards were balanced with WG/Nourish at 2/5. Besides this fact, Hunter being the best class in the game is terrible for Druid...as it was bad for Druid when Druid was the best class in the game. If hunter play rates drop off, I can see Druid being in a fine spot.
That said, it's still a good nerf for the long term health of the game.
It's unfortunate that the best druid cards were balanced with WG/Nourish at 2/5. Besides this fact, Hunter being the best class in the game is terrible for Druid...as it was bad for Druid when Druid was the best class in the game. If hunter play rates drop off, I can see Druid being in a fine spot.
That said, it's still a good nerf for the long term health of the game.
Every defensive card that made druid OP this year is rotating out. Even with those OP cards still around Druid is dead. So you have to ask yourself, if 3 expansions of OP cards can't make druid playable, how are they going to be in a good spot next expansion?
It's unfortunate that the best druid cards were balanced with WG/Nourish at 2/5. Besides this fact, Hunter being the best class in the game is terrible for Druid...as it was bad for Druid when Druid was the best class in the game. If hunter play rates drop off, I can see Druid being in a fine spot.
That said, it's still a good nerf for the long term health of the game.
Every defensive card that made druid OP this year is rotating out. Even with those OP cards still around Druid is dead. So you have to ask yourself, if 3 expansions of OP cards can't make druid playable, how are they going to be in a good spot next expansion?
Last year's 3 expansions gave everybody OP cards so many of the OP cards used by other classes will rotate out too. Druid still has a pretty decent Basic/Classic set compared to some classes, so I think Druid should be okay.
It's unfortunate that the best druid cards were balanced with WG/Nourish at 2/5. Besides this fact, Hunter being the best class in the game is terrible for Druid...as it was bad for Druid when Druid was the best class in the game. If hunter play rates drop off, I can see Druid being in a fine spot.
That said, it's still a good nerf for the long term health of the game.
Every defensive card that made druid OP this year is rotating out. Even with those OP cards still around Druid is dead. So you have to ask yourself, if 3 expansions of OP cards can't make druid playable, how are they going to be in a good spot next expansion?
Last year's 3 expansions gave everybody OP cards so many of the OP cards used by other classes will rotate out too. Druid still has a pretty decent Basic/Classic set compared to some classes, so I think Druid should be okay.
Druid's basic/classic set was so iffy that the class wasn't even that good until MSoG and they nerfed arguably the 2 best cards out of playability.
Uhm what? Druid has had a tier 1 or 2 deck since the game started. Before the nerf, FoN+SR druid was one of the best decks in the game. Then Cthun and token druid we're both very good.
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It's got Acolyte of Pain, Ferocious Howl, and Spirit of the Raptor. Those are decent. And now you also get Wild Growth for mana ramp. In a way, you're no longer handcuffed to double Nourish in your 5-mana slot so that's a little bit of a positive. as it opens the deck up to something different, perhaps a more minion based deck.
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In theory, yes, in practice not so much. Wild Growth at 3 is just so very bad. Acolyte is alright I guess but it's about as consistent as spirit of the raptor. I need to totally rework the deck >_< nourish was good for ramp and the draw option was just really nice
That's why you play Greedy Sprite until it rotates out.
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I already do but it's not particularly great early game and late game it's totally worthless
It's Wild Growth with a 3/1 body on it. And the "it's bad late game" argument is a faulty argument because almost every deck has cards that are "bad late game."
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it's nerfed wildgrowth with a 3/1 body, that's an important distinction. There's a reason most druid decks don't run the card (I'm not sure any do outside of memeland). There's a difference between a bad late game card and a totally useless late game card and it's certainly not capable of remotely making up for nourish being nerfed out of Odd druid.
Druid was not lacking for card draw. IMO you are overreacting.
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yes, but their usualy draw is:
Ultimate Infestation (even mana)
Nourish (even mana)
Branching Paths (even mana)
and Ferocious Howl (odd mana)
so you only get the one card, that draws one. all the others draw multiple and are even.
also about Greedy Sprite being bad late game, that is where Wild Growth is better, late game it cycles itself
Rejoice, for even in death, you have become children of Thanos.
oh no, cant play odd druid, what a shame, blizzard hates druid.....
the odd/even mechanic doesn't need the be relevant in every class. druid has arguably the most consistent deathknight in the game.
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there is always a way
There could easily be a new broken druid card like ui which could make druid good again. Also, by nerfing ramp cards from the classic set, they are much more likely to release better ramp cards now, in order to get people to buy the new expansion. For example, a 4-cost spell that deals damage to your hero and gains you 2 empty mana crystals. Maybe they're planning on building druid in the next expansion around ramp and his healing spells, who knows.
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So, 2 weeks after the nerfs, I think it's safe to say that the only thing the nerfs did was that they completely ruined Druid without addressing the actual problematic cards in Ultimate Infestation & Spreading Plague, which have a high chance to oppress Wild some time in the future.
Meanwhile, besides Druid, the balance patch didn't change much. Hunter is obviously Tier 1, just as it was before the patch, but its play rate skyrocketed. Odd Paladin is still Tier 1 because (surprise!) they nerfed the wrong card. Even Paladin is still unchanged and Tier 1. Odd Rogue is still Tier 1. Cubelock is still Tier 1. Mage is still Tier 3 (poor Mana Wyrm). Even Shaman is still the best Shaman by far.
It's unfortunate that the best druid cards were balanced with WG/Nourish at 2/5. Besides this fact, Hunter being the best class in the game is terrible for Druid...as it was bad for Druid when Druid was the best class in the game. If hunter play rates drop off, I can see Druid being in a fine spot.
That said, it's still a good nerf for the long term health of the game.
Every defensive card that made druid OP this year is rotating out. Even with those OP cards still around Druid is dead. So you have to ask yourself, if 3 expansions of OP cards can't make druid playable, how are they going to be in a good spot next expansion?
Last year's 3 expansions gave everybody OP cards so many of the OP cards used by other classes will rotate out too. Druid still has a pretty decent Basic/Classic set compared to some classes, so I think Druid should be okay.
I love how the top right of our posts says "Level Up Nerf" and not "Obliteration of the Druid class"
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Druid's basic/classic set was so iffy that the class wasn't even that good until MSoG and they nerfed arguably the 2 best cards out of playability.
Uhm what? Druid has had a tier 1 or 2 deck since the game started. Before the nerf, FoN+SR druid was one of the best decks in the game. Then Cthun and token druid we're both very good.