Druid autobuild will actually be shaken up a little bit, that's really nice to see. Best nerfs from Blizzard ever. Didn't completely kill any cards (Except maybe level up) but all the other nerfs are fair and will just better the game in Standard AND Wild. I can't stress how important that wild is affected to as wild kingsbane is actually toxic as hell and this is a big step in the right direction. Well done Blizzard.
First I was like , what ? Where is the nerf to Shudderwock?
But then I remembered Viper saying If Chaingang rotates Shudderwock is dead. Its that important to the deck.
There's two current uses f Shudderwock: bouncing back multiple copies and creating multiple copies on the board. Both require Chain gang.
This.. this is insane.
*checks when this releases*
WHa THTE HOLy #()%#(* !
This guts just about the whole meta and we get a ONE #($)#( DAY TURNAROUND from the announcement, and the announcement is 2 weeks from the expansion.
#)#( I was JUST wondering whether kingsbane was too strong.
..ok ok
So this doesn't gut Druid, but it does make it more vulnerable to aggro. It literally ruins the entire early game. #)%*#$ I think my quest deck is doomed.
Wait.. Reddit is saying that Saronite Chain Gang won't copy it's buffs. It'll always spawn a 2/3 taunt instead. If that's true then they just stealth nerfed zoo as well!
damn, feels bad. I just crafted kingsbane rogue and shudderwock shaman is my favorite deck. Even though I just wasted a ton of dust on kingsbane I understand where the nerfs are coming from, that deck is busted and if they nerfed odd pally without nerfing kingsbane then it would be a lot harder to check.
I don't think it makes sense to kill shudderwock though. Chain Gang was rotating soon anyway and it's not a broken deck. It was also pretty much the only shaman deck that saw any completive play.
I also hate the saronite chain gang buff in general. Saronite was the go to hand buff / deck buff card, and now that aspect is kind of ruined.
Druid nerfs are probably good, the default druid cards are just too good
Odd pally nerf makes a good bit of sense too. It shaped the meta a bit too much.
Odd pally, shudderwock, kingsbane all kept hunter in check in some form. Hunters might start dominating the meta.
Fair nerfs for shudder, pally, and rogue. Druid nerfs are lazy, druid is not over powered because of 2 mana wild growth. Also hunter is untouched... not liking this direction
https://playhearthstone.com/en-us/blog/22817529/upcoming-balance-update-december-2018
Probably the most exciting nerf in a long time, thank the spirit of ben brode
And when DKs and Quests rotate out, well, we might finally be in a healthy (read: non-polarizing) meta again. Wee!
Welp was skeptical about there being a nerf already but if those are the real changes coming in huzzah.
Wow all of these are legit. Especially love the Leeching Poison change.
Druid autobuild will actually be shaken up a little bit, that's really nice to see. Best nerfs from Blizzard ever. Didn't completely kill any cards (Except maybe level up) but all the other nerfs are fair and will just better the game in Standard AND Wild. I can't stress how important that wild is affected to as wild kingsbane is actually toxic as hell and this is a big step in the right direction. Well done Blizzard.
WOW great news!
BTW both wild growth and nourish will be still playable in druid, I swear
Ben is the one who created those abominations
First I was like , what ? Where is the nerf to Shudderwock?
But then I remembered Viper saying If Chaingang rotates Shudderwock is dead. Its that important to the deck.
Where is the nerf to Eternal Servitude and/or Shadow Essence?
PS: they just insanely buffed Even Paladin.
PPS: why Wild Growth, such an innocent card. It's unplayable in Wild now...
A deck that can churn out 2 1/1s each turn and buff them can't possibly be dead.
+ odd pally will be fine
only rework of heropower will destroy this archertype
There's two current uses f Shudderwock: bouncing back multiple copies and creating multiple copies on the board. Both require Chain gang.
This.. this is insane.
*checks when this releases*
WHa THTE HOLy #()%#(* !
This guts just about the whole meta and we get a ONE #($)#( DAY TURNAROUND from the announcement, and the announcement is 2 weeks from the expansion.
#)#( I was JUST wondering whether kingsbane was too strong.
..ok ok
So this doesn't gut Druid, but it does make it more vulnerable to aggro. It literally ruins the entire early game. #)%*#$ I think my quest deck is doomed.
Wait.. Reddit is saying that Saronite Chain Gang won't copy it's buffs. It'll always spawn a 2/3 taunt instead. If that's true then they just stealth nerfed zoo as well!
One does not simply walk into Mordor,
unless they want to be the best they can be.
damn, feels bad. I just crafted kingsbane rogue and shudderwock shaman is my favorite deck. Even though I just wasted a ton of dust on kingsbane I understand where the nerfs are coming from, that deck is busted and if they nerfed odd pally without nerfing kingsbane then it would be a lot harder to check.
I don't think it makes sense to kill shudderwock though. Chain Gang was rotating soon anyway and it's not a broken deck. It was also pretty much the only shaman deck that saw any completive play.
I also hate the saronite chain gang buff in general. Saronite was the go to hand buff / deck buff card, and now that aspect is kind of ruined.
Druid nerfs are probably good, the default druid cards are just too good
Odd pally nerf makes a good bit of sense too. It shaped the meta a bit too much.
Odd pally, shudderwock, kingsbane all kept hunter in check in some form. Hunters might start dominating the meta.
Fair nerfs for shudder, pally, and rogue. Druid nerfs are lazy, druid is not over powered because of 2 mana wild growth. Also hunter is untouched... not liking this direction
Except now they can't be buffed health wise, a bunch of 1 health minions is hardly threatening when cards like Spirit Lash exist.
Does copied chain gang gets to keep their buff? or he will summon 2/3 taunt? it says exact copy so i assume it will keep buffs?
Pleas keep this duscussion here:
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/227961-new-nerfs-confirmed
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide