Most of those looks great. I think Nourish is an overkill though. The card will be playable and yes, it was crazy strong but I always felt like it is essential druid card. Maybe that's what they want to achieve now? The change?
It seems like after playing only for quests, I will be back on ladder. Boo-yah!
What? How to play druid now? They are so greedy, instead of nerfing Branching Paths and Ultimate Infestation, and other truly strong cards only because they cost a lot of dust.
Remember when that one guy predicted Nourish being nerfed and got -30(plus) downvotes on his post during a previous "guess what cards will get nerfed"? No you don't, because I was that guy.
Such cruelty, I hope this upvote will make you feel better. :)
I feel like there are HUnter nerfs missing at this point. I mean Odd Paladin was their hardest counter and now that deck is very much dead (at least the aggressive version, nobody's gonna be afraid of Silverhand Recruits if you can't buff them up) Druid is also slower, and that was already a good matchup. Lastly, Shudderwock Shaman was one of the few control decks that doesn't straight up lose to Deathstalker Rexxar and now it's very much dead.
I mean, i'm somewhat glad because I like to play Quest Hunter and Discardlock (both of which do fairly well against most HUnter decks, but suck against the others) but I feel like at least Spellstone could have been adressed in some form.
Good all round nerfs. I think people are overestimating the Leeching Poison nerf, especially with the power level of Kingbane and all the tutoring. Deathrattle Rogue and Cutlass Rogue might be better, but I don't believe the deck is dead.
I think we will see a rise in control decks with these nerfs and thus Quest Rogue will rise again.
Good all round nerfs. I think people are overestimating the Leeching Poison nerf, especially with the power level of Kingbane and all the tutoring. Deathrattle Rogue and Cutlass Rogue might be better, but I don't believe the deck is dead.
I think we will see a rise in control decks with these nerfs and thus Quest Rogue will rise again.
It's 100% dead. Just a meme now. Maybe a faster aggro pirate list will be available but it's whole different strategy and doesn't wreck midrange and control decks.
I would like to express my opinion on those nerfs:
1) Wild Growth - this was an evergreen card, which was auto-included in every slow druid deck whatsoever (including in some token decks). I was expecting something to happen sooner or later - either HoF or a small nerf. Increasing its cost by 1 makes it a bit fairer. Jade Blossom won't replace it in wild, since Wild Growth gives an extra card cycle after 10 mana.
2) Nourish - the nerf was well deserved. Unlike previous "draw/generate 3 cards" (Thistle Tea, Cabalist's Tome) this offered you flexibility and it synergised with a particularly strong late-game spell (Ultimate Infestation). I want to point out, that all of this flexibility was given to druid, aka the ramp class. So 5 mana was way too cheap.
3) Saronite Chain Gang - meh, I don't have an opinion on this card. In wild Shudderwock shaman will survive thanks to Doppelgangster. Zoolock will still use it even if the first chain gang doesn't summon a buffed body. The card is too good in board flooding decks.
However I don't agree with the following nerfs:
4) Level Up! - imho this card is fine. It's kinda strong in a deck, that summons 2 bodies, but outside this scenario this card is weak. This is because it's situational. You have to make sure your dudes survive, in order to cast this spell. If you have 2 tokens, this is a 5 mana +4/+4 card, that also gives two taunts, which is slightly better than an unupgraded version of Lesser Emerald Spellstone. But the latter spell is easier to cast and upgrade. This nerf will kill Odd paladin in standard and will slightly buff Even paladin. I guess this is a better and an easier solution than just changing the HP, but I would personally change another card - Divine Favor. I don't know how I would do it, but w/o the card draw aggro paladins are vulnerable to bad top-decks.
5) Leeching Poison - look, I don't have Kingsbane and I also hate playing against it, but imho Blizzard just killed a deck thanks to this nerf. I personally don't think that a "2 mana: give your weapon lifesteal" spell is broken. Yes, it enables very strong synergies with a SPECIFIC weapon, but even then I wouldn't change the card the way the community demanded. I would have made the lifesteal effect only to trigger on specific events (like attacking the opponent's face). This way we still "preserve" the effect as it is, but the rogue player will be punished, if they decide to clear a minion or to smack a taunt. This nerf isn't like Wild Growth or Nourish, it's Charge and no one will run it anymore. Kingsbane might be a win-condition in some aggressive pirate decks.
Well, those are good news for my control warlock in standard and Steal Priest in wild. I expect to see more of Big Priest, so my deck will counter theirs. However it's worth mentioning, that mill rogue can just replace the package, so Big priest might not increase in popularity.
i was about to craft kingsbane rogue or shudderwock shaman, i wasn't sure which one would be the best... thanks god
Most of those looks great. I think Nourish is an overkill though. The card will be playable and yes, it was crazy strong but I always felt like it is essential druid card. Maybe that's what they want to achieve now? The change?
It seems like after playing only for quests, I will be back on ladder. Boo-yah!
What? How to play druid now? They are so greedy, instead of nerfing Branching Paths and Ultimate Infestation, and other truly strong cards only because they cost a lot of dust.
When the nerf live? Blizz say Dec 19 PST and ITS TIME!!!
Such cruelty, I hope this upvote will make you feel better. :)
I feel like there are HUnter nerfs missing at this point. I mean Odd Paladin was their hardest counter and now that deck is very much dead (at least the aggressive version, nobody's gonna be afraid of Silverhand Recruits if you can't buff them up) Druid is also slower, and that was already a good matchup. Lastly, Shudderwock Shaman was one of the few control decks that doesn't straight up lose to Deathstalker Rexxar and now it's very much dead.
I mean, i'm somewhat glad because I like to play Quest Hunter and Discardlock (both of which do fairly well against most HUnter decks, but suck against the others) but I feel like at least Spellstone could have been adressed in some form.
I tried having fun once. It was awful.
Fucking hell, THANK YOU SO MUCH!!!
Kingsbane rogue will finally relent in wild
nerf on at least 3 decks that keeps odd warrior in check... but DT hunter still there, i think it will be kinda overwhelming
Good all round nerfs. I think people are overestimating the Leeching Poison nerf, especially with the power level of Kingbane and all the tutoring. Deathrattle Rogue and Cutlass Rogue might be better, but I don't believe the deck is dead.
I think we will see a rise in control decks with these nerfs and thus Quest Rogue will rise again.
Ummm. where's Prince Keleseth Shudderwock and Lesser Emerald Spellstone ?
It's 100% dead. Just a meme now. Maybe a faster aggro pirate list will be available but it's whole different strategy and doesn't wreck midrange and control decks.
This is the best time to be a Hunter player
Dead but dreaming
Shudderwock doesn't need nerf anymore
At last, some reasonable nerfs :)
I would like to express my opinion on those nerfs:
1) Wild Growth - this was an evergreen card, which was auto-included in every slow druid deck whatsoever (including in some token decks). I was expecting something to happen sooner or later - either HoF or a small nerf. Increasing its cost by 1 makes it a bit fairer. Jade Blossom won't replace it in wild, since Wild Growth gives an extra card cycle after 10 mana.
2) Nourish - the nerf was well deserved. Unlike previous "draw/generate 3 cards" (Thistle Tea, Cabalist's Tome) this offered you flexibility and it synergised with a particularly strong late-game spell (Ultimate Infestation). I want to point out, that all of this flexibility was given to druid, aka the ramp class. So 5 mana was way too cheap.
3) Saronite Chain Gang - meh, I don't have an opinion on this card. In wild Shudderwock shaman will survive thanks to Doppelgangster. Zoolock will still use it even if the first chain gang doesn't summon a buffed body. The card is too good in board flooding decks.
However I don't agree with the following nerfs:
4) Level Up! - imho this card is fine. It's kinda strong in a deck, that summons 2 bodies, but outside this scenario this card is weak. This is because it's situational. You have to make sure your dudes survive, in order to cast this spell. If you have 2 tokens, this is a 5 mana +4/+4 card, that also gives two taunts, which is slightly better than an unupgraded version of Lesser Emerald Spellstone. But the latter spell is easier to cast and upgrade. This nerf will kill Odd paladin in standard and will slightly buff Even paladin. I guess this is a better and an easier solution than just changing the HP, but I would personally change another card - Divine Favor. I don't know how I would do it, but w/o the card draw aggro paladins are vulnerable to bad top-decks.
5) Leeching Poison - look, I don't have Kingsbane and I also hate playing against it, but imho Blizzard just killed a deck thanks to this nerf. I personally don't think that a "2 mana: give your weapon lifesteal" spell is broken. Yes, it enables very strong synergies with a SPECIFIC weapon, but even then I wouldn't change the card the way the community demanded. I would have made the lifesteal effect only to trigger on specific events (like attacking the opponent's face). This way we still "preserve" the effect as it is, but the rogue player will be punished, if they decide to clear a minion or to smack a taunt. This nerf isn't like Wild Growth or Nourish, it's Charge and no one will run it anymore. Kingsbane might be a win-condition in some aggressive pirate decks.
Well, those are good news for my control warlock in standard and Steal Priest in wild. I expect to see more of Big Priest, so my deck will counter theirs. However it's worth mentioning, that mill rogue can just replace the package, so Big priest might not increase in popularity.
To all deck affected by this nerf
ENJOY THE FEAST OF WINTER VEIL *WHILE YOU CAN*
said by MECHA JARAXXAS
Is this an out of season April Fools joke?
Joking aside, I'm looking forward to how the game changes after this nerf.
wow those nerfs are amazing!
rip druids
[card]Jade Blossom[/card] feelsbad
Laughs in hunter..
Sucks for the regular players of those decktypes, but I am happy Odd paladin at least is getting a nerf..